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#ifndef Magnum_GL_BufferTextureFormat_h
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#define Magnum_GL_BufferTextureFormat_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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/** @file
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* @brief Enum @ref Magnum::GL::BufferTextureFormat
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*/
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#endif
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#include "Magnum/GL/OpenGL.h"
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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namespace Magnum { namespace GL {
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/**
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@brief Internal buffer texture format
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@see @ref BufferTexture
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@m_enum_values_as_keywords
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@requires_gl31 Extension @gl_extension{ARB,texture_buffer_object}
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@requires_gles30 Not defined in OpenGL ES 2.0.
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@requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
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@gl_extension{EXT,texture_buffer}
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@requires_gles Texture buffers are not available in WebGL.
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*/
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enum class BufferTextureFormat: GLenum {
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/** Red component, normalized unsigned byte. */
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R8 = GL_R8,
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/** Red and green component, each normalized unsigned byte. */
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RG8 = GL_RG8,
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/** RGBA, each component normalized unsigned byte. */
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RGBA8 = GL_RGBA8,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Red component, normalized unsigned short.
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* @requires_gl Only @ref BufferTextureFormat::R8 is available in OpenGL
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* ES.
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*/
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R16 = GL_R16,
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/**
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* Red and green component, each normalized unsigned short.
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* @requires_gl Only @ref BufferTextureFormat::RG8 is available in OpenGL
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* ES.
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*/
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RG16 = GL_RG16,
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/**
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* RGBA, each component normalized unsigned short.
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* @requires_gl Only @ref BufferTextureFormat::RGBA8 is available in OpenGL
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* ES.
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*/
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RGBA16 = GL_RGBA16,
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#endif
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/** Red component, non-normalized unsigned byte. */
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R8UI = GL_R8UI,
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/** Red and green component, each non-normalized unsigned byte. */
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RG8UI = GL_RG8UI,
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/** RGBA, each component non-normalized unsigned byte. */
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RGBA8UI = GL_RGBA8UI,
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/** Red component, non-normalized signed byte. */
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R8I = GL_R8I,
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/** Red and green component, each non-normalized signed byte. */
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RG8I = GL_RG8I,
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/** RGBA, each component non-normalized signed byte. */
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RGBA8I = GL_RGBA8I,
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/** Red component, non-normalized unsigned short. */
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R16UI = GL_R16UI,
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/** Red and green component, each non-normalized unsigned short. */
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RG16UI = GL_RG16UI,
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/** RGBA, each component non-normalized unsigned short. */
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RGBA16UI = GL_RGBA16UI,
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/** Red component, non-normalized signed short. */
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R16I = GL_R16I,
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/** Red and green component, each non-normalized signed short. */
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RG16I = GL_RG16I,
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/** RGBA, each component non-normalized signed short. */
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RGBA16I = GL_RGBA16I,
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/** Red component, non-normalized unsigned int. */
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R32UI = GL_R32UI,
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/** Red and green component, each non-normalized unsigned int. */
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RG32UI = GL_RG32UI,
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/**
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* RGB, each component non-normalized unsigned int.
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* @requires_gl40 Extension @gl_extension{ARB,texture_buffer_object_rgb32}
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*/
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RGB32UI = GL_RGB32UI,
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/** RGBA, each component non-normalized unsigned int. */
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RGBA32UI = GL_RGBA32UI,
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/** Red component, non-normalized signed int. */
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R32I = GL_R32I,
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/** Red and green component, each non-normalized signed int. */
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RG32I = GL_RG32I,
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/**
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* RGB, each component non-normalized signed int.
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* @requires_gl40 Extension @gl_extension{ARB,texture_buffer_object_rgb32}
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*/
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RGB32I = GL_RGB32I,
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/** RGBA, each component non-normalized signed int. */
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RGBA32I = GL_RGBA32I,
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/** Red component, half float. */
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R16F = GL_R16F,
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/** Red and green component, each half float. */
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RG16F = GL_RG16F,
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/** RGBA, each component half float. */
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RGBA16F = GL_RGBA16F,
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/** Red component, float. */
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R32F = GL_R32F,
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/** Red and green component, each float. */
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RG32F = GL_RG32F,
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/**
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* RGB, each component float.
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* @requires_gl40 Extension @gl_extension{ARB,texture_buffer_object_rgb32}
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*/
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RGB32F = GL_RGB32F,
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/** RGBA, each component float. */
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RGBA32F = GL_RGBA32F
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};
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/* Note: needs to be prefixed with Magnum:: otherwise Doxygen can't find it */
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/** @brief @copybrief GL::BufferTextureFormat
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* @deprecated Use @ref GL::BufferTextureFormat instead.
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*/
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typedef CORRADE_DEPRECATED("use GL::BufferTextureFormat instead") Magnum::GL::BufferTextureFormat BufferTextureFormat;
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#endif
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}
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#else
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#error this header is not available in OpenGL ES 2.0 and WebGL build
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#endif
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#endif
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