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#ifndef Magnum_Math_Matrix4_h
#define Magnum_Math_Matrix4_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Matrix4
*/
#include "Matrix.h"
#include "Point3D.h"
namespace Magnum { namespace Math {
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/**
@brief 4x4 matrix for affine transformations in 3D
@tparam T Data type
Provides functions for transformations in 3D. See Matrix3 for 2D
transformations. See also @ref matrix-vector for brief introduction.
@see Magnum::Matrix4
@configurationvalueref{Magnum::Math::Matrix4}
@todo Shearing
@todo Reflection
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*/
template<class T> class Matrix4: public Matrix<4, T> {
public:
/**
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* @brief 3D translation
* @param vector Translation vector
*
* @see translation(), Matrix3::translation(const Vector2&),
* Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
*/
inline constexpr static Matrix4<T> translation(const Vector3<T>& vector) {
return Matrix4<T>( /* Column-major! */
T(1), T(0), T(0), T(0),
T(0), T(1), T(0), T(0),
T(0), T(0), T(1), T(0),
vector.x(), vector.y(), vector.z(), T(1)
);
}
/**
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* @brief 3D scaling
* @param vector Scaling vector
*
* @see rotationScaling() const, Matrix3::scaling(const Vector2&),
* Vector3::xScale(), Vector3::yScale(), Vector3::zScale()
*/
inline constexpr static Matrix4<T> scaling(const Vector3<T>& vector) {
return Matrix4<T>( /* Column-major! */
vector.x(), T(0), T(0), T(0),
T(0), vector.y(), T(0), T(0),
T(0), T(0), vector.z(), T(0),
T(0), T(0), T(0), T(1)
);
}
/**
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* @brief 3D rotation around arbitrary axis
* @param angle Rotation angle (counterclockwise, in radians)
* @param normalizedAxis Normalized rotation axis
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*
* If possible, use faster alternatives like rotationX(), rotationY()
* and rotationZ().
* @see rotation() const, Matrix3::rotation(T), Vector3::xAxis(),
* Vector3::yAxis(), Vector3::zAxis(), deg(), rad()
* @attention Assertion fails on non-normalized rotation vector and
* identity matrix is returned.
*/
static Matrix4<T> rotation(T angle, const Vector3<T>& normalizedAxis) {
CORRADE_ASSERT(MathTypeTraits<T>::equals(normalizedAxis.dot(), T(1)),
"Math::Matrix4::rotation(): axis must be normalized", {});
T sine = std::sin(angle);
T cosine = std::cos(angle);
T oneMinusCosine = T(1) - cosine;
T xx = normalizedAxis.x()*normalizedAxis.x();
T xy = normalizedAxis.x()*normalizedAxis.y();
T xz = normalizedAxis.x()*normalizedAxis.z();
T yy = normalizedAxis.y()*normalizedAxis.y();
T yz = normalizedAxis.y()*normalizedAxis.z();
T zz = normalizedAxis.z()*normalizedAxis.z();
return Matrix4<T>( /* Column-major! */
cosine + xx*oneMinusCosine,
xy*oneMinusCosine + normalizedAxis.z()*sine,
xz*oneMinusCosine - normalizedAxis.y()*sine,
T(0),
xy*oneMinusCosine - normalizedAxis.z()*sine,
cosine + yy*oneMinusCosine,
yz*oneMinusCosine + normalizedAxis.x()*sine,
T(0),
xz*oneMinusCosine + normalizedAxis.y()*sine,
yz*oneMinusCosine - normalizedAxis.x()*sine,
cosine + zz*oneMinusCosine,
T(0),
T(0), T(0), T(0), T(1)
);
}
/**
* @brief 3D rotation around X axis
* @param angle Rotation angle (counterclockwise, in radians)
*
* Faster than calling `Matrix4::rotation(angle, Vector3::xAxis())`.
* @see rotation(T, const Vector3&), rotationY(), rotationZ(),
* rotation() const, Matrix3::rotation(T), deg(), rad()
*/
static Matrix4<T> rotationX(T angle) {
T sine = std::sin(angle);
T cosine = std::cos(angle);
return Matrix4<T>( /* Column-major! */
T(1), T(0), T(0), T(0),
T(0), cosine, sine, T(0),
T(0), -sine, cosine, T(0),
T(0), T(0), T(0), T(1)
);
}
/**
* @brief 3D rotation around Y axis
* @param angle Rotation angle (counterclockwise, in radians)
*
* Faster than calling `Matrix4::rotation(angle, Vector3::yAxis())`.
* @see rotation(T, const Vector3&), rotationX(), rotationZ(),
* rotation() const, Matrix3::rotation(T), deg(), rad()
*/
static Matrix4<T> rotationY(T angle) {
T sine = std::sin(angle);
T cosine = std::cos(angle);
return Matrix4<T>( /* Column-major! */
cosine, T(0), -sine, T(0),
T(0), T(1), T(0), T(0),
sine, T(0), cosine, T(0),
T(0), T(0), T(0), T(1)
);
}
/**
* @brief 3D rotation matrix around Z axis
* @param angle Rotation angle (counterclockwise, in radians)
*
* Faster than calling `Matrix4::rotation(angle, Vector3::zAxis())`.
* @see rotation(T, const Vector3&), rotationX(), rotationY(),
* rotation() const, Matrix3::rotation(T), deg(), rad()
*/
static Matrix4<T> rotationZ(T angle) {
T sine = std::sin(angle);
T cosine = std::cos(angle);
return Matrix4<T>( /* Column-major! */
cosine, sine, T(0), T(0),
-sine, cosine, T(0), T(0),
T(0), T(0), T(1), T(0),
T(0), T(0), T(0), T(1)
);
}
/** @copydoc Matrix::Matrix(ZeroType) */
inline constexpr explicit Matrix4(typename Matrix<4, T>::ZeroType): Matrix<4, T>(Matrix<4, T>::Zero) {}
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/** @copydoc Matrix::Matrix(IdentityType, T) */
inline constexpr Matrix4(typename Matrix<4, T>::IdentityType = (Matrix<4, T>::Identity), T value = T(1)): Matrix<4, T>(
value, T(0), T(0), T(0),
T(0), value, T(0), T(0),
T(0), T(0), value, T(0),
T(0), T(0), T(0), value
) {}
/** @copydoc Matrix::Matrix */
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class ...U> inline constexpr Matrix4(T first, U... next): Matrix<4, T>(first, next...) {}
#else
template<class ...U> inline constexpr Matrix4(T first, U... next) {}
#endif
/** @brief Copy constructor */
inline constexpr Matrix4(const RectangularMatrix<4, 4, T>& other): Matrix<4, T>(other) {}
/**
* @brief 3D rotation and scaling part of the matrix
*
* Upper-left 3x3 part of the matrix.
* @see rotation() const, rotation(T, const Vector3&),
* Matrix3::rotationScaling() const
*/
inline Matrix<3, T> rotationScaling() const {
/* Not Matrix3, because it is for affine 2D transformations */
return Matrix<3, T>::from(
(*this)[0].xyz(),
(*this)[1].xyz(),
(*this)[2].xyz());
}
/**
* @brief 3D rotation part of the matrix
*
* Normalized upper-left 3x3 part of the matrix.
* @see rotationScaling() const, rotation(T, const Vector3&),
* Matrix3::rotation() const
*/
inline Matrix<3, T> rotation() const {
/* Not Matrix3, because it is for affine 2D transformations */
return Matrix<3, T>::from(
(*this)[0].xyz().normalized(),
(*this)[1].xyz().normalized(),
(*this)[2].xyz().normalized());
}
/**
* @brief Right-pointing 3D vector
*
* First three elements of first column.
* @see Vector3::xAxis()
*/
inline Vector3<T>& right() { return (*this)[0].xyz(); }
inline constexpr Vector3<T> right() const { return (*this)[0].xyz(); } /**< @overload */
/**
* @brief Up-pointing 3D vector
*
* First three elements of second column.
* @see Vector3::yAxis()
*/
inline Vector3<T>& up() { return (*this)[1].xyz(); }
inline constexpr Vector3<T> up() const { return (*this)[1].xyz(); } /**< @overload */
/**
* @brief Backward-pointing 3D vector
*
* First three elements of third column.
* @see Vector3::yAxis()
*/
inline Vector3<T>& backward() { return (*this)[2].xyz(); }
inline constexpr Vector3<T> backward() const { return (*this)[2].xyz(); } /**< @overload */
/**
* @brief 3D translation part of the matrix
*
* First three elements of fourth column.
* @see translation(const Vector3&), Matrix3::translation()
*/
inline Vector3<T>& translation() { return (*this)[3].xyz(); }
inline constexpr Vector3<T> translation() const { return (*this)[3].xyz(); } /**< @overload */
#ifndef DOXYGEN_GENERATING_OUTPUT
inline Point3D<T> operator*(const Point3D<T>& other) const {
return Matrix<4, T>::operator*(other);
}
#endif
MAGNUM_MATRIX_SUBCLASS_IMPLEMENTATION(Matrix4, Vector4, 4)
MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(4, 4, Matrix4<T>)
};
/** @debugoperator{Magnum::Math::Matrix4} */
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Matrix4<T>& value) {
return debug << static_cast<const Matrix<4, T>&>(value);
}
}}
namespace Corrade { namespace Utility {
/** @configurationvalue{Magnum::Math::Matrix4} */
template<class T> struct ConfigurationValue<Magnum::Math::Matrix4<T>>: public ConfigurationValue<Magnum::Math::Matrix<4, T>> {};
}}
#endif