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319 lines
11 KiB
319 lines
11 KiB
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#ifndef Magnum_Trade_AbstractImporter_h
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#define Magnum_Trade_AbstractImporter_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Trade::AbstractImporter
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*/
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#include <memory>
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#include "PluginManager/Plugin.h"
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#include "Image.h"
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namespace Magnum {
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class AbstractShaderProgram;
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class AbstractTexture;
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class Camera;
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class Light;
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class Mesh;
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class Object;
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class Scene;
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/**
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@brief Data format exchange
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Contains plugin interfaces for importing data of various formats and classes
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for direct access to the data.
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*/
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namespace Trade {
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class AbstractMaterial;
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/**
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@brief Base class for importer plugins
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Importer is used for importing data like scenes, lights, objects, images,
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textures etc.
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@section AbstractImporterSubclassing Subclassing
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<p>Plugin implements function features(), one or more open() functions,
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function close() and one or more pairs of data access functions, based on
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which features are supported in given format.</p>
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<p>For multi-data formats file opening shouldn't take long, all parsing should
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be done in data parsing functions, because the user might want to import only
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some data. This is obviously not the case for single-data formats like images,
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as the file contains all data user wants to import.</p>
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@subsection AbstractImporterMemoryManagement Memory management
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<p>Every data access function returns std::shared_ptr, thus deletion of
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underlying data is done automatically when last shared pointer instance is
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destroyed. This allows for data reusing, e.g. one material can be used for many
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meshes without the need for complex memory management.</p>
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<p>Except for objects, the class should store its own copies of shared pointers
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for all requested data until the file is closed, so when user requests the data
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and then destroys his copy of shared pointer, the data are not deleted (and next
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request will not require parsing them again).</p>
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<p>As objects have their own hierarchy which doesn't involve shared pointers,
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having copies of shared pointers for them will lead to dangling pointers when
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any object deletes its child objects. Thus the class should store only one
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shared pointer to root of each object tree.</p>
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*/
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class AbstractImporter: public Corrade::PluginManager::Plugin {
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PLUGIN_INTERFACE("cz.mosra.magnum.Trade.AbstractImporter/0.1")
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public:
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struct MeshData;
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/** @brief Features supported by this importer */
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enum Feature {
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OpenFile = 0x01, /**< Can open files specified by filename */
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OpenStream = 0x02, /**< Can open files from input streams */
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};
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/** @brief Constructor */
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AbstractImporter(Corrade::PluginManager::AbstractPluginManager* manager = nullptr, const std::string& plugin = ""): Plugin(manager, plugin) {}
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/**
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* @brief Features supported by this importer
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* @return OR-ed combination of values from Feature enum.
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*/
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virtual int features() const = 0;
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/**
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* @brief Open file
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* @param filename Filename
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* @return Whether the file was successfully opened
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*
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* Closes previous file, if it was opened, and tries to open given
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* file. See also Feature::OpenFile. Default implementation prints
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* message to error output and returns false.
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*/
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virtual bool open(const std::string& filename);
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/**
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* @brief Open stream
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* @param in Input stream
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* @return Whether the file was successfully opened
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*
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* See also open(const std::string&), Feature::OpenStream. Default
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* implementation prints message to error output and returns false.
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*/
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virtual bool open(std::istream& in);
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/** @brief Close file */
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virtual void close() = 0;
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/** @{ @name Data accessors
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* Each function pair provides access to the data. The data are usually
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* hierarchic, so in most cases scene will contain all objects, every
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* object will have one of the materials, every material will have
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* some shader for rendering and possibly even some textures, which are
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* finally composed from images.
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*/
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/** @brief Scene count */
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virtual inline size_t sceneCount() const { return 0; }
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/**
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* @brief Scene
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* @param id Scene ID, from range [0, sceneCount()).
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*
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* Returns (shared) pointer to given scene or nullptr, if no such scene
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* exists.
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*/
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virtual inline std::shared_ptr<Scene> scene(size_t id) { return nullptr; }
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/** @brief Light count */
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virtual inline size_t lightCount() const { return 0; }
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/**
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* @brief Light
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* @param id Light ID, from range [0, lightCount()).
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*
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* Returns (shared) pointer to given light or nullptr, if no such
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* light exists.
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*/
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virtual inline std::shared_ptr<Light> light(size_t id) { return nullptr; }
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/** @brief Camera count */
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virtual inline size_t cameraCount() const { return 0; }
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/**
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* @brief Camera
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* @param id Camera ID, from range [0, cameraCount()).
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*
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* Returns (shared) pointer to given camera or nullptr, if no such
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* camera exists.
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*/
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virtual inline std::shared_ptr<Camera> camera(size_t id) { return nullptr; }
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/** @brief Object count (without lights and cameras) */
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virtual inline size_t objectCount() const { return 0; }
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/**
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* @brief Object
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* @param id Object ID, from range [0, objectCount()).
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*
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* Returns (shared) pointer to given object or nullptr, if no such
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* object exists.
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*/
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virtual inline std::shared_ptr<Object> object(size_t id) { return nullptr; }
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/** @brief Mesh count */
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virtual inline size_t meshCount() const { return 0; }
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/**
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* @brief Mesh data
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* @param meshId Mesh ID, from range [0, meshCount()).
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* @return (Shared) pointer to given mesh data or nullptr, if no
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* such mesh exists.
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*
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* If you modify the mesh data before mesh/object using them is
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* requested, the changes will be reflected in the resulting mesh.
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* This can be used for e.g. optimizing or modifying the data using
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* functions from MeshTools.
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*/
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virtual inline std::shared_ptr<MeshData> meshData(size_t meshId) { return nullptr; }
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/**
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* @brief Mesh
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* @param id Mesh ID, from range [0, meshCount()).
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*
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* Returns (shared) pointer to given mesh or nullptr, if no such
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* mesh exists.
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*/
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virtual inline std::shared_ptr<Mesh> mesh(size_t id) { return nullptr; }
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/** @brief Material count */
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virtual inline size_t materialCount() const { return 0; }
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/**
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* @brief Material
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* @param id Material ID, from range [0, materialCount()).
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*
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* Returns (shared) pointer to given material or nullptr, if no such
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* material exists.
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*/
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virtual inline std::shared_ptr<AbstractMaterial> material(size_t id) { return nullptr; }
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/** @brief Shader count */
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virtual inline size_t shaderCount() const { return 0; }
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/**
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* @brief Shader
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* @param id Shader ID, from range [0, shaderCount()).
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*
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* Returns (shared) pointer to given shader or nullptr, if no such
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* shader exists.
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*/
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virtual inline std::shared_ptr<AbstractShaderProgram> shader(size_t id) { return nullptr; }
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/** @brief Texture count */
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virtual inline size_t textureCount() const { return 0; }
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/**
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* @brief Texture
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* @param id Texture ID, from range [0, textureCount()).
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*
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* Returns (shared) pointer to given texture or nullptr, if no such
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* texture exists.
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*/
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virtual inline std::shared_ptr<AbstractTexture> texture(size_t id) { return nullptr; }
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/** @brief One-dimensional image count */
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virtual inline size_t image1DCount() const { return 0; }
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/**
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* @brief One-dimensional image
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* @param id Image ID, from range [0, image1DCount()).
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*
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* Returns (shared) pointer to given image or nullptr, if no such image
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* exists.
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*/
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virtual inline std::shared_ptr<Image1D> image1D(size_t id) { return nullptr; }
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/** @brief Two-dimensional image count */
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virtual inline size_t image2DCount() const { return 0; }
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/**
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* @brief Two-dimensional image
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* @param id Image ID, from range [0, image2DCount()).
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*
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* Returns (shared) pointer to given image or nullptr, if no such image
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* exists.
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*/
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virtual inline std::shared_ptr<Image2D> image2D(size_t id) { return nullptr; }
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/** @brief Three-dimensional image count */
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virtual inline size_t image3DCount() const { return 0; }
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/**
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* @brief Three-dimensional image
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* @param id Image ID, from range [0, image3DCount()).
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*
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* Returns (shared) pointer to given image or nullptr, if no such image
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* exists.
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*/
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virtual inline std::shared_ptr<Image3D> image3D(size_t id) { return nullptr; }
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/*@}*/
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};
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/**
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@brief Mesh data
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Provides direct access to data of any mesh. See also
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AbstractImporter::meshData().
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*/
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class AbstractImporter::MeshData {
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public:
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/**
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* @brief Indices
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* @return Indices or nullptr if the mesh is not indexed.
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*/
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virtual std::vector<unsigned int>* const indices() { return nullptr; }
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/**
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* @brief Vertices
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* @param id ID of vertex data array
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* @return Vertices or nullptr if there is no vertex array with given
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* ID.
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*/
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virtual std::vector<Vector3>* const vertices(size_t id) { return nullptr; }
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/**
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* @brief Normals
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* @param id ID of normal data array
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* @return Vertices or nullptr if there is no normal array with given
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* ID.
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*/
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virtual std::vector<Vector3>* const normals(size_t id) { return nullptr; }
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/**
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* @brief 2D texture coordinates
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* @param id ID of texture coordinates array
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* @return Texture coordinates or nullptr if there is no texture
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* coordinates array with given ID.
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*/
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virtual std::vector<Vector2>* const textureCoords2D(size_t id) { return nullptr; }
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};
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}}
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#endif
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