/*
This file is part of Magnum .
Copyright © 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019 ,
2020 , 2021 , 2022 , 2023 , 2024
Vladimír Vondruš < mosra @ centrum . cz >
Permission is hereby granted , free of charge , to any person obtaining a
copy of this software and associated documentation files ( the " Software " ) ,
to deal in the Software without restriction , including without limitation
the rights to use , copy , modify , merge , publish , distribute , sublicense ,
and / or sell copies of the Software , and to permit persons to whom the
Software is furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING
FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE .
*/
# include "CubeMapTexture.h"
GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
# ifndef MAGNUM_TARGET_WEBGL
# include <Corrade/Containers/StringView.h>
# endif
# include "Magnum/Image.h"
# include "Magnum/ImageView.h"
# ifndef MAGNUM_TARGET_GLES2
# include "Magnum/GL/BufferImage.h"
# endif
# include "Magnum/GL/Context.h"
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
# include "Magnum/GL/PixelFormat.h"
# include "Magnum/GL/Implementation/maxTextureSize.h"
# include "Magnum/GL/Implementation/RendererState.h"
# include "Magnum/GL/Implementation/State.h"
# include "Magnum/GL/Implementation/TextureState.h"
# if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
# include "Magnum/GL/CubeMapTextureArray.h"
# endif
namespace Magnum { namespace GL {
static_assert ( GL_TEXTURE_CUBE_MAP_POSITIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 0 & &
GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 1 & &
GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 2 & &
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 3 & &
GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 4 & &
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X = = 5 ,
" Unexpected GL enum values for cube faces " ) ;
Vector2i CubeMapTexture : : maxSize ( ) {
return Vector2i { Implementation : : maxCubeMapTextureSideSize ( ) } ;
}
# if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
CubeMapTexture CubeMapTexture : : view ( CubeMapTexture & original , const TextureFormat internalFormat , const Int levelOffset , const Int levelCount ) {
/* glTextureView() doesn't work with glCreateTextures() as it needs an
object without a name bound , so have to construct manually . The object
is marked as Created as glTextureView ( ) binds the name . */
GLuint id ;
glGenTextures ( 1 , & id ) ;
CubeMapTexture out { id , ObjectFlag : : Created | ObjectFlag : : DeleteOnDestruction } ;
out . viewInternal ( original , internalFormat , levelOffset , levelCount , 0 , 6 ) ;
return out ;
}
CubeMapTexture CubeMapTexture : : view ( CubeMapTextureArray & original , const TextureFormat internalFormat , const Int levelOffset , const Int levelCount , const Int layer ) {
/* glTextureView() doesn't work with glCreateTextures() as it needs an
object without a name bound , so have to construct manually . The object
is marked as Created as glTextureView ( ) binds the name . */
GLuint id ;
glGenTextures ( 1 , & id ) ;
CubeMapTexture out { id , ObjectFlag : : Created | ObjectFlag : : DeleteOnDestruction } ;
out . viewInternal ( original , internalFormat , levelOffset , levelCount , layer , 6 ) ;
return out ;
}
# endif
# if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
Vector2i CubeMapTexture : : imageSize ( const Int level ) {
const Implementation : : TextureState & state = Context : : current ( ) . state ( ) . texture ;
Vector2i value ;
state . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_WIDTH , & value [ 0 ] ) ;
state . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_HEIGHT , & value [ 1 ] ) ;
return value ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void CubeMapTexture : : image ( const Int level , Image3D & image ) {
createIfNotAlready ( ) ;
const Vector3i size { imageSize ( level ) , 6 } ;
const std : : size_t dataSize = Magnum : : Implementation : : imageDataSizeFor ( image , size ) ;
/* Reallocate only if needed */
Containers : : Array < char > data { image . release ( ) } ;
if ( data . size ( ) < dataSize )
data = Containers : : Array < char > { dataSize } ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImage3DImplementation ( * this , level , size , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , data . size ( ) , data , image . storage ( ) ) ;
image = Image3D { image . storage ( ) , image . format ( ) , image . formatExtra ( ) , image . pixelSize ( ) , size , Utility : : move ( data ) , ImageFlag3D : : CubeMap } ;
}
Image3D CubeMapTexture : : image ( const Int level , Image3D & & image ) {
this - > image ( level , image ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : image ( const Int level , const MutableImageView3D & image ) {
const Vector3i size { imageSize ( level ) , 6 } ;
CORRADE_ASSERT ( image . data ( ) . data ( ) ! = nullptr | | ! size . product ( ) ,
" GL::CubeMapTexture::image(): image view is nullptr " , ) ;
CORRADE_ASSERT ( image . size ( ) = = size ,
" GL::CubeMapTexture::image(): expected image view size " < < size < < " but got " < < image . size ( ) , ) ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImage3DImplementation ( * this , level , size , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , image . data ( ) . size ( ) , image . data ( ) , image . storage ( ) ) ;
}
void CubeMapTexture : : image ( const Int level , BufferImage3D & image , const BufferUsage usage ) {
createIfNotAlready ( ) ;
const Vector3i size { imageSize ( level ) , 6 } ;
const std : : size_t dataSize = Magnum : : Implementation : : imageDataSizeFor ( image , size ) ;
/* Reallocate only if needed */
if ( image . dataSize ( ) < dataSize )
image . setData ( image . storage ( ) , image . format ( ) , image . type ( ) , size , { nullptr , dataSize } , usage ) ;
else
image . setData ( image . storage ( ) , image . format ( ) , image . type ( ) , size , nullptr , usage ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImage3DImplementation ( * this , level , size , image . format ( ) , image . type ( ) , dataSize , nullptr , image . storage ( ) ) ;
}
BufferImage3D CubeMapTexture : : image ( const Int level , BufferImage3D & & image , const BufferUsage usage ) {
this - > image ( level , image , usage ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedImage ( const Int level , CompressedImage3D & image ) {
createIfNotAlready ( ) ;
const Vector3i size { imageSize ( level ) , 6 } ;
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : pair < std : : size_t , std : : size_t > dataOffsetSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) ) {
/* Unlike in AbstractTexture::compressedImage(), here we have a
separate offset and size because of the
nv - cubemap - broken - full - compressed - image - query workaround , where it
needs to go slice - by - slice , advancing the offset each time */
dataOffsetSize . first = 0 ;
dataOffsetSize . second = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) * 6 ;
} else dataOffsetSize = Magnum : : Implementation : : compressedImageDataOffsetSizeFor ( image , size ) ;
/* Internal texture format */
GLint format ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
Containers : : Array < char > data { image . release ( ) } ;
if ( data . size ( ) < dataOffsetSize . first + dataOffsetSize . second )
data = Containers : : Array < char > { dataOffsetSize . first + dataOffsetSize . second } ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImage3DImplementation ( * this , level , size . xy ( ) , dataOffsetSize . first , dataOffsetSize . second , data ) ;
image = CompressedImage3D { image . storage ( ) , CompressedPixelFormat ( format ) , size , Utility : : move ( data ) , ImageFlag3D : : CubeMap } ;
}
CompressedImage3D CubeMapTexture : : compressedImage ( const Int level , CompressedImage3D & & image ) {
compressedImage ( level , image ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedImage ( const Int level , const MutableCompressedImageView3D & image ) {
const Vector3i size { imageSize ( level ) , 6 } ;
CORRADE_ASSERT ( image . data ( ) . data ( ) ! = nullptr | | ! size . product ( ) ,
" GL::CubeMapTexture::compressedImage(): image view is nullptr " , ) ;
CORRADE_ASSERT ( image . size ( ) = = size ,
" GL::CubeMapTexture::compressedImage(): expected image view size " < < size < < " but got " < < image . size ( ) , ) ;
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : pair < std : : size_t , std : : size_t > dataOffsetSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) ) {
/* Unlike in AbstractTexture::compressedImage(), here we have a
separate offset and size because of the
nv - cubemap - broken - full - compressed - image - query workaround , where it
needs to go slice - by - slice , advancing the offset each time */
dataOffsetSize . first = 0 ;
dataOffsetSize . second = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) * 6 ;
} else dataOffsetSize = Magnum : : Implementation : : compressedImageDataOffsetSizeFor ( image , size ) ;
CORRADE_ASSERT ( image . data ( ) . size ( ) = = dataOffsetSize . first + dataOffsetSize . second ,
" GL::CubeMapTexture::compressedImage(): expected image view data size " < < dataOffsetSize . first + dataOffsetSize . second < < " bytes but got " < < image . data ( ) . size ( ) , ) ;
# ifndef CORRADE_NO_ASSERT
/* Internal texture format */
GLint format ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
CORRADE_ASSERT ( compressedPixelFormat ( image . format ( ) ) = = CompressedPixelFormat ( format ) ,
" GL::CubeMapTexture::compressedImage(): expected image view format " < < CompressedPixelFormat ( format ) < < " but got " < < compressedPixelFormat ( image . format ( ) ) , ) ;
# endif
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImage3DImplementation ( * this , level , size . xy ( ) , dataOffsetSize . first , dataOffsetSize . second , image . data ( ) ) ;
}
void CubeMapTexture : : compressedImage ( const Int level , CompressedBufferImage3D & image , const BufferUsage usage ) {
createIfNotAlready ( ) ;
const Vector3i size { imageSize ( level ) , 6 } ;
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : pair < std : : size_t , std : : size_t > dataOffsetSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) ) {
/* Unlike in AbstractTexture::compressedImage(), here we have a
separate offset and size because of the
nv - cubemap - broken - full - compressed - image - query workaround , where it
needs to go slice - by - slice , advancing the offset each time */
dataOffsetSize . first = 0 ;
dataOffsetSize . second = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) * 6 ;
} else dataOffsetSize = Magnum : : Implementation : : compressedImageDataOffsetSizeFor ( image , size ) ;
/* Internal texture format */
GLint format ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
if ( image . dataSize ( ) < dataOffsetSize . first + dataOffsetSize . second )
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , size , { nullptr , dataOffsetSize . first + dataOffsetSize . second } , usage ) ;
else
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , size , nullptr , usage ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImage3DImplementation ( * this , level , size . xy ( ) , dataOffsetSize . first , dataOffsetSize . second , nullptr ) ;
}
CompressedBufferImage3D CubeMapTexture : : compressedImage ( const Int level , CompressedBufferImage3D & & image , const BufferUsage usage ) {
compressedImage ( level , image , usage ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : image ( const CubeMapCoordinate coordinate , const Int level , Image2D & image ) {
const Vector2i size = imageSize ( level ) ;
const std : : size_t dataSize = Magnum : : Implementation : : imageDataSizeFor ( image , size ) ;
/* Reallocate only if needed */
Containers : : Array < char > data { image . release ( ) } ;
if ( data . size ( ) < dataSize )
data = Containers : : Array < char > { dataSize } ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImageImplementation ( * this , coordinate , level , size , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , data . size ( ) , data ) ;
image = Image2D { image . storage ( ) , image . format ( ) , image . formatExtra ( ) , image . pixelSize ( ) , size , Utility : : move ( data ) , ImageFlags2D { } } ;
}
Image2D CubeMapTexture : : image ( const CubeMapCoordinate coordinate , const Int level , Image2D & & image ) {
this - > image ( coordinate , level , image ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : image ( const CubeMapCoordinate coordinate , const Int level , const MutableImageView2D & image ) {
const Vector2i size = imageSize ( level ) ;
CORRADE_ASSERT ( image . data ( ) . data ( ) ! = nullptr | | ! size . product ( ) ,
" GL::CubeMapTexture::image(): image view is nullptr " , ) ;
CORRADE_ASSERT ( image . size ( ) = = size ,
" GL::CubeMapTexture::image(): expected image view size " < < size < < " but got " < < image . size ( ) , ) ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImageImplementation ( * this , coordinate , level , size , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , image . data ( ) . size ( ) , image . data ( ) ) ;
}
void CubeMapTexture : : image ( const CubeMapCoordinate coordinate , const Int level , BufferImage2D & image , const BufferUsage usage ) {
const Vector2i size = imageSize ( level ) ;
const std : : size_t dataSize = Magnum : : Implementation : : imageDataSizeFor ( image , size ) ;
/* Reallocate only if needed */
if ( image . dataSize ( ) < dataSize )
image . setData ( image . storage ( ) , image . format ( ) , image . type ( ) , size , { nullptr , dataSize } , usage ) ;
else
image . setData ( image . storage ( ) , image . format ( ) , image . type ( ) , size , nullptr , usage ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCubeImageImplementation ( * this , coordinate , level , size , image . format ( ) , image . type ( ) , dataSize , nullptr ) ;
}
BufferImage2D CubeMapTexture : : image ( const CubeMapCoordinate coordinate , const Int level , BufferImage2D & & image , const BufferUsage usage ) {
this - > image ( coordinate , level , image , usage ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedImage ( const CubeMapCoordinate coordinate , const Int level , CompressedImage2D & image ) {
const Vector2i size = imageSize ( level ) ;
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) ;
else
dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , size ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
Containers : : Array < char > data { image . release ( ) } ;
if ( data . size ( ) < dataSize )
data = Containers : : Array < char > { dataSize } ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImageImplementation ( * this , coordinate , level , size , data . size ( ) , data ) ;
image = CompressedImage2D { image . storage ( ) , CompressedPixelFormat ( format ) , size , Utility : : move ( data ) , ImageFlags2D { } } ;
}
CompressedImage2D CubeMapTexture : : compressedImage ( const CubeMapCoordinate coordinate , const Int level , CompressedImage2D & & image ) {
compressedImage ( coordinate , level , image ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedImage ( const CubeMapCoordinate coordinate , const Int level , const MutableCompressedImageView2D & image ) {
const Vector2i size = imageSize ( level ) ;
CORRADE_ASSERT ( image . data ( ) . data ( ) ! = nullptr | | ! size . product ( ) ,
" GL::CubeMapTexture::compressedImage(): image view is nullptr " , ) ;
CORRADE_ASSERT ( image . size ( ) = = size ,
" GL::CubeMapTexture::compressedImage(): expected image view size " < < size < < " but got " < < image . size ( ) , ) ;
# ifndef CORRADE_NO_ASSERT
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) ;
else
dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , size ) ;
CORRADE_ASSERT ( image . data ( ) . size ( ) = = dataSize ,
" GL::CubeMapTexture::compressedImage(): expected image view data size " < < dataSize < < " bytes but got " < < image . data ( ) . size ( ) , ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
CORRADE_ASSERT ( compressedPixelFormat ( image . format ( ) ) = = CompressedPixelFormat ( format ) ,
" GL::CubeMapTexture::compressedImage(): expected image view format " < < CompressedPixelFormat ( format ) < < " but got " < < compressedPixelFormat ( image . format ( ) ) , ) ;
# endif
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImageImplementation ( * this , coordinate , level , size , image . data ( ) . size ( ) , image . data ( ) ) ;
}
void CubeMapTexture : : compressedImage ( const CubeMapCoordinate coordinate , const Int level , CompressedBufferImage2D & image , const BufferUsage usage ) {
const Vector2i size = imageSize ( level ) ;
/* If the user-provided pixel storage doesn't tell us all properties about
the compression , we need to ask GL for it */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = Context : : current ( ) . state ( ) . texture . getCubeLevelCompressedImageSizeImplementation ( * this , level ) ;
else
dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , size ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
if ( image . dataSize ( ) < dataSize )
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , size , { nullptr , dataSize } , usage ) ;
else
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , size , nullptr , usage ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . getCompressedCubeImageImplementation ( * this , coordinate , level , size , dataSize , nullptr ) ;
}
CompressedBufferImage2D CubeMapTexture : : compressedImage ( const CubeMapCoordinate coordinate , const Int level , CompressedBufferImage2D & & image , const BufferUsage usage ) {
compressedImage ( coordinate , level , image , usage ) ;
return Utility : : move ( image ) ;
}
Image3D CubeMapTexture : : subImage ( const Int level , const Range3Di & range , Image3D & & image ) {
this - > subImage ( level , range , image ) ;
return Utility : : move ( image ) ;
}
BufferImage3D CubeMapTexture : : subImage ( const Int level , const Range3Di & range , BufferImage3D & & image , const BufferUsage usage ) {
this - > subImage ( level , range , image , usage ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedImage3D & image ) {
createIfNotAlready ( ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Calculate compressed subimage size. If the user-provided pixel storage
doesn ' t tell us all properties about the compression , we need to ask GL
for it . That requires GL_ARB_internalformat_query2 . */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = compressedSubImageSize < 3 > ( TextureFormat ( format ) , range . size ( ) ) ;
else dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , range . size ( ) ) ;
/* Reallocate only if needed */
Containers : : Array < char > data { image . release ( ) } ;
if ( data . size ( ) < dataSize )
data = Containers : : Array < char > { dataSize } ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
glGetCompressedTextureSubImage ( _id , level , range . min ( ) . x ( ) , range . min ( ) . y ( ) , range . min ( ) . z ( ) , range . size ( ) . x ( ) , range . size ( ) . y ( ) , range . size ( ) . z ( ) , data . size ( ) , data ) ;
/* Would be CubeMap if the whole image was queried, but then we'd have to
query the size and compare , which is extra work . So it ' s Array
instead . */
image = CompressedImage3D { CompressedPixelFormat ( format ) , range . size ( ) , Utility : : move ( data ) , ImageFlag3D : : Array } ;
}
CompressedImage3D CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedImage3D & & image ) {
compressedSubImage ( level , range , image ) ;
return Utility : : move ( image ) ;
}
void CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , const MutableCompressedImageView3D & image ) {
# ifndef CORRADE_NO_ASSERT
CORRADE_ASSERT ( image . data ( ) . data ( ) ! = nullptr | | ! range . size ( ) . product ( ) ,
" GL::CubeMapTexture::compressedSubImage(): image view is nullptr " , ) ;
CORRADE_ASSERT ( image . size ( ) = = range . size ( ) ,
" GL::CubeMapTexture::compressedSubImage(): expected image view size " < < range . size ( ) < < " but got " < < image . size ( ) , ) ;
createIfNotAlready ( ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
CORRADE_ASSERT ( compressedPixelFormat ( image . format ( ) ) = = CompressedPixelFormat ( format ) ,
" GL::CubeMapTexture::compressedSubImage(): expected image view format " < < CompressedPixelFormat ( format ) < < " but got " < < compressedPixelFormat ( image . format ( ) ) , ) ;
/* Calculate compressed subimage size. If the user-provided pixel storage
doesn ' t tell us all properties about the compression , we need to ask GL
for it . That requires GL_ARB_internalformat_query2 . */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = compressedSubImageSize < 3 > ( TextureFormat ( format ) , range . size ( ) ) ;
else dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , range . size ( ) ) ;
CORRADE_ASSERT ( image . data ( ) . size ( ) = = dataSize ,
" GL::CubeMapTexture::compressedSubImage(): expected image view data size " < < dataSize < < " bytes but got " < < image . data ( ) . size ( ) , ) ;
# endif
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
glGetCompressedTextureSubImage ( _id , level , range . min ( ) . x ( ) , range . min ( ) . y ( ) , range . min ( ) . z ( ) , range . size ( ) . x ( ) , range . size ( ) . y ( ) , range . size ( ) . z ( ) , image . data ( ) . size ( ) , image . data ( ) ) ;
}
void CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedBufferImage3D & image , const BufferUsage usage ) {
createIfNotAlready ( ) ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
Context : : current ( ) . state ( ) . texture . getCubeLevelParameterivImplementation ( * this , level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Calculate compressed subimage size. If the user-provided pixel storage
doesn ' t tell us all properties about the compression , we need to ask GL
for it . That requires GL_ARB_internalformat_query2 . */
std : : size_t dataSize ;
if ( ! image . storage ( ) . compressedBlockSize ( ) . product ( ) | | ! image . storage ( ) . compressedBlockDataSize ( ) )
dataSize = compressedSubImageSize < 3 > ( TextureFormat ( format ) , range . size ( ) ) ;
else dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , range . size ( ) ) ;
/* Reallocate only if needed */
if ( image . dataSize ( ) < dataSize )
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , range . size ( ) , { nullptr , dataSize } , usage ) ;
else
image . setData ( image . storage ( ) , CompressedPixelFormat ( format ) , range . size ( ) , nullptr , usage ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelPack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStoragePack ( image . storage ( ) ) ;
glGetCompressedTextureSubImage ( _id , level , range . min ( ) . x ( ) , range . min ( ) . y ( ) , range . min ( ) . z ( ) , range . size ( ) . x ( ) , range . size ( ) . y ( ) , range . size ( ) . z ( ) , dataSize , nullptr ) ;
}
CompressedBufferImage3D CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedBufferImage3D & & image , const BufferUsage usage ) {
compressedSubImage ( level , range , image , usage ) ;
return Utility : : move ( image ) ;
}
# endif
CubeMapTexture & CubeMapTexture : : setSubImage ( const Int level , const Vector3i & offset , const ImageView3D & image ) {
createIfNotAlready ( ) ;
# ifndef MAGNUM_TARGET_GLES2
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
# endif
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeSubImage3DImplementation ( * this , level , offset , image . size ( ) , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , image . data ( )
# ifdef MAGNUM_TARGET_GLES2
+ Magnum : : Implementation : : pixelStorageSkipOffset ( image )
# endif
, image . storage ( ) ) ;
return * this ;
}
# ifndef MAGNUM_TARGET_GLES2
CubeMapTexture & CubeMapTexture : : setSubImage ( const Int level , const Vector3i & offset , BufferImage3D & image ) {
createIfNotAlready ( ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeSubImage3DImplementation ( * this , level , offset , image . size ( ) , image . format ( ) , image . type ( ) , nullptr , image . storage ( ) ) ;
return * this ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
CubeMapTexture & CubeMapTexture : : setCompressedSubImage ( const Int level , const Vector3i & offset , const CompressedImageView3D & image ) {
createIfNotAlready ( ) ;
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
glCompressedTextureSubImage3D ( _id , level , offset . x ( ) , offset . y ( ) , offset . z ( ) , image . size ( ) . x ( ) , image . size ( ) . y ( ) , image . size ( ) . z ( ) , GLenum ( compressedPixelFormat ( image . format ( ) ) ) , Magnum : : Implementation : : occupiedCompressedImageDataSize ( image , image . data ( ) . size ( ) ) , image . data ( ) ) ;
return * this ;
}
CubeMapTexture & CubeMapTexture : : setCompressedSubImage ( const Int level , const Vector3i & offset , CompressedBufferImage3D & image ) {
createIfNotAlready ( ) ;
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
glCompressedTextureSubImage3D ( _id , level , offset . x ( ) , offset . y ( ) , offset . z ( ) , image . size ( ) . x ( ) , image . size ( ) . y ( ) , image . size ( ) . z ( ) , GLenum ( image . format ( ) ) , Magnum : : Implementation : : occupiedCompressedImageDataSize ( image , image . dataSize ( ) ) , nullptr ) ;
return * this ;
}
# endif
CubeMapTexture & CubeMapTexture : : setSubImage ( const CubeMapCoordinate coordinate , const Int level , const Vector2i & offset , const ImageView2D & image ) {
# ifndef MAGNUM_TARGET_GLES2
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
# endif
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeSubImageImplementation ( * this , coordinate , level , offset , image . size ( ) , pixelFormat ( image . format ( ) ) , pixelType ( image . format ( ) , image . formatExtra ( ) ) , image . data ( )
# ifdef MAGNUM_TARGET_GLES2
+ Magnum : : Implementation : : pixelStorageSkipOffset ( image )
# endif
) ;
return * this ;
}
# ifndef MAGNUM_TARGET_GLES2
CubeMapTexture & CubeMapTexture : : setSubImage ( const CubeMapCoordinate coordinate , const Int level , const Vector2i & offset , BufferImage2D & image ) {
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeSubImageImplementation ( * this , coordinate , level , offset , image . size ( ) , image . format ( ) , image . type ( ) , nullptr ) ;
return * this ;
}
# endif
CubeMapTexture & CubeMapTexture : : setCompressedSubImage ( const CubeMapCoordinate coordinate , const Int level , const Vector2i & offset , const CompressedImageView2D & image ) {
# ifndef MAGNUM_TARGET_GLES2
Buffer : : unbindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
# endif
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeCompressedSubImageImplementation ( * this , coordinate , level , offset , image . size ( ) , compressedPixelFormat ( image . format ( ) ) , image . data ( ) , Magnum : : Implementation : : occupiedCompressedImageDataSize ( image , image . data ( ) . size ( ) ) ) ;
return * this ;
}
# ifndef MAGNUM_TARGET_GLES2
CubeMapTexture & CubeMapTexture : : setCompressedSubImage ( const CubeMapCoordinate coordinate , const Int level , const Vector2i & offset , CompressedBufferImage2D & image ) {
image . buffer ( ) . bindInternal ( Buffer : : TargetHint : : PixelUnpack ) ;
Context : : current ( ) . state ( ) . renderer . applyPixelStorageUnpack ( image . storage ( ) ) ;
Context : : current ( ) . state ( ) . texture . cubeCompressedSubImageImplementation ( * this , coordinate , level , offset , image . size ( ) , image . format ( ) , nullptr , Magnum : : Implementation : : occupiedCompressedImageDataSize ( image , image . dataSize ( ) ) ) ;
return * this ;
}
# endif
# if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void CubeMapTexture : : getLevelParameterImplementationDefault ( CubeMapTexture & self , const GLint level , const GLenum parameter , GLint * const values ) {
self . bindInternal ( ) ;
/* Using only parameters of +X in pre-DSA code path and assuming that all
other faces are the same */
glGetTexLevelParameteriv ( GL_TEXTURE_CUBE_MAP_POSITIVE_X , level , parameter , values ) ;
}
# ifndef MAGNUM_TARGET_GLES
void CubeMapTexture : : getLevelParameterImplementationDSA ( CubeMapTexture & self , const GLint level , const GLenum parameter , GLint * const values ) {
glGetTextureLevelParameteriv ( self . _id , level , parameter , values ) ;
}
# endif
# endif
# ifndef MAGNUM_TARGET_GLES
GLint CubeMapTexture : : getLevelCompressedImageSizeImplementationDefault ( CubeMapTexture & self , const GLint level ) {
self . bindInternal ( ) ;
/* Using only parameters of +X in pre-DSA code path and assuming that all
other faces are the same */
GLint value ;
glGetTexLevelParameteriv ( GL_TEXTURE_CUBE_MAP_POSITIVE_X , level , GL_TEXTURE_COMPRESSED_IMAGE_SIZE , & value ) ;
return value ;
}
GLint CubeMapTexture : : getLevelCompressedImageSizeImplementationDefaultImmutableWorkaround ( CubeMapTexture & self , const GLint level ) {
const GLint value = getLevelCompressedImageSizeImplementationDefault ( self , level ) ;
GLint immutable ;
glGetTexParameteriv ( GL_TEXTURE_CUBE_MAP , GL_TEXTURE_IMMUTABLE_LEVELS , & immutable ) ;
return immutable ? value / 6 : value ;
}
GLint CubeMapTexture : : getLevelCompressedImageSizeImplementationDSA ( CubeMapTexture & self , const GLint level ) {
GLint value ;
glGetTextureLevelParameteriv ( self . _id , level , GL_TEXTURE_COMPRESSED_IMAGE_SIZE , & value ) ;
return value ;
}
GLint CubeMapTexture : : getLevelCompressedImageSizeImplementationDSANonImmutableWorkaround ( CubeMapTexture & self , const GLint level ) {
const GLint value = getLevelCompressedImageSizeImplementationDSA ( self , level ) ;
GLint immutable ;
glGetTextureParameteriv ( self . _id , GL_TEXTURE_IMMUTABLE_LEVELS , & immutable ) ;
return immutable ? value / 6 : value ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void CubeMapTexture : : getImageImplementationDSA ( CubeMapTexture & self , const GLint level , const Vector3i & , const PixelFormat format , const PixelType type , const std : : size_t dataSize , GLvoid * const data , const PixelStorage & ) {
glGetTextureImage ( self . _id , level , GLenum ( format ) , GLenum ( type ) , dataSize , data ) ;
}
void CubeMapTexture : : getImageImplementationDSAAmdSliceBySlice ( CubeMapTexture & self , const GLint level , const Vector3i & size , const PixelFormat format , const PixelType type , std : : size_t , GLvoid * const data , const PixelStorage & storage ) {
auto dataProperties = storage . dataProperties ( pixelFormatSize ( format , type ) , size ) ;
const std : : size_t stride = dataProperties . second . xy ( ) . product ( ) ;
for ( Int i = 0 ; i ! = size . z ( ) ; + + i )
glGetTextureSubImage ( self . _id , level , 0 , 0 , i , size . x ( ) , size . y ( ) , 1 , GLenum ( format ) , GLenum ( type ) , stride , static_cast < char * > ( data ) + dataProperties . first . sum ( ) + stride * i ) ;
}
void CubeMapTexture : : getImageImplementationSliceBySlice ( CubeMapTexture & self , const GLint level , const Vector3i & size , const PixelFormat format , const PixelType type , std : : size_t , GLvoid * const data , const PixelStorage & storage ) {
auto dataProperties = storage . dataProperties ( pixelFormatSize ( format , type ) , size ) ;
const std : : size_t stride = dataProperties . second . xy ( ) . product ( ) ;
for ( Int i = 0 ; i ! = size . z ( ) ; + + i )
getImageImplementationDefault ( self , CubeMapCoordinate ( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i ) , level , size . xy ( ) , format , type , stride , static_cast < char * > ( data ) + stride * i ) ;
}
void CubeMapTexture : : getCompressedImageImplementationDSA ( CubeMapTexture & self , const GLint level , const Vector2i & , const std : : size_t dataOffset , const std : : size_t dataSize , GLvoid * const data ) {
glGetCompressedTextureImage ( self . _id , level , dataOffset + dataSize , data ) ;
}
void CubeMapTexture : : getCompressedImageImplementationDSASingleSliceWorkaround ( CubeMapTexture & self , const GLint level , const Vector2i & size , const std : : size_t dataOffset , const std : : size_t dataSize , GLvoid * const data ) {
/* On NVidia (358.16) calling glGetCompressedTextureImage() extracts only
the first face */
for ( Int face = 0 ; face ! = 6 ; + + face )
glGetCompressedTextureSubImage ( self . _id , level , 0 , 0 , face , size . x ( ) , size . y ( ) , 1 , dataOffset + dataSize / 6 , static_cast < char * > ( data ) + dataSize * face / 6 ) ;
}
void CubeMapTexture : : getImageImplementationDefault ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & , const PixelFormat format , const PixelType type , std : : size_t , GLvoid * const data ) {
self . bindInternal ( ) ;
glGetTexImage ( GLenum ( coordinate ) , level , GLenum ( format ) , GLenum ( type ) , data ) ;
}
void CubeMapTexture : : getCompressedImageImplementationDefault ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & , std : : size_t , GLvoid * const data ) {
self . bindInternal ( ) ;
glGetCompressedTexImage ( GLenum ( coordinate ) , level , data ) ;
}
void CubeMapTexture : : getImageImplementationDSA ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & size , const PixelFormat format , const PixelType type , const std : : size_t dataSize , GLvoid * const data ) {
glGetTextureSubImage ( self . _id , level , 0 , 0 , GLenum ( coordinate ) - GL_TEXTURE_CUBE_MAP_POSITIVE_X , size . x ( ) , size . y ( ) , 1 , GLenum ( format ) , GLenum ( type ) , dataSize , data ) ;
}
void CubeMapTexture : : getCompressedImageImplementationDSA ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & size , const std : : size_t dataSize , GLvoid * const data ) {
glGetCompressedTextureSubImage ( self . _id , level , 0 , 0 , GLenum ( coordinate ) - GL_TEXTURE_CUBE_MAP_POSITIVE_X , size . x ( ) , size . y ( ) , 1 , dataSize , data ) ;
}
void CubeMapTexture : : getImageImplementationRobustness ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & , const PixelFormat format , const PixelType type , const std : : size_t dataSize , GLvoid * const data ) {
self . bindInternal ( ) ;
glGetnTexImageARB ( GLenum ( coordinate ) , level , GLenum ( format ) , GLenum ( type ) , dataSize , data ) ;
}
void CubeMapTexture : : getCompressedImageImplementationRobustness ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & , const std : : size_t dataSize , GLvoid * const data ) {
self . bindInternal ( ) ;
glGetnCompressedTexImageARB ( GLenum ( coordinate ) , level , dataSize , data ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void CubeMapTexture : : subImageImplementationDSA ( CubeMapTexture & self , const GLint level , const Vector3i & offset , const Vector3i & size , const PixelFormat format , const PixelType type , const GLvoid * const data , const PixelStorage & ) {
glTextureSubImage3D ( self . _id , level , offset . x ( ) , offset . y ( ) , offset . z ( ) , size . x ( ) , size . y ( ) , size . z ( ) , GLenum ( format ) , GLenum ( type ) , data ) ;
}
void CubeMapTexture : : subImageImplementationDSASliceBySlice ( CubeMapTexture & self , const GLint level , const Vector3i & offset , const Vector3i & size , const PixelFormat format , const PixelType type , const GLvoid * const data , const PixelStorage & storage ) {
const std : : size_t stride = std : : get < 1 > ( storage . dataProperties ( pixelFormatSize ( format , type ) , size ) ) . xy ( ) . product ( ) ;
for ( Int i = 0 ; i ! = size . z ( ) ; + + i )
subImageImplementationDSA ( self , level , { offset . xy ( ) , offset . z ( ) + i } , { size . xy ( ) , 1 } , format , type , static_cast < const char * > ( data ) + stride * i , storage ) ;
}
# endif
void CubeMapTexture : : subImageImplementationSliceBySlice ( CubeMapTexture & self , const GLint level , const Vector3i & offset , const Vector3i & size , const PixelFormat format , const PixelType type , const GLvoid * const data , const PixelStorage & storage ) {
const std : : size_t stride = std : : get < 1 > ( storage . dataProperties ( pixelFormatSize ( format , type ) , size ) ) . xy ( ) . product ( ) ;
for ( Int i = 0 ; i ! = size . z ( ) ; + + i )
subImageImplementationDefault ( self , CubeMapCoordinate ( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i ) , level , offset . xy ( ) , size . xy ( ) , format , type , static_cast < const char * > ( data ) + stride * i ) ;
}
void CubeMapTexture : : subImageImplementationDefault ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & offset , const Vector2i & size , const PixelFormat format , const PixelType type , const GLvoid * const data ) {
self . bindInternal ( ) ;
glTexSubImage2D ( GLenum ( coordinate ) , level , offset . x ( ) , offset . y ( ) , size . x ( ) , size . y ( ) , GLenum ( format ) , GLenum ( type ) , data ) ;
}
void CubeMapTexture : : compressedSubImageImplementationDefault ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & offset , const Vector2i & size , const CompressedPixelFormat format , const GLvoid * const data , const GLsizei dataSize ) {
self . bindInternal ( ) ;
glCompressedTexSubImage2D ( GLenum ( coordinate ) , level , offset . x ( ) , offset . y ( ) , size . x ( ) , size . y ( ) , GLenum ( format ) , dataSize , data ) ;
}
# ifndef MAGNUM_TARGET_GLES
void CubeMapTexture : : subImageImplementationDSA ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & offset , const Vector2i & size , const PixelFormat format , const PixelType type , const GLvoid * const data ) {
glTextureSubImage3D ( self . _id , level , offset . x ( ) , offset . y ( ) , GLenum ( coordinate ) - GL_TEXTURE_CUBE_MAP_POSITIVE_X , size . x ( ) , size . y ( ) , 1 , GLenum ( format ) , GLenum ( type ) , data ) ;
}
void CubeMapTexture : : compressedSubImageImplementationDSA ( CubeMapTexture & self , const CubeMapCoordinate coordinate , const GLint level , const Vector2i & offset , const Vector2i & size , const CompressedPixelFormat format , const GLvoid * const data , const GLsizei dataSize ) {
glCompressedTextureSubImage3D ( self . _id , level , offset . x ( ) , offset . y ( ) , GLenum ( coordinate ) - GL_TEXTURE_CUBE_MAP_POSITIVE_X , size . x ( ) , size . y ( ) , 1 , GLenum ( format ) , dataSize , data ) ;
}
# endif
GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
# ifndef MAGNUM_TARGET_WEBGL
CubeMapTexture & CubeMapTexture : : setLabel ( Containers : : StringView label ) {
AbstractTexture : : setLabel ( label ) ;
return * this ;
}
# endif
} }