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#.rst:
# Find SDL2
# ---------
#
# Finds the SDL2 library. This module defines:
#
# SDL2_FOUND - True if SDL2 library is found
# SDL2::SDL2 - SDL2 imported target
#
# Additionally these variables are defined for internal usage:
#
# SDL2_LIBRARY - SDL2 library
# SDL2_INCLUDE_DIR - Root include dir
#
#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# In Emscripten SDL is linked automatically, thus no need to find the library.
# Also the includes are in SDL subdirectory, not SDL2.
if(CORRADE_TARGET_EMSCRIPTEN)
set(_SDL2_PATH_SUFFIXES SDL)
else()
find_library(SDL2_LIBRARY
# Compiling SDL2 from scratch on OSX creates dead libSDL2.so symlink
# which CMake somehow prefers before the SDL2-2.0.dylib file. Making
# the dylib first so it is preferred.
NAMES SDL2-2.0 SDL2
# Precompiled libraries for Windows are in x86/x64 subdirectories
PATH_SUFFIXES lib/x86 lib/x64)
set(SDL2_LIBRARY_NEEDED SDL2_LIBRARY)
set(_SDL2_PATH_SUFFIXES SDL2)
endif()
# Include dir
find_path(SDL2_INCLUDE_DIR
# We must search file which is present only in SDL2 and not in SDL1.
# Apparently when both SDL.h and SDL_scancode.h are specified, CMake is
# happy enough that it found SDL.h and doesn't bother about the other.
#
# On OSX, where the includes are not in SDL2/SDL.h form (which would solve
# this issue), but rather SDL2.framework/Headers/SDL.h, CMake might find
# SDL.framework/Headers/SDL.h if SDL1 is installed, which is wrong.
NAMES SDL_scancode.h
PATH_SUFFIXES ${_SDL2_PATH_SUFFIXES})
# iOS dependencies
if(CORRADE_TARGET_IOS)
set(_SDL2_FRAMEWORKS
AudioToolbox
CoreGraphics
CoreMotion
Foundation
GameController
QuartzCore
UIKit)
set(_SDL2_FRAMEWORK_LIBRARIES )
foreach(framework ${_SDL2_FRAMEWORKS})
find_library(_SDL2_${framework}_LIBRARY ${framework})
mark_as_advanced(_SDL2_${framework}_LIBRARY)
list(APPEND _SDL2_FRAMEWORK_LIBRARIES ${_SDL2_${framework}_LIBRARY})
list(APPEND _SDL2_FRAMEWORK_LIBRARY_NAMES _SDL2_${framework}_LIBRARY)
endforeach()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args("SDL2" DEFAULT_MSG
${SDL2_LIBRARY_NEEDED}
${_SDL2_FRAMEWORK_LIBRARY_NAMES}
SDL2_INCLUDE_DIR)
if(NOT TARGET SDL2::SDL2)
if(SDL2_LIBRARY_NEEDED)
add_library(SDL2::SDL2 UNKNOWN IMPORTED)
# Work around BUGGY framework support on OSX
# https://cmake.org/Bug/view.php?id=14105
if(CORRADE_TARGET_APPLE AND ${SDL2_LIBRARY} MATCHES "\\.framework$")
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION ${SDL2_LIBRARY}/SDL2)
else()
set_property(TARGET SDL2::SDL2 PROPERTY IMPORTED_LOCATION ${SDL2_LIBRARY})
endif()
# Link frameworks on iOS
if(CORRADE_TARGET_IOS)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY
INTERFACE_LINK_LIBRARIES ${_SDL2_FRAMEWORK_LIBRARIES})
endif()
# Link also EGL library, if on ES (and not on WebGL)
if(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES AND NOT MAGNUM_TARGET_WEBGL)
find_package(EGL REQUIRED)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY
INTERFACE_LINK_LIBRARIES EGL::EGL)
endif()
else()
# This won't work in CMake 2.8.12, but that affects Emscripten only so
# I assume people building for that are not on that crap old Ubuntu
# 14.04 LTS
add_library(SDL2::SDL2 INTERFACE IMPORTED)
endif()
set_property(TARGET SDL2::SDL2 PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${SDL2_INCLUDE_DIR})
endif()