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#ifndef Magnum_Math_Geometry_Intersection_h
#define Magnum_Math_Geometry_Intersection_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Geometry::Intersection
*/
#include "Math/Vector3.h"
namespace Magnum { namespace Math { namespace Geometry {
/** @brief Functions for computing intersections */
class Intersection {
public:
Intersection() = delete;
/**
* @brief %Intersection of a plane and line
* @param planePosition Plane position
* @param planeNormal Plane normal
* @param a Starting point of the line
* @param b Ending point of the line
* @return %Intersection point position, NaN if the line lies on the
* plane or infinity if the intersection doesn't exist. %Intersection
* point can be computed from the position with `a+intersection(...)*b`.
* If returned value is in range @f$ [ 0 ; 1 ] @f$, the intersection
* is inside the line segment defined by `a` and `b`.
*
* First the parameter *f* of parametric equation of the plane
* is computed from plane normal **n** and plane position: @f[
* \begin{pmatrix} n_0 \\ n_1 \\ n_2 \end{pmatrix} \cdot
* \begin{pmatrix} x \\ y \\ z \end{pmatrix} - f = 0
* @f]
* Using plane normal **n**, parameter *f* and points **a** and **b**,
* value of *t* is computed and returned. @f[
* \begin{array}{rcl}
* \Delta \boldsymbol b & = & \boldsymbol b - \boldsymbol a \\
* f & = & \boldsymbol n \cdot (\boldsymbol a + \Delta \boldsymbol b \cdot t) \\
* \Rightarrow t & = & \cfrac{f - \boldsymbol n \cdot \boldsymbol a}{\boldsymbol n \cdot \Delta \boldsymbol b}
* \end{array}
* @f]
*/
template<class T> static T planeLine(const Vector3<T>& planePosition, const Vector3<T>& planeNormal, const Vector3<T>& a, const Vector3<T>& b) {
/* Compute f from normal and plane position */
T f = Vector3<T>::dot(planePosition, planeNormal);
/* Compute t */
return (f-Vector3<T>::dot(planeNormal, a))/Vector3<T>::dot(planeNormal, b-a);
}
};
}}}
#endif