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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "BufferTexture.h"
#ifndef MAGNUM_TARGET_GLES
#include "Buffer.h"
#include "Context.h"
#include "Extensions.h"
namespace Magnum {
BufferTexture::SetBufferImplementation BufferTexture::setBufferImplementation = &BufferTexture::setBufferImplementationDefault;
BufferTexture::SetBufferRangeImplementation BufferTexture::setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDefault;
void BufferTexture::initializeContextBasedFunctionality(Context* context) {
if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
Debug() << "BufferTexture: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
setBufferImplementation = &BufferTexture::setBufferImplementationDSA;
setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDSA;
}
}
void BufferTexture::setBufferImplementationDefault(InternalFormat internalFormat, Buffer* buffer) {
bindInternal();
glTexBuffer(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id());
}
void BufferTexture::setBufferImplementationDSA(InternalFormat internalFormat, Buffer* buffer) {
glTextureBufferEXT(id(), GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id());
}
void BufferTexture::setBufferRangeImplementationDefault(InternalFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) {
bindInternal();
glTexBufferRange(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id(), offset, size);
}
void BufferTexture::setBufferRangeImplementationDSA(InternalFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) {
glTextureBufferRangeEXT(id(), GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id(), offset, size);
}
}
#endif