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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Texture.h"
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namespace Magnum {
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template<size_t dimensions> void Texture<dimensions>::setWrapping(const Math::Vector<Wrapping, Dimensions>& wrapping) {
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bind();
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for(int i = 0; i != dimensions; ++i) {
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/* Repeat wrap modes are not available on rectangle textures. */
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if(target == GL_TEXTURE_RECTANGLE && (wrapping.at(i) == Wrapping::Repeat || wrapping.at(i) == Wrapping::MirroredRepeat))
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continue;
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switch(i) {
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case 0:
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glTexParameteri(target, GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.at(i)));
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break;
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case 1:
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glTexParameteri(target, GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.at(i)));
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break;
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case 2:
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glTexParameteri(target, GL_TEXTURE_WRAP_R, static_cast<GLint>(wrapping.at(i)));
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break;
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}
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}
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unbind();
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}
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/* Instantiate all textures */
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template class Texture<1>;
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template class Texture<2>;
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template class Texture<3>;
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}
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