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#ifndef Magnum_Platform_WindowlessGlxApplication_h
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#define Magnum_Platform_WindowlessGlxApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Platform::WindowlessGlxApplication
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*/
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#include "OpenGL.h"
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef Complex
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#undef None
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#undef Always
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#include "Magnum.h"
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#include "Platform/AbstractContextHandler.h"
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namespace Magnum { namespace Platform {
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/**
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@brief Windowless GLX application
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@section WindowlessGlxApplication-usage Usage
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Place your code into exec(). The subclass can be then used directly in
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`main()` -- see convenience macro MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN().
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@code
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class MyApplication: public Magnum::Platform::WindowlessGlxApplication {
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// implement required methods...
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};
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MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(MyApplication)
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@endcode
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*/
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class WindowlessGlxApplication {
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public:
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/**
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* @brief Constructor
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* @param argc Count of arguments of `main()` function
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* @param argv Arguments of `main()` function
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*
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* Creates window with double-buffered OpenGL 3.2 core context or
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* OpenGL ES 2.0 context, if targetting OpenGL ES.
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*/
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explicit WindowlessGlxApplication(int& argc, char** argv);
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~WindowlessGlxApplication();
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/**
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* @brief Execute application
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* @return Value for returning from `main()`.
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*/
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virtual int exec() = 0;
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private:
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Display* display;
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GLXContext context;
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GLXPbuffer pbuffer;
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Context* c;
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};
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/** @hideinitializer
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@brief Entry point for windowless GLX application
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@param className Class name
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Can be used as equivalent to the following code to achieve better portability,
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see @ref portability-applications for more information.
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@code
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int main(int argc, char** argv) {
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className app(argc, argv);
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return app.exec();
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}
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@endcode
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When no other application header is included this macro is also aliased to
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`MAGNUM_APPLICATION_MAIN()`.
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*/
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#define MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(className) \
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int main(int argc, char** argv) { \
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className app(argc, argv); \
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return app.exec(); \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_APPLICATION_MAIN
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_WINDOWLESSGLXAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_APPLICATION_MAIN
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#endif
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#endif
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}}
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#endif
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