|
|
|
|
#ifndef Magnum_Shaders_DistanceFieldVectorGL_h
|
|
|
|
|
#define Magnum_Shaders_DistanceFieldVectorGL_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class @ref Magnum::Shaders::DistanceFieldVectorGL, typedef @ref Magnum::Shaders::DistanceFieldVectorGL2D, @ref Magnum::Shaders::DistanceFieldVectorGL3D
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum/DimensionTraits.h"
|
|
|
|
|
#include "Magnum/GL/AbstractShaderProgram.h"
|
|
|
|
|
#include "Magnum/Shaders/GenericGL.h"
|
|
|
|
|
#include "Magnum/Shaders/glShaderWrapper.h"
|
|
|
|
|
#include "Magnum/Shaders/visibility.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
enum class DistanceFieldVectorGLFlag: UnsignedByte {
|
|
|
|
|
TextureTransformation = 1 << 0,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UniformBuffers = 1 << 1,
|
|
|
|
|
MultiDraw = UniformBuffers|(1 << 2)
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
typedef Containers::EnumSet<DistanceFieldVectorGLFlag> DistanceFieldVectorGLFlags;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Distance field vector OpenGL shader
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Renders vector graphics in a form of signed distance field. See
|
|
|
|
|
@ref TextureTools::DistanceField for more information and @ref VectorGL for a
|
|
|
|
|
simpler variant of this shader. Note that the final rendered outlook will
|
|
|
|
|
greatly depend on radius of input distance field and value passed to
|
|
|
|
|
@ref setSmoothness(). You need to provide @ref Position and
|
|
|
|
|
@ref TextureCoordinates attributes in your triangle mesh and call at least
|
|
|
|
|
@ref bindVectorTexture(). By default, the shader renders the distance field
|
|
|
|
|
texture with a white color in an identity transformation, use
|
|
|
|
|
@ref setTransformationProjectionMatrix(), @ref setColor() and others to
|
|
|
|
|
configure the shader.
|
|
|
|
|
|
|
|
|
|
Alpha / transparency is supported by the shader implicitly, but to have it
|
|
|
|
|
working on the framebuffer, you need to enable
|
|
|
|
|
@ref GL::Renderer::Feature::Blending and set up the blending function. See
|
|
|
|
|
@ref GL::Renderer::setBlendFunction() for details.
|
|
|
|
|
|
|
|
|
|
@image html shaders-distancefieldvector.png width=256px
|
|
|
|
|
|
|
|
|
|
@section Shaders-DistanceFieldVectorGL-usage Example usage
|
|
|
|
|
|
|
|
|
|
Common mesh setup:
|
|
|
|
|
|
|
|
|
|
@snippet MagnumShaders-gl.cpp DistanceFieldVectorGL-usage1
|
|
|
|
|
|
|
|
|
|
Common rendering setup:
|
|
|
|
|
|
|
|
|
|
@snippet MagnumShaders-gl.cpp DistanceFieldVectorGL-usage2
|
|
|
|
|
|
|
|
|
|
@section Shaders-DistanceFieldVectorGL-ubo Uniform buffers
|
|
|
|
|
|
|
|
|
|
See @ref shaders-usage-ubo for a high-level overview that applies to all
|
|
|
|
|
shaders. In this particular case, because the shader doesn't need a separate
|
|
|
|
|
projection and transformation matrix, a combined one is supplied via a
|
|
|
|
|
@ref TransformationProjectionUniform2D / @ref TransformationProjectionUniform3D
|
|
|
|
|
buffer. To maximize use of the limited uniform buffer memory, materials are
|
|
|
|
|
supplied separately in a @ref DistanceFieldVectorMaterialUniform buffer and
|
|
|
|
|
then referenced via @relativeref{DistanceFieldVectorDrawUniform,materialId}
|
|
|
|
|
from a @ref DistanceFieldVectorDrawUniform; for optional texture transformation
|
|
|
|
|
a per-draw @ref TextureTransformationUniform can be supplied as well. A uniform
|
|
|
|
|
buffer setup equivalent to the above would look like this:
|
|
|
|
|
|
|
|
|
|
@snippet MagnumShaders-gl.cpp DistanceFieldVectorGL-ubo
|
|
|
|
|
|
|
|
|
|
For a multidraw workflow enable @ref Flag::MultiDraw, supply desired material
|
|
|
|
|
and draw count in the @ref DistanceFieldVectorGL(Flags, UnsignedInt, UnsignedInt)
|
|
|
|
|
constructor and specify material references and texture offsets for every draw.
|
|
|
|
|
Texture arrays aren't currently supported for this shader. Besides that, the
|
|
|
|
|
usage is similar for all shaders, see @ref shaders-usage-multidraw for an
|
|
|
|
|
example.
|
|
|
|
|
|
|
|
|
|
@requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} for uniform
|
|
|
|
|
buffers.
|
|
|
|
|
@requires_gl46 Extension @gl_extension{ARB,shader_draw_parameters} for
|
|
|
|
|
multidraw.
|
|
|
|
|
@requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
@requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
@requires_es_extension Extension @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt)
|
|
|
|
|
(unlisted) for multidraw.
|
|
|
|
|
@requires_webgl_extension Extension @webgl_extension{ANGLE,multi_draw} for
|
|
|
|
|
multidraw.
|
|
|
|
|
|
|
|
|
|
@see @ref shaders, @ref DistanceFieldVectorGL2D, @ref DistanceFieldVectorGL3D
|
|
|
|
|
@todo Use fragment shader derivations to have proper smoothness in perspective/
|
|
|
|
|
large zoom levels, make it optional as it might have negative performance
|
|
|
|
|
impact
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT DistanceFieldVectorGL: public GL::AbstractShaderProgram {
|
|
|
|
|
public:
|
|
|
|
|
class Configuration;
|
|
|
|
|
class CompileState;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Vertex position
|
|
|
|
|
*
|
|
|
|
|
* @ref shaders-generic "Generic attribute",
|
|
|
|
|
* @ref Magnum::Vector2 "Vector2" in 2D, @ref Magnum::Vector3 "Vector3"
|
|
|
|
|
* in 3D.
|
|
|
|
|
*/
|
|
|
|
|
typedef typename GenericGL<dimensions>::Position Position;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief 2D texture coordinates
|
|
|
|
|
*
|
|
|
|
|
* @ref shaders-generic "Generic attribute",
|
|
|
|
|
* @ref Magnum::Vector2 "Vector2".
|
|
|
|
|
*/
|
|
|
|
|
typedef typename GenericGL<dimensions>::TextureCoordinates TextureCoordinates;
|
|
|
|
|
|
|
|
|
|
enum: UnsignedInt {
|
|
|
|
|
/**
|
|
|
|
|
* Color shader output. @ref shaders-generic "Generic output",
|
|
|
|
|
* present always. Expects three- or four-component floating-point
|
|
|
|
|
* or normalized buffer attachment.
|
|
|
|
|
*/
|
|
|
|
|
ColorOutput = GenericGL<dimensions>::ColorOutput
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/**
|
|
|
|
|
* @brief Flag
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Flags, @ref flags()
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
/**
|
|
|
|
|
* Enable texture coordinate transformation.
|
|
|
|
|
* @see @ref setTextureMatrix()
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
TextureTransformation = 1 << 0,
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* Use uniform buffers. Expects that uniform data are supplied via
|
|
|
|
|
* @ref bindTransformationProjectionBuffer(),
|
|
|
|
|
* @ref bindDrawBuffer(), @ref bindTextureTransformationBuffer(),
|
|
|
|
|
* and @ref bindMaterialBuffer() instead of direct uniform setters.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES
|
|
|
|
|
* 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
UniformBuffers = 1 << 1,
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Enable multidraw functionality. Implies @ref Flag::UniformBuffers
|
|
|
|
|
* and adds the value from @ref setDrawOffset() with the
|
|
|
|
|
* @glsl gl_DrawID @ce builtin, which makes draws submitted via
|
|
|
|
|
* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&)
|
|
|
|
|
* pick up per-draw parameters directly, without having to rebind
|
|
|
|
|
* the uniform buffers or specify @ref setDrawOffset() before each
|
|
|
|
|
* draw. In a non-multidraw scenario, @glsl gl_DrawID @ce is
|
|
|
|
|
* @cpp 0 @ce, which means a shader with this flag enabled can be
|
|
|
|
|
* used for regular draws as well.
|
|
|
|
|
* @requires_gl46 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* and @gl_extension{ARB,shader_draw_parameters}
|
|
|
|
|
* @requires_es_extension OpenGL ES 3.0 and extension
|
|
|
|
|
* @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt)
|
|
|
|
|
* (unlisted). While the extension alone needs only OpenGL ES
|
|
|
|
|
* 2.0, the shader implementation relies on uniform buffers,
|
|
|
|
|
* which require OpenGL ES 3.0.
|
|
|
|
|
* @requires_webgl_extension WebGL 2.0 and extension
|
|
|
|
|
* @webgl_extension{ANGLE,multi_draw}. While the extension
|
|
|
|
|
* alone needs only WebGL 1.0, the shader implementation
|
|
|
|
|
* relies on uniform buffers, which require WebGL 2.0.
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
MultiDraw = UniformBuffers|(1 << 2)
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Flags
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*
|
|
|
|
|
* @see @ref flags()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
#else
|
|
|
|
|
/* Done this way to be prepared for possible future diversion of 2D
|
|
|
|
|
and 3D flags (e.g. introducing 3D-specific features) */
|
|
|
|
|
typedef Implementation::DistanceFieldVectorGLFlag Flag;
|
|
|
|
|
typedef Implementation::DistanceFieldVectorGLFlags Flags;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile asynchronously
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref DistanceFieldVectorGL(const Configuration&) can
|
|
|
|
|
* perform an asynchronous compilation and linking. See
|
|
|
|
|
* @ref shaders-async for more information.
|
|
|
|
|
* @see @ref DistanceFieldVectorGL(CompileState&&)
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
static CompileState compile(const Configuration& configuration = Configuration{});
|
|
|
|
|
#else
|
|
|
|
|
/* Configuration is forward-declared */
|
|
|
|
|
static CompileState compile(const Configuration& configuration);
|
|
|
|
|
static CompileState compile();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile asynchronously
|
|
|
|
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Compile for a multi-draw scenario asynchronously
|
|
|
|
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
explicit DistanceFieldVectorGL(const Configuration& configuration = Configuration{});
|
|
|
|
|
#else
|
|
|
|
|
/* Configuration is forward-declared */
|
|
|
|
|
explicit DistanceFieldVectorGL(const Configuration& configuration);
|
|
|
|
|
explicit DistanceFieldVectorGL();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @m_deprecated_since_latest Use @ref DistanceFieldVectorGL(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
explicit CORRADE_DEPRECATED("use DistanceFieldVectorGL(const Configuration& instead") DistanceFieldVectorGL(Flags flags);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct for a multi-draw scenario
|
|
|
|
|
* @m_deprecated_since_latest Use @ref DistanceFieldVectorGL(const Configuration&)
|
|
|
|
|
* instead.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
explicit CORRADE_DEPRECATED("use DistanceFieldVectorGL(const Configuration& instead") DistanceFieldVectorGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Finalize an asynchronous compilation
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Takes an asynchronous compilation state returned by @ref compile()
|
|
|
|
|
* and forms a ready-to-use shader object. See @ref shaders-async for
|
|
|
|
|
* more information.
|
|
|
|
|
*/
|
|
|
|
|
explicit DistanceFieldVectorGL(CompileState&& state);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without creating the underlying OpenGL object
|
|
|
|
|
*
|
|
|
|
|
* The constructed instance is equivalent to a moved-from state. Useful
|
|
|
|
|
* in cases where you will overwrite the instance later anyway. Move
|
|
|
|
|
* another object over it to make it useful.
|
|
|
|
|
*
|
|
|
|
|
* This function can be safely used for constructing (and later
|
|
|
|
|
* destructing) objects even without any OpenGL context being active.
|
|
|
|
|
* However note that this is a low-level and a potentially dangerous
|
|
|
|
|
* API, see the documentation of @ref NoCreate for alternatives.
|
|
|
|
|
*/
|
|
|
|
|
explicit DistanceFieldVectorGL(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
DistanceFieldVectorGL(const DistanceFieldVectorGL<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
DistanceFieldVectorGL(DistanceFieldVectorGL<dimensions>&&) noexcept = default;
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& operator=(const DistanceFieldVectorGL<dimensions>&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& operator=(DistanceFieldVectorGL<dimensions>&&) noexcept = default;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Flags
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*/
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Material count
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Statically defined size of the
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform uniform buffer. Has use only
|
|
|
|
|
* if @ref Flag::UniformBuffers is set.
|
|
|
|
|
* @see @ref bindMaterialBuffer()
|
|
|
|
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
|
|
|
|
|
* @requires_webgl20 Not defined on WebGL 1.0 builds.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt materialCount() const { return _materialCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw count
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Statically defined size of each of the
|
|
|
|
|
* @ref TransformationProjectionUniform2D /
|
|
|
|
|
* @ref TransformationProjectionUniform3D,
|
|
|
|
|
* @ref DistanceFieldVectorDrawUniform and
|
|
|
|
|
* @ref TextureTransformationUniform uniform buffers. Has use only if
|
|
|
|
|
* @ref Flag::UniformBuffers is set.
|
|
|
|
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds.
|
|
|
|
|
* @requires_webgl20 Not defined on WebGL 1.0 builds.
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt drawCount() const { return _drawCount; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Uniform setters
|
|
|
|
|
*
|
|
|
|
|
* Used only if @ref Flag::UniformBuffers is not set.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set transformation and projection matrix
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Initial value is an identity matrix.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref TransformationProjectionUniform2D::transformationProjectionMatrix /
|
|
|
|
|
* @ref TransformationProjectionUniform3D::transformationProjectionMatrix
|
|
|
|
|
* and call @ref bindTransformationProjectionBuffer() instead.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture coordinate transformation matrix
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since{2020,06}
|
|
|
|
|
*
|
|
|
|
|
* Expects that the shader was created with
|
|
|
|
|
* @ref Flag::TextureTransformation enabled. Initial value is an
|
|
|
|
|
* identity matrix.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref TextureTransformationUniform::rotationScaling and
|
|
|
|
|
* @ref TextureTransformationUniform::offset and call
|
|
|
|
|
* @ref bindTextureTransformationBuffer() instead.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setTextureMatrix(const Matrix3& matrix);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set fill color
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Initial value is @cpp 0xffffffff_rgbaf @ce.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform::color and call
|
|
|
|
|
* @ref bindMaterialBuffer() instead.
|
|
|
|
|
* @see @ref setOutlineColor()
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setColor(const Color4& color);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set outline color
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Initial value is @cpp 0x00000000_rgbaf @ce and the outline is not
|
|
|
|
|
* drawn --- see @ref setOutlineRange() for more information.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform::outlineColor and call
|
|
|
|
|
* @ref bindMaterialBuffer() instead.
|
|
|
|
|
* @see @ref setOutlineRange(), @ref setColor()
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setOutlineColor(const Color4& color);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set outline range
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* The @p start parameter describes where fill ends and possible
|
|
|
|
|
* outline starts. Initial value is @cpp 0.5f @ce, larger values will
|
|
|
|
|
* make the vector art look thinner, smaller will make it look thicker.
|
|
|
|
|
*
|
|
|
|
|
* The @p end parameter describes where outline ends. If set to a value
|
|
|
|
|
* larger than @p start, the outline is not drawn. Initial value is
|
|
|
|
|
* @cpp 1.0f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform::outlineStart and
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform::outlineEnd and call
|
|
|
|
|
* @ref bindMaterialBuffer() instead.
|
|
|
|
|
* @see @ref setOutlineColor()
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setOutlineRange(Float start, Float end);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set smoothness radius
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Larger values will make edges look less aliased (but blurry),
|
|
|
|
|
* smaller values will make them look more crisp (but possibly
|
|
|
|
|
* aliased). Initial value is @cpp 0.04f @ce.
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform::smoothness and call
|
|
|
|
|
* @ref bindMaterialBuffer() instead.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setSmoothness(Float value);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Uniform buffer binding and related uniform setters
|
|
|
|
|
*
|
|
|
|
|
* Used if @ref Flag::UniformBuffers is set.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set a draw offset
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Specifies which item in the @ref TransformationProjectionUniform2D /
|
|
|
|
|
* @ref TransformationProjectionUniform3D,
|
|
|
|
|
* @ref DistanceFieldVectorDrawUniform and
|
|
|
|
|
* @ref TextureTransformationUniform buffers bound with
|
|
|
|
|
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and
|
|
|
|
|
* @ref bindTextureTransformationBuffer() should be used for current
|
|
|
|
|
* draw. Expects that @ref Flag::UniformBuffers is set and @p offset is
|
|
|
|
|
* less than @ref drawCount(). Initial value is @cpp 0 @ce, if
|
|
|
|
|
* @ref drawCount() is @cpp 1 @ce, the function is a no-op as the
|
|
|
|
|
* shader assumes draw offset to be always zero.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::MultiDraw is set, @glsl gl_DrawID @ce is added to this
|
|
|
|
|
* value, which makes each draw submitted via
|
|
|
|
|
* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&)
|
|
|
|
|
* pick up its own per-draw parameters.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& setDrawOffset(UnsignedInt offset);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set a transformation and projection uniform buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is
|
|
|
|
|
* expected to contain @ref drawCount() instances of
|
|
|
|
|
* @ref TransformationProjectionUniform2D /
|
|
|
|
|
* @ref TransformationProjectionUniform3D. At the very least you need
|
|
|
|
|
* to call also @ref bindDrawBuffer() and @ref bindMaterialBuffer().
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer);
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set a draw uniform buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is
|
|
|
|
|
* expected to contain @ref drawCount() instances of
|
|
|
|
|
* @ref DistanceFieldVectorDrawUniform. At the very least you need to
|
|
|
|
|
* call also @ref bindTransformationProjectionBuffer() and
|
|
|
|
|
* @ref bindMaterialBuffer().
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer);
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set a texture transformation uniform buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that both @ref Flag::UniformBuffers and
|
|
|
|
|
* @ref Flag::TextureTransformation is set. The buffer is expected to
|
|
|
|
|
* contain @ref drawCount() instances of
|
|
|
|
|
* @ref TextureTransformationUniform.
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer);
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set a material uniform buffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is
|
|
|
|
|
* expected to contain @ref materialCount() instances of
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform. At the very least you need
|
|
|
|
|
* to call also @ref bindTransformationProjectionBuffer() and
|
|
|
|
|
* @ref bindDrawBuffer().
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer);
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @{
|
|
|
|
|
* @name Texture binding
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Bind a vector texture
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref DistanceFieldVectorGL::Flag::TextureTransformation,
|
|
|
|
|
* @ref VectorGL::Flag::TextureTransformation,
|
|
|
|
|
* @ref DistanceFieldVectorGL::setTextureMatrix(),
|
|
|
|
|
* @ref VectorGL::setTextureMatrix()
|
|
|
|
|
*/
|
|
|
|
|
DistanceFieldVectorGL<dimensions>& bindVectorTexture(GL::Texture2D& texture);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
MAGNUM_GL_ABSTRACTSHADERPROGRAM_SUBCLASS_DRAW_IMPLEMENTATION(DistanceFieldVectorGL<dimensions>)
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/* Creates the GL shader program object but does nothing else.
|
|
|
|
|
Internal, used by compile(). */
|
|
|
|
|
explicit DistanceFieldVectorGL(NoInitT);
|
|
|
|
|
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt _materialCount{}, _drawCount{};
|
|
|
|
|
#endif
|
|
|
|
|
Int _transformationProjectionMatrixUniform{0},
|
|
|
|
|
_textureMatrixUniform{1},
|
|
|
|
|
_colorUniform{2},
|
|
|
|
|
_outlineColorUniform{3},
|
|
|
|
|
_outlineRangeUniform{4},
|
|
|
|
|
_smoothnessUniform{5};
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Used instead of all other uniforms when Flag::UniformBuffers is set,
|
|
|
|
|
so it can alias them */
|
|
|
|
|
Int _drawOffsetUniform{0};
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Configuration
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
@see @ref DistanceFieldVectorGL(const Configuration&),
|
|
|
|
|
@ref compile(const Configuration&)
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class DistanceFieldVectorGL<dimensions>::Configuration {
|
|
|
|
|
public:
|
|
|
|
|
explicit Configuration() = default;
|
|
|
|
|
|
|
|
|
|
/** @brief Flags */
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set flags
|
|
|
|
|
*
|
|
|
|
|
* No flags are set by default.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setFlags(Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/** @brief Material count */
|
|
|
|
|
UnsignedInt materialCount() const { return _materialCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set material count
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers is set, describes size of a
|
|
|
|
|
* @ref DistanceFieldVectorMaterialUniform buffer bound with
|
|
|
|
|
* @ref bindMaterialBuffer(); as uniform buffers are required to have a
|
|
|
|
|
* statically defined size. The per-draw materials are then specified
|
|
|
|
|
* via @ref DistanceFieldVectorDrawUniform::materialId. Default value
|
|
|
|
|
* is @cpp 1 @ce.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers isn't set, this value is ignored.
|
|
|
|
|
* @see @ref setFlags(), @ref setDrawCount()
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setMaterialCount(UnsignedInt materialCount) {
|
|
|
|
|
_materialCount = materialCount;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Draw count */
|
|
|
|
|
UnsignedInt drawCount() const { return _drawCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set draw count
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers is set, describes size of a
|
|
|
|
|
* @ref TransformationProjectionUniform2D /
|
|
|
|
|
* @ref TransformationProjectionUniform3D /
|
|
|
|
|
* @ref DistanceFieldVectorDrawUniform /
|
|
|
|
|
* @ref TextureTransformationUniform buffer bound with
|
|
|
|
|
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and
|
|
|
|
|
* @ref bindTextureTransformationBuffer(); as uniform buffers are
|
|
|
|
|
* required to have a statically defined size. The draw offset is then
|
|
|
|
|
* set via @ref setDrawOffset(). Default value is @cpp 1 @ce.
|
|
|
|
|
*
|
|
|
|
|
* If @ref Flag::UniformBuffers isn't set, this value is ignored.
|
|
|
|
|
* @see @ref setFlags(), @ref setMaterialCount()
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object}
|
|
|
|
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setDrawCount(UnsignedInt drawCount) {
|
|
|
|
|
_drawCount = drawCount;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
UnsignedInt _materialCount = 1;
|
|
|
|
|
UnsignedInt _drawCount = 1;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Asynchronous compilation state
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Returned by @ref compile(). See @ref shaders-async for more information.
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class DistanceFieldVectorGL<dimensions>::CompileState: public DistanceFieldVectorGL<dimensions> {
|
|
|
|
|
/* Everything deliberately private except for the inheritance */
|
|
|
|
|
friend class DistanceFieldVectorGL;
|
|
|
|
|
|
|
|
|
|
explicit CompileState(NoCreateT): DistanceFieldVectorGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {}
|
|
|
|
|
|
|
|
|
|
explicit CompileState(DistanceFieldVectorGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag, GL::Version version): DistanceFieldVectorGL<dimensions>{std::move(shader)}, _vert{std::move(vert)}, _frag{std::move(frag)}, _version{version} {}
|
|
|
|
|
|
|
|
|
|
Implementation::GLShaderWrapper _vert, _frag;
|
|
|
|
|
GL::Version _version;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Two-dimensional distance field vector OpenGL shader
|
|
|
|
|
@m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
typedef DistanceFieldVectorGL<2> DistanceFieldVectorGL2D;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Three-dimensional distance field vector OpenGL shader
|
|
|
|
|
@m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
typedef DistanceFieldVectorGL<3> DistanceFieldVectorGL3D;
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/** @debugoperatorclassenum{DistanceFieldVectorGL,DistanceFieldVectorGL::Flag} */
|
|
|
|
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, DistanceFieldVectorGL<dimensions>::Flag value);
|
|
|
|
|
|
|
|
|
|
/** @debugoperatorclassenum{DistanceFieldVectorGL,DistanceFieldVectorGL::Flags} */
|
|
|
|
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, DistanceFieldVectorGL<dimensions>::Flags value);
|
|
|
|
|
#else
|
|
|
|
|
namespace Implementation {
|
|
|
|
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, DistanceFieldVectorGLFlag value);
|
|
|
|
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, DistanceFieldVectorGLFlags value);
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(DistanceFieldVectorGLFlags)
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|