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@ -55,7 +55,7 @@ textures for actual on-screen rendering. First you need to create the
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framebuffer with the same viewport as default framebuffer and attach textures |
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and renderbuffers to desired outputs: |
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@code |
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Framebuffer framebuffer(defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize()); |
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Framebuffer framebuffer({defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize()}); |
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Texture2D color, normal; |
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Renderbuffer depthStencil; |
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