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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Shader.h"
#include <Corrade/Containers/Array.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Context.h"
#include "Magnum/Extensions.h"
#include "Implementation/DebugState.h"
#include "Implementation/State.h"
#include "Implementation/ShaderState.h"
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
#include <sstream>
#endif
/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */
#ifdef MAGNUM_TARGET_GLES
typedef char GLchar;
#endif
namespace Magnum {
namespace {
std::string shaderName(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return "vertex";
#ifndef MAGNUM_TARGET_GLES
case Shader::Type::Geometry: return "geometry";
case Shader::Type::TessellationControl: return "tessellation control";
case Shader::Type::TessellationEvaluation: return "tessellation evaluation";
case Shader::Type::Compute: return "compute";
#endif
case Shader::Type::Fragment: return "fragment";
}
CORRADE_ASSERT_UNREACHABLE();
}
UnsignedInt typeToIndex(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return 0;
case Shader::Type::Fragment: return 1;
#ifndef MAGNUM_TARGET_GLES
case Shader::Type::Geometry: return 2;
case Shader::Type::TessellationControl: return 3;
case Shader::Type::TessellationEvaluation: return 4;
case Shader::Type::Compute: return 5;
#endif
}
CORRADE_ASSERT_UNREACHABLE();
}
#ifndef MAGNUM_TARGET_GLES
bool isTypeSupported(const Shader::Type type) {
if(type == Shader::Type::Geometry && !Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return false;
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return false;
if(type == Shader::Type::Compute && !Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>())
return false;
return true;
}
#else
constexpr bool isTypeSupported(Shader::Type) { return true; }
#endif
}
Int Shader::maxVertexOutputComponents() {
GLint& value = Context::current()->state().shader->maxVertexOutputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current()->isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
#endif
}
return value;
}
#ifndef MAGNUM_TARGET_GLES
Int Shader::maxTessellationControlInputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
GLint& value = Context::current()->state().shader->maxTessellationControlInputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationControlOutputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
GLint& value = Context::current()->state().shader->maxTessellationControlOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationControlTotalOutputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
GLint& value = Context::current()->state().shader->maxTessellationControlTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationEvaluationInputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
GLint& value = Context::current()->state().shader->maxTessellationEvaluationInputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxTessellationEvaluationOutputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
GLint& value = Context::current()->state().shader->maxTessellationEvaluationOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryInputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
GLint& value = Context::current()->state().shader->maxGeometryInputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_INPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryOutputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
GLint& value = Context::current()->state().shader->maxGeometryOutputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &value);
return value;
}
Int Shader::maxGeometryTotalOutputComponents() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
GLint& value = Context::current()->state().shader->maxGeometryTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &value);
return value;
}
#endif
Int Shader::maxFragmentInputComponents() {
GLint& value = Context::current()->state().shader->maxFragmentInputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current()->isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
#endif
}
return value;
}
#ifndef MAGNUM_TARGET_GLES
Int Shader::maxAtomicCounterBuffers(const Type type) {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxAtomicCounterBuffers[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounterBuffers() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
return 0;
GLint& value = Context::current()->state().shader->maxCombinedAtomicCounterBuffers;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value);
return value;
}
Int Shader::maxAtomicCounters(const Type type) {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxAtomicCounters[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
GL_MAX_COMPUTE_ATOMIC_COUNTERS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounters() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
return 0;
GLint& value = Context::current()->state().shader->maxCombinedAtomicCounters;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value);
return value;
}
Int Shader::maxImageUniforms(const Type type) {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>() || !isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxImageUniforms[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_IMAGE_UNIFORMS,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
GL_MAX_COMPUTE_IMAGE_UNIFORMS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedImageUniforms() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
return 0;
GLint& value = Context::current()->state().shader->maxCombinedImageUniforms;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value);
return value;
}
Int Shader::maxShaderStorageBlocks(const Type type) {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() || !isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxShaderStorageBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedShaderStorageBlocks() {
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
return 0;
GLint& value = Context::current()->state().shader->maxCombinedShaderStorageBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxTextureImageUnits(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxTextureImageUnits[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_IMAGE_UNITS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedTextureImageUnits() {
GLint& value = Context::current()->state().shader->maxTextureImageUnitsCombined;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxUniformBlocks(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxUniformBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_BLOCKS,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
#ifndef MAGNUM_TARGET_GLES
13 years ago
/** @todo Fix this when glLoadGen has `GL_MAX_GEOMETRY_UNIFORM_BLOCKS` enum */
0x8A2C, //GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
GL_MAX_COMPUTE_UNIFORM_BLOCKS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedUniformBlocks() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>())
return 0;
#endif
GLint& value = Context::current()->state().shader->maxCombinedUniformBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxUniformComponents(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxUniformComponents[index];
/* Get the value, if not already cached */
#ifndef MAGNUM_TARGET_GLES2
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
#else
/* For ES2 we need to multiply _VECTORS by 4 */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_FRAGMENT_UNIFORM_VECTORS
};
if(value == 0) {
GLint vectors;
glGetIntegerv(what[index], &vectors);
value = vectors*4;
}
#endif
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxCombinedUniformComponents(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current()->state().shader->maxCombinedUniformComponents[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_GLES
13 years ago
/** @todo Fix this when glLoadGen has `GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS` enum */
0x8A32, //GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
#endif
Shader::Shader(const Version version, const Type type): _type(type), _id(0) {
_id = glCreateShader(GLenum(_type));
switch(version) {
#ifndef MAGNUM_TARGET_GLES
case Version::GL210: _sources.push_back("#version 120\n"); return;
case Version::GL300: _sources.push_back("#version 130\n"); return;
case Version::GL310: _sources.push_back("#version 140\n"); return;
case Version::GL320: _sources.push_back("#version 150\n"); return;
case Version::GL330: _sources.push_back("#version 330\n"); return;
case Version::GL400: _sources.push_back("#version 400\n"); return;
case Version::GL410: _sources.push_back("#version 410\n"); return;
case Version::GL420: _sources.push_back("#version 420\n"); return;
case Version::GL430: _sources.push_back("#version 430\n"); return;
case Version::GL440: _sources.push_back("#version 440\n"); return;
#else
case Version::GLES200: _sources.push_back("#version 100\n"); return;
case Version::GLES300: _sources.push_back("#version 300 es\n"); return;
#endif
/* The user is responsible for (not) adding #version directive */
case Version::None: return;
}
CORRADE_ASSERT(false, "Shader::Shader(): unsupported version" << version, );
}
Shader::~Shader() {
/* Moved out, nothing to do */
if(!_id) return;
glDeleteShader(_id);
}
std::string Shader::label() const {
#ifndef MAGNUM_TARGET_GLES
return Context::current()->state().debug->getLabelImplementation(GL_SHADER, _id);
#else
return Context::current()->state().debug->getLabelImplementation(GL_SHADER_KHR, _id);
#endif
}
Shader& Shader::setLabel(const std::string& label) {
#ifndef MAGNUM_TARGET_GLES
Context::current()->state().debug->labelImplementation(GL_SHADER, _id, label);
#else
Context::current()->state().debug->labelImplementation(GL_SHADER_KHR, _id, label);
#endif
return *this;
}
std::vector<std::string> Shader::sources() const { return _sources; }
Shader& Shader::addSource(std::string source) {
if(!source.empty()) {
/** @todo Remove when newlib has this fixed (also the include above) */
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
std::ostringstream converter;
converter << (_sources.size()+1)/2;
#endif
/* Fix line numbers, so line 41 of third added file is marked as 3(41).
Source 0 is the #version string added in constructor. */
_sources.push_back("#line 1 " +
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
std::to_string((_sources.size()+1)/2) +
#else
converter.str() +
#endif
'\n');
_sources.push_back(std::move(source));
}
return *this;
}
Shader& Shader::addFile(const std::string& filename) {
CORRADE_ASSERT(Utility::Directory::fileExists(filename),
"Shader file " << '\'' + filename + '\'' << " cannot be read.", *this);
addSource(Utility::Directory::readString(filename));
return *this;
}
bool Shader::compile(std::initializer_list<std::reference_wrapper<Shader>> shaders) {
bool allSuccess = true;
/* Allocate large enough array for source pointers and sizes (to avoid
reallocating it for each of them) */
std::size_t maxSourceCount = 0;
for(Shader& shader: shaders) {
CORRADE_ASSERT(shader._sources.size() > 1, "Shader::compile(): no files added", false);
maxSourceCount = std::max(shader._sources.size(), maxSourceCount);
}
Containers::Array<const GLchar*> pointers(maxSourceCount);
Containers::Array<GLint> sizes(maxSourceCount);
/* Upload sources of all shaders */
for(Shader& shader: shaders) {
for(std::size_t i = 0; i != shader._sources.size(); ++i) {
pointers[i] = static_cast<const GLchar*>(shader._sources[i].data());
sizes[i] = shader._sources[i].size();
}
glShaderSource(shader._id, shader._sources.size(), pointers, sizes);
}
/* Invoke (possibly parallel) compilation on all shaders */
for(Shader& shader: shaders) glCompileShader(shader._id);
/* After compilation phase, check status of all shaders */
Int i = 1;
for(Shader& shader: shaders) {
GLint success, logLength;
glGetShaderiv(shader._id, GL_COMPILE_STATUS, &success);
glGetShaderiv(shader._id, GL_INFO_LOG_LENGTH, &logLength);
/* Error or warning message. The string is returned null-terminated,
scrap the \0 at the end afterwards */
std::string message(logLength, '\0');
if(message.size() > 1)
glGetShaderInfoLog(shader._id, message.size(), nullptr, &message[0]);
message.resize(std::max(logLength, 1)-1);
/** @todo Remove when this is fixed everywhere (also the include above) */
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(CORRADE_TARGET_ANDROID) || defined(__MINGW32__)
std::ostringstream converter;
converter << i;
#endif
/* Show error log */
if(!success) {
Error out;
out.setFlag(Debug::NewLineAtTheEnd, false);
out.setFlag(Debug::SpaceAfterEachValue, false);
out << "Shader::compile(): compilation of " << shaderName(shader._type)
<< " shader";
if(shaders.size() != 1) {
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
out << " " << std::to_string(i);
#else
out << " " << converter.str();
#endif
}
out << " failed with the following message:\n"
<< message;
/* Or just warnings, if any */
} else if(!message.empty()) {
Warning out;
out.setFlag(Debug::NewLineAtTheEnd, false);
out.setFlag(Debug::SpaceAfterEachValue, false);
out << "Shader::compile(): compilation of " << shaderName(shader._type)
<< " shader";
if(shaders.size() != 1) {
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(CORRADE_TARGET_ANDROID) && !defined(__MINGW32__)
out << " " << std::to_string(i);
#else
out << " " << converter.str();
#endif
}
out << " succeeded with the following message:\n"
<< message;
}
/* Success of all depends on each of them */
allSuccess = allSuccess && success;
++i;
}
return allSuccess;
}
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug operator<<(Debug debug, const Shader::Type value) {
switch(value) {
#define _c(value) case Shader::Type::value: return debug << "Shader::Type::" #value;
_c(Vertex)
#ifndef MAGNUM_TARGET_GLES
_c(TessellationControl)
_c(TessellationEvaluation)
_c(Geometry)
_c(Compute)
#endif
_c(Fragment)
#undef _c
}
return debug << "Shader::Type::(invalid)";
}
#endif
}