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50 lines
1.3 KiB
50 lines
1.3 KiB
#ifndef Magnum_Magnum_h |
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#define Magnum_Magnum_h |
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/* |
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Basic definitions |
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*/ |
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#include <GL/glew.h> |
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#include "Math/Matrix4.h" |
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#include "Math/Vector2.h" |
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namespace Magnum { |
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/** @brief Two-component floating-point vector */ |
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typedef Math::Vector2<GLfloat> Vector2; |
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/** @brief Three-component floating-point vector */ |
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typedef Math::Vector3<GLfloat> Vector3; |
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/** @brief Four-component floating-point vector */ |
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typedef Math::Vector4<GLfloat> Vector4; |
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/** @brief 3x3 floating-point matrix */ |
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typedef Math::Matrix3<GLfloat> Matrix3; |
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/** @brief 4x4 floating-point matrix */ |
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typedef Math::Matrix4<GLfloat> Matrix4; |
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/* Copying angle converters from Math namespace */ |
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using Math::deg; |
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using Math::rad; |
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} |
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#endif
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