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Audio
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doc: thoroughly explained plugin usage.
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13 years ago |
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DebugTools
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DebugTools: fix linking on Windows.
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13 years ago |
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Implementation
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Math
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Revert "Math: don't allow *::data() to be called on rvalues."
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13 years ago |
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MeshTools
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Make some type conversions explicit.
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13 years ago |
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Platform
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Platform: no need to have convenience overload of internal constructor.
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13 years ago |
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Plugins
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Made ImageReference data pointer constant.
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13 years ago |
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Primitives
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Make some type conversions explicit.
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13 years ago |
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SceneGraph
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SceneGraph: fix infinite recursion problems.
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13 years ago |
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Shaders
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Fix static build on Windows.
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13 years ago |
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Shapes
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Fix static build on Windows.
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13 years ago |
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Test
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Added release() function to Image and Trade::ImageData.
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13 years ago |
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Text
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Make some type conversions explicit.
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13 years ago |
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TextureTools
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Fix static build on Windows.
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13 years ago |
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Trade
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Added release() function to Image and Trade::ImageData.
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13 years ago |
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AbstractFramebuffer.cpp
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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AbstractFramebuffer.h
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Don't include deprecated Rectangle.h header.
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13 years ago |
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AbstractImage.cpp
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Don't return after std::abort().
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13 years ago |
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AbstractImage.h
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Renamed ImageType and ImageFormat to ColorType and ColorFormat.
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13 years ago |
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AbstractResourceLoader.h
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std::decay in fact does the thing we need.
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13 years ago |
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AbstractShaderProgram.cpp
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Don't return after std::abort().
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13 years ago |
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AbstractShaderProgram.h
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No need to have const members in AbstractShaderProgram::Attribute.
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13 years ago |
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AbstractTexture.cpp
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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AbstractTexture.h
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Shotgun documentation updates.
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13 years ago |
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Array.h
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Ability to retrieve first two components from Array3D.
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13 years ago |
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Buffer.cpp
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Buffer.h
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Shotgun documentation updates.
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13 years ago |
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BufferImage.cpp
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Extract Buffer::Usage enum out of Buffer class.
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13 years ago |
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BufferImage.h
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Documentation updates for Image classes.
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13 years ago |
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BufferTexture.cpp
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Reducing pointer chasings, part 3a: less pointer passing in root namespace.
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13 years ago |
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BufferTexture.h
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Shotgun documentation updates.
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13 years ago |
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CMakeLists.txt
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Color.h
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Make some type conversions explicit.
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13 years ago |
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ColorFormat.cpp
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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ColorFormat.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Context.cpp
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Added NV_fbo_color_attachments ES extension to the list.
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13 years ago |
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Context.h
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Documented custom engine initialization, various doc updates.
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13 years ago |
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CubeMapTexture.h
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Shotgun documentation updates.
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13 years ago |
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CubeMapTextureArray.h
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Shotgun documentation updates.
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13 years ago |
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DebugMarker.cpp
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Reducing pointer chasings, part 3a: less pointer passing in root namespace.
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13 years ago |
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DebugMarker.h
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Reducing pointer chasings, part 3a: less pointer passing in root namespace.
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13 years ago |
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DefaultFramebuffer.cpp
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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DefaultFramebuffer.h
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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DimensionTraits.h
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Added todo for the time when GCC 4.6 support is dropped.
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13 years ago |
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Extensions.h
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Bumped minimal version of exts related to layout() GLSL qualifier to 1.50.
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13 years ago |
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Framebuffer.cpp
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Framebuffer.h
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Image.cpp
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Renamed ImageType and ImageFormat to ColorType and ColorFormat.
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13 years ago |
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Image.h
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Added release() function to Image and Trade::ImageData.
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13 years ago |
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ImageFormat.h
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Disable deprecated API if MAGNUM_BUILD_DEPRECATED is set.
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13 years ago |
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ImageReference.h
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Documentation updates for Image classes.
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13 years ago |
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Magnum.h
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Mesh.cpp
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Use "constructor cast" instead of `static_cast<GL...>(...)`.
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13 years ago |
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Mesh.h
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Shotgun documentation updates.
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13 years ago |
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MeshView.cpp
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Fixed OpenGL ES 2.0 compatibility.
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13 years ago |
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MeshView.h
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Include OpenGL headers instead of trying to be smart.
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13 years ago |
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OpenGL.cpp
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Verify that GL boolean values have expected value.
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13 years ago |
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OpenGL.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Query.cpp
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Query.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Renderbuffer.cpp
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Fix ES2 method name.
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13 years ago |
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Renderbuffer.h
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Framebuffer-related limit queries.
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13 years ago |
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RenderbufferFormat.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Renderer.cpp
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Renderer.h
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Using Range2D instead of Rectangle everywhere.
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13 years ago |
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Resource.cpp
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Relicensing to MIT/Expat license, part 3: source files.
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13 years ago |
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Resource.h
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Removed enum-referencing Doxygen workarounds.
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13 years ago |
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ResourceManager.h
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Add static_assert for deletion of only complete types in ResourceManager.
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13 years ago |
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Sampler.cpp
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Sampler.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Shader.cpp
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Make some type conversions explicit.
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13 years ago |
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Shader.h
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Shader-related limit queries.
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13 years ago |
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Swizzle.h
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Deprecate swizzle() in favor of Math::swizzle().
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13 years ago |
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Texture.h
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Shotgun documentation updates.
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13 years ago |
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TextureFormat.h
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OpenGL ES 2.0 and 3.0 share the same extension list.
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13 years ago |
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Timeline.cpp
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Make some type conversions explicit.
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13 years ago |
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Timeline.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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Types.h
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First C++14 TODO :-)
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13 years ago |
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magnumConfigure.h.cmake
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Initial support for ability to disable building of deprecated APIs.
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13 years ago |
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magnumVisibility.h
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Fix static build on Windows.
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13 years ago |