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Vladimír Vondruš a2dbe53c7d Platform: no need to have convenience overload of internal constructor. 13 years ago
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Audio doc: thoroughly explained plugin usage. 13 years ago
DebugTools DebugTools: fix linking on Windows. 13 years ago
Implementation Using Range2D instead of Rectangle everywhere. 13 years ago
Math Revert "Math: don't allow *::data() to be called on rvalues." 13 years ago
MeshTools Make some type conversions explicit. 13 years ago
Platform Platform: no need to have convenience overload of internal constructor. 13 years ago
Plugins Made ImageReference data pointer constant. 13 years ago
Primitives Make some type conversions explicit. 13 years ago
SceneGraph SceneGraph: fix infinite recursion problems. 13 years ago
Shaders Fix static build on Windows. 13 years ago
Shapes Fix static build on Windows. 13 years ago
Test Added release() function to Image and Trade::ImageData. 13 years ago
Text Make some type conversions explicit. 13 years ago
TextureTools Fix static build on Windows. 13 years ago
Trade Added release() function to Image and Trade::ImageData. 13 years ago
AbstractFramebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
AbstractFramebuffer.h Don't include deprecated Rectangle.h header. 13 years ago
AbstractImage.cpp Don't return after std::abort(). 13 years ago
AbstractImage.h Renamed ImageType and ImageFormat to ColorType and ColorFormat. 13 years ago
AbstractResourceLoader.h std::decay in fact does the thing we need. 13 years ago
AbstractShaderProgram.cpp Don't return after std::abort(). 13 years ago
AbstractShaderProgram.h No need to have const members in AbstractShaderProgram::Attribute. 13 years ago
AbstractTexture.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
AbstractTexture.h Shotgun documentation updates. 13 years ago
Array.h Ability to retrieve first two components from Array3D. 13 years ago
Buffer.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Buffer.h Shotgun documentation updates. 13 years ago
BufferImage.cpp Extract Buffer::Usage enum out of Buffer class. 13 years ago
BufferImage.h Documentation updates for Image classes. 13 years ago
BufferTexture.cpp Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
BufferTexture.h Shotgun documentation updates. 13 years ago
CMakeLists.txt Using Range2D instead of Rectangle everywhere. 13 years ago
Color.h Make some type conversions explicit. 13 years ago
ColorFormat.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
ColorFormat.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Context.cpp Added NV_fbo_color_attachments ES extension to the list. 13 years ago
Context.h Documented custom engine initialization, various doc updates. 13 years ago
CubeMapTexture.h Shotgun documentation updates. 13 years ago
CubeMapTextureArray.h Shotgun documentation updates. 13 years ago
DebugMarker.cpp Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
DebugMarker.h Reducing pointer chasings, part 3a: less pointer passing in root namespace. 13 years ago
DefaultFramebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
DefaultFramebuffer.h Using Range2D instead of Rectangle everywhere. 13 years ago
DimensionTraits.h Added todo for the time when GCC 4.6 support is dropped. 13 years ago
Extensions.h Bumped minimal version of exts related to layout() GLSL qualifier to 1.50. 13 years ago
Framebuffer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
Framebuffer.h Using Range2D instead of Rectangle everywhere. 13 years ago
Image.cpp Renamed ImageType and ImageFormat to ColorType and ColorFormat. 13 years ago
Image.h Added release() function to Image and Trade::ImageData. 13 years ago
ImageFormat.h Disable deprecated API if MAGNUM_BUILD_DEPRECATED is set. 13 years ago
ImageReference.h Documentation updates for Image classes. 13 years ago
Magnum.h Using Range2D instead of Rectangle everywhere. 13 years ago
Mesh.cpp Use "constructor cast" instead of `static_cast<GL...>(...)`. 13 years ago
Mesh.h Shotgun documentation updates. 13 years ago
MeshView.cpp Fixed OpenGL ES 2.0 compatibility. 13 years ago
MeshView.h Include OpenGL headers instead of trying to be smart. 13 years ago
OpenGL.cpp Verify that GL boolean values have expected value. 13 years ago
OpenGL.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Query.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Query.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Renderbuffer.cpp Fix ES2 method name. 13 years ago
Renderbuffer.h Framebuffer-related limit queries. 13 years ago
RenderbufferFormat.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Renderer.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
Renderer.h Using Range2D instead of Rectangle everywhere. 13 years ago
Resource.cpp Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Resource.h Removed enum-referencing Doxygen workarounds. 13 years ago
ResourceManager.h Add static_assert for deletion of only complete types in ResourceManager. 13 years ago
Sampler.cpp OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Sampler.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Shader.cpp Make some type conversions explicit. 13 years ago
Shader.h Shader-related limit queries. 13 years ago
Swizzle.h Deprecate swizzle() in favor of Math::swizzle(). 13 years ago
Texture.h Shotgun documentation updates. 13 years ago
TextureFormat.h OpenGL ES 2.0 and 3.0 share the same extension list. 13 years ago
Timeline.cpp Make some type conversions explicit. 13 years ago
Timeline.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Types.h First C++14 TODO :-) 13 years ago
magnumConfigure.h.cmake Initial support for ability to disable building of deprecated APIs. 13 years ago
magnumVisibility.h Fix static build on Windows. 13 years ago