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#ifndef Magnum_Primitives_Icosphere_h
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#define Magnum_Primitives_Icosphere_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Function @ref Magnum::Primitives::icosphereSolid()
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*/
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#include "Magnum/Primitives/visibility.h"
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#include "Magnum/Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief Solid 3D icosphere
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@param subdivisions Number of subdivisions
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Sphere of radius @cpp 1.0f @ce, centered at origin.
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@ref MeshPrimitive::Triangles with @ref MeshIndexType::UnsignedInt indices,
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interleaved @ref VertexFormat::Vector3 positions and @ref VertexFormat::Vector3
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normals.
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@image html primitives-icospheresolid.png width=256px
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The @p subdivisions parameter describes how many times is each icosphere
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triangle subdivided, recursively. Specifying @cpp 0 @ce will result in an
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icosphere with 12 vertices and 20 faces, saying @cpp 1 @ce will result in an
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icosphere with 80 faces (each triangle subdivided into four smaller), saying
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@cpp 2 @ce will result in 320 faces and so on. In particular, this is different
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from the `subdivisions` parameter in @ref grid3DSolid() or @ref grid3DWireframe().
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@see @ref uvSphereSolid(), @ref uvSphereWireframe()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData icosphereSolid(UnsignedInt subdivisions);
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/**
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@brief Wireframe 3D icosphere
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@m_since{2020,06}
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Sphere of radius @cpp 1.0f @ce with 12 vertices and 30 edges, centered at
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origin. @ref MeshPrimitive::Lines with @ref MeshIndexType::UnsignedShort
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indices and @ref VertexFormat::Vector3 positions. The returned instance
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references data stored in constant memory.
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@image html primitives-icospherewireframe.png width=256px
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@see @ref icosphereWireframe()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData icosphereWireframe();
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}}
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#endif
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