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93 lines
3.9 KiB
93 lines
3.9 KiB
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4 years ago
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#ifndef Magnum_MeshTools_CompileLines_h
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#define Magnum_MeshTools_CompileLines_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_GLES2)
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/** @file
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* @brief Function @ref Magnum::MeshTools::compileLines()
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* @m_since_latest
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*/
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#endif
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#include "Magnum/configure.h"
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#if defined(MAGNUM_TARGET_GL) && !defined(MAGNUM_TARGET_GLES2)
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#include "Magnum/GL/GL.h"
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#include "Magnum/MeshTools/visibility.h"
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#include "Magnum/Trade/Trade.h"
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namespace Magnum { namespace MeshTools {
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/**
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@brief Compile a line mesh for use with @ref Shaders::LineGL
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@m_since_latest
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Returns a @ref MeshPrimitive::Triangles mesh with
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@ref MeshIndexType::UnsignedInt indices, all input attributes preserved in
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their original format, and additionally with
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@ref Shaders::LineGL::PreviousPosition and @ref Shaders::LineGL::NextPosition
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attributes added in the same format as the input
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@ref Trade::MeshAttribute::Position, and the @ref Shaders::LineGL::Annotation
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attribute as @ref VertexFormat::UnsignedInt, according to the
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@ref Shaders-LineGL-mesh-representation documentation of the shader.
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Each line segment in the input vertices is converted to a quad, with first two
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vertices inheriting vertex data from the first point of the segment and second
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two vertices inheriting data from the second point of the segment. If the input
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mesh is indexed, it's deindexed first. Neighbor information from a
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@ref MeshPrimitive::LineStrip or @ref MeshPrimitive::LineLoop mesh is used to
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form a single contiguous strip or a loop, @ref MeshPrimitive::Lines is treated
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as loose segments.
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For compatibility with shaders other than @ref Shaders::LineGL, the output mesh
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can be also interpreted as indexed @ref MeshPrimitive::Lines --- out of every
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six indices forming a quad, two will form a line segment between the two
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original points, and the remaining four collapse into two degenerate line
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segments.
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Expects that the mesh contains at least a @ref Trade::MeshAttribute::Position
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and is a line @relativeref{Magnum,MeshPrimitive}.
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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@requires_gles30 @ref Shaders::LineGL requires integer support in shaders which
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is not available in OpenGL ES 2.0, thus neither this function is defined
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in OpenGL ES 2.0 builds.
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@requires_webgl20 @ref Shaders::LineGL requires integer support in shaders which
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is not available in WebGL 1.0, thus neither this function is defined in
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WebGL 1.0 builds.
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*/
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MAGNUM_MESHTOOLS_EXPORT GL::Mesh compileLines(const Trade::MeshData& lineMesh);
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}}
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#else
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#error this header is available only in the desktop OpenGL, OpenGL ES 3.0+ and WebGL 2.0 builds
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#endif
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#endif
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