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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "WindowlessGlxApplication.h"
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#include <cstring>
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/Debug.h>
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#include "Magnum/Version.h"
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#include "Magnum/Platform/Context.h"
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/* Saner way to define the None Xlib macro (anyway, FUCK YOU XLIB) */
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namespace { enum { None = 0L }; }
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namespace Magnum { namespace Platform {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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WindowlessGlxApplication::WindowlessGlxApplication(const Arguments& arguments): WindowlessGlxApplication{arguments, Configuration{}} {}
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#endif
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WindowlessGlxApplication::WindowlessGlxApplication(const Arguments& arguments, const Configuration& configuration): WindowlessGlxApplication{arguments, nullptr} {
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createContext(configuration);
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}
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WindowlessGlxApplication::WindowlessGlxApplication(const Arguments& arguments, std::nullptr_t): _context{new Context{NoCreate, arguments.argc, arguments.argv}} {}
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void WindowlessGlxApplication::createContext() { createContext({}); }
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void WindowlessGlxApplication::createContext(const Configuration& configuration) {
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if(!tryCreateContext(configuration)) std::exit(1);
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}
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bool WindowlessGlxApplication::tryCreateContext(const Configuration& configuration) {
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CORRADE_ASSERT(_context->version() == Version::None, "Platform::WindowlessGlxApplication::tryCreateContext(): context already created", false);
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_display = XOpenDisplay(nullptr);
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/* Check version */
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int major, minor;
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glXQueryVersion(_display, &major, &minor);
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if(major == 1 && minor < 4) {
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Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): GLX version 1.4 or greater is required";
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return false;
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}
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/* Choose config */
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int configCount = 0;
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constexpr static const int fbAttributes[] = { None };
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GLXFBConfig* configs = glXChooseFBConfig(_display, DefaultScreen(_display), fbAttributes, &configCount);
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if(!configCount) {
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Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): no supported framebuffer configuration found";
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return false;
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}
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/* Create pbuffer */
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constexpr static const int pbufferAttributes[] = {
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GLX_PBUFFER_WIDTH, 32,
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GLX_PBUFFER_HEIGHT, 32,
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None
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};
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_pbuffer = glXCreatePbuffer(_display, configs[0], pbufferAttributes);
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const GLint contextAttributes[] = {
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#ifdef MAGNUM_TARGET_GLES
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#ifdef MAGNUM_TARGET_GLES3
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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#elif defined(MAGNUM_TARGET_GLES2)
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GLX_CONTEXT_MAJOR_VERSION_ARB, 2,
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#else
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#error unsupported OpenGL ES version
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#endif
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
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GLX_CONTEXT_FLAGS_ARB, GLint(configuration.flags()),
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#else
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/* Similarly to what's done in Sdl2Application, try to request core
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context first */
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 1,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB|GLint(configuration.flags()),
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#endif
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0
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};
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const PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB")));
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_glContext = glXCreateContextAttribsARB(_display, configs[0], nullptr, True, contextAttributes);
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#ifndef MAGNUM_TARGET_GLES
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/* Fall back to (forward compatible) GL 2.1, if version is not
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user-specified and either core context creation fails or we are on
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binary NVidia/AMD drivers on Linux/Windows. Instead of creating forward-
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compatible context with highest available version, they force the
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version to the one specified, which is completely useless behavior. */
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#ifndef CORRADE_TARGET_APPLE
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constexpr static const char nvidiaVendorString[] = "NVIDIA Corporation";
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constexpr static const char amdVendorString[] = "ATI Technologies Inc.";
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const char* vendorString;
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#endif
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if(!_glContext
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#ifndef CORRADE_TARGET_APPLE
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/* We need to make the context current first, sorry about the UGLY code
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and HOPEFULLY THERE WON'T BE MORE WORKAROUNDS */
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|| (glXMakeContextCurrent(_display, _pbuffer, _pbuffer, _glContext) &&
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(vendorString = reinterpret_cast<const char*>(glGetString(GL_VENDOR)),
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(std::strncmp(vendorString, nvidiaVendorString, sizeof(nvidiaVendorString)) == 0 ||
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std::strncmp(vendorString, amdVendorString, sizeof(amdVendorString)) == 0) &&
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!_context->isDriverWorkaroundDisabled("amd-nv-no-forward-compatible-core-context")))
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#endif
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) {
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/* Don't print any warning when doing the NV workaround, because the
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bug will be there probably forever */
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if(!_glContext) Warning()
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<< "Platform::WindowlessGlxApplication::tryCreateContext(): cannot create core context, falling back to compatibility context";
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else {
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glXMakeCurrent(_display, None, nullptr);
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glXDestroyContext(_display, _glContext);
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}
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const GLint fallbackContextAttributes[] = {
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GLX_CONTEXT_FLAGS_ARB, GLint(configuration.flags()),
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0
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};
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_glContext = glXCreateContextAttribsARB(_display, configs[0], nullptr, True, fallbackContextAttributes);
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}
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#endif
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XFree(configs);
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if(!_glContext) {
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Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): cannot create context";
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return false;
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}
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/* Set OpenGL context as current */
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if(!glXMakeContextCurrent(_display, _pbuffer, _pbuffer, _glContext)) {
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Error() << "Platform::WindowlessGlxApplication::tryCreateContext(): cannot make context current";
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return false;
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}
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/* Return true if the initialization succeeds */
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return _context->tryCreate();
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}
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WindowlessGlxApplication::~WindowlessGlxApplication() {
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_context.reset();
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glXMakeCurrent(_display, None, nullptr);
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glXDestroyPbuffer(_display, _pbuffer);
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glXDestroyContext(_display, _glContext);
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}
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}}
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