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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "BufferTexture.h"
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#ifndef MAGNUM_TARGET_GLES
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#include "Buffer.h"
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#include "Context.h"
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#include "Extensions.h"
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namespace Magnum {
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BufferTexture::SetBufferImplementation BufferTexture::setBufferImplementation = &BufferTexture::setBufferImplementationDefault;
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BufferTexture::SetBufferRangeImplementation BufferTexture::setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDefault;
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void BufferTexture::initializeContextBasedFunctionality(Context* context) {
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if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
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Debug() << "BufferTexture: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
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setBufferImplementation = &BufferTexture::setBufferImplementationDSA;
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setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDSA;
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}
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}
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void BufferTexture::setBufferImplementationDefault(InternalFormat internalFormat, Buffer* buffer) {
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bindInternal();
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glTexBuffer(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id());
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}
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void BufferTexture::setBufferImplementationDSA(InternalFormat internalFormat, Buffer* buffer) {
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glTextureBufferEXT(id(), GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id());
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}
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void BufferTexture::setBufferRangeImplementationDefault(InternalFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) {
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bindInternal();
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glTexBufferRange(GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id(), offset, size);
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}
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void BufferTexture::setBufferRangeImplementationDSA(InternalFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) {
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glTextureBufferRangeEXT(id(), GL_TEXTURE_BUFFER, GLenum(internalFormat), buffer->id(), offset, size);
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}
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}
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#endif
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