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123 lines
6.4 KiB
123 lines
6.4 KiB
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4 years ago
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "OrderClusterParents.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Pair.h>
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#include "Magnum/Trade/SceneData.h"
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namespace Magnum { namespace SceneTools {
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Containers::Array<Containers::Pair<UnsignedInt, Int>> orderClusterParents(const Trade::SceneData& scene) {
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent);
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CORRADE_ASSERT(parentFieldId,
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"SceneTools::orderClusterParents(): the scene has no hierarchy", {});
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Containers::Array<Containers::Pair<UnsignedInt, Int>> out{NoInit, scene.fieldSize(*parentFieldId)};
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Containers::StridedArrayView1D<UnsignedInt> mapping{out, &out.data()->first(), out.size(), sizeof(decltype(out)::Type)};
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Containers::StridedArrayView1D<Int> parentOffset{out, &out.data()->second(), out.size(), sizeof(decltype(out)::Type)};
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orderClusterParentsInto(scene, mapping, parentOffset);
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return out;
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}
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void orderClusterParentsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<UnsignedInt>& mappingDestination, const Containers::StridedArrayView1D<Int>& parentDestination) {
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#ifndef CORRADE_NO_ASSERT
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent);
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CORRADE_ASSERT(parentFieldId,
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"SceneTools::orderClusterParentsInto(): the scene has no hierarchy", );
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const std::size_t parentFieldSize = scene.fieldSize(*parentFieldId);
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CORRADE_ASSERT(mappingDestination.size() == parentFieldSize,
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"SceneTools::orderClusterParentsInto(): expected mapping destination view with" << parentFieldSize << "elements but got" << mappingDestination.size(), );
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CORRADE_ASSERT(parentDestination.size() == scene.fieldSize(*parentFieldId),
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"SceneTools::orderClusterParentsInto(): expected parent destination view with" << parentFieldSize << "elements but got" << parentDestination.size(), );
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#endif
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/* Convert the parent list to a child list to sort them toplogically */
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const Containers::Array<Containers::Pair<UnsignedInt, Int>> parents = scene.parentsAsArray();
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/* Children offset for each node including root. First calculate the count
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of children for each ... */
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Containers::Array<UnsignedInt> childrenOffsets{DirectInit, scene.mappingBound() + 2, 0u};
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) {
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CORRADE_INTERNAL_ASSERT(parent.first() < scene.mappingBound() && (parent.second() == -1 || UnsignedInt(parent.second()) < scene.mappingBound()));
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++childrenOffsets[parent.second() + 1];
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}
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/* ... then convert the counts to a running offset. Now
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`[childrenOffsets[i + 1], childrenOffsets[i + 2])` contains a range in
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which the `children` array below contains a list of children for `i`. */
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UnsignedInt offset = 0;
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for(UnsignedInt& i: childrenOffsets) {
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UnsignedInt nextOffset = offset + i;
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i = offset;
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offset = nextOffset;
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}
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CORRADE_INTERNAL_ASSERT(offset == parents.size());
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/* Go through the parent list again, convert that to child ranges */
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Containers::Array<UnsignedInt> children{NoInit, parents.size()};
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{
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Containers::Array<UnsignedInt> currentChildrenOffsets{DirectInit, scene.mappingBound() + 1, 0u};
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) {
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UnsignedInt& currentChildrenOffset = currentChildrenOffsets[parent.second() + 1];
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children[childrenOffsets[parent.second() + 1] + currentChildrenOffset] = parent.first();
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++currentChildrenOffset;
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}
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}
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/* Go breadth-first (so we have nodes sharing the same parent next to each
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other) and build a list of (id, parent id) where a parent is always
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before its children */
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std::size_t outputOffset = 0;
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Containers::Array<Int> parentsToProcess;
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arrayAppend(parentsToProcess, -1);
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for(std::size_t i = 0; i != parentsToProcess.size(); ++i) {
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const Int objectId = parentsToProcess[i];
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for(std::size_t j = childrenOffsets[objectId + 1], jMax = childrenOffsets[objectId + 2]; j != jMax; ++j) {
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/** @todo better diagnostic once we can use a BitArray to detect
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which nodes are parented more than once (OTOH maybe that's
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unnecessary extra work which isn't desired to be done here but
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should be instead in a dedicated cycle/sparse checker utility?) */
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CORRADE_ASSERT_OUTPUT(outputOffset < parents.size(),
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"SceneTools::orderClusterParents(): hierarchy is cyclic", );
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arrayAppend(parentsToProcess, children[j]);
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mappingDestination[outputOffset] = children[j];
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parentDestination[outputOffset] = objectId;
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++outputOffset;
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}
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}
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/** @todo better diagnostic once we can use a BitArray to detect which
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nodes are unreachable from root (OTOH again maybe that's undesirable
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extra work that doesn't belong here?) */
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CORRADE_ASSERT(outputOffset == parents.size(),
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"SceneTools::orderClusterParents(): hierarchy is sparse", );
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}
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}}
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