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OpenGL header and extension loader is generated using flextGL, get it at
[](https://github.com/ginkgo/flextGL).
See [](extensions.txt) for requested version and a list of non-core extensions.
Call `flextGLgen.py` in this directory with the following arguments:
.../flextGLgen.py -D . -t . extensions.txt
It will generate `flextGL.h` and `flextGL.cpp` files. As usual, be sure to
check the diff for suspicious changes and whitespace-at-EOL (although there
shouldn't be any).