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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#define _MAGNUM_NO_DEPRECATED_FLATTENMESHHIERARCHY /* So it doesn't yell here */
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#include "FlattenMeshHierarchy.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/Triple.h>
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/SceneTools/FlattenTransformationHierarchy.h"
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#include "Magnum/Trade/SceneData.h"
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namespace Magnum { namespace SceneTools {
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namespace {
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template<UnsignedInt> struct DimensionTraits;
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template<> struct DimensionTraits<2> {
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static Containers::Array<Matrix3> flatten(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix3& globalTransformation) {
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return flattenTransformationHierarchy2D(scene, fieldId, globalTransformation);
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}
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static void flattenInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation) {
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return flattenTransformationHierarchy2DInto(scene, fieldId, transformations, globalTransformation);
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}
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};
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template<> struct DimensionTraits<3> {
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static Containers::Array<Matrix4> flatten(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix4& globalTransformation) {
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return flattenTransformationHierarchy3D(scene, fieldId, globalTransformation);
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}
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static void flattenInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation) {
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return flattenTransformationHierarchy3DInto(scene, fieldId, transformations, globalTransformation);
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}
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};
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template<UnsignedInt dimensions> void flattenMeshHierarchyIntoImplementation(const Trade::SceneData& scene, const Containers::StridedArrayView1D<MatrixTypeFor<dimensions, Float>>& outputTransformations, const MatrixTypeFor<dimensions, Float>& globalTransformation) {
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const Containers::Optional<UnsignedInt> meshFieldId = scene.findFieldId(Trade::SceneField::Mesh);
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/* If there's no mesh field in the file, nothing to do. This is how the
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original API behaved, it's an assertion in the new one. */
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if(!meshFieldId) return;
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DimensionTraits<dimensions>::flattenInto(scene, *meshFieldId, outputTransformations, globalTransformation);
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}
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template<UnsignedInt dimensions> Containers::Array<Containers::Triple<UnsignedInt, Int, MatrixTypeFor<dimensions, Float>>> flattenMeshHierarchyImplementation(const Trade::SceneData& scene, const MatrixTypeFor<dimensions, Float>& globalTransformation) {
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const Containers::Optional<UnsignedInt> meshFieldId = scene.findFieldId(Trade::SceneField::Mesh);
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/* If there's no mesh field in the file, nothing to do. This is how the
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original API behaved, it's an assertion in the new one. */
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if(!meshFieldId) return {};
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/* Get the transformations. This will be a no-op if the mesh field isn't
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present, but will go through other assertions that may still be rather
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valuable */
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Containers::Array<Containers::Triple<UnsignedInt, Int, MatrixTypeFor<dimensions, Float>>> out{NoInit, scene.fieldSize(*meshFieldId)};
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DimensionTraits<dimensions>::flattenInto(scene, *meshFieldId,
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stridedArrayView(out).slice(&decltype(out)::Type::third),
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globalTransformation);
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/* Fetch the additional mesh and material ID as well, which are in the
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same order */
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scene.meshesMaterialsInto(nullptr,
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stridedArrayView(out).slice(&decltype(out)::Type::first),
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stridedArrayView(out).slice(&decltype(out)::Type::second));
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return out;
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}
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene, const Matrix3& globalTransformation) {
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return flattenMeshHierarchyImplementation<2>(scene, globalTransformation);
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix3>> flattenMeshHierarchy2D(const Trade::SceneData& scene) {
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return flattenMeshHierarchyImplementation<2>(scene, {});
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}
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void flattenMeshHierarchy2DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation) {
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return flattenMeshHierarchyIntoImplementation<2>(scene, transformations, globalTransformation);
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}
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void flattenMeshHierarchy2DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix3>& transformations) {
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return flattenMeshHierarchyIntoImplementation<2>(scene, transformations, {});
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene, const Matrix4& globalTransformation) {
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return flattenMeshHierarchyImplementation<3>(scene, globalTransformation);
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}
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Containers::Array<Containers::Triple<UnsignedInt, Int, Matrix4>> flattenMeshHierarchy3D(const Trade::SceneData& scene) {
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return flattenMeshHierarchyImplementation<3>(scene, {});
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}
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void flattenMeshHierarchy3DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation) {
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return flattenMeshHierarchyIntoImplementation<3>(scene, transformations, globalTransformation);
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}
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void flattenMeshHierarchy3DInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<Matrix4>& transformations) {
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return flattenMeshHierarchyIntoImplementation<3>(scene, transformations, {});
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}
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}}
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