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#ifndef Magnum_Primitives_UVSphere_h
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#define Magnum_Primitives_UVSphere_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Primitives::uvSphereSolid(), @ref Magnum::Primitives::uvSphereWireframe()
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*/
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/Utility/Macros.h>
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#include "Magnum/Trade/Trade.h"
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#include "Magnum/Primitives/visibility.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief UV sphere flag
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@m_since_latest
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@see @ref UVSphereFlags, @ref uvSphereSolid()
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*/
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enum class UVSphereFlag: UnsignedByte {
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TextureCoordinates = 1 << 0, /**< Generate texture coordinates */
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/**
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* Generate four-component tangents. The last component can be used to
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* reconstruct a bitangent as described in the documentation of
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* @ref Trade::MeshAttribute::Tangent.
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* @m_since_latest
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*/
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Tangents = 1 << 1
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};
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/**
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@brief UV sphere flags
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@m_since_latest
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@see @ref uvSphereSolid()
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*/
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typedef Containers::EnumSet<UVSphereFlag> UVSphereFlags;
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CORRADE_ENUMSET_OPERATORS(UVSphereFlags)
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/**
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@brief Solid 3D UV sphere
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@param rings Number of (face) rings. Must be larger or equal to
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@cpp 2 @ce.
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@param segments Number of (face) segments. Must be larger or
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equal to @cpp 3 @ce.
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@param flags Flags
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@m_since_latest
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Sphere of radius @cpp 1.0f @ce, centered at origin.
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@ref MeshPrimitive::Triangles with @ref MeshIndexType::UnsignedInt indices,
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interleaved @ref VertexFormat::Vector3 positions, @ref VertexFormat::Vector3
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normals, optional @ref VertexFormat::Vector4 tangents and
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@ref VertexFormat::Vector2 texture coordinates. If texture coordinates are
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generated, vertices of one segment are duplicated for texture wrapping.
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@image html primitives-uvspheresolid.png width=256px
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@see @ref icosphereSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData uvSphereSolid(UnsignedInt rings, UnsignedInt segments, UVSphereFlags flags = {});
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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@brief Whether to generate UV sphere texture coordinates
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@m_deprecated_since_latest Use @ref UVSphereFlags instead.
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*/
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enum class CORRADE_DEPRECATED("use UVSphereFlags instead") UVSphereTextureCoords: UnsignedByte {
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DontGenerate, /**< Don't generate texture coordinates */
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Generate /**< Generate texture coordinates */
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};
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/**
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@brief @copybrief uvSphereSolid(UnsignedInt, UnsignedInt, UVSphereFlags)
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@m_deprecated_since_latest Use @ref uvSphereSolid(UnsignedInt, UnsignedInt, UVSphereFlags)
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instead.
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*/
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CORRADE_IGNORE_DEPRECATED_PUSH
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MAGNUM_PRIMITIVES_EXPORT CORRADE_DEPRECATED("use uvSphereSolid() with UVSphereFlags instead") Trade::MeshData uvSphereSolid(UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords);
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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/**
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@brief Wireframe 3D UV sphere
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@param rings Number of (line) rings. Must be larger or equal to
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@cpp 2 @ce and multiple of @cpp 2 @ce.
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@param segments Number of (line) segments. Must be larger or equal to
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@cpp 4 @ce and multiple of @cpp 4 @ce.
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Sphere of radius @cpp 1.0f @ce, centered at origin. @ref MeshPrimitive::Lines
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with @ref MeshIndexType::UnsignedInt indices and @ref VertexFormat::Vector3
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positions.
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@image html primitives-uvspherewireframe.png width=256px
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@see @ref icosphereSolid()
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*/
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData uvSphereWireframe(UnsignedInt rings, UnsignedInt segments);
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}}
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#endif
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