|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "DistanceFieldVector.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Utility/Resource.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Context.h"
|
|
|
|
|
#include "Magnum/Extensions.h"
|
|
|
|
|
#include "Magnum/Shader.h"
|
|
|
|
|
|
|
|
|
|
#include "Implementation/CreateCompatibilityShader.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
template<UnsignedInt> constexpr const char* vertexShaderName();
|
|
|
|
|
template<> constexpr const char* vertexShaderName<2>() { return "AbstractVector2D.vert"; }
|
|
|
|
|
template<> constexpr const char* vertexShaderName<3>() { return "AbstractVector3D.vert"; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> DistanceFieldVector<dimensions>::DistanceFieldVector(): transformationProjectionMatrixUniform(0), colorUniform(1), outlineColorUniform(2), outlineRangeUniform(3), smoothnessUniform(4) {
|
|
|
|
|
#ifdef MAGNUM_BUILD_STATIC
|
|
|
|
|
/* Import resources on static build, if not already */
|
|
|
|
|
if(!Utility::Resource::hasGroup("MagnumShaders"))
|
|
|
|
|
importShaderResources();
|
|
|
|
|
#endif
|
|
|
|
|
Utility::Resource rs("MagnumShaders");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
const Version version = Context::current()->supportedVersion({Version::GL320, Version::GL310, Version::GL300, Version::GL210});
|
|
|
|
|
#else
|
|
|
|
|
const Version version = Context::current()->supportedVersion({Version::GLES300, Version::GLES200});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Shader frag = Implementation::createCompatibilityShader(rs, version, Shader::Type::Vertex);
|
|
|
|
|
Shader vert = Implementation::createCompatibilityShader(rs, version, Shader::Type::Fragment);
|
|
|
|
|
|
|
|
|
|
frag.addSource(rs.get("generic.glsl"))
|
|
|
|
|
.addSource(rs.get(vertexShaderName<dimensions>()));
|
|
|
|
|
vert.addSource(rs.get("DistanceFieldVector.frag"));
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({frag, vert}));
|
|
|
|
|
|
|
|
|
|
AbstractShaderProgram::attachShaders({frag, vert});
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>(version))
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isVersionSupported(Version::GLES300))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
AbstractShaderProgram::bindAttributeLocation(AbstractVector<dimensions>::Position::Location, "position");
|
|
|
|
|
AbstractShaderProgram::bindAttributeLocation(AbstractVector<dimensions>::TextureCoordinates::Location, "textureCoordinates");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(AbstractShaderProgram::link());
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>(version))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
transformationProjectionMatrixUniform = AbstractShaderProgram::uniformLocation("transformationProjectionMatrix");
|
|
|
|
|
colorUniform = AbstractShaderProgram::uniformLocation("color");
|
|
|
|
|
outlineColorUniform = AbstractShaderProgram::uniformLocation("outlineColor");
|
|
|
|
|
outlineRangeUniform = AbstractShaderProgram::uniformLocation("outlineRange");
|
|
|
|
|
smoothnessUniform = AbstractShaderProgram::uniformLocation("smoothness");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shading_language_420pack>(version))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
AbstractShaderProgram::setUniform(AbstractShaderProgram::uniformLocation("vectorTexture"),
|
|
|
|
|
AbstractVector<dimensions>::VectorTextureLayer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
setOutlineRange(0.5f, 1.0f);
|
|
|
|
|
setSmoothness(0.04f);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template class DistanceFieldVector<2>;
|
|
|
|
|
template class DistanceFieldVector<3>;
|
|
|
|
|
|
|
|
|
|
}}
|