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#ifndef Magnum_Camera_h
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#define Magnum_Camera_h
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Camera
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*/
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#include "Object.h"
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namespace Magnum {
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/**
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* @brief Camera object
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*
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* @todo Subclasses - perspective, FBO postprocessing etc.
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*/
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class Camera: public Object {
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public:
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/** @brief Aspect ratio policy */
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enum AspectRatioPolicy {
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NotPreserved, /**< @brief Don't preserve aspect ratio */
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Extend, /**< @brief Extend on larger side of view */
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Clip /**< @brief Clip on smaller side of view */
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};
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/**
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* @brief Constructor
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* @param parent Parent object
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*
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* Calls <tt>setOrthographic(2, 1, 1000)</tt>.
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*/
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Camera(Object* parent = 0);
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/**
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* @brief Scene in which the camera is active
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* @return If the camera is not active anywhere, returns 0.
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*/
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inline Scene* active() const { return _active; }
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/**
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* @brief Make camera active in given scene
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*
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* If passed 0 as @c scene and this camera is active in an scene, the
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* camera will be removed from that scene.
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*/
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void setActive(Scene* scene);
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/** @brief Aspect ratio policy */
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AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; }
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/** @brief Set aspect ratio policy */
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void setAspectRatioPolicy(AspectRatioPolicy policy) { _aspectRatioPolicy = policy; }
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/**
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* @brief Set orthographic projection
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* @param size Size of (square) view
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* @param near Near clipping plane
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* @param far Far clipping plane
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*
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* The volume of given size will be scaled down to range (-1, 1) on all
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* directions.
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*/
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void setOrthographic(GLfloat size, GLfloat near, GLfloat far);
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/**
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* @brief Set perspective projection
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* @param fov Field of view angle
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* @param near Near clipping plane
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* @param far Far clipping plane
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*/
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void setPerspective(GLfloat fov, GLfloat near, GLfloat far);
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/** @brief Near clipping plane */
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inline GLfloat near() const { return _near; }
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/** @brief Far clipping plane */
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inline GLfloat far() const { return _far; }
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/**
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* @brief Camera matrix
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*
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* Camera matrix describes world position relative to the camera and is
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* applied as first.
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*/
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inline Matrix4 cameraMatrix() {
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setClean();
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return _cameraMatrix;
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}
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/**
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* @brief Projection matrix
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*
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* Projection matrix handles e.g. perspective distortion and is applied
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* as last.
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*/
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inline Matrix4 projectionMatrix() const { return _projectionMatrix; }
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/**
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* @brief Set viewport
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* @param width Window / buffer width
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* @param height Window / buffer height
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*
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* Called when assigning the camera to the scene or when window
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* size changes.
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*/
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void setViewport(int width, int height);
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/**
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* Recalculates camera matrix.
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*/
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virtual void setClean();
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/**
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* If the camera was active before and is still active, calls
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* setDirty() on the scene, if is not part of the scene anymore, calls
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* setCamera(0) on the scene.
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*/
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virtual void setDirty();
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private:
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Matrix4 rawProjectionMatrix;
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Matrix4 _projectionMatrix;
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Matrix4 _cameraMatrix;
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GLfloat _near, _far;
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Scene* _active;
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int viewportWidth, viewportHeight;
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AspectRatioPolicy _aspectRatioPolicy;
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void fixAspectRatio();
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};
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}
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#endif
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