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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Sdl2Application.h"
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#include "Context.h"
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#include "ExtensionWrangler.h"
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namespace Magnum { namespace Platform {
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Sdl2Application::Sdl2Application(int, char**, const std::string& name, const Math::Vector2<GLsizei>& size): _redraw(true) {
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if(SDL_Init(SDL_INIT_VIDEO) < 0) {
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Error() << "Cannot initialize SDL.";
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exit(1);
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}
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/* Request OpenGL 3.2 */
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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/* Enable double buffering and 24bt depth buffer */
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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window = SDL_CreateWindow(name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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size.x(), size.y(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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if(!window) {
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Error() << "Cannot create window.";
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exit(2);
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}
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context = SDL_GL_CreateContext(window);
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/* This must be enabled, otherwise (on my NVidia) it crashes when creating
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VAO. WTF. */
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ExtensionWrangler::initialize(ExtensionWrangler::ExperimentalFeatures::Enable);
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/* Push resize event, so viewportEvent() is called at startup */
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SDL_Event* sizeEvent = new SDL_Event;
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sizeEvent->type = SDL_WINDOWEVENT;
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sizeEvent->window.event = SDL_WINDOWEVENT_RESIZED;
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sizeEvent->window.data1 = size.x();
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sizeEvent->window.data2 = size.y();
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SDL_PushEvent(sizeEvent);
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c = new Context;
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}
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Sdl2Application::~Sdl2Application() {
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delete c;
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SDL_GL_DeleteContext(context);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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int Sdl2Application::exec() {
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for(;;) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_WINDOWEVENT:
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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viewportEvent({event.window.data1, event.window.data2});
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_redraw = true;
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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_redraw = true;
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break;
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} break;
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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/*
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* Fix up the modifiers -- we want >= operator to work
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* properly on Shift, Ctrl, Alt, but SDL generates
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* different event for left / right keys, thus
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* (modifiers >= Shift) would pass only if both left and
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* right were pressed, which is usually not what the
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* developers wants.
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*/
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Modifiers modifiers(static_cast<Modifier>(event.key.keysym.mod));
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if(modifiers & Modifier::Shift) modifiers |= Modifier::Shift;
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if(modifiers & Modifier::Ctrl) modifiers |= Modifier::Ctrl;
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if(modifiers & Modifier::Alt) modifiers |= Modifier::Alt;
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if(event.type == SDL_KEYDOWN)
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keyPressEvent(static_cast<Key>(event.key.keysym.sym), modifiers, {});
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else
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keyReleaseEvent(static_cast<Key>(event.key.keysym.sym), modifiers, {});
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break;
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} case SDL_MOUSEBUTTONDOWN:
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mousePressEvent(static_cast<MouseButton>(event.button.button), Modifiers(), {event.button.x, event.button.y});
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break;
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case SDL_MOUSEBUTTONUP:
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mouseReleaseEvent(static_cast<MouseButton>(event.button.button), Modifiers(), {event.button.x, event.button.y});
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break;
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case SDL_MOUSEWHEEL:
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if(event.wheel.y != 0)
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mousePressEvent(event.wheel.y < 0 ? MouseButton::WheelUp : MouseButton::WheelDown, Modifiers(), {event.wheel.x, event.wheel.y});
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break;
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case SDL_MOUSEMOTION:
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mouseMotionEvent(Modifiers(), {event.motion.x, event.motion.y});
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break;
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case SDL_QUIT:
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return 0;
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}
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}
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if(_redraw) {
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_redraw = false;
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drawEvent();
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} else Corrade::Utility::sleep(5);
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}
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return 0;
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}
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}}
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