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#ifndef Magnum_Buffer_h
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#define Magnum_Buffer_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Buffer
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*/
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#include "Magnum.h"
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namespace Magnum {
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/**
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@brief Class for managing buffers
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@todo Support for buffer copying (OpenGL 3.1, ARB_copy_buffer)
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*/
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class Buffer {
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Buffer(const Buffer& other) = delete;
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Buffer(Buffer&& other) = delete;
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Buffer& operator=(const Buffer& other) = delete;
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Buffer& operator=(Buffer&& other) = delete;
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public:
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/** @brief %Buffer target */
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enum class Target: GLenum {
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/** Used for storing vertex attributes. */
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Array = GL_ARRAY_BUFFER,
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/**
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* Source for copies.
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*
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* @requires_gl31 Extension <tt>ARB_copy_buffer</tt>
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*/
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#if defined(GL_COPY_READ_BUFFER_BINDING) || defined(DOXYGEN_GENERATING_OUTPUT)
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CopyRead = GL_COPY_READ_BUFFER_BINDING,
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#else
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CopyRead = GL_COPY_READ_BUFFER,
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#endif
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/**
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* Target for copies.
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*
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* @requires_gl31 Extension <tt>ARB_copy_buffer</tt>
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*/
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#if defined(GL_COPY_WRITE_BUFFER_BINDING) || defined(DOXYGEN_GENERATING_OUTPUT)
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CopyWrite = GL_COPY_WRITE_BUFFER_BINDING,
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#else
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CopyWrite = GL_COPY_WRITE_BUFFER,
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#endif
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/** Used for storing vertex indices. */
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ElementArray = GL_ELEMENT_ARRAY_BUFFER,
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/** Source for texture update operations. */
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PixelUnpack = GL_PIXEL_UNPACK_BUFFER,
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/** Target for pixel pack operations. */
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PixelPack = GL_PIXEL_PACK_BUFFER,
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/**
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* Source for texel fetches.
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*
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* @see BufferedTexture
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* @requires_gl31 Extension <tt>ARB_texture_buffer_object</tt>
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*/
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Texture = GL_TEXTURE_BUFFER,
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/**
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* Target for transform feedback.
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*
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* @requires_gl30 Extension <tt>EXT_transform_feedback</tt>
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*/
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TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
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/**
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* Used for storing uniforms.
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*
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* @requires_gl31 Extension <tt>ARB_uniform_buffer_object</tt>
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*/
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Uniform = GL_UNIFORM_BUFFER,
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/**
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* Used for supplying arguments for instanced drawing.
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*
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* @requires_gl40 Extension <tt>ARB_draw_indirect</tt>
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*/
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DrawIndirect = GL_DRAW_INDIRECT_BUFFER
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};
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/** @brief Buffer usage */
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enum class Usage: GLenum {
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/**
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* Set once by the application and used infrequently for drawing.
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*/
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StreamDraw = GL_STREAM_DRAW,
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/**
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* Set once as output from an OpenGL command and used infequently
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* for drawing.
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*/
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StreamRead = GL_STREAM_READ,
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/**
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* Set once as output from an OpenGL command and used infrequently
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* for drawing or copying to other buffers.
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*/
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StreamCopy = GL_STREAM_COPY,
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/**
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* Set once by the application and used frequently for drawing.
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*/
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StaticDraw = GL_STATIC_DRAW,
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/**
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* Set once as output from an OpenGL command and queried many
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* times by the application.
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*/
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StaticRead = GL_STATIC_READ,
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/**
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* Set once as output from an OpenGL command and used frequently
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* for drawing or copying to other buffers.
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*/
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StaticCopy = GL_STATIC_COPY,
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/**
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* Updated frequently by the application and used frequently
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* for drawing or copying to other images.
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*/
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DynamicDraw = GL_DYNAMIC_DRAW,
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/**
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* Updated frequently as output from OpenGL command and queried
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* many times from the application.
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*/
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DynamicRead = GL_DYNAMIC_READ,
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/**
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* Updated frequently as output from OpenGL command and used
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* frequently for drawing or copying to other images.
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*/
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DynamicCopy = GL_DYNAMIC_COPY
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};
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/**
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* @brief Unbind any buffer from given target
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* @param target %Target
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*/
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inline static void unbind(Target target) {
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glBindBuffer(static_cast<GLenum>(target), 0);
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}
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/**
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* @brief Constructor
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* @param defaultTarget Default target (used when calling bind()
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* without parameter)
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*
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* Generates new OpenGL buffer.
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*/
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inline Buffer(Target defaultTarget): _defaultTarget(defaultTarget) {
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glGenBuffers(1, &buffer);
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}
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/**
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* @brief Destructor
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*
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* Deletes associated OpenGL buffer.
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*/
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inline virtual ~Buffer() {
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glDeleteBuffers(1, &buffer);
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}
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/** @brief Default bind type */
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inline Target defaultTarget() const { return _defaultTarget; }
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/** @brief OpenGL internal buffer ID */
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inline GLuint id() const { return buffer; }
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/**
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* @brief Bind buffer
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*
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* Binds buffer with default target.
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*/
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inline void bind() { bind(_defaultTarget); }
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/**
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* @brief Bind buffer
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* @param target %Target
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*/
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inline void bind(Target target) {
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glBindBuffer(static_cast<GLenum>(target), buffer);
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}
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/**
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* @brief Set buffer data
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* @param size Data size
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* @param data Pointer to data
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* @param usage %Buffer usage
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*
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* Sets buffer data with default target.
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*/
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inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) {
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setData(_defaultTarget, size, data, usage);
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}
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/**
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* @brief Set buffer data
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* @param data Vector with data
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* @param usage %Buffer usage
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*
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* Sets buffer data with default target.
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*/
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template<class T> inline void setData(const std::vector<T>& data, Usage usage) {
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setData(_defaultTarget, data, usage);
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}
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/**
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* @brief Set buffer data
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* @param target %Target
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* @param size Data size
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* @param data Pointer to data
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* @param usage %Buffer usage
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*/
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inline void setData(Target target, GLsizeiptr size, const GLvoid* data, Usage usage) {
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bind(target);
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glBufferData(static_cast<GLenum>(target), size, data, static_cast<GLenum>(usage));
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}
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/**
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* @brief Set buffer data
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* @param target %Target
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* @param data Vector with data
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* @param usage %Buffer usage
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*/
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template<class T> inline void setData(Target target, const std::vector<T>& data, Usage usage) {
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setData(target, data.size()*sizeof(T), data.data(), usage);
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}
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/**
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* @brief Set buffer subdata
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* @param offset Offset
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* @param size Data size
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* @param data Pointer to data
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*
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* Sets buffer subdata with default target.
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*/
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inline void setSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data) {
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setSubData(_defaultTarget, offset, size, data);
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}
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/**
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* @brief Set buffer subdata
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* @param offset Offset
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* @param data Vector with data
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*
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* Sets buffer subdata with default target.
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*/
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template<class T> inline void setSubData(GLintptr offset, const std::vector<T>& data) {
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setSubData(_defaultTarget, offset, data);
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}
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/**
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* @brief Set buffer subdata
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* @param target %Target
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* @param offset Offset
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* @param size Data size
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* @param data Pointer to data
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*/
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inline void setSubData(Target target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
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bind(target);
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glBufferSubData(static_cast<GLenum>(target), offset, size, data);
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}
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/**
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* @brief Set buffer subdata
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* @param target %Target
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* @param offset Offset
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* @param data Vector with data
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*/
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template<class T> inline void setSubData(Target target, GLintptr offset, const std::vector<T>& data) {
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setSubData(target, offset, data.size()*sizeof(T), data.data());
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}
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private:
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GLuint buffer;
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Target _defaultTarget;
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};
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}
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#endif
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