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#ifndef Magnum_Framebuffer_h
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#define Magnum_Framebuffer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Framebuffer
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*/
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#include "Magnum/AbstractFramebuffer.h"
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#include "Magnum/CubeMapTexture.h"
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#ifdef _X11_XLIB_H_ /* Xlib.h, I hate you sincerely */
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#undef Status
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#endif
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namespace Magnum {
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/**
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@brief Framebuffer
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Unlike @ref DefaultFramebuffer, which is used for on-screen rendering, this
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class is used for off-screen rendering, usable either in windowless
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applications, texture generation or for various post-processing effects.
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@anchor Framebuffer-usage
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## Example usage
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See @ref DefaultFramebuffer-usage "DefaultFramebuffer documentation" for
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introduction. Imagine you have shader with multiple outputs (e.g. for deferred
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rendering). You want to render them off-screen to textures and then use the
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textures for actual on-screen rendering. First you need to create the
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framebuffer with the same viewport as default framebuffer and attach textures
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and renderbuffers to desired outputs:
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@code
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Framebuffer framebuffer({defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize()});
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Texture2D color, normal;
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Renderbuffer depthStencil;
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// configure the textures and allocate texture memory...
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framebuffer.attachTexture(Framebuffer::ColorAttachment(0), color);
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framebuffer.attachTexture(Framebuffer::ColorAttachment(1), normal);
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framebuffer.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
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@endcode
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Then you need to map outputs of your shader to color attachments in the
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framebuffer:
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@code
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framebuffer.mapForDraw({{MyShader::ColorOutput, Framebuffer::ColorAttachment(0)},
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{MyShader::NormalOutput, Framebuffer::ColorAttachment(1)}});
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@endcode
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The actual @ref Platform::Sdl2Application::drawEvent() "drawEvent()" might look
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like this. First you clear all buffers you need, perform drawing to off-screen
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framebuffer, then bind the default and render the textures on screen:
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@code
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void drawEvent() {
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defaultFramebuffer.clear(FramebufferClear::Color)
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framebuffer.clear(FramebufferClear::Color|FramebufferClear::Depth|FramebufferClear::Stencil);
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framebuffer.bind();
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// ...
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defaultFramebuffer.bind();
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// ...
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}
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@endcode
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## Performance optimizations
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See also @ref AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer".
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If either @extension{ARB,direct_state_access} (part of OpenGL 4.5) or
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@extension{EXT,direct_state_access} desktop extension is available, functions
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@ref checkStatus(), @ref mapForDraw(), @ref mapForRead(), @ref invalidate(),
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@ref attachRenderbuffer(), @ref attachTexture(), @ref attachCubeMapTexture()
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and @ref attachTextureLayer() use DSA to avoid unnecessary calls to
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@fn_gl{BindFramebuffer}. See their respective documentation for more
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information.
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@requires_gl30 Extension @extension{ARB,framebuffer_object}
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*/
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class MAGNUM_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObject {
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friend Implementation::FramebufferState;
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public:
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/**
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* @brief Color attachment
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*
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* @see @ref mapForDraw(), @ref attachRenderbuffer(),
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* @ref attachTexture(), @ref attachCubeMapTexture(),
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* @ref attachTextureLayer()
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* @requires_gles30 Extension @es_extension{EXT,draw_buffers} or
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* @es_extension{NV,draw_buffers} for @ref mapForDraw() and
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* extension @es_extension{NV,fbo_color_attachments} for `attach*()`
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* in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class ColorAttachment {
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friend Framebuffer;
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public:
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/**
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* @brief Constructor
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* @param id Color attachment ID
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*/
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constexpr explicit ColorAttachment(UnsignedInt id): attachment(GL_COLOR_ATTACHMENT0 + id) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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GLenum attachment;
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};
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/**
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* @brief Draw attachment
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*
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* @see @ref mapForDraw()
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* @requires_gles30 Extension @es_extension{EXT,draw_buffers} or
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* @es_extension{NV,draw_buffers} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class DrawAttachment {
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public:
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/** @brief No attachment */
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static const DrawAttachment None;
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/** @brief Color attachment */
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constexpr /*implicit*/ DrawAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit DrawAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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/**
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* @brief Buffer attachment
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*
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* @see @ref attachRenderbuffer(), @ref attachTexture(),
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* @ref attachCubeMapTexture(), @ref attachTextureLayer()
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* @requires_gles30 Extension @es_extension{EXT,draw_buffers} or
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* @es_extension{NV,fbo_color_attachments} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class MAGNUM_EXPORT BufferAttachment {
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public:
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/** @brief Depth buffer */
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static const BufferAttachment Depth;
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/** @brief Stencil buffer */
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static const BufferAttachment Stencil;
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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/**
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* @brief Both depth and stencil buffer
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*
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* @requires_gles30 Combined depth and stencil attachment is
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* not available in OpenGL ES 2.0. Attach the same object
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* to both @ref BufferAttachment::Depth and
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* @ref BufferAttachment::Stencil instead.
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* @todo Support this in ES2 (bind to both depth and stencil internally)
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*/
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static const BufferAttachment DepthStencil;
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#endif
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/** @brief Color buffer */
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constexpr /*implicit*/ BufferAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit BufferAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* @brief Invalidation attachment
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*
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* @see @ref invalidate()
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* @requires_gl43 Extension @extension{ARB,invalidate_subdata}
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* @requires_gles30 Extension @es_extension{EXT,discard_framebuffer} in
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* OpenGL ES 2.0.
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* @requires_webgl20 Framebuffer invalidation is not available in WebGL
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* 1.0.
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*/
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class InvalidationAttachment {
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public:
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/** @brief Invalidate depth buffer */
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static const InvalidationAttachment Depth;
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/** @brief Invalidate stencil buffer */
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static const InvalidationAttachment Stencil;
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/** @brief Invalidate color buffer */
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constexpr /*implicit*/ InvalidationAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit InvalidationAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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#endif
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/**
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* @brief Status
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*
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* @see @ref checkStatus()
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*/
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enum class Status: GLenum {
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/** The framebuffer is complete */
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Complete = GL_FRAMEBUFFER_COMPLETE,
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/** Any of the attachment points are incomplete */
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IncompleteAttachment = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
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/** The framebuffer does not have at least one image attached to it */
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IncompleteMissingAttachment = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
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#ifndef MAGNUM_TARGET_GLES
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/** @todo Why exactly this is not needed? */
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/**
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* No object attached to any draw color attachment points
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* @requires_gl Not available in OpenGL ES or WebGL.
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*/
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IncompleteDrawBuffer = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
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/**
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* No object attached to read color attachment point
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* @requires_gl Not available in OpenGL ES or WebGL.
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*/
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IncompleteReadBuffer = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
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#endif
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/**
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* Combination of internal formats of the attached images violates
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* an implementation-dependent set of restrictions.
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*/
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Unsupported = GL_FRAMEBUFFER_UNSUPPORTED,
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/**
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* Sample count or locations are not the same for all attached
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* images.
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* @requires_gles30 Extension @es_extension{ANGLE,framebuffer_multisample},
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* @es_extension{APPLE,framebuffer_multisample},
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* @es_extension{EXT,multisampled_render_to_texture} or
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* @es_extension{NV,framebuffer_multisample} in OpenGL ES 2.0.
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* @requires_webgl20 Multisample framebuffers are not available in
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* WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
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#elif !defined(MAGNUM_TARGET_WEBGL)
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Mismatched layered color attachments
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* @requires_gl Geometry shaders are not available in OpenGL ES or
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* WebGL.
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*/
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IncompleteLayerTargets = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
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#endif
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};
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/** @todo `GL_MAX_FRAMEBUFFER_WIDTH` etc. when @extension{ARB,framebuffer_no_attachments} is done */
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/**
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* @brief Max supported color attachment count
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If neither @es_extension{EXT,draw_buffers} nor
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* @es_extension{NV,fbo_color_attachments} extension is available in
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* OpenGL ES 2.0 and @webgl_extension{WEBGL,draw_buffers} is not
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* available in WebGL 1.0, returns `0`.
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* @see @ref mapForDraw(), @fn_gl{Get} with @def_gl{MAX_COLOR_ATTACHMENTS}
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*/
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static Int maxColorAttachments();
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/**
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* @brief Wrap existing OpenGL framebuffer object
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* @param id OpenGL framebuffer ID
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* @param viewport Viewport to use with this framebuffer
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* @param flags Object creation flags
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*
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* The @p id is expected to be of an existing OpenGL framebuffer
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* object. Unlike framebuffer created using constructor, the OpenGL
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|
|
* object is by default not deleted on destruction, use @p flags for
|
|
|
|
|
* different behavior.
|
|
|
|
|
* @see @ref release()
|
|
|
|
|
*/
|
|
|
|
|
static Framebuffer wrap(GLuint id, const Range2Di& viewport, ObjectFlags flags = {}) {
|
|
|
|
|
return Framebuffer{id, viewport, flags};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* Generates new OpenGL framebuffer object. If @extension{ARB,direct_state_access}
|
|
|
|
|
* (part of OpenGL 4.5) is not available, the framebuffer is created on
|
|
|
|
|
* first use.
|
|
|
|
|
* @see @ref setViewport(), @ref wrap(), @fn_gl{CreateFramebuffers},
|
|
|
|
|
* eventually @fn_gl{GenFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
explicit Framebuffer(const Range2Di& viewport);
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Framebuffer(const Framebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
Framebuffer(Framebuffer&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes associated OpenGL framebuffer object.
|
|
|
|
|
* @see @ref wrap(), @ref release(), @fn_gl{DeleteFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
~Framebuffer();
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Framebuffer& operator=(const Framebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
Framebuffer& operator=(Framebuffer&& other) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL framebuffer ID */
|
|
|
|
|
GLuint id() const { return _id; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Release OpenGL object
|
|
|
|
|
*
|
|
|
|
|
* Releases ownership of OpenGL framebuffer object and returns its ID
|
|
|
|
|
* so it is not deleted on destruction. The internal state is then
|
|
|
|
|
* equivalent to moved-from state.
|
|
|
|
|
* @see @ref wrap()
|
|
|
|
|
*/
|
|
|
|
|
GLuint release();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer label
|
|
|
|
|
*
|
|
|
|
|
* The result is *not* cached, repeated queries will result in repeated
|
|
|
|
|
* OpenGL calls. If OpenGL 4.3 is not supported and neither
|
|
|
|
|
* @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES
|
|
|
|
|
* extension is available, this function returns empty string.
|
|
|
|
|
* @see @fn_gl{GetObjectLabel} or
|
|
|
|
|
* @fn_gl_extension2{GetObjectLabel,EXT,debug_label} with
|
|
|
|
|
* @def_gl{FRAMEBUFFER}
|
|
|
|
|
* @requires_gles Debug output is not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
std::string label();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set framebuffer label
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is empty string. If OpenGL 4.3 is not supported and neither
|
|
|
|
|
* @extension{KHR,debug} nor @extension2{EXT,debug_label} desktop or ES
|
|
|
|
|
* extension is available, this function does nothing.
|
|
|
|
|
* @see @ref maxLabelLength(), @fn_gl{ObjectLabel} or
|
|
|
|
|
* @fn_gl_extension2{LabelObject,EXT,debug_label} with
|
|
|
|
|
* @def_gl{FRAMEBUFFER}
|
|
|
|
|
* @requires_gles Debug output is not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& setLabel(const std::string& label) {
|
|
|
|
|
return setLabelInternal({label.data(), label.size()});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
template<std::size_t size> Framebuffer& setLabel(const char(&label)[size]) {
|
|
|
|
|
return setLabelInternal({label, size - 1});
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Check framebuffer status
|
|
|
|
|
* @param target Target for which check the status
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
*
|
|
|
|
|
* The @p target parameter is ignored on OpenGL ES 2.0 if none of
|
|
|
|
|
* @es_extension{APPLE,framebuffer_multisample}, @es_extension{ANGLE,framebuffer_blit}
|
|
|
|
|
* or @es_extension{NV,framebuffer_blit} is available and also on WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
* @see @fn_gl2{CheckNamedFramebufferStatus,CheckFramebufferStatus},
|
|
|
|
|
* @fn_gl_extension{CheckNamedFramebufferStatus,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{CheckFramebufferStatus}
|
|
|
|
|
*/
|
|
|
|
|
Status checkStatus(FramebufferTarget target);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to attachments
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @p attachments is list of shader outputs mapped to framebuffer
|
|
|
|
|
* color attachment IDs. Shader outputs which are not listed are not
|
|
|
|
|
* used, you can achieve the same by passing @ref Framebuffer::DrawAttachment::None
|
|
|
|
|
* as color attachment ID. Example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* framebuffer.mapForDraw({{MyShader::ColorOutput, Framebuffer::ColorAttachment(0)},
|
|
|
|
|
* {MyShader::NormalOutput, Framebuffer::DrawAttachment::None}});
|
|
|
|
|
* @endcode
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref maxDrawBuffers(), @ref maxDualSourceDrawBuffers(),
|
|
|
|
|
* @ref maxColorAttachments(), @ref mapForRead(),
|
|
|
|
|
* @fn_gl2{NamedFramebufferDrawBuffers,DrawBuffers},
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffers,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{DrawBuffers}
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,draw_buffers} or
|
|
|
|
|
* @es_extension{NV,draw_buffers} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to attachment
|
|
|
|
|
* @param attachment Draw attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Similar to above function, can be used in cases when shader has
|
|
|
|
|
* only one (unnamed) output.
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref maxColorAttachments(), @ref mapForRead(),
|
|
|
|
|
* @fn_gl2{NamedFramebufferDrawBuffer,DrawBuffer},
|
|
|
|
|
* @fn_gl_extension{FramebufferDrawBuffer,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{DrawBuffer} (or
|
|
|
|
|
* @fn_gl{DrawBuffers} in OpenGL ES)
|
|
|
|
|
* @requires_gles30 Extension @es_extension{EXT,draw_buffers} or
|
|
|
|
|
* @es_extension{NV,draw_buffers} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(DrawAttachment attachment);
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map given color attachment for reading
|
|
|
|
|
* @param attachment Color attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref mapForDraw(), @fn_gl2{NamedFramebufferReadBuffer,ReadBuffer},
|
|
|
|
|
* @fn_gl_extension{FramebufferReadBuffer,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{ReadBuffer}
|
|
|
|
|
* @requires_gles30 Extension @es_extension2{NV,read_buffer,GL_NV_read_buffer}
|
|
|
|
|
* in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Framebuffer read mapping is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForRead(ColorAttachment attachment);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3), extension @es_extension{EXT,discard_framebuffer} in OpenGL ES
|
|
|
|
|
* 2.0 or OpenGL ES 3.0 is not available, this function does nothing.
|
|
|
|
|
* If @extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @fn_gl2{InvalidateNamedFramebufferData,InvalidateFramebuffer},
|
|
|
|
|
* eventually @fn_gl{InvalidateFramebuffer} or
|
|
|
|
|
* @fn_gles_extension{DiscardFramebuffer,EXT,discard_framebuffer}
|
|
|
|
|
* on OpenGL ES 2.0
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer rectangle
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
* @param rectangle Rectangle to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3) is not available, this function does nothing. If
|
|
|
|
|
* @extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref invalidate(std::initializer_list<InvalidationAttachment>),
|
|
|
|
|
* @fn_gl2{InvalidateNamedFramebufferSubData,InvalidateSubFramebuffer},
|
|
|
|
|
* eventually @fn_gl{InvalidateSubFramebuffer}
|
|
|
|
|
* @requires_gles30 Use @ref invalidate(std::initializer_list<InvalidationAttachment>)
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach renderbuffer to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param renderbuffer Renderbuffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @fn_gl2{NamedFramebufferRenderbuffer,FramebufferRenderbuffer},
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferRenderbuffer,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl{FramebufferRenderbuffer}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachRenderbuffer(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref attachCubeMapTexture(), @fn_gl2{NamedFramebufferTexture,FramebufferTexture},
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferTexture1D,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2{FramebufferTexture1D,FramebufferTexture}
|
|
|
|
|
* @requires_gl Only 2D and 3D textures are available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture1D& texture, Int level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref attachCubeMapTexture(), @fn_gl2{NamedFramebufferTexture,FramebufferTexture},
|
|
|
|
|
* @fn_gl_extension{NamedFramebufferTexture2D,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2{FramebufferTexture2D,FramebufferTexture}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture2D& texture, Int level);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl31 Extension @extension{ARB,texture_rectangle}
|
|
|
|
|
* @requires_gl Rectangle textures are not available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, RectangleTexture& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @extension{ARB,texture_multisample}
|
|
|
|
|
* @requires_gles31 Multisample textures are not available in OpenGL ES
|
|
|
|
|
* 3.0 and older.
|
|
|
|
|
* @requires_gles Multisample textures are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, MultisampleTexture2D& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
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* @brief Attach cube map texture to given buffer
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* @param attachment Buffer attachment
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* @param texture Texture
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* @param coordinate Cube map coordinate
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* @param level Mip level
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* @return Reference to self (for method chaining)
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*
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* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
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* nor @extension{EXT,direct_state_access} desktop extension is
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* available, the framebuffer is bound before the operation (if not
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* already).
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* @see @ref attachTexture(), @fn_gl2{NamedFramebufferTexture,FramebufferTexture},
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* @fn_gl_extension{NamedFramebufferTexture2D,EXT,direct_state_access},
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* eventually @fn_gl{BindFramebuffer} and @fn_gl2{FramebufferTexture2D,FramebufferTexture}
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*/
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Framebuffer& attachCubeMapTexture(BufferAttachment attachment, CubeMapTexture& texture, CubeMapTexture::Coordinate coordinate, Int level);
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* @brief Attach texture layer to given buffer
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* @param attachment Buffer attachment
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* @param texture Texture
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* @param level Mip level
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* @param layer Layer
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* @return Reference to self (for method chaining)
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*
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* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
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|
* nor @extension{EXT,direct_state_access} desktop extension is
|
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* available, the framebuffer is bound before the operation (if not
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* already).
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* @see @fn_gl2{NamedFramebufferTextureLayer,FramebufferTextureLayer},
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* @fn_gl_extension{NamedFramebufferTextureLayer,EXT,direct_state_access},
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* eventually @fn_gl{BindFramebuffer} and @fn_gl2{FramebufferTextureLayer,FramebufferTexture}
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* or @fn_gles_extension{FramebufferTexture3D,OES,texture_3D} in
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|
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* OpenGL ES 2.0
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* @requires_gles30 Extension @es_extension{OES,texture_3D} in OpenGL
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* ES 2.0.
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* @requires_webgl20 Only 2D textures are available in WebGL 1.0.
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*/
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Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture3D& texture, Int level, Int layer);
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/** @overload
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* @requires_gl30 Extension @extension{EXT,texture_array}
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* @requires_gl Only 2D array textures are available in OpenGL ES and
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* WebGL.
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*/
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Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture1DArray& texture, Int level, Int layer);
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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/** @overload
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* @requires_gl30 Extension @extension{EXT,texture_array}
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* @requires_gles30 Array textures are not available in OpenGL ES 2.0.
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|
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* @requires_webgl20 Array textures are not available in WebGL 1.0.
|
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|
*/
|
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Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture2DArray& texture, Int level, Int layer);
|
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|
|
#endif
|
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|
|
#ifndef MAGNUM_TARGET_GLES
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|
|
/** @overload
|
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|
|
* @requires_gl40 Extension @extension{ARB,texture_cube_map_array}
|
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|
|
* @requires_gl Cube map texture arrays are not available in OpenGL ES
|
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|
|
* or WebGL.
|
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|
|
*/
|
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|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, CubeMapTextureArray& texture, Int level, Int layer);
|
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|
|
|
|
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|
|
/** @overload
|
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|
|
* @requires_gl32 Extension @extension{ARB,texture_multisample}
|
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|
|
* @requires_gl Multisample array textures are not available in OpenGL
|
|
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|
|
* ES or WebGL.
|
|
|
|
|
*/
|
|
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|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer);
|
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|
|
#endif
|
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|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
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|
|
Framebuffer& setViewport(const Range2Di& rectangle) {
|
|
|
|
|
AbstractFramebuffer::setViewport(rectangle);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
Framebuffer& clear(FramebufferClearMask mask) {
|
|
|
|
|
AbstractFramebuffer::clear(mask);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
explicit Framebuffer(GLuint id, const Range2Di& viewport, ObjectFlags flags) noexcept: AbstractFramebuffer{id, viewport, flags} {}
|
|
|
|
|
|
|
|
|
|
void MAGNUM_LOCAL createImplementationDefault();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
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|
|
|
void MAGNUM_LOCAL createImplementationDSA();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
Framebuffer& setLabelInternal(Containers::ArrayView<const char> label);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void MAGNUM_LOCAL renderbufferImplementationDefault(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL renderbufferImplementationDSA(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
void MAGNUM_LOCAL renderbufferImplementationDSAEXT(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL texture1DImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level);
|
|
|
|
|
void MAGNUM_LOCAL texture1DImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level);
|
|
|
|
|
void MAGNUM_LOCAL texture1DImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void MAGNUM_LOCAL texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL texture2DImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
void MAGNUM_LOCAL texture2DImplementationDSAEXT(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void MAGNUM_LOCAL textureLayerImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer);
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_LOCAL textureLayerImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer);
|
|
|
|
|
void MAGNUM_LOCAL textureLayerImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer);
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorclassenum{Magnum::Framebuffer,Magnum::Framebuffer::Status} */
|
|
|
|
|
Debug MAGNUM_EXPORT operator<<(Debug debug, Framebuffer::Status value);
|
|
|
|
|
|
|
|
|
|
inline Framebuffer::Framebuffer(Framebuffer&& other) noexcept {
|
|
|
|
|
_id = other._id;
|
|
|
|
|
_viewport = other._viewport;
|
|
|
|
|
_flags = other._flags;
|
|
|
|
|
other._id = 0;
|
|
|
|
|
other._viewport = {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline Framebuffer& Framebuffer::operator=(Framebuffer&& other) noexcept {
|
|
|
|
|
using std::swap;
|
|
|
|
|
swap(_id, other._id);
|
|
|
|
|
swap(_viewport, other._viewport);
|
|
|
|
|
swap(_flags, other._flags);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline GLuint Framebuffer::release() {
|
|
|
|
|
const GLuint id = _id;
|
|
|
|
|
_id = 0;
|
|
|
|
|
return id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|