mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
649 lines
24 KiB
649 lines
24 KiB
#ifndef Magnum_Renderer_h |
|
#define Magnum_Renderer_h |
|
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class Magnum::Renderer |
|
*/ |
|
|
|
#include <Containers/EnumSet.h> |
|
|
|
#include "AbstractImage.h" |
|
#include "Buffer.h" |
|
#include "CubeMapTexture.h" |
|
#include "Color.h" |
|
#include "Renderbuffer.h" |
|
|
|
namespace Magnum { |
|
|
|
/** @nosubgrouping |
|
@brief %Renderer |
|
|
|
Access to global renderer configuration. |
|
@todo @extension{ARB,viewport_array} |
|
*/ |
|
class MAGNUM_EXPORT Renderer { |
|
public: |
|
Renderer() = delete; |
|
|
|
/** |
|
* @brief Affected polygon facing for culling, stencil operations and masks |
|
* |
|
* @see setFaceCullingMode(), |
|
* setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint), |
|
* setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation), |
|
* setStencilMask(PolygonFacing, GLuint) |
|
*/ |
|
enum class PolygonFacing: GLenum { |
|
Front = GL_FRONT, /**< Front-facing polygons */ |
|
Back = GL_BACK, /**< Back-facing polygons */ |
|
FrontAndBack = GL_FRONT_AND_BACK /**< Front- and back-facing polygons */ |
|
}; |
|
|
|
/** @{ @name Renderer features */ |
|
|
|
/** |
|
* @brief Features |
|
* |
|
* If not specified otherwise, all features are disabled by default. |
|
* @see setFeature() |
|
*/ |
|
enum class Feature: GLenum { |
|
/** |
|
* Blending |
|
* @see setBlendEquation(), setBlendFunction(), setBlendColor() |
|
*/ |
|
Blending = GL_BLEND, |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Logical operation |
|
* @see setLogicOperation() |
|
* @requires_gl Logical operations on framebuffer are not |
|
* available in OpenGL ES. |
|
*/ |
|
LogicOperation = GL_COLOR_LOGIC_OP, |
|
|
|
/** |
|
* Depth clamping. If enabled, ignores near and far clipping plane. |
|
* @requires_gl32 %Extension @extension{ARB,depth_clamp} |
|
* @requires_gl Depth clamping is not available in OpenGL ES. |
|
*/ |
|
DepthClamp = GL_DEPTH_CLAMP, |
|
#endif |
|
|
|
/** |
|
* Scissor test |
|
* @see setScissor() |
|
*/ |
|
ScissorTest = GL_SCISSOR_TEST, |
|
DepthTest = GL_DEPTH_TEST, /**< Depth test */ |
|
StencilTest = GL_STENCIL_TEST, /**< Stencil test */ |
|
Dithering = GL_DITHER, /**< Dithering (enabled by default) */ |
|
FaceCulling = GL_CULL_FACE /**< Back face culling */ |
|
}; |
|
|
|
/** |
|
* @brief Set feature |
|
* |
|
* @see @fn_gl{Enable}/@fn_gl{Disable} |
|
*/ |
|
inline static void setFeature(Feature feature, bool enabled) { |
|
enabled ? glEnable(static_cast<GLenum>(feature)) : glDisable(static_cast<GLenum>(feature)); |
|
} |
|
|
|
/** |
|
* @brief Which polygon facing to cull |
|
* |
|
* Initial value is `PolygonFacing::Back`. If set to both front and |
|
* back, only points and lines are drawn. |
|
* @attention You have to also enable face culling with setFeature(). |
|
* @see @fn_gl{CullFace} |
|
*/ |
|
inline static void setFaceCullingMode(PolygonFacing mode) { |
|
glCullFace(static_cast<GLenum>(mode)); |
|
} |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Clearing values */ |
|
|
|
/** |
|
* @brief Set clear color |
|
* |
|
* Initial value is `{0.0f, 0.0f, 0.0f, 1.0f}`. |
|
* @see @fn_gl{ClearColor} |
|
*/ |
|
inline static void setClearColor(const Color4<>& color) { |
|
glClearColor(color.r(), color.g(), color.b(), color.a()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Set clear depth |
|
* |
|
* Initial value is `1.0`. |
|
* @see @fn_gl{ClearDepth} |
|
* @requires_gl See setClearDepth(GLfloat), which is available in OpenGL ES. |
|
*/ |
|
inline static void setClearDepth(GLdouble depth) { glClearDepth(depth); } |
|
#endif |
|
|
|
/** |
|
* @overload |
|
* |
|
* @see @fn_gl{ClearDepth} |
|
* @requires_gl41 %Extension @extension{ARB,ES2_compatibility} |
|
* @todo Call double version if the extension is not available |
|
*/ |
|
inline static void setClearDepth(GLfloat depth) { glClearDepthf(depth); } |
|
|
|
/** |
|
* @brief Set clear stencil |
|
* |
|
* Initial value is `0`. |
|
* @see @fn_gl{ClearStencil} |
|
*/ |
|
inline static void setClearStencil(GLint stencil) { glClearStencil(stencil); } |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Scissor operations */ |
|
|
|
/** |
|
* @brief Set scissor rectangle |
|
* @param bottomLeft Bottom left corner. Initial value is `(0, 0)`. |
|
* @param size Scissor rectangle size. Initial value is |
|
* size of the window when the context is first attached to a |
|
* window. |
|
* |
|
* @attention You have to enable scissoring with setFeature() first. |
|
* @see @fn_gl{Scissor} |
|
*/ |
|
inline static void setScissor(const Vector2i& bottomLeft, const Vector2i& size) { |
|
glScissor(bottomLeft.x(), bottomLeft.y(), size.x(), size.y()); |
|
} |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Stencil operations */ |
|
|
|
/** |
|
* @brief Stencil function |
|
* |
|
* @see setStencilFunction() |
|
*/ |
|
enum class StencilFunction: GLenum { |
|
Never = GL_NEVER, /**< Never pass the test. */ |
|
Always = GL_ALWAYS, /**< Always pass the test. */ |
|
Less = GL_LESS, /**< Pass when reference value is less than buffer value. */ |
|
LessOrEqual = GL_LEQUAL, /**< Pass when reference value is less than or equal to buffer value. */ |
|
Equal = GL_EQUAL, /**< Pass when reference value is equal to buffer value. */ |
|
NotEqual = GL_NOTEQUAL, /**< Pass when reference value is not equal to buffer value. */ |
|
GreaterOrEqual = GL_GEQUAL, /**< Pass when reference value is greater than or equal to buffer value. */ |
|
Greater = GL_GREATER /**< Pass when reference value is greater than buffer value. */ |
|
}; |
|
|
|
/** |
|
* @brief Stencil operation |
|
* |
|
* @see setStencilOperation() |
|
*/ |
|
enum class StencilOperation: GLenum { |
|
Keep = GL_KEEP, /**< Keep the current value. */ |
|
Zero = GL_ZERO, /**< Set the stencil buffer value to `0`. */ |
|
|
|
/** |
|
* Set the stencil value to reference value specified by |
|
* setStencilFunction(). |
|
*/ |
|
Replace = GL_REPLACE, |
|
|
|
/** |
|
* Increment the current stencil buffer value, clamp to maximum |
|
* possible value on overflow. |
|
*/ |
|
Increment = GL_INCR, |
|
|
|
/** |
|
* Increment the current stencil buffer value, wrap to zero on |
|
* overflow. |
|
*/ |
|
IncrementWrap = GL_INCR_WRAP, |
|
|
|
/** |
|
* Increment the current stencil buffer value, clamp to minimum |
|
* possible value on underflow. |
|
*/ |
|
Decrement = GL_DECR, |
|
|
|
/** |
|
* Decrement the current stencil buffer value, wrap to maximum |
|
* possible value on underflow. |
|
*/ |
|
DecrementWrap = GL_DECR_WRAP, |
|
|
|
/** |
|
* Bitwise invert the current stencil buffer value. |
|
*/ |
|
Invert = GL_INVERT |
|
}; |
|
|
|
/** |
|
* @brief Set stencil function |
|
* @param facing Affected polygon facing |
|
* @param function Stencil function. Initial value is |
|
* `StencilFunction::Always`. |
|
* @param referenceValue Reference value. Initial value is `0`. |
|
* @param mask Mask for both reference and buffer value. |
|
* Initial value is all `1`s. |
|
* |
|
* @attention You have to enable stencil test with setFeature() first. |
|
* @see setStencilFunction(StencilFunction, GLint, GLuint), |
|
* @fn_gl{StencilFuncSeparate} |
|
*/ |
|
inline static void setStencilFunction(PolygonFacing facing, StencilFunction function, GLint referenceValue, GLuint mask) { |
|
glStencilFuncSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(function), referenceValue, mask); |
|
} |
|
|
|
/** |
|
* @brief Set stencil function |
|
* |
|
* The same as setStencilFunction(PolygonFacing, StencilFunction, GLint, GLuint) |
|
* with `facing` set to `PolygonFacing::FrontAndBack`. |
|
* @see @fn_gl{StencilFunc} |
|
*/ |
|
inline static void setStencilFunction(StencilFunction function, GLint referenceValue, GLuint mask) { |
|
glStencilFunc(static_cast<GLenum>(function), referenceValue, mask); |
|
} |
|
|
|
/** |
|
* @brief Set stencil operation |
|
* @param facing Affected polygon facing |
|
* @param stencilFail Action when stencil test fails |
|
* @param depthFail Action when stencil test passes, but depth |
|
* test fails |
|
* @param depthPass Action when both stencil and depth test |
|
* pass |
|
* |
|
* Initial value for all fields is `StencilOperation::Keep`. |
|
* @attention You have to enable stencil test with setFeature() first. |
|
* @see setStencilOperation(StencilOperation, StencilOperation, StencilOperation), |
|
* @fn_gl{StencilOpSeparate} |
|
*/ |
|
inline static void setStencilOperation(PolygonFacing facing, StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) { |
|
glStencilOpSeparate(static_cast<GLenum>(facing), static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass)); |
|
} |
|
|
|
/** |
|
* @brief Set stencil operation |
|
* |
|
* The same as setStencilOperation(PolygonFacing, StencilOperation, StencilOperation, StencilOperation) |
|
* with `facing` set to `PolygonFacing::FrontAndBack`. |
|
* @see @fn_gl{StencilOp} |
|
*/ |
|
inline static void setStencilOperation(StencilOperation stencilFail, StencilOperation depthFail, StencilOperation depthPass) { |
|
glStencilOp(static_cast<GLenum>(stencilFail), static_cast<GLenum>(depthFail), static_cast<GLenum>(depthPass)); |
|
} |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Depth testing */ |
|
|
|
/** |
|
* @brief Depth function |
|
* |
|
* @see setDepthFunction() |
|
*/ |
|
typedef StencilFunction DepthFunction; |
|
|
|
/** |
|
* @brief Set depth function |
|
* |
|
* Initial value is `DepthFunction::Less`. |
|
* @attention You have to enable depth test with setFeature() first. |
|
* @see @fn_gl{DepthFunc} |
|
*/ |
|
inline static void setDepthFunction(DepthFunction function) { |
|
glDepthFunc(static_cast<GLenum>(function)); |
|
} |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Masking writes */ |
|
|
|
/** |
|
* @brief Mask color writes |
|
* |
|
* Set to `false` to disallow writing to given color channel. Initial |
|
* values are all `true`. |
|
* @see @fn_gl{ColorMask} |
|
* @todo Masking only given draw buffer |
|
*/ |
|
inline static void setColorMask(GLboolean allowRed, GLboolean allowGreen, GLboolean allowBlue, GLboolean allowAlpha) { |
|
glColorMask(allowRed, allowGreen, allowBlue, allowAlpha); |
|
} |
|
|
|
/** |
|
* @brief Mask depth writes |
|
* |
|
* Set to `false` to disallow writing to depth buffer. Initial value |
|
* is `true`. |
|
* @see @fn_gl{DepthMask} |
|
*/ |
|
inline static void setDepthMask(GLboolean allow) { |
|
glDepthMask(allow); |
|
} |
|
|
|
/** |
|
* @brief Mask stencil writes |
|
* |
|
* Set given bit to `0` to disallow writing stencil value for given |
|
* faces to it. Initial value is all `1`s. |
|
* @see setStencilMask(GLuint), @fn_gl{StencilMaskSeparate} |
|
*/ |
|
inline static void setStencilMask(PolygonFacing facing, GLuint allowBits) { |
|
glStencilMaskSeparate(static_cast<GLenum>(facing), allowBits); |
|
} |
|
|
|
/** |
|
* @brief Mask stencil writes |
|
* |
|
* The same as setStencilMask(PolygonFacing, GLuint) with `facing` set |
|
* to `PolygonFacing::FrontAndBack`. |
|
* @see @fn_gl{StencilMask} |
|
*/ |
|
inline static void setStencilMask(GLuint allowBits) { |
|
glStencilMask(allowBits); |
|
} |
|
|
|
/*@}*/ |
|
|
|
/** @{ @name Blending |
|
* You have to enable blending with setFeature() first. |
|
* @todo Blending for given draw buffer |
|
*/ |
|
|
|
/** |
|
* @brief Blend equation |
|
* |
|
* @see setBlendEquation() |
|
*/ |
|
enum class BlendEquation: GLenum { |
|
Add = GL_FUNC_ADD, /**< `source + destination` */ |
|
Subtract = GL_FUNC_SUBTRACT, /**< `source - destination` */ |
|
ReverseSubtract = GL_FUNC_REVERSE_SUBTRACT /**< `destination - source` */ |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
, |
|
/** |
|
* `min(source, destination)` |
|
* @requires_gles30 %Extension @es_extension2{EXT,blend_minmax,blend_minmax} |
|
*/ |
|
Min = GL_MIN, |
|
|
|
/** |
|
* `max(source, destination)` |
|
* @requires_gles30 %Extension @es_extension2{EXT,blend_minmax,blend_minmax} |
|
*/ |
|
Max = GL_MAX |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Blend function |
|
* |
|
* @see setBlendFunction() |
|
*/ |
|
enum class BlendFunction: GLenum { |
|
/** Zero (@f$ RGB = (0.0, 0.0, 0.0); A = 0.0 @f$) */ |
|
Zero = GL_ZERO, |
|
|
|
/** One (@f$ RGB = (1.0, 1.0, 1.0); A = 1.0 @f$) */ |
|
One = GL_ONE, |
|
|
|
/** |
|
* Constant color (@f$ RGB = (R_c, G_c, B_c); A = A_c @f$) |
|
* |
|
* @see setBlendColor() |
|
*/ |
|
ConstantColor = GL_CONSTANT_COLOR, |
|
|
|
/** |
|
* One minus constant color (@f$ RGB = (1.0 - R_c, 1.0 - G_c, 1.0 - B_c); A = 1.0 - A_c @f$) |
|
* |
|
* @see setBlendColor() |
|
*/ |
|
OneMinusConstantColor = GL_ONE_MINUS_CONSTANT_COLOR, |
|
|
|
/** |
|
* Constant alpha (@f$ RGB = (A_c, A_c, A_c); A = A_c @f$) |
|
* |
|
* @see setBlendColor() |
|
*/ |
|
ConstantAlpha = GL_CONSTANT_ALPHA, |
|
|
|
/** |
|
* One minus constant alpha (@f$ RGB = (1.0 - A_c, 1.0 - A_c, 1.0 - A_c); A = 1.0 - A_c @f$) |
|
* |
|
* @see setBlendColor() |
|
*/ |
|
OneMinusConstantAlpha = GL_ONE_MINUS_CONSTANT_ALPHA, |
|
|
|
/** Source color (@f$ RGB = (R_{s0}, G_{s0}, B_{s0}); A = A_{s0} @f$) */ |
|
SourceColor = GL_SRC_COLOR, |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Second source color (@f$ RGB = (R_{s1}, G_{s1}, B_{s1}); A = A_{s1} @f$) |
|
* |
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended} |
|
* @requires_gl Multiple blending inputs are not available in |
|
* OpenGL ES. |
|
*/ |
|
SecondSourceColor = GL_SRC1_COLOR, |
|
#endif |
|
|
|
/** |
|
* One minus source color (@f$ RGB = (1.0 - R_{s0}, 1.0 - G_{s0}, 1.0 - B_{s0}); A = 1.0 - A_{s0} @f$) |
|
*/ |
|
OneMinusSourceColor = GL_ONE_MINUS_SRC_COLOR, |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* One minus second source color (@f$ RGB = (1.0 - R_{s1}, 1.0 - G_{s1}, 1.0 - B_{s1}); A = 1.0 - A_{s1} @f$) |
|
* |
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended} |
|
* @requires_gl Multiple blending inputs are not available in |
|
* OpenGL ES. |
|
*/ |
|
OneMinusSecondSourceColor = GL_ONE_MINUS_SRC1_COLOR, |
|
#endif |
|
|
|
/** Source alpha (@f$ RGB = (A_{s0}, A_{s0}, A_{s0}); A = A_{s0} @f$) */ |
|
SourceAlpha = GL_SRC_ALPHA, |
|
|
|
/** |
|
* Saturate source alpha (@f$ RGB = (f, f, f); A = 1.0; f = min(A_s, 1.0 - A_d) @f$) |
|
* |
|
* Can be used only in source parameter of setBlendFunction(). |
|
*/ |
|
SourceAlphaSaturate = GL_SRC_ALPHA_SATURATE, |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Second source alpha (@f$ RGB = (A_{s1}, A_{s1}, A_{s1}); A = A_{s1} @f$) |
|
* |
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended} |
|
* @requires_gl Multiple blending inputs are not available in |
|
* OpenGL ES. |
|
*/ |
|
SecondSourceAlpha = GL_SRC1_ALPHA, |
|
#endif |
|
|
|
/** |
|
* One minus source alpha (@f$ RGB = (1.0 - A_{s0}, 1.0 - A_{s0}, 1.0 - A_{s0}); A = 1.0 - A_{s0} @f$) |
|
*/ |
|
OneMinusSourceAlpha = GL_ONE_MINUS_SRC_ALPHA, |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* One minus second source alpha (@f$ RGB = (1.0 - A_{s1}, 1.0 - A_{s1}, 1.0 - A_{s1}); A = 1.0 - A_{s1} @f$) |
|
* |
|
* @see AbstractShaderProgram::bindFragmentDataLocationIndexed() |
|
* @requires_gl33 %Extension @extension{ARB,blend_func_extended} |
|
* @requires_gl Multiple blending inputs are not available in |
|
* OpenGL ES. |
|
*/ |
|
OneMinusSecondSourceAlpha = GL_ONE_MINUS_SRC1_ALPHA, |
|
#endif |
|
|
|
/** Destination color (@f$ RGB = (R_d, G_d, B_d); A = A_d @f$) */ |
|
DestinationColor = GL_DST_COLOR, |
|
|
|
/** |
|
* One minus source color (@f$ RGB = (1.0 - R_d, 1.0 - G_d, 1.0 - B_d); A = 1.0 - A_d @f$) |
|
*/ |
|
OneMinusDestinationColor = GL_ONE_MINUS_DST_COLOR, |
|
|
|
/** Destination alpha (@f$ RGB = (A_d, A_d, A_d); A = A_d @f$) */ |
|
DestinationAlpha = GL_DST_ALPHA, |
|
|
|
/** |
|
* One minus source alpha (@f$ RGB = (1.0 - A_d, 1.0 - A_d, 1.0 - A_d); A = 1.0 - A_d @f$) |
|
*/ |
|
OneMinusDestinationAlpha = GL_ONE_MINUS_DST_ALPHA |
|
}; |
|
|
|
/** |
|
* @brief Set blend equation |
|
* |
|
* How to combine source color (pixel value) with destination color |
|
* (framebuffer). Initial value is `BlendEquation::Add`. |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see setBlendEquation(BlendEquation, BlendEquation), |
|
* @fn_gl{BlendEquation} |
|
*/ |
|
inline static void setBlendEquation(BlendEquation equation) { |
|
glBlendEquation(static_cast<GLenum>(equation)); |
|
} |
|
|
|
/** |
|
* @brief Set blend equation separately for RGB and alpha components |
|
* |
|
* See setBlendEquation(BlendEquation) for more information. |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see @fn_gl{BlendEquationSeparate} |
|
*/ |
|
inline static void setBlendEquation(BlendEquation rgb, BlendEquation alpha) { |
|
glBlendEquationSeparate(static_cast<GLenum>(rgb), static_cast<GLenum>(alpha)); |
|
} |
|
|
|
/** |
|
* @brief Set blend function |
|
* @param source How the source blending factor is computed |
|
* from pixel value. Initial value is `BlendFunction::One`. |
|
* @param destination How the destination blending factor is |
|
* computed from framebuffer. Initial value is |
|
* `BlendFunction::Zero`. |
|
* |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see setBlendFunction(BlendFunction, BlendFunction, BlendFunction, BlendFunction), |
|
* @fn_gl{BlendFunc} |
|
*/ |
|
inline static void setBlendFunction(BlendFunction source, BlendFunction destination) { |
|
glBlendFunc(static_cast<GLenum>(source), static_cast<GLenum>(destination)); |
|
} |
|
|
|
/** |
|
* @brief Set blend function separately for RGB and alpha components |
|
* |
|
* See setBlendFunction(BlendFunction, BlendFunction) for more information. |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see @fn_gl{BlendFuncSeparate} |
|
*/ |
|
inline static void setBlendFunction(BlendFunction sourceRgb, BlendFunction destinationRgb, BlendFunction sourceAlpha, BlendFunction destinationAlpha) { |
|
glBlendFuncSeparate(static_cast<GLenum>(sourceRgb), static_cast<GLenum>(destinationRgb), static_cast<GLenum>(sourceAlpha), static_cast<GLenum>(destinationAlpha)); |
|
} |
|
|
|
/** |
|
* @brief Set blend color |
|
* |
|
* Sets constant color used in setBlendFunction() by |
|
* `BlendFunction::ConstantColor`, |
|
* `BlendFunction::OneMinusConstantColor`, |
|
* `BlendFunction::ConstantAlpha` and |
|
* `BlendFunction::OneMinusConstantAlpha`. |
|
* @attention You have to enable blending with setFeature() first. |
|
* @see @fn_gl{BlendColor} |
|
*/ |
|
inline static void setBlendColor(const Color4<>& color) { |
|
glBlendColor(color.r(), color.g(), color.b(), color.a()); |
|
} |
|
|
|
/*@}*/ |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @{ @name Logical operation */ |
|
|
|
/** |
|
* @brief Logical operation |
|
* |
|
* @see setLogicOperation() |
|
* @requires_gl Logical operations on framebuffer are not available in |
|
* OpenGL ES. |
|
*/ |
|
enum class LogicOperation: GLenum { |
|
Clear = GL_CLEAR, /**< `0` */ |
|
Set = GL_SET, /**< `1` */ |
|
Copy = GL_COPY, /**< `source` */ |
|
CopyInverted = GL_COPY_INVERTED,/**< `~source` */ |
|
Noop = GL_NOOP, /**< `destination` */ |
|
Invert = GL_INVERT, /**< `~destination` */ |
|
And = GL_AND, /**< `source & destination` */ |
|
AndReverse = GL_AND_REVERSE, /**< `source & ~destination` */ |
|
AndInverted = GL_AND_INVERTED, /**< `~source & destination` */ |
|
Nand = GL_NAND, /**< `~(source & destination)` */ |
|
Or = GL_OR, /**< `source | destination` */ |
|
OrReverse = GL_OR_REVERSE, /**< `source | ~destination` */ |
|
OrInverted = GL_OR_INVERTED, /**< `~source | destination` */ |
|
Nor = GL_NOR, /**< `~(source | destination)` */ |
|
Xor = GL_XOR, /**< `source ^ destination` */ |
|
Equivalence = GL_EQUIV /**< `~(source ^ destination)` */ |
|
}; |
|
|
|
/** |
|
* @brief Set logical operation |
|
* |
|
* @attention You have to enable logical operation with setFeature() first. |
|
* @see @fn_gl{LogicOp} |
|
* @requires_gl Logical operations on framebuffer are not available in |
|
* OpenGL ES. |
|
*/ |
|
inline static void setLogicOperation(LogicOperation operation) { |
|
glLogicOp(static_cast<GLenum>(operation)); |
|
} |
|
|
|
/*@}*/ |
|
#endif |
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|