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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "PlaneTest.h"
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#include "Physics/Plane.h"
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CORRADE_TEST_MAIN(Magnum::Physics::Test::PlaneTest)
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namespace Magnum { namespace Physics { namespace Test {
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PlaneTest::PlaneTest() {
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addTests(&PlaneTest::applyTransformation,
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&PlaneTest::collisionLine,
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&PlaneTest::collisionLineSegment);
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}
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void PlaneTest::applyTransformation() {
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Physics::Plane plane({1.0f, 2.0f, 3.0f}, {Math::Constants<float>::sqrt2(), -Math::Constants<float>::sqrt2(), 0});
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plane.applyTransformation(Matrix4::rotation(deg(90.0f), Vector3::xAxis()));
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CORRADE_COMPARE(plane.transformedPosition(), Vector3(1.0f, -3.0f, 2.0f));
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CORRADE_COMPARE(plane.transformedNormal(), Vector3(Math::Constants<float>::sqrt2(), 0, -Math::Constants<float>::sqrt2()));
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/* The normal should stay normalized */
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plane.applyTransformation(Matrix4::scaling({1.5f, 2.0f, 3.0f}));
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CORRADE_COMPARE(plane.transformedPosition(), Vector3(1.5f, 4.0f, 9.0f));
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CORRADE_COMPARE(plane.transformedNormal(), Vector3(Math::Constants<float>::sqrt2(), -Math::Constants<float>::sqrt2(), 0));
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}
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void PlaneTest::collisionLine() {
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Physics::Plane plane(Vector3(), Vector3::yAxis());
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Physics::Line line({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f});
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Physics::Line line2({0.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f});
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Physics::Line line3({0.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 0.0f});
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randomTransformation(plane);
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randomTransformation(line);
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randomTransformation(line2);
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randomTransformation(line3);
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VERIFY_COLLIDES(plane, line);
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VERIFY_COLLIDES(plane, line2);
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VERIFY_NOT_COLLIDES(plane, line3);
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}
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void PlaneTest::collisionLineSegment() {
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Physics::Plane plane(Vector3(), Vector3::yAxis());
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Physics::LineSegment line({0.0f, -0.1f, 0.0f}, {0.0f, 7.0f, 0.0f});
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Physics::LineSegment line2({0.0f, 0.1f, 0.0f}, {0.0f, 7.0f, 0.0f});
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Physics::LineSegment line3({0.0f, -7.0f, 0.0f}, {0.0f, -0.1f, 0.0f});
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randomTransformation(plane);
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randomTransformation(line);
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randomTransformation(line2);
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randomTransformation(line3);
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VERIFY_COLLIDES(plane, line);
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VERIFY_NOT_COLLIDES(plane, line2);
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VERIFY_NOT_COLLIDES(plane, line3);
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}
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}}}
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