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#ifndef Magnum_SceneGraph_Object_h
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#define Magnum_SceneGraph_Object_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::SceneGraph::Object
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/SceneGraph/AbstractFeature.h"
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#include "Magnum/SceneGraph/AbstractObject.h"
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#include "Magnum/SceneGraph/visibility.h"
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namespace Magnum { namespace SceneGraph {
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namespace Implementation {
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enum class ObjectFlag: UnsignedByte {
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Dirty = 1 << 0,
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Visited = 1 << 1,
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Joint = 1 << 2
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};
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typedef Containers::EnumSet<ObjectFlag> ObjectFlags;
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CORRADE_ENUMSET_OPERATORS(ObjectFlags)
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}
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/**
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@brief Object
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Base of scene graph. Contains specific transformation implementation, takes
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care of parent/children relationship and contains features. See @ref scenegraph
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for introduction.
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Common usage is to typedef @ref Object with desired transformation type to save
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unnecessary typing later, along with @ref Scene and possibly other types, e.g.:
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@code
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D;
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D;
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@endcode
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Uses @ref Corrade::Containers::LinkedList for efficient hierarchy management.
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Traversing through the list of child objects can be done using range-based for:
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@code
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Object3D o;
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for(AbstractFeature3D& feature: o.features()) {
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// ...
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}
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@endcode
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Or, if you need more flexibility, like in the following code. It is also
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possible to go in reverse order using @ref Corrade::Containers::LinkedList::last()
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and @ref previousSibling().
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@code
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for(Object3D* child = o->children().first(); child; child = child->nextSibling()) {
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// ...
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}
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@endcode
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@anchor SceneGraph-Object-explicit-specializations
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## Explicit template specializations
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The following specializations are explicitly compiled into @ref SceneGraph
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library. For other specializations (e.g. using @ref Magnum::Double "Double"
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type or special transformation class) you have to use @ref Object.hpp
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implementation file to avoid linker errors. See also relevant sections in
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@ref SceneGraph-AbstractObject-explicit-specializations "AbstractObject" and
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@ref SceneGraph-AbstractTransformation-explicit-specializations "AbstractTransformation"
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class documentation or @ref compilation-speedup-hpp for more information.
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- @ref DualComplexTransformation "Object<DualComplexTransformation>"
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- @ref DualQuaternionTransformation "Object<DualQuaternionTransformation>"
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- @ref MatrixTransformation2D "Object<MatrixTransformation2D>"
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- @ref MatrixTransformation3D "Object<MatrixTransformation3D>"
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- @ref RigidMatrixTransformation2D "Object<RigidMatrixTransformation2D>"
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- @ref RigidMatrixTransformation3D "Object<RigidMatrixTransformation3D>"
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- @ref TranslationTransformation2D "Object<TranslationTransformation2D>"
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- @ref TranslationTransformation3D "Object<TranslationTransformation3D>"
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@see @ref Scene, @ref AbstractFeature, @ref AbstractTransformation,
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@ref DebugTools::ObjectRenderer
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@todo Consider using `mutable` for flags to make transformation computation
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available on const refs
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*/
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template<class Transformation> class Object: public AbstractObject<Transformation::Dimensions, typename Transformation::Type>, public Transformation
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#ifndef DOXYGEN_GENERATING_OUTPUT
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, private Containers::LinkedList<Object<Transformation>>, private Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>
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#endif
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{
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friend Containers::LinkedList<Object<Transformation>>;
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friend Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>;
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public:
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/** @brief Matrix type */
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typedef MatrixTypeFor<Transformation::Dimensions, typename Transformation::Type> MatrixType;
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/**
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* @brief Constructor
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* @param parent Parent object
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*/
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explicit Object(Object<Transformation>* parent = nullptr);
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/** @brief Copying is not allowed */
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Object(const Object<Transformation>&) = delete;
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/** @brief Moving is not allowed */
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Object(Object<Transformation>&&) = delete;
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/**
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* @brief Destructor
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*
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* Removes itself from parent's children list and destroys all own
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* children.
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*/
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~Object();
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/** @brief Copying is not allowed */
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Object<Transformation>& operator=(const Object<Transformation>&) = delete;
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/** @brief Moving is not allowed */
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Object<Transformation>& operator=(Object<Transformation>&&) = delete;
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/**
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* @{ @name Scene hierarchy
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*
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* See @ref scenegraph-hierarchy for more information.
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*/
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/** @copydoc AbstractObject::scene() */
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Scene<Transformation>* scene();
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const Scene<Transformation>* scene() const; /**< @overload */
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/** @brief Parent object or `nullptr`, if this is root object */
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Object<Transformation>* parent() {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list();
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}
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/** @overload */
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const Object<Transformation>* parent() const {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list();
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}
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/** @brief Previous sibling object or `nullptr`, if this is first object */
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Object<Transformation>* previousSibling() {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous();
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}
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/** @overload */
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const Object<Transformation>* previousSibling() const {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous();
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}
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/** @brief Next sibling object or `nullptr`, if this is last object */
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Object<Transformation>* nextSibling() {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next();
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}
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/** @overload */
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const Object<Transformation>* nextSibling() const {
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next();
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}
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/**
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* @brief Child objects
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*
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* @see @ref parent(), @ref previousSibling(), @ref nextSibling()
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*/
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Containers::LinkedList<Object<Transformation>>& children() {
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return static_cast<Containers::LinkedList<Object<Transformation>>&>(*this);
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}
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/** @overload */
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const Containers::LinkedList<Object<Transformation>>& children() const {
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return static_cast<const Containers::LinkedList<Object<Transformation>>&>(*this);
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* @brief Whether this object has children
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* @deprecated Use `children().isEmpty()` instead.
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*/
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CORRADE_DEPRECATED("use children().isEmpty()") bool hasChildren() const { return !children().isEmpty(); }
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/**
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* @brief First child object or `nullptr`, if this object has no children
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* @deprecated Use `children().first()` instead.
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*/
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CORRADE_DEPRECATED("use children().first()") Object<Transformation>* firstChild() { return children().first(); }
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/** @overload
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* @deprecated Use `children.first()` instead.
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*/
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CORRADE_DEPRECATED("use children().first()") const Object<Transformation>* firstChild() const { return children().first(); }
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/**
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* @brief Last child object or `nullptr`, if this object has no children
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* @deprecated Use `children().last()` instead.
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*/
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CORRADE_DEPRECATED("use children().last()") Object<Transformation>* lastChild() { return children().last(); }
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/** @overload
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* @deprecated Use `children().last()` instead.
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*/
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CORRADE_DEPRECATED("use children().last()") const Object<Transformation>* lastChild() const { return children().last(); }
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#endif
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/**
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* @brief Add a child
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*
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* Calling `object.addChild<MyObject>(args...)` is equivalent to
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* `new MyObject{args..., &object}`.
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*/
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template<class T, class ...Args> T& addChild(Args... args) {
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return *(new T{std::forward<Args>(args)..., this});
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}
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/**
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* @brief Set parent object
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* @return Reference to self (for method chaining)
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*
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* @see @ref setParentKeepTransformation()
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*/
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Object<Transformation>& setParent(Object<Transformation>* parent);
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/**
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* @brief Set parent object and keep absolute transformation
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* @return Reference to self (for method chaining)
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*
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* While @ref setParent() preserves relative transformation of the
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* object, this function preserves absolute transformation (i.e., the
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* object stays in place after reparenting).
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*/
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Object<Transformation>& setParentKeepTransformation(Object<Transformation>* parent);
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/*@}*/
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/** @{ @name Object transformation */
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/**
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* @brief Transformation matrix
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*
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* See also `transformation()` function of various transformation
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* classes.
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*/
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MatrixType transformationMatrix() const {
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return Implementation::Transformation<Transformation>::toMatrix(Transformation::transformation());
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}
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/**
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* @brief Transformation matrix relative to root object
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*
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* @see @ref absoluteTransformation()
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*/
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MatrixType absoluteTransformationMatrix() const {
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return Implementation::Transformation<Transformation>::toMatrix(absoluteTransformation());
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}
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/**
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* @brief Transformation relative to root object
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*
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* @see @ref absoluteTransformationMatrix()
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*/
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typename Transformation::DataType absoluteTransformation() const;
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/**
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* @brief Transformation matrices of given set of objects relative to this object
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*
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* All transformations are premultiplied with @p initialTransformationMatrix,
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* if specified.
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* @see @ref transformations()
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*/
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std::vector<MatrixType> transformationMatrices(const std::vector<std::reference_wrapper<Object<Transformation>>>& objects, const MatrixType& initialTransformationMatrix = MatrixType()) const;
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/**
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* @brief Transformations of given group of objects relative to this object
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*
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* All transformations can be premultiplied with @p initialTransformation,
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* if specified.
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* @see @ref transformationMatrices()
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*/
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/* `objects` passed by copy intentionally (to allow move from
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transformationMatrices() and avoid copy in the function itself) */
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std::vector<typename Transformation::DataType> transformations(std::vector<std::reference_wrapper<Object<Transformation>>> objects, const typename Transformation::DataType& initialTransformation =
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* I hate this inconsistency */
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typename Transformation::DataType()
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#else
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Transformation::DataType()
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#endif
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) const;
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/*@}*/
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/**
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* @{ @name Transformation caching
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*
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* See @ref scenegraph-features-caching for more information.
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*/
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/**
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* @brief Clean absolute transformations of given set of objects
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*
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* Only dirty objects in the list are cleaned.
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* @see @ref setClean()
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*/
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/* `objects` passed by copy intentionally (to avoid copy internally) */
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static void setClean(std::vector<std::reference_wrapper<Object<Transformation>>> objects);
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/** @copydoc AbstractObject::isDirty() */
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bool isDirty() const { return !!(flags & Flag::Dirty); }
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/** @copydoc AbstractObject::setDirty() */
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void setDirty();
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/**
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* @brief Clean object absolute transformation
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*
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* Calls @ref AbstractFeature::clean() and/or @ref AbstractFeature::cleanInverted()
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* on all object features which have caching enabled and recursively
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* calls @ref setClean() on every parent which is not already clean. If
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* the object is already clean, the function does nothing.
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*
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* See also @ref setClean(std::vector<std::reference_wrapper<Object<Transformation>>>),
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* which cleans given set of objects more efficiently than when calling
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* @ref setClean() on each object individually.
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* @see @ref scenegraph-features-caching, @ref setDirty(),
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* @ref isDirty()
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*/
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/* note: doc verbatim copied from AbstractObject::setClean() */
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void setClean();
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/*@}*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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public:
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virtual bool isScene() const { return false; }
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#endif
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private:
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Object<Transformation>* doScene() override final;
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const Object<Transformation>* doScene() const override final;
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doTransformationMatrix() const override final {
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return transformationMatrix();
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}
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doAbsoluteTransformationMatrix() const override final {
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return absoluteTransformationMatrix();
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}
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std::vector<MatrixType> doTransformationMatrices(const std::vector<std::reference_wrapper<AbstractObject<Transformation::Dimensions, typename Transformation::Type>>>& objects, const MatrixType& initialTransformationMatrix) const override final;
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typename Transformation::DataType MAGNUM_SCENEGRAPH_LOCAL computeJointTransformation(const std::vector<std::reference_wrapper<Object<Transformation>>>& jointObjects, std::vector<typename Transformation::DataType>& jointTransformations, const std::size_t joint, const typename Transformation::DataType& initialTransformation) const;
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bool MAGNUM_SCENEGRAPH_LOCAL doIsDirty() const override final { return isDirty(); }
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void MAGNUM_SCENEGRAPH_LOCAL doSetDirty() override final { setDirty(); }
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void MAGNUM_SCENEGRAPH_LOCAL doSetClean() override final { setClean(); }
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void doSetClean(const std::vector<std::reference_wrapper<AbstractObject<Transformation::Dimensions, typename Transformation::Type>>>& objects) override final;
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void MAGNUM_SCENEGRAPH_LOCAL setCleanInternal(const typename Transformation::DataType& absoluteTransformation);
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typedef Implementation::ObjectFlag Flag;
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typedef Implementation::ObjectFlags Flags;
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UnsignedShort counter;
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Flags flags;
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};
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}}
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#endif
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