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It only caused another maintenance burden and was confusing to users.
Now when scene graph is in SceneGraph namespace there is no need for
another grouping. Namespaces are (and should be) sufficient.
This reverts commit 79945ab6fc.
Conflicts:
src/BufferedImage.h
src/BufferedTexture.h
src/Framebuffer.h
src/Query.h
src/SceneGraph/Scene.h
pull/279/head
41 changed files with 32 additions and 135 deletions
@ -1,29 +0,0 @@
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namespace Magnum { |
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/** @page modules */ |
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/** |
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@defgroup scene Scene graph |
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@brief %Scene hierarchy, cameras, lights and other objects |
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*/ |
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/** |
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@defgroup mesh Meshes |
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@brief Creating, modifying and rendering meshes |
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*/ |
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/** |
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@defgroup rendering Rendering |
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@brief %Shader, buffer and mesh management, render queries |
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*/ |
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/** @ingroup rendering |
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@defgroup textures Textures |
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@brief Access to OpenGL textures, image data wrappers and framebuffer operations |
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*/ |
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/** |
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@defgroup utility Utility |
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@brief Various supporting utility classes |
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*/ |
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} |
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