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#ifndef Magnum_Magnum_h
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#define Magnum_Magnum_h
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Basic definitions
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*/
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#include <GL/glew.h>
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#include "Math/Matrix4.h"
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#include "Math/Vector2.h"
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namespace Magnum {
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/** @brief Two-component floating-point vector */
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typedef Math::Vector2<GLfloat> Vector2;
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/** @brief Three-component floating-point vector */
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typedef Math::Vector3<GLfloat> Vector3;
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/** @brief Four-component floating-point vector */
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typedef Math::Vector4<GLfloat> Vector4;
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/** @brief 3x3 floating-point matrix */
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typedef Math::Matrix3<GLfloat> Matrix3;
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/** @brief 4x4 floating-point matrix */
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typedef Math::Matrix4<GLfloat> Matrix4;
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/* Copying angle converters from Math namespace */
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using Math::deg;
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using Math::rad;
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}
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#endif
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