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#ifndef Magnum_TextureArray_h
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#define Magnum_TextureArray_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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/** @file
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* @brief Class @ref Magnum::TextureArray, typedef @ref Magnum::Texture1DArray, @ref Magnum::Texture2DArray
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*/
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#endif
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#include "Magnum/AbstractTexture.h"
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#include "Magnum/Array.h"
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Vector3.h"
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#ifndef MAGNUM_TARGET_GLES2
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namespace Magnum {
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namespace Implementation {
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template<UnsignedInt> constexpr GLenum textureArrayTarget();
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#ifndef MAGNUM_TARGET_GLES
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template<> constexpr GLenum textureArrayTarget<1>() { return GL_TEXTURE_1D_ARRAY; }
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#endif
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template<> constexpr GLenum textureArrayTarget<2>() { return GL_TEXTURE_2D_ARRAY; }
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}
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/**
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@brief Texture array
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Template class for one- and two-dimensional texture arrays. See also
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@ref AbstractTexture documentation for more information.
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## Usage
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See @ref Texture documentation for introduction.
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Common usage is to fully configure all texture parameters and then set the
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data. Example configuration:
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@code
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Texture2DArray texture;
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texture.setMagnificationFilter(Sampler::Filter::Linear)
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.setMinificationFilter(Sampler::Filter::Linear, Sampler::Mipmap::Linear)
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.setWrapping(Sampler::Wrapping::ClampToEdge)
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.setMaxAnisotropy(Sampler::maxMaxAnisotropy());;
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@endcode
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It is often more convenient to first allocate the memory for all layers by
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calling @ref setStorage() and then specify each layer separately using
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@ref setSubImage():
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@code
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texture.setStorage(levels, TextureFormat::RGBA8, {64, 64, 16});
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for(std::size_t i = 0; i != 16; ++i) {
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Image3D image(ColorFormat::RGBA, ColorType::UnsignedByte, {64, 64, 1}, ...);
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texture.setSubImage(0, Vector3i::zAxis(i), image);
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}
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@endcode
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In shader, the texture is used via `sampler1DArray`/`sampler2DArray`,
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`sampler1DArrayShadow`/`sampler1DArrayShadow`, `isampler1DArray`/`isampler2DArray`
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or `usampler1DArray`/`usampler2DArray`. See @ref AbstractShaderProgram
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documentation for more information about usage in shaders.
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@see @ref Texture1DArray, @ref Texture2DArray, @ref Texture,
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@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture,
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@ref BufferTexture, @ref MultisampleTexture
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@requires_gl30 Extension @extension{EXT,texture_array}
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@requires_gles30 Array textures are not available in OpenGL ES 2.0.
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@requires_gl 1D array textures are not available in OpenGL ES, only 2D ones.
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@todo Fix this when @es_extension{NV,texture_array} is in ES2 extension headers
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*/
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template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
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public:
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static const UnsignedInt Dimensions = dimensions; /**< @brief Texture dimension count */
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/**
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* @brief Max supported texture array size
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @extension{EXT,texture_array} (part of
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* OpenGL 3.0) is not available, returns zero vector.
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_SIZE} and
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* @def_gl{MAX_ARRAY_TEXTURE_LAYERS}
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*/
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static VectorTypeFor<dimensions+1, Int> maxSize();
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access}
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* (part of OpenGL 4.5) is not supported, the texture is created on
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* first use.
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* @see @fn_gl{CreateTextures} with @def_gl{TEXTURE_1D_ARRAY} or
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* @def_gl{TEXTURE_2D_ARRAY}, eventually @fn_gl{GenTextures}
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*/
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explicit TextureArray(): AbstractTexture(Implementation::textureArrayTarget<dimensions>()) {}
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/**
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* @copybrief Texture::setBaseLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBaseLevel() for more information.
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*/
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TextureArray<dimensions>& setBaseLevel(Int level) {
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AbstractTexture::setBaseLevel(level);
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return *this;
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}
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/**
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* @copybrief Texture::setMaxLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLevel() for more information.
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*/
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TextureArray<dimensions>& setMaxLevel(Int level) {
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AbstractTexture::setMaxLevel(level);
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return *this;
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}
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/**
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* @copybrief Texture::setMinificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinificationFilter() for more information.
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*/
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TextureArray<dimensions>& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) {
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AbstractTexture::setMinificationFilter(filter, mipmap);
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return *this;
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}
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/**
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* @copybrief Texture::setMagnificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMagnificationFilter() for more information.
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*/
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TextureArray<dimensions>& setMagnificationFilter(Sampler::Filter filter) {
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AbstractTexture::setMagnificationFilter(filter);
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return *this;
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}
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/**
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* @copybrief Texture::setMinLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinLod() for more information.
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*/
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TextureArray<dimensions>& setMinLod(Float lod) {
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AbstractTexture::setMinLod(lod);
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return *this;
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}
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/**
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* @copybrief Texture::setMaxLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLod() for more information.
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*/
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TextureArray<dimensions>& setMaxLod(Float lod) {
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AbstractTexture::setMaxLod(lod);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @copybrief Texture::setLodBias()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setLodBias() for more information.
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* @requires_gl Texture LOD bias can be specified only directly in
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* fragment shader in OpenGL ES.
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*/
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TextureArray<dimensions>& setLodBias(Float bias) {
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AbstractTexture::setLodBias(bias);
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return *this;
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}
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#endif
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/**
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* @copybrief Texture::setWrapping()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setWrapping() for more information.
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*/
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TextureArray<dimensions>& setWrapping(const Array<dimensions+1, Sampler::Wrapping>& wrapping) {
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DataHelper<dimensions+1>::setWrapping(*this, wrapping);
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return *this;
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}
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/**
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* @copybrief Texture::setBorderColor(const Color4&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Color4&) for more
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* information.
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* @requires_es_extension Extension @es_extension{NV,texture_border_clamp}
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*/
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TextureArray<dimensions>& setBorderColor(const Color4& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @copybrief Texture::setBorderColor(const Vector4ui&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Vector4ui&) for more
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* information.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Border is available only for float textures in OpenGL
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* ES.
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*/
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TextureArray<dimensions>& setBorderColor(const Vector4ui& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/** @overload
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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* @requires_gl Border is available only for float textures in OpenGL
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* ES.
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*/
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TextureArray<dimensions>& setBorderColor(const Vector4i& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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#endif
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/**
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* @copybrief Texture::setMaxAnisotropy()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxAnisotropy() for more information.
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*/
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TextureArray<dimensions>& setMaxAnisotropy(Float anisotropy) {
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AbstractTexture::setMaxAnisotropy(anisotropy);
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return *this;
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}
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/**
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* @copybrief Texture::setSRGBDecode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSRGBDecode() for more information.
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* @requires_extension Extension @extension{EXT,texture_sRGB_decode}
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* @requires_es_extension Extension @es_extension2{EXT,texture_sRGB_decode,texture_sRGB_decode}
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*/
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TextureArray<dimensions>& setSRGBDecode(bool decode) {
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AbstractTexture::setSRGBDecode(decode);
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return *this;
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}
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/**
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* @copybrief Texture::setSwizzle()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSwizzle() for more information.
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* @requires_gl33 Extension @extension{ARB,texture_swizzle}
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*/
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template<char r, char g, char b, char a> TextureArray<dimensions>& setSwizzle() {
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AbstractTexture::setSwizzle<r, g, b, a>();
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return *this;
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}
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/**
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* @copybrief Texture::setCompareMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareMode() for more information.
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*/
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TextureArray<dimensions>& setCompareMode(Sampler::CompareMode mode) {
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AbstractTexture::setCompareMode(mode);
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return *this;
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}
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/**
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* @copybrief Texture::setCompareFunction()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareFunction() for more information.
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*/
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TextureArray<dimensions>& setCompareFunction(Sampler::CompareFunction function) {
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AbstractTexture::setCompareFunction(function);
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return *this;
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}
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/**
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* @copybrief Texture::setDepthStencilMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setDepthStencilMode() for more information.
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* @requires_gl43 Extension @extension{ARB,stencil_texturing}
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* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0
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* and older.
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*/
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TextureArray<dimensions>& setDepthStencilMode(Sampler::DepthStencilMode mode) {
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AbstractTexture::setDepthStencilMode(mode);
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return *this;
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}
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|
/**
|
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|
* @copybrief Texture::setStorage()
|
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|
* @return Reference to self (for method chaining)
|
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|
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|
*
|
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|
|
* See @ref Texture::setStorage() for more information.
|
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|
* @see @ref maxSize()
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|
*/
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|
TextureArray<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions+1, Int>& size) {
|
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|
DataHelper<dimensions+1>::setStorage(*this, levels, internalFormat, size);
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|
return *this;
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|
}
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/**
|
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|
* @copybrief Texture::imageSize()
|
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|
*
|
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|
* See @ref Texture::imageSize() for more information.
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|
* @requires_gles31 Texture image size queries are not available in
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|
* OpenGL ES 3.0 and older.
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|
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|
*/
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|
VectorTypeFor<dimensions+1, Int> imageSize(Int level) {
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|
return DataHelper<dimensions+1>::imageSize(*this, level);
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|
}
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#ifndef MAGNUM_TARGET_GLES
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|
/**
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|
* @copybrief Texture::image(Int, Image&)
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* @return Reference to self (for method chaining)
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|
*
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|
* See @ref Texture::image(Int, Image&) for more information.
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|
* @requires_gl Texture image queries are not available in OpenGL ES.
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|
* See @ref Framebuffer::read() for possible workaround.
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|
*/
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void image(Int level, Image<dimensions+1>& image) {
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AbstractTexture::image<dimensions+1>(level, image);
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|
}
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/** @overload
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*
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|
* Convenience alternative to the above, example usage:
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|
* @code
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|
* Image3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte});
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|
* @endcode
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|
*/
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Image<dimensions+1> image(Int level, Image<dimensions+1>&& image);
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|
/**
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|
* @copybrief Texture::image(Int, BufferImage&, BufferUsage)
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|
* @return Reference to self (for method chaining)
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|
*
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|
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
|
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|
|
* information.
|
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|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
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|
|
|
* See @ref Framebuffer::read() for possible workaround.
|
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|
|
|
*/
|
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|
|
void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) {
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|
AbstractTexture::image<dimensions+1>(level, image, usage);
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|
|
}
|
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|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* BufferImage3D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead);
|
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|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() for possible workaround.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>& image) {
|
|
|
|
|
AbstractTexture::subImage<dimensions+1>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* Image3D image = texture.subImage(0, range, {ColorFormat::RGBA, ColorType::UnsignedByte});
|
|
|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES.
|
|
|
|
|
* See @ref Framebuffer::read() for possible workaround.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::subImage<dimensions+1>(level, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
* @code
|
|
|
|
|
* BufferImage3D image = texture.subImage(0, range, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
* @endcode
|
|
|
|
|
*/
|
|
|
|
|
BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::setImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @deprecated_gl Prefer to use @ref Magnum::TextureArray::setStorage() "setStorage()"
|
|
|
|
|
* and @ref Magnum::TextureArray::setSubImage() "setSubImage()"
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, const ImageReference<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref Magnum::TextureArray::setStorage() "setStorage()"
|
|
|
|
|
* and @ref Magnum::TextureArray::setSubImage() "setSubImage()"
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref Magnum::TextureArray::setStorage() "setStorage()"
|
|
|
|
|
* and @ref Magnum::TextureArray::setSubImage() "setSubImage()"
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setImage(level, internalFormat, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set image subdata
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param offset Offset where to put data in the texture
|
|
|
|
|
* @param image @ref Image, @ref ImageReference or
|
|
|
|
|
* @ref Trade::ImageData of the same dimension count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part
|
|
|
|
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available,
|
|
|
|
|
* the texture is bound before the operation (if not already).
|
|
|
|
|
* @see @ref setStorage(), @fn_gl2{TextureSubImage2D,TexSubImage2D}/
|
|
|
|
|
* @fn_gl2{TextureSubImage3D,TexSubImage3D},
|
|
|
|
|
* @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access}/
|
|
|
|
|
* @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and
|
|
|
|
|
* @fn_gl{TexSubImage2D}/@fn_gl{TexSubImage3D}
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const ImageReference<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setSubImage(level, offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::generateMipmap()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::generateMipmap() for more information.
|
|
|
|
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& generateMipmap() {
|
|
|
|
|
AbstractTexture::generateMipmap();
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::invalidateImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copybrief Texture::invalidateSubImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const VectorTypeFor<dimensions+1, Int>& size) {
|
|
|
|
|
DataHelper<dimensions+1>::invalidateSubImage(*this, level, offset, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
TextureArray<dimensions>& setLabel(const std::string& label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
template<std::size_t size> TextureArray<dimensions>& setLabel(const char(&label)[size]) {
|
|
|
|
|
AbstractTexture::setLabel<size>(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
@brief One-dimensional texture array
|
|
|
|
|
|
|
|
|
|
@requires_gl30 Extension @extension{EXT,texture_array}
|
|
|
|
|
@requires_gl Only @ref Magnum::Texture2DArray "Texture2DArray" is available in
|
|
|
|
|
OpenGL ES.
|
|
|
|
|
*/
|
|
|
|
|
typedef TextureArray<1> Texture1DArray;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Two-dimensional texture array
|
|
|
|
|
|
|
|
|
|
@requires_gl30 Extension @extension{EXT,texture_array}
|
|
|
|
|
@requires_gles30 Array textures are not available in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
typedef TextureArray<2> Texture2DArray;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
#error this header is not available on OpenGL ES 2.0 build
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|