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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "PointRenderer.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/DebugTools/ShapeRenderer.h"
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#include "Magnum/Shapes/Point.h"
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#include "Magnum/Primitives/Crosshair.h"
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#include "Magnum/Shaders/Flat.h"
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#include "Magnum/Trade/MeshData2D.h"
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#include "Magnum/Trade/MeshData3D.h"
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namespace Magnum { namespace DebugTools { namespace Implementation {
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namespace {
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template<UnsignedInt dimensions> ResourceKey meshKey();
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template<> inline ResourceKey meshKey<2>() { return ResourceKey("point2d"); }
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template<> inline ResourceKey meshKey<3>() { return ResourceKey("point3d"); }
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template<UnsignedInt dimensions> ResourceKey vertexBufferKey();
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template<> inline ResourceKey vertexBufferKey<2>() { return ResourceKey("point2d-vertices"); }
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template<> inline ResourceKey vertexBufferKey<3>() { return ResourceKey("point3d-vertices"); }
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template<UnsignedInt dimensions> typename MeshData<dimensions>::Type meshData();
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template<> inline Trade::MeshData2D meshData<2>() { return Primitives::Crosshair2D::wireframe(); }
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template<> inline Trade::MeshData3D meshData<3>() { return Primitives::Crosshair3D::wireframe(); }
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}
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template<UnsignedInt dimensions> PointRenderer<dimensions>::PointRenderer(const Shapes::Implementation::AbstractShape<dimensions>& point): AbstractShapeRenderer<dimensions>(meshKey<dimensions>(), vertexBufferKey<dimensions>(), {}), point(static_cast<const Shapes::Implementation::Shape<Shapes::Point<dimensions>>&>(point).shape) {
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if(!AbstractShapeRenderer<dimensions>::wireframeMesh) AbstractShapeRenderer<dimensions>::createResources(meshData<dimensions>());
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}
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template<UnsignedInt dimensions> void PointRenderer<dimensions>::draw(Resource<ShapeRendererOptions>& options, const typename DimensionTraits<dimensions, Float>::MatrixType& projectionMatrix) {
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/* Half scale, because the point is 2x2(x2) */
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AbstractShapeRenderer<dimensions>::wireframeShader->setTransformationProjectionMatrix(projectionMatrix*
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DimensionTraits<dimensions, Float>::MatrixType::translation(point.position())*
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DimensionTraits<dimensions, Float>::MatrixType::scaling(typename DimensionTraits<dimensions, Float>::VectorType(options->pointSize()/2)))
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.setColor(options->color())
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.use();
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AbstractShapeRenderer<dimensions>::wireframeMesh->draw();
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}
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template class PointRenderer<2>;
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template class PointRenderer<3>;
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}}}
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