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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include "Magnum/PixelFormat.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Shaders/Phong.h"
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namespace Magnum { namespace Shaders { namespace Test {
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struct PhongGLTest: GL::OpenGLTester {
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explicit PhongGLTest();
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void construct();
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void constructMove();
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void bindTextures();
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void bindTexturesNotEnabled();
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void setAlphaMask();
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void setAlphaMaskNotEnabled();
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};
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constexpr struct {
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const char* name;
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Phong::Flags flags;
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} ConstructData[]{
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{"", {}},
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{"ambient texture", Phong::Flag::AmbientTexture},
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{"diffuse texture", Phong::Flag::DiffuseTexture},
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{"specular texture", Phong::Flag::SpecularTexture},
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{"ambient + diffuse texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture},
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{"ambient + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::SpecularTexture},
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{"diffuse + specular texture", Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture},
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{"ambient + diffuse + specular texture", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture},
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{"alpha mask", Phong::Flag::AlphaMask},
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{"alpha mask + diffuse texture", Phong::Flag::AlphaMask|Phong::Flag::DiffuseTexture}
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};
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PhongGLTest::PhongGLTest() {
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addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData));
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addTests({&PhongGLTest::constructMove,
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&PhongGLTest::bindTextures,
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&PhongGLTest::bindTexturesNotEnabled,
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&PhongGLTest::setAlphaMask,
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&PhongGLTest::setAlphaMaskNotEnabled});
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}
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void PhongGLTest::construct() {
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auto&& data = ConstructData[testCaseInstanceId()];
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setTestCaseDescription(data.name);
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Phong shader{data.flags};
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CORRADE_COMPARE(shader.flags(), data.flags);
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.id());
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CORRADE_VERIFY(shader.validate().first);
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}
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}
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void PhongGLTest::constructMove() {
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Phong a{Phong::Flag::AlphaMask};
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const GLuint id = a.id();
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CORRADE_VERIFY(id);
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MAGNUM_VERIFY_NO_GL_ERROR();
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Phong b{std::move(a)};
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CORRADE_COMPARE(b.id(), id);
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CORRADE_COMPARE(b.flags(), Phong::Flag::AlphaMask);
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CORRADE_VERIFY(!a.id());
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Phong c{NoCreate};
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c = std::move(b);
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CORRADE_COMPARE(c.id(), id);
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CORRADE_COMPARE(c.flags(), Phong::Flag::AlphaMask);
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CORRADE_VERIFY(!b.id());
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}
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void PhongGLTest::bindTextures() {
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char data[4];
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GL::Texture2D texture;
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texture
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.setMinificationFilter(SamplerFilter::Linear, SamplerMipmap::Linear)
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.setMagnificationFilter(SamplerFilter::Linear)
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.setWrapping(SamplerWrapping::ClampToEdge)
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.setImage(0, GL::TextureFormat::RGBA, ImageView2D{PixelFormat::RGBA8Unorm, {1, 1}, data});
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* Test just that no assertion is fired */
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Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture};
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shader.bindAmbientTexture(texture)
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.bindDiffuseTexture(texture)
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.bindSpecularTexture(texture)
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.bindTextures(&texture, &texture, &texture);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void PhongGLTest::bindTexturesNotEnabled() {
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std::ostringstream out;
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Error redirectError{&out};
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GL::Texture2D texture;
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Phong shader;
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shader.bindAmbientTexture(texture)
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.bindDiffuseTexture(texture)
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.bindSpecularTexture(texture)
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.bindTextures(&texture, &texture, &texture);
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CORRADE_COMPARE(out.str(),
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"Shaders::Phong::bindAmbientTexture(): the shader was not created with ambient texture enabled\n"
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"Shaders::Phong::bindDiffuseTexture(): the shader was not created with diffuse texture enabled\n"
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"Shaders::Phong::bindSpecularTexture(): the shader was not created with specular texture enabled\n"
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"Shaders::Phong::bindTextures(): the shader was not created with any textures enabled\n");
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}
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void PhongGLTest::setAlphaMask() {
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/* Test just that no assertion is fired */
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Phong shader{Phong::Flag::AlphaMask};
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shader.setAlphaMask(0.25f);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void PhongGLTest::setAlphaMaskNotEnabled() {
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std::ostringstream out;
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Error redirectError{&out};
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Phong shader;
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shader.setAlphaMask(0.75f);
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CORRADE_COMPARE(out.str(),
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"Shaders::Phong::setAlphaMask(): the shader was not created with alpha mask enabled\n");
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}
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}}}
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest)
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