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#ifndef Magnum_SceneGraph_Camera3D_h
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#define Magnum_SceneGraph_Camera3D_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::BasicCamera3D, typedef Magnum::SceneGraph::Camera3D
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*/
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#include "AbstractCamera.h"
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#ifdef _WIN32 /* I so HATE windows.h */
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#undef near
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#undef far
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#endif
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Camera for three-dimensional scenes
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See Drawable documentation for introduction. The camera by default displays
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OpenGL unit cube `[(-1, -1, -1); (1, 1, 1)]` with orthographic projection and
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doesn't do any aspect ratio correction. Common setup example:
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@code
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SceneGraph::Camera3D camera(&cameraObject);
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camera.setPerspective({}, 0.001f, 100.0f)
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.setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend);
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@endcode
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@section Camera3D-explicit-specializations Explicit template specializations
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The following specialization are explicitly compiled into SceneGraph library.
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For other specializations (e.g. using Double type) you have to use Camera3D.hpp
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implementation file to avoid linker errors. See @ref compilation-speedup-hpp
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for more information.
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- @ref BasicCamera3D "BasicCamera3D<Float>"
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@see @ref scenegraph, @ref Camera3D, @ref BasicCamera2D, @ref Drawable,
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@ref DrawableGroup
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*/
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template<class T> class MAGNUM_SCENEGRAPH_EXPORT BasicCamera3D: public AbstractCamera<3, T> {
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public:
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/**
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* @brief Constructor
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* @param object %Object holding this feature
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*/
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explicit BasicCamera3D(AbstractObject<3, T>* object);
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/**
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* @brief Set orthographic projection
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* @param size Size of the view
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* @param near Near clipping plane
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* @param far Far clipping plane
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* @return Reference to self (for method chaining)
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*
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* @see setPerspective(), Matrix4::orthographicProjection()
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*/
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BasicCamera3D<T>& setOrthographic(const Math::Vector2<T>& size, T near, T far);
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/**
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* @brief Set perspective projection
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* @param size Size of near clipping plane
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* @param near Near clipping plane
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* @param far Far clipping plane
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* @return Reference to self (for method chaining)
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*
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* @see setOrthographic(), Matrix4::perspectiveProjection()
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*/
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BasicCamera3D<T>& setPerspective(const Math::Vector2<T>& size, T near, T far);
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/**
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* @brief Set perspective projection
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* @param fov Field of view angle (horizontal)
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* @param aspectRatio Aspect ratio
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* @param near Near clipping plane
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* @param far Far clipping plane
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* @return Reference to self (for method chaining)
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*
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* @see setOrthographic(), Matrix4::perspectiveProjection()
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*/
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BasicCamera3D<T>& setPerspective(Math::Rad<T> fov, T aspectRatio, T near, T far);
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/** @brief Near clipping plane */
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T near() const { return _near; }
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/** @brief Far clipping plane */
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T far() const { return _far; }
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/* Overloads to remove WTF-factor from method chaining order */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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BasicCamera3D<T>& setAspectRatioPolicy(AspectRatioPolicy policy) {
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AbstractCamera<3, T>::setAspectRatioPolicy(policy);
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return *this;
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}
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#endif
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private:
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T _near, _far;
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};
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/**
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@brief Camera for three-dimensional float scenes
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@see @ref Camera2D
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*/
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typedef BasicCamera3D<Float> Camera3D;
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}}
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#endif
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