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#ifndef Magnum_Vk_RenderPass_h
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#define Magnum_Vk_RenderPass_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Vk::RenderPass, @ref Magnum::Vk::RenderPassBeginInfo, @ref Magnum::Vk::SubpassBeginInfo, @ref Magnum::Vk::SubpassEndInfo, enum @ref Magnum::Vk::SubpassContents
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* @m_since_latest
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*/
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Vk/Handle.h"
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#include "Magnum/Vk/Vk.h"
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#include "Magnum/Vk/Vulkan.h"
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#include "Magnum/Vk/visibility.h"
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namespace Magnum { namespace Vk {
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namespace Implementation { struct DeviceState; }
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/**
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@brief Render pass
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@m_since_latest
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Wraps a @type_vk_keyword{RenderPass}, represents a collection of attachment
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descriptions, subpasses and their dependencies. The render pass description is
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independent of any specific image views used for attachments, these two are
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connected together in a @ref Framebuffer.
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@section Vk-RenderPass-creation Render pass creation
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A @ref RenderPassCreateInfo consists of:
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- a set of attachments, described by @ref AttachmentDescription instances,
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- subpasses operating on those attachments, described by a
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@ref SubpassDescription using @ref AttachmentReference instances,
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- and subpass dependencies, described by @ref SubpassDependency.
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A render pass has to have at least one subpass. It's common to have just one
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subpass, but while the subpass isn't required to operate on any attachments,
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such case is rather rare. Following is a simple setup for one subpass operating
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on a color and a combined depth/stencil attachment. Each
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@ref AttachmentDescription describes a concrete attachment and particular
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@ref SubpassDescription::setColorAttachments() /
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@ref SubpassDescription::setDepthStencilAttachment() "setColorAttachments()"
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then reference it by an index.
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In addition to a format, each @ref AttachmentDescription has to specify an
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@ref AttachmentLoadOperation that happens at the render pass begin --- whether
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we want to preserve the contents, clear them or discard --- and similarly an
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@ref AttachmentStoreOperation at the end. Then, the @ref ImageLayout parameters
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specify what implicit layout transitions (if any) need to happen between start
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of the render pass and the first subpass, between subpasses and between last
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subpass and end of the render pass.
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The following snippet shows attachment and subpass setup for a single-pass
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color/depth render. Commonly the image is used in some way after the render
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pass, in this case it'll get transferred to the host, as indicated by
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@ref ImageLayout::TransferSource. That will also need an explicit subpass
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dependency, as explained below.
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@snippet MagnumVk.cpp RenderPass-creation
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<b></b>
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@m_class{m-note m-info}
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@par
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@ref ImageLayout::Undefined also doubles as a way of saying "transition
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from whatever layout is there" --- when we render to an attachment for the
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first time, it will most probably be in @ref ImageLayout::Undefined, but
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subsequently it won't anymore and instead be
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@ref ImageLayout::ColorAttachment,
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@ref ImageLayout::DepthStencilAttachment "DepthStencilAttachment" or just
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any other. With @ref ImageLayout::Undefined we don't need to explicitly
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handle that case.
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@subsection Vk-RenderPass-creation-subpass-dependencies Subpass dependencies
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As shown above, the application is required to specify @ref ImageLayout at the
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start and end of the render pass as well as layouts in which the attachments
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are expected to be inside a particular subpass, and Vulkan then takes care of
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doing layout transitions at a proper time. If a transition from one layout to
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another needs to occur, a @ref SubpassDependency defines when, and if none is
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explicitly specified, an implicit dependency is added by Vulkan. The above
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setup can be visualized as this, with implicit transitions shown as arrows:
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@dotfile vk-renderpass-layouts.dot
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The implicit dependencies added by Vulkan only ensure that the transition from
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@ref ImageLayout::Undefined to @ref ImageLayout::ColorAttachment "ColorAttachment"
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/ @ref ImageLayout::DepthStencilAttachment "DepthStencilAttachment" happen *at
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some point* before the start of the renderpass, and the transition to
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@ref ImageLayout::TransferSource "TransferSource" is *eventually* done as well.
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In this case the initial transition is fine; for the transfer layout transition
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we however need it to happen before we do the actual transfer:
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@snippet MagnumVk.cpp RenderPass-dependencies
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@section Vk-RenderPass-usage Render pass recording
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A render pass recording inside a @ref CommandBuffer is begun with
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@ref CommandBuffer::beginRenderPass(), to which point Vulkan schedules all
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implicit layout transitions. Together with a render pass you need to supply a
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compatible @ref Framebuffer containing actual image views for each attachment
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and a clear value for each attachment that had
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@ref AttachmentLoadOperation::Clear specified. After that you can execute
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@ref CommandBuffer commands that are allowed inside a render pass:
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@snippet MagnumVk.cpp RenderPass-usage-begin
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Advancing to the next subpass (if any) can be done with
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@ref CommandBuffer::nextSubpass() "nextSubpass()", and finally
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@ref CommandBuffer::endRenderPass() "endRenderPass()" ends the render pass. As
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with render pass begin, these make Vulkan schedule implicit layout transitions
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between subpasses and at render pass end.
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@snippet MagnumVk.cpp RenderPass-usage-end
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*/
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class MAGNUM_VK_EXPORT RenderPass {
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public:
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/**
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* @brief Wrap existing Vulkan handle
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* @param device Vulkan device the render pass is created on
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* @param handle The @type_vk{RenderPass} handle
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* @param flags Handle flags
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*
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* The @p handle is expected to be originating from @p device. Unlike
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* a render pass created using a constructor, the Vulkan render pass is
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* by default not deleted on destruction, use @p flags for different
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* behavior.
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* @see @ref release()
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*/
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static RenderPass wrap(Device& device, VkRenderPass handle, HandleFlags flags = {});
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/**
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* @brief Constructor
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* @param device Vulkan device to create the render pass on
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* @param info Render pass creation info
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*
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* If Vulkan 1.2 is not supported and the
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* @vk_extension{KHR,create_renderpass2} extension is not enabled on
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* @p device, only the subset provided by
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* @ref RenderPassCreateInfo::vkRenderPassCreateInfo() is used to
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* create the render pass.
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* @see @fn_vk_keyword{CreateRenderPass2},
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* @fn_vk_keyword{CreateRenderPass}
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*/
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explicit RenderPass(Device& device, const RenderPassCreateInfo& info);
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/**
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* @brief Construct without creating the render pass
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*/
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explicit RenderPass(NoCreateT);
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/** @brief Copying is not allowed */
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RenderPass(const RenderPass&) = delete;
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/** @brief Move constructor */
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RenderPass(RenderPass&& other) noexcept;
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/**
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* @brief Destructor
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*
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* Destroys associated @type_vk{RenderPass} handle, unless the instance
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* was created using @ref wrap() without
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* @ref HandleFlag::DestroyOnDestruction specified.
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* @see @fn_vk_keyword{DestroyRenderPass}, @ref release()
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*/
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~RenderPass();
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/** @brief Copying is not allowed */
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RenderPass& operator=(const RenderPass&) = delete;
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/** @brief Move assignment */
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RenderPass& operator=(RenderPass&& other) noexcept;
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/** @brief Underlying @type_vk{RenderPass} handle */
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VkRenderPass handle() { return _handle; }
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/** @overload */
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operator VkRenderPass() { return _handle; }
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/** @brief Handle flags */
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HandleFlags handleFlags() const { return _flags; }
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/**
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* @brief Release the underlying Vulkan render pass
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*
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* Releases ownership of the Vulkan render pass and returns its handle
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* so @fn_vk{DestroyRenderPass} is not called on destruction. The
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* internal state is then equivalent to moved-from state.
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* @see @ref wrap()
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*/
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VkRenderPass release();
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private:
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friend Implementation::DeviceState;
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MAGNUM_VK_LOCAL static VkResult createImplementationDefault(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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MAGNUM_VK_LOCAL static VkResult createImplementationKHR(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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MAGNUM_VK_LOCAL static VkResult createImplementation12(Device&, const RenderPassCreateInfo&, const VkAllocationCallbacks*, VkRenderPass*);
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/* Can't be a reference because of the NoCreate constructor */
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Device* _device;
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VkRenderPass _handle;
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HandleFlags _flags;
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};
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/**
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@brief Render pass begin info
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@m_since_latest
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Wraps a @type_vk_keyword{RenderPassBeginInfo}. See @ref Vk-RenderPass-usage for
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more information.
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@see @ref CommandBuffer::beginRenderPass()
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*/
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class MAGNUM_VK_EXPORT RenderPassBeginInfo {
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public:
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/**
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* @brief Constructor
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* @param renderPass A @ref RenderPass or a raw Vulkan render
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* pass handle to begin an instance of
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* @param framebuffer A @ref Framebuffer or a raw Vulkan
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* framebuffer containing the attachments used with @p renderPass
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* @param renderArea Render area affected by the render pass
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* instance
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*
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* The following @type_vk{RenderPassBeginInfo} fields are pre-filled in
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* addition to `sType`, everything else is zero-filled:
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*
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* - `renderPass`
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* - `framebuffer`
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* - `renderArea`
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*
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* If there are attachments with @ref AttachmentLoadOperation::Clear
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* passed to @ref RenderPassCreateInfo::setAttachments() of
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* @p renderPass, you need to call @ref clearColor() /
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* @ref clearDepthStencil() with an attachment index corresponding to
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* each of them.
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*/
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explicit RenderPassBeginInfo(VkRenderPass renderPass, VkFramebuffer framebuffer, const Range2Di& renderArea);
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/**
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* @brief Construct for a render pass spanning the whole framebuffer area
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*
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* Equivalent to calling @ref RenderPassBeginInfo(VkRenderPass, VkFramebuffer, const Range2Di&)
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* with @p renderArea spanning the whole @ref Framebuffer::size().
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*/
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explicit RenderPassBeginInfo(VkRenderPass renderPass, Framebuffer& framebuffer);
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/**
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* @brief Construct without initializing the contents
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*
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* Note that not even the `sType` field is set --- the structure has to
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* be fully initialized afterwards in order to be usable.
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*/
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explicit RenderPassBeginInfo(NoInitT) noexcept;
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/**
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* @brief Construct from existing data
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*
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* Copies the existing values verbatim, pointers are kept unchanged
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* without taking over the ownership. Modifying the newly created
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* instance will not modify the original data nor the pointed-to data.
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*/
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explicit RenderPassBeginInfo(const VkRenderPassBeginInfo& info);
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/** @brief Copying is not allowed */
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RenderPassBeginInfo(const RenderPassBeginInfo&) = delete;
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/** @brief Move constructor */
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RenderPassBeginInfo(RenderPassBeginInfo&& other) noexcept;
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~RenderPassBeginInfo();
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/** @brief Copying is not allowed */
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RenderPassBeginInfo& operator=(const RenderPassBeginInfo&) = delete;
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/** @brief Move assignment */
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RenderPassBeginInfo& operator=(RenderPassBeginInfo&& other) noexcept;
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/**
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* @brief Clear a floating-point or normalized color attachment
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* @return Reference to self (for method chaining)
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*
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* @see @ref AttachmentLoadOperation::Clear,
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* @ref CommandBuffer::clearColorImage(VkImage, ImageLayout, const Color4&)
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*/
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|
RenderPassBeginInfo& clearColor(UnsignedInt attachment, const Color4& color);
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/**
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|
* @brief Clear a signed integral color attachment
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|
* @return Reference to self (for method chaining)
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*
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* @see @ref AttachmentLoadOperation::Clear,
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* @ref CommandBuffer::clearColorImage(VkImage, ImageLayout, const Vector4i&)
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|
*/
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RenderPassBeginInfo& clearColor(UnsignedInt attachment, const Vector4i& color);
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/**
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|
* @brief Clear an unsigned integral color attachment
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|
* @return Reference to self (for method chaining)
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*
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* @see @ref AttachmentLoadOperation::Clear,
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* @ref CommandBuffer::clearColorImage(VkImage, ImageLayout, const Vector4ui&)
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|
*/
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RenderPassBeginInfo& clearColor(UnsignedInt attachment, const Vector4ui& color);
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/**
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* @brief Clear a depth/stencil attachment
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* @return Reference to self (for method chaining)
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*
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* If the attachment is not a combined depth/stencil format, the unused
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* value is ignored.
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* @see @ref AttachmentLoadOperation::Clear,
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* @ref CommandBuffer::clearDepthStencilImage(VkImage, ImageLayout, Float, UnsignedInt),
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* @ref CommandBuffer::clearDepthImage(VkImage, ImageLayout, Float),
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* @ref CommandBuffer::clearStencilImage(VkImage, ImageLayout, UnsignedInt)
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|
|
|
*/
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RenderPassBeginInfo& clearDepthStencil(UnsignedInt attachment, Float depth, UnsignedInt stencil);
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/** @brief Underlying @type_vk{RenderPassBeginInfo} structure */
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VkRenderPassBeginInfo& operator*() { return _info; }
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|
/** @overload */
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const VkRenderPassBeginInfo& operator*() const { return _info; }
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/** @overload */
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VkRenderPassBeginInfo* operator->() { return &_info; }
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/** @overload */
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const VkRenderPassBeginInfo* operator->() const { return &_info; }
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/** @overload */
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|
operator const VkRenderPassBeginInfo*() const { return &_info; }
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private:
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|
|
RenderPassBeginInfo& clearInternal(UnsignedInt attachment, const VkClearValue& value);
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|
|
VkRenderPassBeginInfo _info;
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|
|
struct State;
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|
|
Containers::Pointer<State> _state;
|
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|
|
};
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|
|
/**
|
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|
|
|
@brief Subpass contents
|
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|
|
|
@m_since_latest
|
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|
|
Wraps @type_vk{SubpassContents}.
|
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|
|
@see @ref SubpassBeginInfo::SubpassBeginInfo(),
|
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|
|
|
@ref CommandBuffer::beginRenderPass(), @ref CommandBuffer::nextSubpass()
|
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|
|
|
*/
|
|
|
|
|
enum class SubpassContents: Int {
|
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|
|
|
/**
|
|
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|
|
* Contents of the subpass will be recorded inline in the primary command
|
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|
|
* buffer. @ref CommandBufferLevel::Secondary command buffers must not
|
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|
|
* be executed within the subpass. This is the default used in the
|
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|
|
* @ref SubpassBeginInfo constructor and consequently
|
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|
|
|
* @ref CommandBuffer::beginRenderPass() / @ref CommandBuffer::nextSubpass().
|
|
|
|
|
*/
|
|
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|
|
Inline = VK_SUBPASS_CONTENTS_INLINE,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Subpass contents are recorded in @ref CommandBufferLevel::Secondary
|
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|
|
|
* command buffers that will be called from the primary command buffer.
|
|
|
|
|
* @todoc reference @fn_vk{CmdExecuteCommands} when exposed and mention
|
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|
|
|
* it's the only allowed command until nextsubpass / renderpass end
|
|
|
|
|
*/
|
|
|
|
|
SecondaryCommandBuffers = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Subpass begin info
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Wraps @type_vk{SubpassBeginInfo}. See @ref Vk-RenderPass-usage for more
|
|
|
|
|
information.
|
|
|
|
|
@see @ref CommandBuffer::beginRenderPass(), @ref CommandBuffer::nextSubpass()
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_VK_EXPORT SubpassBeginInfo {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param contents How commands in the subpass will be provided
|
|
|
|
|
*
|
|
|
|
|
* The following @type_vk{SubpassBeginInfo} fields are pre-filled in
|
|
|
|
|
* addition to `sType`, everything else is zero-filled:
|
|
|
|
|
*
|
|
|
|
|
* - `contents`
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassBeginInfo(SubpassContents contents = SubpassContents::Inline);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without initializing the contents
|
|
|
|
|
*
|
|
|
|
|
* Note that not even the `sType` field is set --- the structure has to
|
|
|
|
|
* be fully initialized afterwards in order to be usable.
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassBeginInfo(NoInitT) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct from existing data
|
|
|
|
|
*
|
|
|
|
|
* Copies the existing values verbatim, pointers are kept unchanged
|
|
|
|
|
* without taking over the ownership. Modifying the newly created
|
|
|
|
|
* instance will not modify the original data nor the pointed-to data.
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassBeginInfo(const VkSubpassBeginInfo& info);
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying @type_vk{SubpassBeginInfo} structure */
|
|
|
|
|
VkSubpassBeginInfo& operator*() { return _info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
const VkSubpassBeginInfo& operator*() const { return _info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
VkSubpassBeginInfo* operator->() { return &_info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
const VkSubpassBeginInfo* operator->() const { return &_info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
operator const VkSubpassBeginInfo*() const { return &_info; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
VkSubpassBeginInfo _info;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Subpass end info
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Wraps @type_vk{SubpassEndInfo}. See @ref Vk-RenderPass-usage for more
|
|
|
|
|
information.
|
|
|
|
|
@see @ref CommandBuffer::endRenderPass(), @ref CommandBuffer::nextSubpass()
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_VK_EXPORT SubpassEndInfo {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* The following @type_vk{SubpassEndInfo} fields are pre-filled in
|
|
|
|
|
* addition to `sType`, everything else is zero-filled:
|
|
|
|
|
*
|
|
|
|
|
* - <em>(none)</em>
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassEndInfo();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without initializing the contents
|
|
|
|
|
*
|
|
|
|
|
* Note that not even the `sType` field is set --- the structure has to
|
|
|
|
|
* be fully initialized afterwards in order to be usable.
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassEndInfo(NoInitT) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct from existing data
|
|
|
|
|
*
|
|
|
|
|
* Copies the existing values verbatim, pointers are kept unchanged
|
|
|
|
|
* without taking over the ownership. Modifying the newly created
|
|
|
|
|
* instance will not modify the original data nor the pointed-to data.
|
|
|
|
|
*/
|
|
|
|
|
explicit SubpassEndInfo(const VkSubpassEndInfo& info);
|
|
|
|
|
|
|
|
|
|
/** @brief Underlying @type_vk{SubpassEndInfo} structure */
|
|
|
|
|
VkSubpassEndInfo& operator*() { return _info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
const VkSubpassEndInfo& operator*() const { return _info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
VkSubpassEndInfo* operator->() { return &_info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
const VkSubpassEndInfo* operator->() const { return &_info; }
|
|
|
|
|
/** @overload */
|
|
|
|
|
operator const VkSubpassEndInfo*() const { return &_info; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
VkSubpassEndInfo _info;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|