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109 lines
3.2 KiB
109 lines
3.2 KiB
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13 years ago
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#ifndef Magnum_Shaders_GenericShader_h
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#define Magnum_Shaders_GenericShader_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Struct @ref Magnum::Shaders::Generic, typedef @ref Magnum::Shaders::Generic2D, @ref Magnum::Shaders::Generic3D
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*/
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#include "AbstractShaderProgram.h"
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namespace Magnum { namespace Shaders {
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/**
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@brief %Generic shader definition
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Definitions common for majority of shaders in @ref Shaders namespace, allowing
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mesh configured for the generic shader to be used with any of them.
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Example usage (configuring the mesh for generic shader, then using it with
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@ref Shaders::Phong):
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@code
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Mesh mesh;
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Buffer vertexBuffer;
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// ...
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mesh.addVertexBuffer(vertexBuffer, 0,
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Shaders::Generic3D::Position(),
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Shaders::Generic3D::Normal(),
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Shaders::Generic3D::TextureCoordinates());
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Shaders::Phong phong;
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// ...
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phong.use();
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mesh.draw();
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@endcode
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@see @ref Generic2D, @ref Generic3D
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<UnsignedInt> struct Generic;
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#else
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template<UnsignedInt dimensions> struct Generic {
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/**
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* @brief Vertex position
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*
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* Defined as @ref Vector2 in 2D and @ref Vector3 in 3D.
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*/
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typedef AbstractShaderProgram::Attribute<0, T> Position;
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/** @brief 2D texture coordinates */
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typedef AbstractShaderProgram::Attribute<1, Vector2> TextureCoordinates;
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/**
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* @brief Vertex normal
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*
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* Defined only in 3D.
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*/
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typedef AbstractShaderProgram::Attribute<2, Vector3> Normal;
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};
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#endif
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/** @brief Generic 2D shader definition */
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typedef Generic<2> Generic2D;
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/** @brief Generic 3D shader definition */
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typedef Generic<3> Generic3D;
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#ifndef DOXYGEN_GENERATING_OUTPUT
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struct BaseGeneric {
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typedef AbstractShaderProgram::Attribute<1, Vector2> TextureCoordinates;
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};
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template<> struct Generic<2>: BaseGeneric {
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typedef AbstractShaderProgram::Attribute<0, Vector2> Position;
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};
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template<> struct Generic<3>: BaseGeneric {
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typedef AbstractShaderProgram::Attribute<0, Vector3> Position;
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typedef AbstractShaderProgram::Attribute<2, Vector3> Normal;
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};
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#endif
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}}
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#endif
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