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#ifndef Magnum_Magnum_h
#define Magnum_Magnum_h
/*
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Basic definitions
*/
#include <GL/glew.h>
#include "Math/Matrix4.h"
#include "Math/Vector2.h"
namespace Magnum {
/** @brief Two-component floating-point vector */
typedef Math::Vector2<GLfloat> Vector2;
/** @brief Three-component floating-point vector */
typedef Math::Vector3<GLfloat> Vector3;
/** @brief Four-component floating-point vector */
typedef Math::Vector4<GLfloat> Vector4;
/** @brief 3x3 floating-point matrix */
typedef Math::Matrix3<GLfloat> Matrix3;
/** @brief 4x4 floating-point matrix */
typedef Math::Matrix4<GLfloat> Matrix4;
/* Copying angle converters from Math namespace */
using Math::deg;
using Math::rad;
}
#endif