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84 lines
3.7 KiB
84 lines
3.7 KiB
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14 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Cylinder.h"
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#include "Math/Vector3.h"
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#include "Mesh.h"
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#include "Primitives/Implementation/Spheroid.h"
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#include "Primitives/Implementation/WireframeSpheroid.h"
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#include "Trade/MeshData3D.h"
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namespace Magnum { namespace Primitives {
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Trade::MeshData3D Cylinder::solid(const UnsignedInt rings, const UnsignedInt segments, const Float halfLength, const Flags flags) {
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CORRADE_ASSERT(rings >= 1 && segments >= 3, "Primitives::Cylinder::solid(): cylinder must have at least one ring and three segments", Trade::MeshData3D(MeshPrimitive::Triangles, std::vector<UnsignedInt>{}, std::vector<std::vector<Vector3>>{}, std::vector<std::vector<Vector3>>{}, std::vector<std::vector<Vector2>>{}));
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Implementation::Spheroid cylinder(segments, flags & Flag::GenerateTextureCoords ? Implementation::Spheroid::TextureCoords::Generate : Implementation::Spheroid::TextureCoords::DontGenerate);
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const Float length = 2.0f*halfLength;
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const Float textureCoordsV = flags & Flag::CapEnds ? 1.0f/(length+2.0f) : 0.0f;
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/* Bottom cap */
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if(flags & Flag::CapEnds) {
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cylinder.capVertex(-halfLength, -1.0f, 0.0f);
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cylinder.capVertexRing(-halfLength, textureCoordsV, Vector3::yAxis(-1.0f));
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}
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/* Vertex rings */
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cylinder.cylinderVertexRings(rings+1, -halfLength, length/rings, textureCoordsV, length/(rings*(flags & Flag::CapEnds ? length + 2.0f : length)));
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/* Top cap */
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if(flags & Flag::CapEnds) {
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cylinder.capVertexRing(halfLength, 1.0f - textureCoordsV, Vector3::yAxis(1.0f));
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cylinder.capVertex(halfLength, 1.0f, 1.0f);
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}
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/* Faces */
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if(flags & Flag::CapEnds) cylinder.bottomFaceRing();
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cylinder.faceRings(rings, flags & Flag::CapEnds ? 1 : 0);
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if(flags & Flag::CapEnds) cylinder.topFaceRing();
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return cylinder.finalize();
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}
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Trade::MeshData3D Cylinder::wireframe(const UnsignedInt rings, const UnsignedInt segments, const Float halfLength) {
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CORRADE_ASSERT(rings >= 1 && segments >= 4 && segments%4 == 0, "Primitives::Cylinder::wireframe(): improper parameters", Trade::MeshData3D(MeshPrimitive::Lines, std::vector<UnsignedInt>{}, std::vector<std::vector<Vector3>>{}, std::vector<std::vector<Vector3>>{}, std::vector<std::vector<Vector2>>{}));
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Implementation::WireframeSpheroid cylinder(segments/4);
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const Float increment = 2*halfLength/rings;
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/* Rings */
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cylinder.ring(-halfLength);
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for(UnsignedInt i = 0; i != rings; ++i) {
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cylinder.cylinder();
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cylinder.ring(-halfLength + (i+1)*increment);
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}
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return cylinder.finalize();
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}
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}}
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