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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/String.h>
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#include <Corrade/TestSuite/Tester.h>
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#include <Corrade/Utility/DebugStl.h>
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#include <Corrade/Utility/Format.h>
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#include "Magnum/Shaders/DistanceFieldVectorGL.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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/* There's an underscore between GL and Test to disambiguate from GLTest, which
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is a common suffix used to mark tests that need a GL context. Ugly, I know. */
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struct DistanceFieldVectorGL_Test: TestSuite::Tester {
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explicit DistanceFieldVectorGL_Test();
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template<UnsignedInt dimensions> void constructNoCreate();
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template<UnsignedInt dimensions> void constructCopy();
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void debugFlag();
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void debugFlags();
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#ifndef MAGNUM_TARGET_GLES2
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void debugFlagsSupersets();
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#endif
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};
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DistanceFieldVectorGL_Test::DistanceFieldVectorGL_Test() {
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addTests({
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&DistanceFieldVectorGL_Test::constructNoCreate<2>,
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&DistanceFieldVectorGL_Test::constructNoCreate<3>,
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&DistanceFieldVectorGL_Test::constructCopy<2>,
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&DistanceFieldVectorGL_Test::constructCopy<3>,
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&DistanceFieldVectorGL_Test::debugFlag,
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&DistanceFieldVectorGL_Test::debugFlags,
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#ifndef MAGNUM_TARGET_GLES2
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&DistanceFieldVectorGL_Test::debugFlagsSupersets
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#endif
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});
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}
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template<UnsignedInt dimensions> void DistanceFieldVectorGL_Test::constructNoCreate() {
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setTestCaseTemplateName(Utility::format("{}", dimensions));
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{
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DistanceFieldVectorGL<dimensions> shader{NoCreate};
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CORRADE_COMPARE(shader.id(), 0);
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CORRADE_COMPARE(shader.flags(), typename DistanceFieldVectorGL<dimensions>::Flags{});
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}
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CORRADE_VERIFY(true);
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}
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template<UnsignedInt dimensions> void DistanceFieldVectorGL_Test::constructCopy() {
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setTestCaseTemplateName(Utility::format("{}", dimensions));
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CORRADE_VERIFY(!std::is_copy_constructible<DistanceFieldVectorGL<dimensions>>{});
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CORRADE_VERIFY(!std::is_copy_assignable<DistanceFieldVectorGL<dimensions>>{});
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}
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void DistanceFieldVectorGL_Test::debugFlag() {
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std::ostringstream out;
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Debug{&out} << DistanceFieldVectorGL2D::Flag::TextureTransformation << DistanceFieldVectorGL2D::Flag(0xf0);
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CORRADE_COMPARE(out.str(), "Shaders::DistanceFieldVectorGL::Flag::TextureTransformation Shaders::DistanceFieldVectorGL::Flag(0xf0)\n");
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}
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void DistanceFieldVectorGL_Test::debugFlags() {
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std::ostringstream out;
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Debug{&out} << DistanceFieldVectorGL3D::Flags{DistanceFieldVectorGL3D::Flag::TextureTransformation|DistanceFieldVectorGL3D::Flag(0xf0)} << DistanceFieldVectorGL3D::Flags{};
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CORRADE_COMPARE(out.str(), "Shaders::DistanceFieldVectorGL::Flag::TextureTransformation|Shaders::DistanceFieldVectorGL::Flag(0xf0) Shaders::DistanceFieldVectorGL::Flags{}\n");
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}
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#ifndef MAGNUM_TARGET_GLES2
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void DistanceFieldVectorGL_Test::debugFlagsSupersets() {
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/* MultiDraw and ShaderStorageBuffers are a superset of UniformBuffers so
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only one should be printed, but if there are both then both should be */
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{
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std::ostringstream out;
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Debug{&out} << (DistanceFieldVectorGL3D::Flag::MultiDraw|DistanceFieldVectorGL3D::Flag::UniformBuffers);
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CORRADE_COMPARE(out.str(), "Shaders::DistanceFieldVectorGL::Flag::MultiDraw\n");
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}
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#ifndef MAGNUM_TARGET_WEBGL
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{
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std::ostringstream out;
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Debug{&out} << (DistanceFieldVectorGL2D::Flag::ShaderStorageBuffers|DistanceFieldVectorGL2D::Flag::UniformBuffers);
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CORRADE_COMPARE(out.str(), "Shaders::DistanceFieldVectorGL::Flag::ShaderStorageBuffers\n");
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} {
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std::ostringstream out;
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Debug{&out} << (DistanceFieldVectorGL3D::Flag::MultiDraw|DistanceFieldVectorGL3D::Flag::ShaderStorageBuffers|DistanceFieldVectorGL3D::Flag::UniformBuffers);
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CORRADE_COMPARE(out.str(), "Shaders::DistanceFieldVectorGL::Flag::MultiDraw|Shaders::DistanceFieldVectorGL::Flag::ShaderStorageBuffers\n");
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}
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#endif
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::DistanceFieldVectorGL_Test)
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