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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "GenerateFlatNormals.h"
#include "Math/Point3D.h"
#include "MeshTools/Clean.h"
using namespace std;
namespace Magnum { namespace MeshTools {
tuple<vector<std::uint32_t>, vector<Vector3>> generateFlatNormals(const vector<std::uint32_t>& indices, const vector<Point3D>& positions) {
CORRADE_ASSERT(!(indices.size()%3), "MeshTools::generateFlatNormals(): index count is not divisible by 3!", (tuple<vector<uint32_t>, vector<Vector3>>()));
/* Create normal for every triangle (assuming counterclockwise winding) */
vector<uint32_t> normalIndices;
normalIndices.reserve(indices.size());
vector<Vector3> normals;
normals.reserve(indices.size()/3);
for(size_t i = 0; i != indices.size(); i += 3) {
Vector3 normal = Vector3::cross(positions[indices[i+2]].xyz()-positions[indices[i+1]].xyz(),
positions[indices[i]].xyz()-positions[indices[i+1]].xyz()).normalized();
/* Use the same normal for all three vertices of the face */
normalIndices.push_back(normals.size());
normalIndices.push_back(normals.size());
normalIndices.push_back(normals.size());
normals.push_back(normal);
}
/* Clean duplicate normals and return */
clean(normalIndices, normals);
return make_tuple(normalIndices, normals);
}
}}