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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "FullScreenTriangle.h"
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#include "Math/Vector2.h"
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#include "AbstractShaderProgram.h"
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#include "Buffer.h"
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#include "Context.h"
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#include "Mesh.h"
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namespace Magnum { namespace MeshTools {
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std::pair<Buffer*, Mesh> fullScreenTriangle() {
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Mesh mesh;
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mesh.setPrimitive(Mesh::Primitive::Triangles)
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.setVertexCount(3);
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Buffer* buffer = nullptr;
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isVersionSupported(Version::GL300))
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#else
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if(!Context::current()->isVersionSupported(Version::GLES300))
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#endif
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{
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buffer = new Buffer;
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constexpr Vector2 triangle[] = {
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Vector2(-1.0, 1.0),
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Vector2(-1.0, -3.0),
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Vector2( 3.0, 1.0)
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};
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buffer->setData(triangle, Buffer::Usage::StaticDraw);
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/** @todo Is it possible to attach moveable buffer here to avoid heap
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allocation? OTOH this is more effective in most (modern) cases */
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mesh.addInterleavedVertexBuffer(*buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
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}
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return {std::move(buffer), std::move(mesh)};
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}
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}}
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