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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "PhongShader.h"
#include <Utility/Resource.h>
#include "Extensions.h"
#include "Shader.h"
namespace Magnum { namespace Shaders {
PhongShader::PhongShader() {
Corrade::Utility::Resource rs("MagnumShaders");
Version v = Context::current()->isVersionSupported(Version::GL320) ? Version::GL320 : Version::GL210;
attachShader(Shader::fromData(v, Shader::Type::Vertex, rs.get("PhongShader.vert")));
attachShader(Shader::fromData(v, Shader::Type::Fragment, rs.get("PhongShader.frag")));
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>()) {
bindAttributeLocation(Position::Location, "position");
bindAttributeLocation(Normal::Location, "normal");
}
link();
ambientColorUniform = uniformLocation("ambientColor");
diffuseColorUniform = uniformLocation("diffuseColor");
specularColorUniform = uniformLocation("specularColor");
shininessUniform = uniformLocation("shininess");
transformationMatrixUniform = uniformLocation("transformationMatrix");
projectionMatrixUniform = uniformLocation("projectionMatrix");
lightUniform = uniformLocation("light");
lightColorUniform = uniformLocation("lightColor");
}
}}