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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023, 2024, 2025
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Containers/StridedArrayView.h>
#include "Magnum/Magnum.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/FunctionsBatch.h"
#include "Magnum/Math/Bezier.h"
#include "Magnum/Math/CubicHermite.h"
#include "Magnum/Math/Distance.h"
#include "Magnum/Math/DualComplex.h"
#include "Magnum/Math/DualQuaternion.h"
#include "Magnum/Math/Frustum.h"
#include "Magnum/Math/Half.h"
#include "Magnum/Math/PackingBatch.h"
#include "Magnum/Math/Range.h"
#include "Magnum/Math/Swizzle.h"
#include "Magnum/Math/Time.h"
#include "Magnum/Math/Algorithms/GramSchmidt.h"
#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__
#define DOXYGEN_IGNORE(...) __VA_ARGS__
using namespace Magnum;
using namespace Magnum::Math::Literals;
/* Make sure the name doesn't conflict with any other snippets to avoid linker
warnings, unlike with `int main()` there now has to be a declaration to
avoid -Wmisssing-prototypes */
void mainMath();
void mainMath() {
{
/* [matrix-vector-construct] */
Matrix2x3 a; // zero-filled
Vector3i b; // zero-filled
Matrix3 c; // diagonal set to 1.0f
Matrix3 d{Math::IdentityInit}; // diagonal set to 1.0f
Matrix3 e{Math::ZeroInit}; // zero-filled
/* [matrix-vector-construct] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
static_cast<void>(d);
static_cast<void>(e);
}
{
/* [matrix-vector-construct-value] */
Vector3i vec{0, 1, 2};
Matrix3 mat{{0.0f, 1.9f, 2.2f},
{3.5f, 4.0f, 5.1f},
{6.0f, 7.3f, 8.0f}};
/* [matrix-vector-construct-value] */
static_cast<void>(vec);
static_cast<void>(mat);
}
{
/* [matrix-vector-construct-diagonal] */
Matrix3 diag{Math::IdentityInit, 2.0f}; // diagonal is 2.0f, zeros elsewhere
Vector3i fill{10}; // {10, 10, 10}
auto diag2 = Matrix3::fromDiagonal({3.0f, 2.0f, 1.0f});
/* [matrix-vector-construct-diagonal] */
static_cast<void>(diag);
static_cast<void>(fill);
static_cast<void>(diag2);
}
{
/* [matrix-vector-construct-axis] */
auto x = Vector3::xAxis(); // {1.0f, 0.0f, 0.0f}
auto y = Vector2::yAxis(3.0f); // {0.0f, 3.0f}
auto z = Vector3::zScale(3.0f); // {1.0f, 1.0f, 3.0f}
/* [matrix-vector-construct-axis] */
static_cast<void>(x);
static_cast<void>(y);
static_cast<void>(z);
}
{
/* [matrix-vector-construct-from] */
Int mat[]{ 2, 4, 6,
1, 3, 5 };
Math::Matrix2x3<Int>::from(mat) *= 2; // { 4, 8, 12, 2, 6, 10 }
/* [matrix-vector-construct-from] */
}
{
/* [matrix-vector-construct-color] */
Color4 a = Color3{0.2f, 0.7f, 0.5f}; // {0.2f, 0.7f, 0.5f, 1.0f}
Color4ub b = Color3ub{0x33, 0xb2, 0x7f}; // {0x33, 0xb2, 0x7f, 0xff}
/* [matrix-vector-construct-color] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [matrix-vector-construct-color-axis] */
auto green = Color3::green(); // {0.0f, 1.0f, 0.0f}
auto cyan = Color4::cyan(0.5f, 0.95f); // {0.5f, 1.0f, 1.0f, 0.95f}
/* [matrix-vector-construct-color-axis] */
static_cast<void>(green);
static_cast<void>(cyan);
}
{
/* [matrix-vector-construct-color-colorspace] */
auto fadedRed = Color3::fromHsv({219.0_degf, 0.50f, 0.57f});
auto linear = Color3::fromSrgbInt(0x33b27f); // {0.2f, 0.7f, 0.5f}
auto white = Color3::fromXyz({0.950456f, 1.0f, 1.08906f});
UnsignedInt srgb = linear.toSrgbInt(); // 0x33b27f
/* [matrix-vector-construct-color-colorspace] */
static_cast<void>(fadedRed);
static_cast<void>(linear);
static_cast<void>(white);
static_cast<void>(srgb);
}
{
/* [matrix-vector-construct-color-literal] */
Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f}
Color4 b = 0x33b27fcc_rgbaf; // {0.2f, 0.7f, 0.5f, 0.8f}
Color4 c = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f}
/* [matrix-vector-construct-color-literal] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-access] */
Matrix3x2 a;
a[2] /= 2.0f; // third column
a[0][1] = 5.3f; // first column, second element
Vector3i b;
b[1] = 1; // second element
/* [matrix-vector-access] */
/* [matrix-vector-access-row] */
Vector3 c = a.row(1); // second row
/* [matrix-vector-access-row] */
static_cast<void>(c);
}
{
/* [matrix-vector-access-named] */
Vector4i a;
Int x = a.x();
a.y() += 5;
Vector3i xyz = a.xyz();
xyz.xy() *= 5;
/* [matrix-vector-access-named] */
static_cast<void>(x);
}
{
/* [matrix-vector-access-swizzle] */
Vector4i orig{-1, 2, 3, 4};
Vector4i bgra = Math::gather<'b', 'g', 'r', 'a'>(orig); // {3, 2, -1, 4}
Math::Vector<6, Int> w10xyz = Math::gather<'w', '1', '0', 'x', 'y', 'z'>(orig);
// {4, 1, 0, -1, 2, 3}
Vector4 vec{1.5f, 3.0f, 0.1f, 1.1f};
Vector2 coords{5.0f, -2.0f};
Math::scatter<'z', 'w'>(vec, coords); // {1.5f, 3.0f, 5.0f, -2.0f}
/* [matrix-vector-access-swizzle] */
static_cast<void>(bgra);
static_cast<void>(w10xyz);
}
{
/* [matrix-vector-convert] */
Vector3 a{2.2f, 0.25f, -5.1f};
//Vector3i b = a; // error, implicit conversion not allowed
auto c = Vector3i{a}; // {2, 0, -5}
auto d = Vector3d{a}; // {2.2, 0.25, -5.1}
/* [matrix-vector-convert] */
static_cast<void>(c);
static_cast<void>(d);
}
{
/* [matrix-vector-convert-pack] */
Color3 a{0.8f, 1.0f, 0.3f};
auto b = Math::pack<Color3ub>(a); // {204, 255, 76}
Color3ub c{64, 127, 89};
auto d = Math::unpack<Color3>(c); // {0.251f, 0.498f, 0.349}
/* [matrix-vector-convert-pack] */
static_cast<void>(b);
static_cast<void>(d);
}
{
/* [matrix-vector-operations-vector] */
Vector3 a{1.0f, 2.0f, 3.0f};
Vector3 b = a*5.0f - Vector3{3.0f, 0.5f, 7.5f}; // {2.0f, 9.5f, 7.5f}
Vector3 c = 1.0f/a; // {1.0f, 0.5f, 0.333f}
/* [matrix-vector-operations-vector] */
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-operations-multiply] */
Vector3 a{1.0f, 2.0f, 3.0f};
Vector3 b = a*Vector3{-0.5f, 2.0f, -7.0f}; // {-0.5f, 4.0f, -21.0f}
/* [matrix-vector-operations-multiply] */
static_cast<void>(b);
}
{
/* [matrix-vector-operations-integer] */
Color3ub color{80, 116, 34};
Color3ub lighter = color*1.5f; // {120, 174, 51}
Vector3i a{4, 18, -90};
Vector3 multiplier{2.2f, 0.25f, 0.1f};
Vector3i b = a*multiplier; // {8, 4, -9}
Vector3 c = Vector3(a)*multiplier; // {8.0f, 4.5f, -9.0f}
/* [matrix-vector-operations-integer] */
static_cast<void>(lighter);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-operations-bitwise] */
Vector2i size{256, 256};
Vector2i mipLevel3Size = size >> 3; // {32, 32}
/* [matrix-vector-operations-bitwise] */
static_cast<void>(mipLevel3Size);
}
{
/* [matrix-vector-operations-matrix] */
Matrix3x2 a;
Matrix3x2 b;
Matrix3x2 c = a + (-b);
Matrix2x3 d;
Matrix2x2 e = b*d;
Matrix3x3 f = d*b;
/* [matrix-vector-operations-matrix] */
static_cast<void>(c);
static_cast<void>(e);
static_cast<void>(f);
}
{
/* [matrix-vector-operations-multiply-matrix] */
Matrix3x4 a;
Vector3 b;
Vector4 c = a*b;
Math::RectangularMatrix<4, 1, Float> d;
Matrix4x3 e = b*d;
/* [matrix-vector-operations-multiply-matrix] */
static_cast<void>(c);
static_cast<void>(e);
}
{
/* [matrix-vector-operations-componentwise] */
Float a = Vector3{1.5f, 0.3f, 8.0f}.sum(); // 9.8f
Int b = Vector3i{32, -5, 7}.product(); // -1120
/* [matrix-vector-operations-componentwise] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [matrix-vector-operations-minmax] */
Vector3i a{-5, 7, 24};
Vector3i b{8, -2, 12};
Vector3i min = Math::min(a, b); // {-5, -2, 12}
Int max = a.max(); // 24
/* [matrix-vector-operations-minmax] */
static_cast<void>(min);
static_cast<void>(max);
/* [matrix-vector-operations-compare] */
BitVector3 largerOrEqual = a >= b; // {false, true, true}
bool anySmaller = (a < b).any(); // true
bool allLarger = (a > b).all(); // false
/* [matrix-vector-operations-compare] */
static_cast<void>(largerOrEqual);
static_cast<void>(anySmaller);
static_cast<void>(allLarger);
}
{
/* [matrix-vector-operations-functions] */
Vector3 a{5.5f, -0.3f, 75.1f};
Vector3 b = Math::round(a); // {6.0f, 0.0f, 75.0f}
Vector3 c = Math::abs(a); // {5.5f, -0.3f, 75.1f}
Vector3 d = Math::clamp(a, -0.2f, 55.0f); // {5.5f, -0.2f, 55.0f}
/* [matrix-vector-operations-functions] */
static_cast<void>(b);
static_cast<void>(c);
static_cast<void>(d);
}
{
/* [matrix-vector-operations-functions-componentwise] */
Matrix3x2 mat;
Math::Vector<6, Float> vec = mat.toVector();
// ...
mat = Matrix3x2::fromVector(vec);
/* [matrix-vector-operations-functions-componentwise] */
}
{
Deg value;
/* [matrix-vector-operations-functions-scalar] */
Containers::Pair<Int, Int> minmax = Math::minmax(24, -5); // -5, 24
Int a = Math::lerp(0, 360, 0.75f); // 270
auto b = Math::pack<UnsignedByte>(0.89f); // 226
Deg c = Math::clamp(value, 25.0_degf, 55.0_degf);
/* [matrix-vector-operations-functions-scalar] */
static_cast<void>(minmax);
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-linear-algebra] */
Float zero = Math::dot(Vector3::xAxis(), Vector3::yAxis());
Vector3 zAxis = Math::cross(Vector3::xAxis(), Vector3::yAxis());
Deg ninety = Math::angle(Vector3::xAxis(), Vector3::zAxis());
/* [matrix-vector-linear-algebra] */
static_cast<void>(zero);
static_cast<void>(zAxis);
static_cast<void>(ninety);
}
{
/* [matrix-vector-column-major-template] */
Math::RectangularMatrix<2, 5, Int> mat; // two columns, five rows
/* [matrix-vector-column-major-template] */
static_cast<void>(mat);
}
{
/* [matrix-vector-column-major-construct] */
Math::Matrix3<Int> mat{{0, 1, 2},
{3, 4, 5},
{6, 7, 8}}; // first column is {0, 1, 2}
/* [matrix-vector-column-major-construct] */
/* [matrix-vector-column-major-access] */
mat[0] *= 2; // first column
mat[2][0] = 5; // first element of third column
/* [matrix-vector-column-major-access] */
}
{
/* [transformations-rotation2D] */
auto a = Matrix3::rotation(23.0_degf);
auto b = Complex::rotation(Rad(Constants::piHalf()));
auto c = DualComplex::rotation(-1.57_radf);
/* [transformations-rotation2D] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
Rad angle;
/* [transformations-rotation3D] */
auto a = Quaternion::rotation(60.0_degf, Vector3::xAxis());
auto b = DualQuaternion::rotation(-1.0_degf, Vector3(1.0f, 0.5f, 3.0f).normalized());
auto c = Matrix4::rotationZ(angle);
/* [transformations-rotation3D] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [transformations-translation2D] */
auto a = Matrix3::translation(Vector2::xAxis(-5.0f));
auto b = DualComplex::translation({-1.0f, 0.5f});
/* [transformations-translation2D] */
static_cast<void>(a);
static_cast<void>(b);
}
{
Vector3 vector;
/* [transformations-translation3D] */
auto a = Matrix4::translation(vector);
auto b = DualQuaternion::translation(Vector3::zAxis(1.3f));
/* [transformations-translation3D] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-scaling] */
auto a = Matrix3::scaling(Vector2::xScale(2.0f));
auto b = Matrix4::scaling({2.0f, -2.0f, 1.5f});
auto c = Matrix4::scaling(Vector3(10.0f));
/* [transformations-scaling] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
Vector3 axis;
/* [transformations-reflection] */
auto a = Matrix3::reflection(Vector2::yAxis());
auto b = Matrix4::reflection(axis.normalized());
/* [transformations-reflection] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-projection] */
auto a = Matrix3::projection({4.0f, 3.0f});
auto b = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.001f, 100.0f);
auto c = Matrix4::perspectiveProjection(35.0_degf, 1.333f, 0.001f, 100.0f);
/* [transformations-projection] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [transformations-composing] */
auto a = DualComplex::translation(Vector2::yAxis(2.0f))*
DualComplex::rotation(25.0_degf);
auto b = Matrix4::translation(Vector3::yAxis(5.0f))*
Matrix4::rotationY(25.0_degf);
/* [transformations-composing] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-transform2D] */
auto transformation = Matrix3::rotation(-30.0_degf)*Matrix3::scaling(Vector2(3.0f));
Vector2 transformed = transformation.transformVector({1.5f, -7.9f});
/* [transformations-transform2D] */
static_cast<void>(transformed);
}
{
/* [transformations-transform3D] */
auto transformation = DualQuaternion::rotation(-30.0_degf, Vector3::xAxis())*
DualQuaternion::translation(Vector3::yAxis(3.0f));
Vector3 transformed = transformation.transformPointNormalized({1.5f, 3.0f, -7.9f});
/* [transformations-transform3D] */
static_cast<void>(transformed);
}
{
/* [transformations-properties] */
Matrix4 transformation;
Matrix3x3 rotationScaling = transformation.rotationScaling();
Vector3 up = transformation.up();
Vector3 right = transformation.right();
Matrix3 b;
Matrix2x2 rotation = b.rotation();
Float xTranslation = b.translation().x();
/* [transformations-properties] */
/* [transformations-recreate] */
Matrix3 c = Matrix3::from(rotation, {1.0f, 3.0f});
/* [transformations-recreate] */
static_cast<void>(rotationScaling);
static_cast<void>(up);
static_cast<void>(right);
static_cast<void>(xTranslation);
static_cast<void>(c);
}
{
/* [transformations-properties-complex-quat] */
DualComplex a;
Rad rotationAngle = a.rotation().angle();
Vector2 translation = a.translation();
Quaternion b;
Vector3 rotationAxis = b.axis();
/* [transformations-properties-complex-quat] */
static_cast<void>(rotationAngle);
static_cast<void>(translation);
static_cast<void>(rotationAxis);
}
{
/* [transformations-properties-complex-quat-to-matrix] */
Quaternion a;
auto rotation = Matrix4::from(a.toMatrix(), {});
DualComplex b;
Matrix3 transformation = b.toMatrix();
/* [transformations-properties-complex-quat-to-matrix] */
static_cast<void>(rotation);
static_cast<void>(transformation);
}
{
/* [transformations-properties-complex-quat-from-matrix] */
Matrix3 rotation;
auto a = Complex::fromMatrix(rotation.rotationScaling());
Matrix4 transformation;
auto b = DualQuaternion::fromMatrix(transformation);
/* [transformations-properties-complex-quat-from-matrix] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-normalization-matrix] */
Matrix4 transformation;
Math::Algorithms::gramSchmidtOrthonormalizeInPlace(transformation);
/* [transformations-normalization-matrix] */
}
{
/* [transformations-normalization-quat] */
DualQuaternion transformation;
transformation = transformation.normalized();
/* [transformations-normalization-quat] */
}
{
/* [types-literals-colors] */
using namespace Math::Literals;
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f}
Color4ub b = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc}
Color3h c = 0x33b27f_rgbh; // {0.2_h, 0.6982_h, 0.498_h}
/* [types-literals-colors] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [types-literals-angles] */
using namespace Math::Literals;
//Deg a = 60.0f // error, no implicit conversion from Float
Deg a = 60.0_degf; // okay
Float b = 3.2831853f;
auto tau = Rad{b} + 3.0_radf;
Radd pi = 3.141592653589793_rad;
//Double c = pi; // error, no implicit conversion to Double
auto c = Double(pi); // okay
/* [types-literals-angles] */
static_cast<void>(a);
static_cast<void>(tau);
static_cast<void>(c);
/* [types-literals-angle-conversion] */
Rad d = 60.0_degf; // 1.0471976f
auto e = Degd{pi}; // 180.0
//Rad f = pi; // error, no implicit conversion of underlying types
auto f = Rad{pi}; // 3.141592654f
/* [types-literals-angle-conversion] */
static_cast<void>(d);
static_cast<void>(e);
static_cast<void>(f);
}
{
/* [types-literals-usage] */
Float a = Math::sin(1.32457_radf);
Complex b = Complex::rotation(60.0_degf);
/* [types-literals-usage] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [types-literals-half] */
using namespace Math::Literals;
Half a = 3.5_h; // 0x4300 internally
/* [types-literals-half] */
static_cast<void>(a);
}
{
bool orthographic = false;
/* [types-literals-init] */
/* These are equivalent */
Vector3 a1;
Vector3 a2{Math::ZeroInit};
/* These too */
Quaternion q1;
Quaternion q2{Math::IdentityInit};
/* Avoid unnecessary initialization if is overwritten anyway */
Matrix4 projection{NoInit};
if(orthographic)
projection = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.1f, 100.0f);
else
projection = Matrix4::perspectiveProjection(35.0_degf, 1.33f, 0.1f, 100.0f);
/* [types-literals-init] */
static_cast<void>(a1);
static_cast<void>(a2);
static_cast<void>(q1);
static_cast<void>(q2);
}
{
/* [Literals-using] */
using namespace Math::Literals;
using namespace Math::Literals::ColorLiterals;
/* [Literals-using] */
}
{
/* [Deg-usage] */
using namespace Math::Literals;
auto degrees = 60.0_degf; // type is Deg<Float>
auto radians = 1.047_rad; // type is Rad<Double>
/* [Deg-usage] */
static_cast<void>(degrees);
static_cast<void>(radians);
}
{
/* The DOXYGEN_IGNORE() is to avoid -Wvexing-parse */
/* [Deg-usage-convert] */
Double foo(DOXYGEN_IGNORE(void));
Deg degrees{35.0f};
Radd radians{foo()};
//degrees = 60.0f; // error, no implicit conversion
/* [Deg-usage-convert] */
static_cast<void>(degrees);
static_cast<void>(radians);
}
{
/* [Deg-usage-operations] */
auto a = 60.0_degf + 17.35_degf;
auto b = -a + 23.0_degf*4;
//auto c = 60.0_degf*45.0_degf; // error, undefined resulting unit
/* [Deg-usage-operations] */
static_cast<void>(b);
}
{
/* The void and DOXYGEN_IGNORE(void) is to avoid -Wvexing-parse */
Double foo(void);
/* [Deg-usage-comparison] */
Rad angle(DOXYGEN_IGNORE(void));
Deg x = angle(); // convert to degrees for easier comparison
if(x < 30.0_degf) foo();
//if(x > 1.57_radf) bar(); // error, both need to be of the same type
/* [Deg-usage-comparison] */
}
{
/* [Deg-usage-conversion] */
Float sine(Rad angle);
Float a = sine(60.0_degf); // the same as sine(1.047_radf)
Degd b = 1.047_rad; // the same as 60.0_deg
//Double c = b; // error, no implicit conversion
Double d = Double(b); // 60.0
/* [Deg-usage-conversion] */
static_cast<void>(a);
static_cast<void>(d);
}
{
Float sine(Rad angle);
Float a = 60.0f;
Deg b;
/* "warning C4834: discarding return value of function with [[nodiscard]]
attribute". Yeah, of course it is. Am I not allowed to write succint code
snippets anymore?!
Same happens on clang-cl (which uses the MSVC STL), but because clang-cl
reports itself as MSVC and for it the MSVC-specific warning suppressions
don't work, check for clang-cl first and for MSVC second. */
#ifdef CORRADE_TARGET_CLANG_CL
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-result"
#elif defined(CORRADE_TARGET_MSVC)
#pragma warning(push)
#pragma warning(disable: 4834)
#endif
/* [Deg-usage-explicit-conversion] */
//sine(a); // compilation error
sine(Deg{a}); // explicitly specifying unit
//std::sin(b); // compilation error
std::sin(Float(Rad{b})); // required explicit conversion hints to user
// that this case needs special attention
// (i.e., conversion to radians)
/* [Deg-usage-explicit-conversion] */
#ifdef CORRADE_TARGET_CLANG_CL
#pragma GCC diagnostic pop
#elif defined(CORRADE_TARGET_MSVC)
#pragma warning(pop)
#endif
}
{
/* [_deg] */
using namespace Math::Literals;
Double cos1 = Math::cos(60.0_deg); // cos1 = 0.5
Double cos2 = Math::cos(1.047_rad); // cos2 = 0.5
/* [_deg] */
static_cast<void>(cos1);
static_cast<void>(cos2);
}
{
/* [_degf] */
using namespace Math::Literals;
Float tan1 = Math::tan(60.0_degf); // tan1 = 1.732f
Float tan2 = Math::tan(1.047_radf); // tan2 = 1.732f
/* [_degf] */
static_cast<void>(tan1);
static_cast<void>(tan2);
}
{
/* [Nanoseconds-usage] */
using namespace Math::Literals;
Nanoseconds fiveSeconds = 5.0_sec; // 5000000000
Seconds frameTime = 16.667_msec; // 0.016667
/* [Nanoseconds-usage] */
static_cast<void>(fiveSeconds);
static_cast<void>(frameTime);
}
{
/* [Nanoseconds-usage-operations] */
Seconds a = 0.15_sec + 16.67_msec; // 0.16667
Nanoseconds b = 1000.0_usec*1.25; // 1250000
//auto c = 10.0_msec*10.0_sec; // error, undefined resulting unit
/* [Nanoseconds-usage-operations] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* The DOXYGEN_IGNORE() is to avoid -Wvexing-parse */
void stillCanDoSomething(void);
/* [Nanoseconds-usage-comparison] */
Nanoseconds frameTime(DOXYGEN_IGNORE(void));
if(frameTime() < 15.0_msec)
stillCanDoSomething();
/* [Nanoseconds-usage-comparison] */
}
{
/* [_nsec] */
using namespace Math::Literals;
Nanoseconds twoSeconds = 2000000000_nsec;
/* [_nsec] */
static_cast<void>(twoSeconds);
}
{
/* [_usec] */
using namespace Math::Literals;
Nanoseconds a = 2000000.0_usec;
Seconds b = 2000000.0_usec;
/* [_usec] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [_msec] */
using namespace Math::Literals;
Nanoseconds a = 16.67_msec;
Seconds b = 16.67_msec;
/* [_msec] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [_sec] */
using namespace Math::Literals;
Nanoseconds a = 45.0_sec;
Seconds b = 45.0_sec;
/* [_sec] */
static_cast<void>(a);
static_cast<void>(b);
}
{
Vector3 epsilon;
/* [BitVector-boolean] */
Vector3 a, b;
if(!(b < a - epsilon || a + epsilon < b)) {
// b is around a
}
/* [BitVector-boolean] */
}
{
/* [Color3] */
Color3 a{1.0f, 0.2f, 0.4f};
Vector3ub bSrgb = a.toSrgb<UnsignedByte>(); // {0xff, 0x7c, 0xaa}
UnsignedInt bSrgbInt = a.toSrgbInt(); // 0xff7caa
Color3ub bLinear = Math::pack<Color3ub>(a); // {0xff, 0x33, 0x66}
UnsignedInt bLinearInt = a.toSrgbInt(); // 0xff3366
/* [Color3] */
static_cast<void>(bLinear);
static_cast<void>(bLinearInt);
static_cast<void>(bSrgb);
static_cast<void>(bSrgbInt);
}
{
/* [Color3-fromSrgb] */
Vector3ub srgb;
auto rgb = Color3::fromSrgb(srgb);
/* [Color3-fromSrgb] */
static_cast<void>(rgb);
}
{
/* [Color3-fromSrgbInt] */
Color3 a = Color3::fromSrgbInt(0xff3366);
Color3 b = 0xff3366_srgbf;
/* [Color3-fromSrgbInt] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [Color3-fromLinearRgbInt] */
Color3 a = Color3::fromLinearRgbInt(0xff3366);
Color3 b = 0xff3366_rgbf;
/* [Color3-fromLinearRgbInt] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [Color3-unpack] */
Color3ub a{0xff, 0x33, 0x66};
Color4 bFromSrgb = Color3::fromSrgb(a); // {1.0f, 0.03311f, 0.1329f}
Color4 bFromLinear = Math::unpack<Color3>(a); // {1.0f, 0.2f, 0.4f}
/* [Color3-unpack] */
static_cast<void>(bFromLinear);
static_cast<void>(bFromSrgb);
}
{
/* [Color3-toSrgb] */
Color3 color;
Vector3ub srgb = color.toSrgb<UnsignedByte>();
/* [Color3-toSrgb] */
static_cast<void>(srgb);
}
{
/* [Color3-pack] */
Color3 a{1.0f, 0.2f, 0.4f};
Vector3ub bSrgb = a.toSrgb<UnsignedByte>(); // {0xff, 0x7c, 0xaa}
Color3ub bLinear = Math::pack<Color3ub>(a); // {0xff, 0x33, 0x66}
/* [Color3-pack] */
static_cast<void>(bLinear);
static_cast<void>(bSrgb);
}
{
/* [Color4-fromSrgbAlpha] */
Vector4ub srgbAlpha;
auto rgba = Color4::fromSrgbAlpha(srgbAlpha);
/* [Color4-fromSrgbAlpha] */
static_cast<void>(rgba);
}
{
/* [Color4-fromSrgbAlphaInt] */
Color4 a = Color4::fromSrgbAlphaInt(0xff336680);
Color4 b = 0xff336680_srgbaf;
/* [Color4-fromSrgbAlphaInt] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [Color4-fromLinearRgbaInt] */
Color4 a = Color4::fromLinearRgbaInt(0xff336680);
Color4 b = 0xff336680_rgbaf;
/* [Color4-fromLinearRgbaInt] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [Color4-unpack] */
Color4ub a{0xff, 0x33, 0x66, 0x99};
Color4 bFromSrgb = Color4::fromSrgbAlpha(a); // {1.0f, 0.0331f, 0.1329f, 0.6f}
Color4 bFromLinear = Math::unpack<Color4>(a); // {1.0f, 0.2f, 0.4f, 0.6f}
/* [Color4-unpack] */
static_cast<void>(bFromLinear);
static_cast<void>(bFromSrgb);
}
{
/* [Color4-toSrgbAlpha] */
Color4 color;
Vector4ub srgbAlpha = color.toSrgbAlpha<UnsignedByte>();
/* [Color4-toSrgbAlpha] */
static_cast<void>(srgbAlpha);
}
{
/* [Color4-pack] */
Color4 a{1.0f, 0.2f, 0.4f, 0.6f};
Vector4ub bSrgb = a.toSrgbAlpha<UnsignedByte>(); // {0xff, 0x7c, 0xaa, 0x99}
Color4ub bLinear = Math::pack<Color4ub>(a); // {0xff, 0x33, 0x66, 0x99}
/* [Color4-pack] */
static_cast<void>(bLinear);
static_cast<void>(bSrgb);
}
{
/* [Color3-debug] */
Debug{Debug::Flag::Color} << 0xdcdcdc_rgb << 0xa5c9ea_rgb << 0x3bd267_rgb
<< 0xc7cf2f_rgb << 0xcd3431_rgb << 0x2f83cc_rgb << 0x747474_rgb;
/* [Color3-debug] */
}
{
/* [Color4-debug] */
Debug{Debug::Flag::Color}
<< 0x3bd26700_rgba << 0x3bd26733_rgba << 0x3bd26766_rgba
<< 0x3bd26799_rgba << 0x3bd267cc_rgba << 0x3bd267ff_rgba;
/* [Color4-debug] */
}
{
/* [_rgb] */
using namespace Math::Literals;
Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f}
/* [_rgb] */
static_cast<void>(a);
}
{
/* [_srgb] */
using namespace Math::Literals;
Vector3ub a = 0x33b27f_srgb; // {0x33, 0xb2, 0x7f}
/* [_srgb] */
static_cast<void>(a);
}
{
/* [_rgba] */
using namespace Math::Literals;
Color4ub a = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc}
/* [_rgba] */
static_cast<void>(a);
}
{
/* [_srgba] */
using namespace Math::Literals;
Vector4ub a = 0x33b27fcc_srgba; // {0x33, 0xb2, 0x7f, 0xcc}
/* [_srgba] */
static_cast<void>(a);
}
{
/* [_rgbf] */
using namespace Math::Literals;
Color3 a = 0x33b27f_rgbf; // {0.2f, 0.698039f, 0.498039f}
/* [_rgbf] */
static_cast<void>(a);
}
{
/* [_srgbf] */
using namespace Math::Literals;
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f}
/* [_srgbf] */
static_cast<void>(a);
}
{
/* [_rgbaf] */
using namespace Math::Literals;
Color4 a = 0x33b27fcc_rgbaf; // {0.2f, 0.698039f, 0.498039f, 0.8f}
/* [_rgbaf] */
static_cast<void>(a);
}
{
/* [_srgbaf] */
using namespace Math::Literals;
Color4 a = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f}
/* [_srgbaf] */
static_cast<void>(a);
}
{
/* [_rgbh] */
using namespace Math::Literals;
Color3h a = 0x33b27f_rgbh; // {0.2_h, 0.6982_h, 0.498_h}
/* [_rgbh] */
static_cast<void>(a);
}
{
/* [_srgbh] */
using namespace Math::Literals;
Color3h a = 0x33b27f_srgbh; // {0.03311_h, 0.4453_h, 0.2123_h}
/* [_srgbh] */
static_cast<void>(a);
}
{
/* [_rgbah] */
using namespace Math::Literals;
Color4h a = 0x33b27fcc_rgbah; // {0.2_h, 0.6982_h, 0.498_h, 0.7998_h}
/* [_rgbah] */
static_cast<void>(a);
}
{
/* [_srgbah] */
using namespace Math::Literals;
Color4h a = 0x33b27fcc_srgbah; // {0.03311_h, 0.4453_h, 0.2123_h, 0.7998_h}
/* [_srgbah] */
static_cast<void>(a);
}
{
/* [CubicHermite-fromBezier] */
CubicBezier2D segment;
auto startPoint = CubicHermite2D::fromBezier(
{Vector2{}, Vector2{}, Vector2{}, segment[3]}, segment);
auto endPoint = CubicHermite2D::fromBezier(segment,
{segment[0], Vector2{}, Vector2{}, Vector2{}});
/* [CubicHermite-fromBezier] */
static_cast<void>(startPoint);
static_cast<void>(endPoint);
}
{
/* [Dual-conversion] */
Math::Dual<Float> floatingPoint{1.3f, 2.7f};
Math::Dual<Byte> integral{floatingPoint}; // {1, 2}
/* [Dual-conversion] */
}
[](const Vector3& point){
Frustum frustum;
/* [Frustum-range] */
for(Vector4 plane: frustum)
if(Math::Distance::pointPlaneScaled(point, plane) < 0.0f) return false;
return true;
/* [Frustum-range] */
}({});
{
/* [div] */
Containers::Pair<Int, Int> quotientRemainder = Math::div(57, 6); // {9, 3}
/* [div] */
static_cast<void>(quotientRemainder);
}
{
/* [div-equivalent] */
Int quotient = 57/6;
Int remainder = 57%6;
/* [div-equivalent] */
static_cast<void>(quotient);
static_cast<void>(remainder);
}
{
Float value{}, min{}, max{};
/* [clamp] */
Math::min(Math::max(value, min), max)
/* [clamp] */
;
}
{
Float a{};
/* [lerpInverted-map] */
Deg b = Math::lerp(5.0_degf, 15.0_degf,
Math::lerpInverted(-1.0f, 1.0f, a));
Deg bClamped = Math::lerp(5.0_degf, 15.0_degf, Math::clamp(
Math::lerpInverted(-1.0f, 1.0f, a), 0.0f, 1.0f));
/* [lerpInverted-map] */
static_cast<void>(b);
static_cast<void>(bClamped);
}
{
/* [Half-usage] */
using namespace Math::Literals;
Half a = 3.14159_h;
Debug{} << a; // Prints 3.141
Debug{} << Float(a); // Prints 3.14062
Debug{} << UnsignedShort(a); // Prints 25675
/* [Half-usage] */
}
{
/* [Half-usage-vector] */
Vector3h a{3.14159_h, -1.4142_h, 1.618_h};
Vector3 b{a}; // converts to 32-bit floats
Debug{} << a; // prints {3.141, -1.414, 1.618}
Debug{} << Vector3us{a}; // prints {16968, 48552, 15993}
/* [Half-usage-vector] */
}
{
Rad angle{};
typedef Float T;
/* [Intersection-tanAngleSqPlusOne] */
T tanAngleSqPlusOne = Math::pow<2>(Math::tan(angle*T(0.5))) + T(1);
/* [Intersection-tanAngleSqPlusOne] */
static_cast<void>(tanAngleSqPlusOne);
}
{
Rad angle{};
typedef Float T;
/* [Intersection-sinAngle-tanAngle] */
T sinAngle = Math::sin(angle*T(0.5));
T tanAngle = Math::tan(angle*T(0.5));
/* [Intersection-sinAngle-tanAngle] */
static_cast<void>(sinAngle);
static_cast<void>(tanAngle);
}
{
Rad angle{};
typedef Float T;
/* [Intersection-sinAngle-tanAngleSqPlusOne] */
T sinAngle = Math::sin(angle*T(0.5));
T tanAngleSqPlusOne = Math::pow<2>(Math::tan(angle*T(0.5))) + T(1);
/* [Intersection-sinAngle-tanAngleSqPlusOne] */
static_cast<void>(sinAngle);
static_cast<void>(tanAngleSqPlusOne);
}
{
/* [Matrix-conversion] */
Matrix2x2 floatingPoint{Vector2{1.3f, 2.7f}, Vector2{-15.0f, 7.0f}};
Math::Matrix2x2<Byte> integral{floatingPoint}; // {{1, 2}, {-15, 7}}
/* [Matrix-conversion] */
}
{
/* [Matrix3-usage] */
using namespace Math::Literals;
Matrix3 transformation =
Matrix3::rotation(15.0_degf)*
Matrix3::translation({100.0f, -30.0f})*
Matrix3::scaling(Vector2::yScale(2.0f));
/* [Matrix3-usage] */
static_cast<void>(transformation);
}
{
/* [Matrix3-rotation-extract-reflection] */
Matrix3 transformation = DOXYGEN_ELLIPSIS({});
Matrix2x2 rotation = transformation.rotation();
Vector2 scaling = transformation.scaling();
if(rotation.determinant() < 0.0f) {
rotation[0] *= -1.0f;
scaling[0] *= -1.0f;
}
/* [Matrix3-rotation-extract-reflection] */
}
{
/* [Matrix4-usage] */
using namespace Math::Literals;
Matrix4 transformation =
Matrix4::rotationZ(15.0_degf)*
Matrix4::translation({10.0f, 3.0f, -1.5f})*
Matrix4::scaling(Vector3::yScale(2.0f));
/* [Matrix4-usage] */
static_cast<void>(transformation);
}
{
/* [Matrix4-rotation-extract-reflection] */
Matrix4 transformation = DOXYGEN_ELLIPSIS({});
Matrix3x3 rotation = transformation.rotation();
Vector3 scaling = transformation.scaling();
if(rotation.determinant() < 0.0f) {
rotation[0] *= -1.0f;
scaling[0] *= -1.0f;
}
/* [Matrix4-rotation-extract-reflection] */
}
{
/* [Quaternion-fromEuler] */
Rad x, y, z;
Quaternion a =
Quaternion::rotation(z, Vector3::zAxis())*
Quaternion::rotation(y, Vector3::yAxis())*
Quaternion::rotation(x, Vector3::xAxis());
/* [Quaternion-fromEuler] */
static_cast<void>(a);
}
{
/* [Quaternion-axis-nan] */
Quaternion a = DOXYGEN_ELLIPSIS({});
Rad angle = a.angle();
Vector3 axis = angle == 0.0_radf ? Vector3::xAxis() : a.axis();
/* [Quaternion-axis-nan] */
static_cast<void>(axis);
}
{
/* The second expression gives "warning C4245: 'argument': conversion from
'char' to 'const Magnum::UnsignedByte', signed/unsigned mismatch". Well,
yes. Shut up. */
#ifdef CORRADE_TARGET_MSVC
#pragma warning(push)
#pragma warning(disable: 4245)
#endif
/* [unpack-template-explicit] */
// Literal type is (signed) char, but we assumed unsigned char, a != 1.0f
Float a = Math::unpack<Float>('\xFF');
// b = 1.0f
Float b = Math::unpack<Float, UnsignedByte>('\xFF');
/* [unpack-template-explicit] */
#ifdef CORRADE_TARGET_MSVC
#pragma warning(pop)
#endif
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [unpack] */
Float a = Math::unpack<Float, UnsignedShort>(8191); // 0.124987f
Float b = Math::unpack<Float, UnsignedShort, 14>(8191); // 0.499969f
Float c = Math::unpack<Float, 14>(8191u); // 0.499969f
Float d = Math::unpack<Float, 14>(8191); // 1.0f
/* [unpack] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
static_cast<void>(d);
}
{
/* [pack] */
auto a = Math::pack<UnsignedShort>(0.5f); // 32767
auto b = Math::pack<UnsignedShort, 14>(0.5f); // 8191
/* [pack] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [unpackInto] */
const UnsignedByte src[]{DOXYGEN_ELLIPSIS(0)};
Float dst[Containers::arraySize(src)];
Math::unpackInto(Containers::stridedArrayView(src),
Containers::stridedArrayView(dst));
/* [unpackInto] */
}
{
/* [unpackInto-vector-slice] */
Containers::StridedArrayView1D<const Color3ub> src = DOXYGEN_ELLIPSIS({});
Containers::StridedArrayView1D<Color3> dst = DOXYGEN_ELLIPSIS({});
Math::unpackInto(src.slice(&Color3ub::data),
dst.slice(&Color3::data));
/* [unpackInto-vector-slice] */
}
{
/* [unpackInto-slice-flatten] */
Containers::StridedArrayView2D<const Color4ub> src = DOXYGEN_ELLIPSIS({});
Containers::StridedArrayView2D<Color4> dst = DOXYGEN_ELLIPSIS({});
Math::unpackInto(src.asContiguous<0>().slice(&Color4ub::data),
dst.asContiguous<0>().slice(&Color4::data));
/* [unpackInto-slice-flatten] */
/* [unpackInto-slice-loop] */
for(std::size_t i = 0; i != src.size()[0]; ++i)
Math::unpackInto(src[i].slice(&Color4ub::data),
dst[i].slice(&Color4::data));
/* [unpackInto-slice-loop] */
}
{
Range1D range, a, b;
constexpr UnsignedInt dimensions = 1;
typedef Float T;
/* [Range-generic] */
Math::Vector<dimensions, T> min = range.min(); // works for 1D, 2D and 3D
T c = Math::max<dimensions, T>(a.size(), b.size()).product(); // vector max()
/* [Range-generic] */
static_cast<void>(min);
static_cast<void>(c);
}
{
/* [Range-construct-minmax2D] */
Vector2 texcoords[50];
Range2D bounds = Math::minmax(texcoords);
/* [Range-construct-minmax2D] */
static_cast<void>(bounds);
}
{
/* [Range-construct-minmax3D] */
Vector3 a, b, c;
Range3D bounds = Math::minmax({a, b, c});
/* [Range-construct-minmax3D] */
static_cast<void>(bounds);
}
{
/* [Range-fromCenter-integer] */
Vector2i center, filterRadius;
auto filterArea = Range2Di::fromSize(center, Vector2i{1}).padded(filterRadius);
/* [Range-fromCenter-integer] */
static_cast<void>(filterArea);
}
{
/* [Range-conversion] */
Range2D floatingPoint{{1.3f, 2.7f}, {-15.0f, 7.0f}};
Range2Di integral{floatingPoint}; // {{1, 2}, {-15, 7}}
/* [Range-conversion] */
}
{
/* [RectangularMatrix-conversion] */
Math::RectangularMatrix<4, 1, Float> floatingPoint{1.3f, 2.7f, -15.0f, 7.0f};
Math::RectangularMatrix<4, 1, Byte> integral{floatingPoint}; // {1, 2, -15, 7}
/* [RectangularMatrix-conversion] */
}
{
/* [RectangularMatrix-access] */
Matrix4x3 m;
Float a = m[2][1];
/* [RectangularMatrix-access] */
static_cast<void>(a);
}
{
/* [RectangularMatrix-multiply-vector] */
Matrix3x4 m = DOXYGEN_ELLIPSIS({});
Vector3 v = DOXYGEN_ELLIPSIS({});
/* a1 and a2 contain the same data, just transposed */
Vector4 a1 = m*v;
Matrix4x1 a2 = Matrix3x1::fromVector(v)*m.transposed();
/* [RectangularMatrix-multiply-vector] */
static_cast<void>(a1);
static_cast<void>(a2);
}
{
/* [gather] */
Vector4i original(-1, 2, 3, 4);
auto vec = Math::gather<'w', '1', '0', 'x', 'y', 'z'>(original);
// vec == { 4, 1, 0, -1, 2, 3 }
/* [gather] */
static_cast<void>(vec);
}
{
/* [scatter] */
Vector4 vec{1.5f, 3.0f, 0.1f, 1.1f};
Vector2 coords{5.0f, -2.0f};
vec = Math::scatter<'z', 'w'>(vec, coords); // { 1.5, 3.0, 5.0, -2.0 }
/* Combine the two for more advanced swizzles */
Vector4 vec2;
vec2 = Math::scatter<'w', 'x', 'y'>(vec2, Math::gather<'x', 'w', 'y'>(vec));
/* [scatter] */
}
{
Float a{}, b{};
/* [TypeTraits-equalsZero] */
Math::TypeTraits<Float>::equals(a, b);
Math::TypeTraits<Float>::equalsZero(a - b,
Math::max(Math::abs(a), Math::abs(b)));
/* [TypeTraits-equalsZero] */
}
{
/* [Vector-conversion] */
Vector4 floatingPoint{1.3f, 2.7f, -15.0f, 7.0f};
Vector4i integral{floatingPoint}; // {1, 2, -15, 7}
/* [Vector-conversion] */
}
{
/* [Vector-conversion-bit] */
BitVector3 mask = DOXYGEN_ELLIPSIS({});
Vector3ub a = Math::lerp(Vector3ub{0}, Vector3ub{255}, mask);
/* [Vector-conversion-bit] */
static_cast<void>(a);
}
{
/* [Vector-length-integer] */
Vector2i a{25, -1};
Float length = Vector2{a}.length(); // ~25.099
/* [Vector-length-integer] */
static_cast<void>(length);
/* [Vector-length-manhattan] */
Int manhattanLength = Math::abs(a).sum(); // 26
/* [Vector-length-manhattan] */
static_cast<void>(manhattanLength);
}
{
Vector2 vec;
Float length{};
/* [Vector-resized] */
vec*(vec.lengthInverted()*length) // the parentheses are important
/* [Vector-resized] */
;
}
{
/* [Vector2-xAxis] */
Matrix3::translation(Vector2::xAxis(5.0f));
// same as Matrix3::translation({5.0f, 0.0f});
/* [Vector2-xAxis] */
}
{
/* [Vector2-xScale] */
Matrix3::scaling(Vector2::xScale(-2.0f));
// same as Matrix3::scaling({-2.0f, 1.0f});
/* [Vector2-xScale] */
}
{
/* [Vector3-xAxis] */
Matrix4::translation(Vector3::xAxis(5.0f));
// same as Matrix4::translation({5.0f, 0.0f, 0.0f});
Matrix4::rotation(30.0_degf, Vector3::xAxis());
// same as Matrix4::rotation(30.0_degf, {1.0f, 0.0f, 0.0f});
/* [Vector3-xAxis] */
}
{
/* [Vector3-xScale] */
Matrix4::scaling(Vector3::xScale(-2.0f));
// same as Matrix4::scaling({-2.0f, 1.0f, 1.0f});
/* [Vector3-xScale] */
}
}