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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Framebuffer.h"
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#include "BufferImage.h"
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#include "Context.h"
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#include "Extensions.h"
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#include "Image.h"
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#include "Renderbuffer.h"
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#include "Texture.h"
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#include "Implementation/State.h"
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#include "Implementation/FramebufferState.h"
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namespace Magnum {
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Framebuffer::RenderbufferImplementation Framebuffer::renderbufferImplementation = &Framebuffer::renderbufferImplementationDefault;
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#ifndef MAGNUM_TARGET_GLES
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Framebuffer::Texture1DImplementation Framebuffer::texture1DImplementation = &Framebuffer::texture1DImplementationDefault;
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#endif
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Framebuffer::Texture2DImplementation Framebuffer::texture2DImplementation = &Framebuffer::texture2DImplementationDefault;
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Framebuffer::Texture3DImplementation Framebuffer::texture3DImplementation = &Framebuffer::texture3DImplementationDefault;
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const Framebuffer::DrawAttachment Framebuffer::DrawAttachment::None = Framebuffer::DrawAttachment(GL_NONE);
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Depth = Framebuffer::BufferAttachment(GL_DEPTH_ATTACHMENT);
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Stencil = Framebuffer::BufferAttachment(GL_STENCIL_ATTACHMENT);
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#ifndef MAGNUM_TARGET_GLES2
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::DepthStencil = Framebuffer::BufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT);
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#endif
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Depth = Framebuffer::InvalidationAttachment(GL_DEPTH_ATTACHMENT);
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Stencil = Framebuffer::InvalidationAttachment(GL_STENCIL_ATTACHMENT);
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Framebuffer::Framebuffer(const Rectanglei& viewport) {
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_viewport = viewport;
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glGenFramebuffers(1, &_id);
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}
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Framebuffer::~Framebuffer() {
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/* If bound, remove itself from state */
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Implementation::FramebufferState* state = Context::current()->state()->framebuffer;
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if(state->readBinding == _id) state->readBinding = 0;
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if(state->drawBinding == _id) state->drawBinding = 0;
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glDeleteFramebuffers(1, &_id);
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}
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Framebuffer* Framebuffer::mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments) {
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/* Max attachment location */
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std::size_t max = 0;
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for(const auto& attachment: attachments)
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if(attachment.first > max) max = attachment.first;
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/* Create linear array from associative */
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GLenum* _attachments = new GLenum[max+1];
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std::fill_n(_attachments, max, GL_NONE);
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for(const auto& attachment: attachments)
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_attachments[attachment.first] = GLenum(attachment.second);
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(this->*drawBuffersImplementation)(max+1, _attachments);
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delete[] _attachments;
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return this;
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}
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments) {
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GLenum* _attachments = new GLenum[attachments.size()];
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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invalidateImplementation(attachments.size(), _attachments);
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delete[] _attachments;
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}
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Rectanglei& rectangle) {
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GLenum* _attachments = new GLenum[attachments.size()];
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for(std::size_t i = 0; i != attachments.size(); ++i)
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_attachments[i] = GLenum(*(attachments.begin()+i));
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invalidateImplementation(attachments.size(), _attachments, rectangle);
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delete[] _attachments;
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}
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Framebuffer* Framebuffer::attachTexture2D(BufferAttachment attachment, Texture2D* texture, Int mipLevel) {
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/** @todo Check for texture target compatibility */
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(this->*texture2DImplementation)(attachment, GLenum(texture->target()), texture->id(), mipLevel);
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return this;
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}
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void Framebuffer::initializeContextBasedFunctionality(Context* context) {
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#ifndef MAGNUM_TARGET_GLES
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if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
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Debug() << "Framebuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
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renderbufferImplementation = &Framebuffer::renderbufferImplementationDSA;
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texture1DImplementation = &Framebuffer::texture1DImplementationDSA;
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texture2DImplementation = &Framebuffer::texture2DImplementationDSA;
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texture3DImplementation = &Framebuffer::texture3DImplementationDSA;
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}
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#else
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static_cast<void>(context);
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#endif
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}
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void Framebuffer::renderbufferImplementationDefault(BufferAttachment attachment, Renderbuffer* renderbuffer) {
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glFramebufferRenderbuffer(GLenum(bindInternal()), GLenum(attachment), GL_RENDERBUFFER, renderbuffer->id());
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}
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#ifndef MAGNUM_TARGET_GLES
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void Framebuffer::renderbufferImplementationDSA(BufferAttachment attachment, Renderbuffer* renderbuffer) {
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glNamedFramebufferRenderbufferEXT(_id, GLenum(attachment), GL_RENDERBUFFER, renderbuffer->id());
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}
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void Framebuffer::texture1DImplementationDefault(BufferAttachment attachment, Texture1D* texture, GLint mipLevel) {
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glFramebufferTexture1D(GLenum(bindInternal()), GLenum(attachment), static_cast<GLenum>(texture->target()), texture->id(), mipLevel);
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}
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void Framebuffer::texture1DImplementationDSA(BufferAttachment attachment, Texture1D* texture, GLint mipLevel) {
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glNamedFramebufferTexture1DEXT(_id, GLenum(attachment), GLenum(texture->target()), texture->id(), mipLevel);
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}
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#endif
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void Framebuffer::texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) {
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glFramebufferTexture2D(GLenum(bindInternal()), GLenum(attachment), textureTarget, textureId, mipLevel);
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}
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#ifndef MAGNUM_TARGET_GLES
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void Framebuffer::texture2DImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) {
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glNamedFramebufferTexture2DEXT(_id, GLenum(attachment), textureTarget, textureId, mipLevel);
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}
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#endif
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void Framebuffer::texture3DImplementationDefault(BufferAttachment attachment, Texture3D* texture, GLint mipLevel, GLint layer) {
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/** @todo Check for texture target compatibility */
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/** @todo Get some extension wrangler for glFramebufferTexture3D() (extension only) */
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#ifndef MAGNUM_TARGET_GLES
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glFramebufferTexture3D(GLenum(bindInternal()), GLenum(attachment), static_cast<GLenum>(texture->target()), texture->id(), mipLevel, layer);
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#else
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static_cast<void>(attachment);
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static_cast<void>(texture);
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static_cast<void>(mipLevel);
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static_cast<void>(layer);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void Framebuffer::texture3DImplementationDSA(BufferAttachment attachment, Texture3D* texture, GLint mipLevel, GLint layer) {
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glNamedFramebufferTexture3DEXT(_id, GLenum(attachment), GLenum(texture->target()), texture->id(), mipLevel, layer);
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}
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#endif
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}
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