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#ifndef Magnum_Renderer_h
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#define Magnum_Renderer_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Renderer
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*/
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#include <Containers/EnumSet.h>
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#include "AbstractImage.h"
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#include "Buffer.h"
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#include "CubeMapTexture.h"
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#include "Color.h"
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#include "Renderbuffer.h"
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namespace Magnum {
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/** @nosubgrouping
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@brief %Renderer
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Access to global renderer configuration.
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@todo @extension{ARB,viewport_array}
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*/
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class MAGNUM_EXPORT Renderer {
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public:
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Renderer() = delete;
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/**
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* @brief Affected polygon facing for culling, stencil operations and masks
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*
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* @see setFaceCullingMode(),
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* setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint),
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* setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation),
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* setStencilMask(PolygonFacing, GLuint)
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*/
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enum class PolygonFacing: GLenum {
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Front = GL_FRONT, /**< Front-facing polygons */
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Back = GL_BACK, /**< Back-facing polygons */
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FrontAndBack = GL_FRONT_AND_BACK /**< Front- and back-facing polygons */
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};
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/** @{ @name Renderer features */
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/**
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* @brief Features
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*
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* If not specified otherwise, all features are disabled by default.
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* @see setFeature()
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*/
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enum class Feature: GLenum {
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/**
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* Blending
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* @see setBlendEquation(), setBlendFunction(), setBlendColor()
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*/
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Blending = GL_BLEND,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Logical operation
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* @see setLogicOperation()
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* @requires_gl Logical operations on framebuffer are not
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* available in OpenGL ES.
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*/
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LogicOperation = GL_COLOR_LOGIC_OP,
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/**
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* Depth clamping. If enabled, ignores near and far clipping plane.
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* @requires_gl32 %Extension @extension{ARB,depth_clamp}
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* @requires_gl Depth clamping is not available in OpenGL ES.
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*/
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DepthClamp = GL_DEPTH_CLAMP,
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#endif
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/**
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* Scissor test
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* @see setScissor()
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*/
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ScissorTest = GL_SCISSOR_TEST,
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DepthTest = GL_DEPTH_TEST, /**< Depth test */
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StencilTest = GL_STENCIL_TEST, /**< Stencil test */
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Dithering = GL_DITHER, /**< Dithering (enabled by default) */
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FaceCulling = GL_CULL_FACE /**< Back face culling */
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};
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/**
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* @brief Set feature
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*
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* @see @fn_gl{Enable}/@fn_gl{Disable}
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*/
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inline static void setFeature(Feature feature, bool enabled) {
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enabled ? glEnable(static_cast<GLenum>(feature)) : glDisable(static_cast<GLenum>(feature));
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}
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/**
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* @brief Which polygon facing to cull
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*
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* Initial value is `PolygonFacing::Back`. If set to both front and
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* back, only points and lines are drawn.
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* @attention You have to also enable face culling with setFeature().
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* @see @fn_gl{CullFace}
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*/
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inline static void setFaceCullingMode(PolygonFacing mode) {
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glCullFace(static_cast<GLenum>(mode));
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}
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/*@}*/
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/** @{ @name Clearing values */
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/**
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* @brief Set clear color
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*
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* Initial value is `{0.0f, 0.0f, 0.0f, 1.0f}`.
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* @see @fn_gl{ClearColor}
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*/
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inline static void setClearColor(const Color4<>& color) {
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glClearColor(color.r(), color.g(), color.b(), color.a());
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief Set clear depth
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*
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* Initial value is `1.0`.
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* @see @fn_gl{ClearDepth}
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* @requires_gl See setClearDepth(GLfloat), which is available in OpenGL ES.
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*/
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inline static void setClearDepth(GLdouble depth) { glClearDepth(depth); }
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#endif
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/**
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* @overload
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*
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* @see @fn_gl{ClearDepth}
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* @requires_gl41 %Extension @extension{ARB,ES2_compatibility}
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* @todo Call double version if the extension is not available
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*/
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inline static void setClearDepth(GLfloat depth) { glClearDepthf(depth); }
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/**
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* @brief Set clear stencil
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*
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* Initial value is `0`.
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* @see @fn_gl{ClearStencil}
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*/
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inline static void setClearStencil(GLint stencil) { glClearStencil(stencil); }
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/*@}*/
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/** @{ @name Scissor operations */
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/**
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* @brief Set scissor rectangle
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* @param bottomLeft Bottom left corner. Initial value is `(0, 0)`.
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* @param size Scissor rectangle size. Initial value is
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* size of the window when the context is first attached to a
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* window.
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*
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* @attention You have to enable scissoring with setFeature() first.
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* @see @fn_gl{Scissor}
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*/
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inline static void setScissor(const Vector2i& bottomLeft, const Vector2i& size) {
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glScissor(bottomLeft.x(), bottomLeft.y(), size.x(), size.y());
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}
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/*@}*/
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/** @{ @name Stencil operations */
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/**
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* @brief Stencil function
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*
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* @see setStencilFunction()
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*/
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enum class StencilFunction: GLenum {
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Never = GL_NEVER, /**< Never pass the test. */
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Always = GL_ALWAYS, /**< Always pass the test. */
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Less = GL_LESS, /**< Pass when reference value is less than buffer value. */
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LessOrEqual = GL_LEQUAL, /**< Pass when reference value is less than or equal to buffer value. */
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Equal = GL_EQUAL, /**< Pass when reference value is equal to buffer value. */
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NotEqual = GL_NOTEQUAL, /**< Pass when reference value is not equal to buffer value. */
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GreaterOrEqual = GL_GEQUAL, /**< Pass when reference value is greater than or equal to buffer value. */
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Greater = GL_GREATER /**< Pass when reference value is greater than buffer value. */
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};
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/**
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* @brief Stencil operation
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*
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* @see setStencilOperation()
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*/
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enum class StencilOperation: GLenum {
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Keep = GL_KEEP, /**< Keep the current value. */
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Zero = GL_ZERO, /**< Set the stencil buffer value to `0`. */
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/**
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* Set the stencil value to reference value specified by
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* setStencilFunction().
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*/
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Replace = GL_REPLACE,
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/**
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* Increment the current stencil buffer value, clamp to maximum
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* possible value on overflow.
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*/
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Increment = GL_INCR,
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/**
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* Increment the current stencil buffer value, wrap to zero on
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* overflow.
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*/
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IncrementWrap = GL_INCR_WRAP,
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/**
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* Increment the current stencil buffer value, clamp to minimum
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* possible value on underflow.
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*/
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Decrement = GL_DECR,
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/**
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* Decrement the current stencil buffer value, wrap to maximum
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* possible value on underflow.
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*/
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DecrementWrap = GL_DECR_WRAP,
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/**
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* Bitwise invert the current stencil buffer value.
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*/
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Invert = GL_INVERT
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};
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/**
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* @brief Set stencil function
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* @param facing Affected polygon facing
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* @param function Stencil function. Initial value is
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* `StencilFunction::Always`.
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* @param referenceValue Reference value. Initial value is `0`.
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* @param mask Mask for both reference and buffer value.
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* Initial value is all `1`s.
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*
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* @attention You have to enable stencil test with setFeature() first.
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* @see setStencilFunction(StencilFunction, GLint, GLuint),
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* @fn_gl{StencilFuncSeparate}
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*/
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inline static void setStencilFunction(PolygonFacing facing, StencilFunction function, GLint referenceValue, GLuint mask) {
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glStencilFuncSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(function), referenceValue, mask);
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}
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/**
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* @brief Set stencil function
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*
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* The same as setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint)
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* with `facing` set to `PolygonFacing::FrontAndBack`.
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* @see @fn_gl{StencilFunc}
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*/
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inline static void setStencilFunction(StencilFunction function, GLint referenceValue, GLuint mask) {
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glStencilFunc(static_cast<GLenum>(function), referenceValue, mask);
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}
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/**
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* @brief Set stencil operation
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* @param facing Affected polygon facing
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* @param stencilFail Action when stencil test fails
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* @param depthFail Action when stencil test passes, but depth
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* test fails
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* @param depthPass Action when both stencil and depth test
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* pass
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*
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* Initial value for all fields is `StencilOperation::Keep`.
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* @attention You have to enable stencil test with setFeature() first.
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* @see setStencilOperation(StencilOperation, StencilOperation, StencilOperation),
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* @fn_gl{StencilOpSeparate}
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*/
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inline static void setStencilOperation(PolygonFacing facing, StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) {
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glStencilOpSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass));
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}
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/**
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* @brief Set stencil operation
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*
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* The same as setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation)
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* with `facing` set to `PolygonFacing::FrontAndBack`.
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* @see @fn_gl{StencilOp}
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*/
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inline static void setStencilOperation(StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) {
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glStencilOp(static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass));
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}
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/*@}*/
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/** @{ @name Depth testing */
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/**
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* @brief Depth function
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*
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* @see setDepthFunction()
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*/
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typedef StencilFunction DepthFunction;
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/**
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* @brief Set depth function
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*
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* Initial value is `DepthFunction::Less`.
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* @attention You have to enable depth test with setFeature() first.
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* @see @fn_gl{DepthFunc}
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*/
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inline static void setDepthFunction(DepthFunction function) {
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glDepthFunc(static_cast<GLenum>(function));
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}
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/*@}*/
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/** @{ @name Masking writes */
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/**
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* @brief Mask color writes
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*
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* Set to `false` to disallow writing to given color channel. Initial
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* values are all `true`.
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* @see @fn_gl{ColorMask}
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* @todo Masking only given draw buffer
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*/
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inline static void setColorMask(GLboolean allowRed, GLboolean allowGreen, GLboolean allowBlue, GLboolean allowAlpha) {
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glColorMask(allowRed, allowGreen, allowBlue, allowAlpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mask depth writes
|
|
|
|
|
*
|
|
|
|
|
* Set to `false` to disallow writing to depth buffer. Initial value
|
|
|
|
|
* is `true`.
|
|
|
|
|
* @see @fn_gl{DepthMask}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setDepthMask(GLboolean allow) {
|
|
|
|
|
glDepthMask(allow);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mask stencil writes
|
|
|
|
|
*
|
|
|
|
|
* Set given bit to `0` to disallow writing stencil value for given
|
|
|
|
|
* faces to it. Initial value is all `1`s.
|
|
|
|
|
* @see setStencilMask(GLuint), @fn_gl{StencilMaskSeparate}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setStencilMask(PolygonFacing facing, GLuint allowBits) {
|
|
|
|
|
glStencilMaskSeparate(static_cast<GLenum>(facing), allowBits);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mask stencil writes
|
|
|
|
|
*
|
|
|
|
|
* The same as setStencilMask(PolygonFacing, GLuint) with `facing` set
|
|
|
|
|
* to `PolygonFacing::FrontAndBack`.
|
|
|
|
|
* @see @fn_gl{StencilMask}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setStencilMask(GLuint allowBits) {
|
|
|
|
|
glStencilMask(allowBits);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Blending
|
|
|
|
|
* You have to enable blending with setFeature() first.
|
|
|
|
|
* @todo Blending for given draw buffer
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blend equation
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendEquation()
|
|
|
|
|
*/
|
|
|
|
|
enum class BlendEquation: GLenum {
|
|
|
|
|
Add = GL_FUNC_ADD, /**< `source + destination` */
|
|
|
|
|
Subtract = GL_FUNC_SUBTRACT, /**< `source - destination` */
|
|
|
|
|
ReverseSubtract = GL_FUNC_REVERSE_SUBTRACT /**< `destination - source` */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
,
|
|
|
|
|
/**
|
|
|
|
|
* `min(source, destination)`
|
|
|
|
|
* @requires_gles30 %Extension @es_extension2{EXT,blend_minmax,blend_minmax}
|
|
|
|
|
*/
|
|
|
|
|
Min = GL_MIN,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* `max(source, destination)`
|
|
|
|
|
* @requires_gles30 %Extension @es_extension2{EXT,blend_minmax,blend_minmax}
|
|
|
|
|
*/
|
|
|
|
|
Max = GL_MAX
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blend function
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendFunction()
|
|
|
|
|
*/
|
|
|
|
|
enum class BlendFunction: GLenum {
|
|
|
|
|
/** Zero (@f$ RGB = (0.0, 0.0, 0.0); A = 0.0 @f$) */
|
|
|
|
|
Zero = GL_ZERO,
|
|
|
|
|
|
|
|
|
|
/** One (@f$ RGB = (1.0, 1.0, 1.0); A = 1.0 @f$) */
|
|
|
|
|
One = GL_ONE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Constant color (@f$ RGB = (R_c, G_c, B_c); A = A_c @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendColor()
|
|
|
|
|
*/
|
|
|
|
|
ConstantColor = GL_CONSTANT_COLOR,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus constant color (@f$ RGB = (1.0 - R_c, 1.0 - G_c, 1.0 - B_c); A = 1.0 - A_c @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendColor()
|
|
|
|
|
*/
|
|
|
|
|
OneMinusConstantColor = GL_ONE_MINUS_CONSTANT_COLOR,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Constant alpha (@f$ RGB = (A_c, A_c, A_c); A = A_c @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendColor()
|
|
|
|
|
*/
|
|
|
|
|
ConstantAlpha = GL_CONSTANT_ALPHA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus constant alpha (@f$ RGB = (1.0 - A_c, 1.0 - A_c, 1.0 - A_c); A = 1.0 - A_c @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see setBlendColor()
|
|
|
|
|
*/
|
|
|
|
|
OneMinusConstantAlpha = GL_ONE_MINUS_CONSTANT_ALPHA,
|
|
|
|
|
|
|
|
|
|
/** Source color (@f$ RGB = (R_{s0}, G_{s0}, B_{s0}); A = A_{s0} @f$) */
|
|
|
|
|
SourceColor = GL_SRC_COLOR,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Second source color (@f$ RGB = (R_{s1}, G_{s1}, B_{s1}); A = A_{s1} @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed()
|
|
|
|
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended}
|
|
|
|
|
* @requires_gl Multiple blending inputs are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
SecondSourceColor = GL_SRC1_COLOR,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus source color (@f$ RGB = (1.0 - R_{s0}, 1.0 - G_{s0}, 1.0 - B_{s0}); A = 1.0 - A_{s0} @f$)
|
|
|
|
|
*/
|
|
|
|
|
OneMinusSourceColor = GL_ONE_MINUS_SRC_COLOR,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* One minus second source color (@f$ RGB = (1.0 - R_{s1}, 1.0 - G_{s1}, 1.0 - B_{s1}); A = 1.0 - A_{s1} @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed()
|
|
|
|
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended}
|
|
|
|
|
* @requires_gl Multiple blending inputs are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
OneMinusSecondSourceColor = GL_ONE_MINUS_SRC1_COLOR,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Source alpha (@f$ RGB = (A_{s0}, A_{s0}, A_{s0}); A = A_{s0} @f$) */
|
|
|
|
|
SourceAlpha = GL_SRC_ALPHA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Saturate source alpha (@f$ RGB = (f, f, f); A = 1.0; f = min(A_s, 1.0 - A_d) @f$)
|
|
|
|
|
*
|
|
|
|
|
* Can be used only in source parameter of setBlendFunction().
|
|
|
|
|
*/
|
|
|
|
|
SourceAlphaSaturate = GL_SRC_ALPHA_SATURATE,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* Second source alpha (@f$ RGB = (A_{s1}, A_{s1}, A_{s1}); A = A_{s1} @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed()
|
|
|
|
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended}
|
|
|
|
|
* @requires_gl Multiple blending inputs are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
SecondSourceAlpha = GL_SRC1_ALPHA,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus source alpha (@f$ RGB = (1.0 - A_{s0}, 1.0 - A_{s0}, 1.0 - A_{s0}); A = 1.0 - A_{s0} @f$)
|
|
|
|
|
*/
|
|
|
|
|
OneMinusSourceAlpha = GL_ONE_MINUS_SRC_ALPHA,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* One minus second source alpha (@f$ RGB = (1.0 - A_{s1}, 1.0 - A_{s1}, 1.0 - A_{s1}); A = 1.0 - A_{s1} @f$)
|
|
|
|
|
*
|
|
|
|
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed()
|
|
|
|
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended}
|
|
|
|
|
* @requires_gl Multiple blending inputs are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
OneMinusSecondSourceAlpha = GL_ONE_MINUS_SRC1_ALPHA,
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** Destination color (@f$ RGB = (R_d, G_d, B_d); A = A_d @f$) */
|
|
|
|
|
DestinationColor = GL_DST_COLOR,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus source color (@f$ RGB = (1.0 - R_d, 1.0 - G_d, 1.0 - B_d); A = 1.0 - A_d @f$)
|
|
|
|
|
*/
|
|
|
|
|
OneMinusDestinationColor = GL_ONE_MINUS_DST_COLOR,
|
|
|
|
|
|
|
|
|
|
/** Destination alpha (@f$ RGB = (A_d, A_d, A_d); A = A_d @f$) */
|
|
|
|
|
DestinationAlpha = GL_DST_ALPHA,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* One minus source alpha (@f$ RGB = (1.0 - A_d, 1.0 - A_d, 1.0 - A_d); A = 1.0 - A_d @f$)
|
|
|
|
|
*/
|
|
|
|
|
OneMinusDestinationAlpha = GL_ONE_MINUS_DST_ALPHA
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set blend equation
|
|
|
|
|
*
|
|
|
|
|
* How to combine source color (pixel value) with destination color
|
|
|
|
|
* (framebuffer). Initial value is `BlendEquation::Add`.
|
|
|
|
|
* @attention You have to enable blending with setFeature() first.
|
|
|
|
|
* @see setBlendEquation(BlendEquation, BlendEquation),
|
|
|
|
|
* @fn_gl{BlendEquation}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setBlendEquation(BlendEquation equation) {
|
|
|
|
|
glBlendEquation(static_cast<GLenum>(equation));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set blend equation separately for RGB and alpha components
|
|
|
|
|
*
|
|
|
|
|
* See setBlendEquation(BlendEquation) for more information.
|
|
|
|
|
* @attention You have to enable blending with setFeature() first.
|
|
|
|
|
* @see @fn_gl{BlendEquationSeparate}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setBlendEquation(BlendEquation rgb, BlendEquation alpha) {
|
|
|
|
|
glBlendEquationSeparate(static_cast<GLenum>(rgb), static_cast<GLenum>(alpha));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set blend function
|
|
|
|
|
* @param source How the source blending factor is computed
|
|
|
|
|
* from pixel value. Initial value is `BlendFunction::One`.
|
|
|
|
|
* @param destination How the destination blending factor is
|
|
|
|
|
* computed from framebuffer. Initial value is
|
|
|
|
|
* `BlendFunction::Zero`.
|
|
|
|
|
*
|
|
|
|
|
* @attention You have to enable blending with setFeature() first.
|
|
|
|
|
* @see setBlendFunction(BlendFunction, BlendFunction, BlendFunction, BlendFunction),
|
|
|
|
|
* @fn_gl{BlendFunc}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setBlendFunction(BlendFunction source, BlendFunction destination) {
|
|
|
|
|
glBlendFunc(static_cast<GLenum>(source), static_cast<GLenum>(destination));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set blend function separately for RGB and alpha components
|
|
|
|
|
*
|
|
|
|
|
* See setBlendFunction(BlendFunction, BlendFunction) for more information.
|
|
|
|
|
* @attention You have to enable blending with setFeature() first.
|
|
|
|
|
* @see @fn_gl{BlendFuncSeparate}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setBlendFunction(BlendFunction sourceRgb, BlendFunction destinationRgb, BlendFunction sourceAlpha, BlendFunction destinationAlpha) {
|
|
|
|
|
glBlendFuncSeparate(static_cast<GLenum>(sourceRgb), static_cast<GLenum>(destinationRgb), static_cast<GLenum>(sourceAlpha), static_cast<GLenum>(destinationAlpha));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set blend color
|
|
|
|
|
*
|
|
|
|
|
* Sets constant color used in setBlendFunction() by
|
|
|
|
|
* `BlendFunction::ConstantColor`,
|
|
|
|
|
* `BlendFunction::OneMinusConstantColor`,
|
|
|
|
|
* `BlendFunction::ConstantAlpha` and
|
|
|
|
|
* `BlendFunction::OneMinusConstantAlpha`.
|
|
|
|
|
* @attention You have to enable blending with setFeature() first.
|
|
|
|
|
* @see @fn_gl{BlendColor}
|
|
|
|
|
*/
|
|
|
|
|
inline static void setBlendColor(const Color4<>& color) {
|
|
|
|
|
glBlendColor(color.r(), color.g(), color.b(), color.a());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @{ @name Logical operation */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Logical operation
|
|
|
|
|
*
|
|
|
|
|
* @see setLogicOperation()
|
|
|
|
|
* @requires_gl Logical operations on framebuffer are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
enum class LogicOperation: GLenum {
|
|
|
|
|
Clear = GL_CLEAR, /**< `0` */
|
|
|
|
|
Set = GL_SET, /**< `1` */
|
|
|
|
|
Copy = GL_COPY, /**< `source` */
|
|
|
|
|
CopyInverted = GL_COPY_INVERTED,/**< `~source` */
|
|
|
|
|
Noop = GL_NOOP, /**< `destination` */
|
|
|
|
|
Invert = GL_INVERT, /**< `~destination` */
|
|
|
|
|
And = GL_AND, /**< `source & destination` */
|
|
|
|
|
AndReverse = GL_AND_REVERSE, /**< `source & ~destination` */
|
|
|
|
|
AndInverted = GL_AND_INVERTED, /**< `~source & destination` */
|
|
|
|
|
Nand = GL_NAND, /**< `~(source & destination)` */
|
|
|
|
|
Or = GL_OR, /**< `source | destination` */
|
|
|
|
|
OrReverse = GL_OR_REVERSE, /**< `source | ~destination` */
|
|
|
|
|
OrInverted = GL_OR_INVERTED, /**< `~source | destination` */
|
|
|
|
|
Nor = GL_NOR, /**< `~(source | destination)` */
|
|
|
|
|
Xor = GL_XOR, /**< `source ^ destination` */
|
|
|
|
|
Equivalence = GL_EQUIV /**< `~(source ^ destination)` */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set logical operation
|
|
|
|
|
*
|
|
|
|
|
* @attention You have to enable logical operation with setFeature() first.
|
|
|
|
|
* @see @fn_gl{LogicOp}
|
|
|
|
|
* @requires_gl Logical operations on framebuffer are not available in
|
|
|
|
|
* OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
inline static void setLogicOperation(LogicOperation operation) {
|
|
|
|
|
glLogicOp(static_cast<GLenum>(operation));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|