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1408 lines
64 KiB
1408 lines
64 KiB
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12 years ago
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#ifndef _flextgl_h_
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#define _flextgl_h_
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/* Defensive include guards */
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#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_)
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#error Attempt to include auto-generated header after including gl3.h
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#endif
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#if defined(__gl2ext_h_) || defined(__gl3ext_h_)
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#error Attempt to include auto-generated header after including gl3ext.h
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#endif
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#if defined(__gl2platform_h_) || defined(__gl3platform_h_)
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#error Attempt to include auto-generated header after including gl2platform.h
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#endif
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#define __gl_h_
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#define __gl2_h_
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#define __gl3_h_
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#define __gl31_h_
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#define __gl2ext_h_
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#define __gl3ext_h_
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#define __gl2platform_h_
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#define __gl3platform_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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void flextGLInit();
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/* Function declaration macros */
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#ifdef _WIN32
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#ifdef FlextGL_EXPORTS
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#define FLEXTGL_EXPORT __declspec(dllexport)
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#else
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#define FLEXTGL_EXPORT __declspec(dllimport)
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#endif
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#else
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#define FLEXTGL_EXPORT __attribute__ ((visibility ("default")))
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#endif
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#define APIENTRY WINAPI
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* Data types */
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#include <KHR/khrplatform.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef char GLchar;
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typedef unsigned short GLhalf;
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typedef struct __GLsync *GLsync;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* Enums */
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/* GL_ES_VERSION_2_0 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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||
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#define GL_TEXTURE_WRAP_S 0x2802
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||
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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||
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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||
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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||
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#define GL_TEXTURE0 0x84C0
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||
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#define GL_TEXTURE1 0x84C1
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||
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#define GL_TEXTURE2 0x84C2
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||
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#define GL_TEXTURE3 0x84C3
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||
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#define GL_TEXTURE4 0x84C4
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||
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#define GL_TEXTURE5 0x84C5
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||
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#define GL_TEXTURE6 0x84C6
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||
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#define GL_TEXTURE7 0x84C7
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||
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#define GL_TEXTURE8 0x84C8
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||
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#define GL_TEXTURE9 0x84C9
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||
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#define GL_TEXTURE10 0x84CA
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||
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#define GL_TEXTURE11 0x84CB
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||
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#define GL_TEXTURE12 0x84CC
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||
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#define GL_TEXTURE13 0x84CD
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||
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#define GL_TEXTURE14 0x84CE
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||
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#define GL_TEXTURE15 0x84CF
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||
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#define GL_TEXTURE16 0x84D0
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||
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#define GL_TEXTURE17 0x84D1
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||
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#define GL_TEXTURE18 0x84D2
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||
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#define GL_TEXTURE19 0x84D3
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||
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#define GL_TEXTURE20 0x84D4
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||
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#define GL_TEXTURE21 0x84D5
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||
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#define GL_TEXTURE22 0x84D6
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||
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#define GL_TEXTURE23 0x84D7
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||
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#define GL_TEXTURE24 0x84D8
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||
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#define GL_TEXTURE25 0x84D9
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||
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#define GL_TEXTURE26 0x84DA
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||
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#define GL_TEXTURE27 0x84DB
|
||
|
|
#define GL_TEXTURE28 0x84DC
|
||
|
|
#define GL_TEXTURE29 0x84DD
|
||
|
|
#define GL_TEXTURE30 0x84DE
|
||
|
|
#define GL_TEXTURE31 0x84DF
|
||
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||
|
|
#define GL_REPEAT 0x2901
|
||
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
||
|
|
#define GL_FLOAT_VEC2 0x8B50
|
||
|
|
#define GL_FLOAT_VEC3 0x8B51
|
||
|
|
#define GL_FLOAT_VEC4 0x8B52
|
||
|
|
#define GL_INT_VEC2 0x8B53
|
||
|
|
#define GL_INT_VEC3 0x8B54
|
||
|
|
#define GL_INT_VEC4 0x8B55
|
||
|
|
#define GL_BOOL 0x8B56
|
||
|
|
#define GL_BOOL_VEC2 0x8B57
|
||
|
|
#define GL_BOOL_VEC3 0x8B58
|
||
|
|
#define GL_BOOL_VEC4 0x8B59
|
||
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
||
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
||
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
||
|
|
#define GL_SAMPLER_2D 0x8B5E
|
||
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||
|
|
#define GL_COMPILE_STATUS 0x8B81
|
||
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
||
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||
|
|
#define GL_LOW_FLOAT 0x8DF0
|
||
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
||
|
|
#define GL_LOW_INT 0x8DF3
|
||
|
|
#define GL_MEDIUM_INT 0x8DF4
|
||
|
|
#define GL_HIGH_INT 0x8DF5
|
||
|
|
#define GL_FRAMEBUFFER 0x8D40
|
||
|
|
#define GL_RENDERBUFFER 0x8D41
|
||
|
|
#define GL_RGBA4 0x8056
|
||
|
|
#define GL_RGB5_A1 0x8057
|
||
|
|
#define GL_RGB565 0x8D62
|
||
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
||
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||
|
|
#define GL_NONE 0
|
||
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||
|
|
|
||
|
|
/* GL_ES_VERSION_3_0 */
|
||
|
|
|
||
|
|
#define GL_READ_BUFFER 0x0C02
|
||
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
||
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
||
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||
|
|
#define GL_COLOR 0x1800
|
||
|
|
#define GL_DEPTH 0x1801
|
||
|
|
#define GL_STENCIL 0x1802
|
||
|
|
#define GL_RED 0x1903
|
||
|
|
#define GL_RGB8 0x8051
|
||
|
|
#define GL_RGBA8 0x8058
|
||
|
|
#define GL_RGB10_A2 0x8059
|
||
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
||
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||
|
|
#define GL_TEXTURE_3D 0x806F
|
||
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
||
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
||
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
||
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||
|
|
#define GL_MIN 0x8007
|
||
|
|
#define GL_MAX 0x8008
|
||
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
||
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||
|
|
#define GL_CURRENT_QUERY 0x8865
|
||
|
|
#define GL_QUERY_RESULT 0x8866
|
||
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
||
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||
|
|
#define GL_STREAM_READ 0x88E1
|
||
|
|
#define GL_STREAM_COPY 0x88E2
|
||
|
|
#define GL_STATIC_READ 0x88E5
|
||
|
|
#define GL_STATIC_COPY 0x88E6
|
||
|
|
#define GL_DYNAMIC_READ 0x88E9
|
||
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
||
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||
|
|
#define GL_DRAW_BUFFER0 0x8825
|
||
|
|
#define GL_DRAW_BUFFER1 0x8826
|
||
|
|
#define GL_DRAW_BUFFER2 0x8827
|
||
|
|
#define GL_DRAW_BUFFER3 0x8828
|
||
|
|
#define GL_DRAW_BUFFER4 0x8829
|
||
|
|
#define GL_DRAW_BUFFER5 0x882A
|
||
|
|
#define GL_DRAW_BUFFER6 0x882B
|
||
|
|
#define GL_DRAW_BUFFER7 0x882C
|
||
|
|
#define GL_DRAW_BUFFER8 0x882D
|
||
|
|
#define GL_DRAW_BUFFER9 0x882E
|
||
|
|
#define GL_DRAW_BUFFER10 0x882F
|
||
|
|
#define GL_DRAW_BUFFER11 0x8830
|
||
|
|
#define GL_DRAW_BUFFER12 0x8831
|
||
|
|
#define GL_DRAW_BUFFER13 0x8832
|
||
|
|
#define GL_DRAW_BUFFER14 0x8833
|
||
|
|
#define GL_DRAW_BUFFER15 0x8834
|
||
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||
|
|
#define GL_SAMPLER_3D 0x8B5F
|
||
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
||
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
||
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
||
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
||
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
||
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
||
|
|
#define GL_SRGB 0x8C40
|
||
|
|
#define GL_SRGB8 0x8C41
|
||
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
||
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||
|
|
#define GL_MAJOR_VERSION 0x821B
|
||
|
|
#define GL_MINOR_VERSION 0x821C
|
||
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
||
|
|
#define GL_RGBA32F 0x8814
|
||
|
|
#define GL_RGB32F 0x8815
|
||
|
|
#define GL_RGBA16F 0x881A
|
||
|
|
#define GL_RGB16F 0x881B
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
||
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||
|
|
#define GL_RGB9_E5 0x8C3D
|
||
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
||
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||
|
|
#define GL_RGBA32UI 0x8D70
|
||
|
|
#define GL_RGB32UI 0x8D71
|
||
|
|
#define GL_RGBA16UI 0x8D76
|
||
|
|
#define GL_RGB16UI 0x8D77
|
||
|
|
#define GL_RGBA8UI 0x8D7C
|
||
|
|
#define GL_RGB8UI 0x8D7D
|
||
|
|
#define GL_RGBA32I 0x8D82
|
||
|
|
#define GL_RGB32I 0x8D83
|
||
|
|
#define GL_RGBA16I 0x8D88
|
||
|
|
#define GL_RGB16I 0x8D89
|
||
|
|
#define GL_RGBA8I 0x8D8E
|
||
|
|
#define GL_RGB8I 0x8D8F
|
||
|
|
#define GL_RED_INTEGER 0x8D94
|
||
|
|
#define GL_RGB_INTEGER 0x8D98
|
||
|
|
#define GL_RGBA_INTEGER 0x8D99
|
||
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
||
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
||
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
||
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
||
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
||
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||
|
|
#define GL_MAX_SAMPLES 0x8D57
|
||
|
|
#define GL_HALF_FLOAT 0x140B
|
||
|
|
#define GL_MAP_READ_BIT 0x0001
|
||
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
||
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||
|
|
#define GL_RG 0x8227
|
||
|
|
#define GL_RG_INTEGER 0x8228
|
||
|
|
#define GL_R8 0x8229
|
||
|
|
#define GL_RG8 0x822B
|
||
|
|
#define GL_R16F 0x822D
|
||
|
|
#define GL_R32F 0x822E
|
||
|
|
#define GL_RG16F 0x822F
|
||
|
|
#define GL_RG32F 0x8230
|
||
|
|
#define GL_R8I 0x8231
|
||
|
|
#define GL_R8UI 0x8232
|
||
|
|
#define GL_R16I 0x8233
|
||
|
|
#define GL_R16UI 0x8234
|
||
|
|
#define GL_R32I 0x8235
|
||
|
|
#define GL_R32UI 0x8236
|
||
|
|
#define GL_RG8I 0x8237
|
||
|
|
#define GL_RG8UI 0x8238
|
||
|
|
#define GL_RG16I 0x8239
|
||
|
|
#define GL_RG16UI 0x823A
|
||
|
|
#define GL_RG32I 0x823B
|
||
|
|
#define GL_RG32UI 0x823C
|
||
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||
|
|
#define GL_R8_SNORM 0x8F94
|
||
|
|
#define GL_RG8_SNORM 0x8F95
|
||
|
|
#define GL_RGB8_SNORM 0x8F96
|
||
|
|
#define GL_RGBA8_SNORM 0x8F97
|
||
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
||
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
||
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
||
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
||
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
||
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
||
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
||
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||
|
|
#define GL_OBJECT_TYPE 0x9112
|
||
|
|
#define GL_SYNC_CONDITION 0x9113
|
||
|
|
#define GL_SYNC_STATUS 0x9114
|
||
|
|
#define GL_SYNC_FLAGS 0x9115
|
||
|
|
#define GL_SYNC_FENCE 0x9116
|
||
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||
|
|
#define GL_UNSIGNALED 0x9118
|
||
|
|
#define GL_SIGNALED 0x9119
|
||
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
||
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
||
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
||
|
|
#define GL_WAIT_FAILED 0x911D
|
||
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||
|
|
#define GL_SAMPLER_BINDING 0x8919
|
||
|
|
#define GL_RGB10_A2UI 0x906F
|
||
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||
|
|
#define GL_GREEN 0x1904
|
||
|
|
#define GL_BLUE 0x1905
|
||
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
||
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||
|
|
|
||
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
||
|
|
|
||
|
|
#define GL_BGRA_EXT 0x80E1
|
||
|
|
#define GL_BGRA8_EXT 0x93A1
|
||
|
|
|
||
|
|
/* GL_EXT_texture_filter_anisotropic */
|
||
|
|
|
||
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||
|
|
|
||
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
||
|
|
|
||
|
|
#define GL_BGRA_EXT 0x80E1
|
||
|
|
|
||
|
|
/* GL_EXT_read_format_bgra */
|
||
|
|
|
||
|
|
#define GL_BGRA_EXT 0x80E1
|
||
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
||
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
||
|
|
|
||
|
|
/* GL_EXT_debug_label */
|
||
|
|
|
||
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
||
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
||
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
||
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
||
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
||
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
||
|
|
#define GL_SAMPLER 0x82E6
|
||
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||
|
|
|
||
|
|
/* GL_EXT_disjoint_timer_query */
|
||
|
|
|
||
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
||
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
||
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
||
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
||
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
||
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
||
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
||
|
|
|
||
|
|
/* GL_EXT_texture_sRGB_decode */
|
||
|
|
|
||
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
||
|
|
#define GL_DECODE_EXT 0x8A49
|
||
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
||
|
|
|
||
|
|
/* GL_EXT_separate_shader_objects */
|
||
|
|
|
||
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
||
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
||
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
||
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
||
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
||
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
||
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
||
|
|
|
||
|
|
/* GL_EXT_sRGB */
|
||
|
|
|
||
|
|
#define GL_SRGB_EXT 0x8C40
|
||
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
||
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
||
|
|
|
||
|
|
/* GL_EXT_multisampled_render_to_texture */
|
||
|
|
|
||
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
||
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
||
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
||
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
||
|
|
|
||
|
|
/* GL_EXT_robustness */
|
||
|
|
|
||
|
|
#define GL_NO_ERROR 0
|
||
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
||
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
||
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
||
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
||
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
||
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
||
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
||
|
|
|
||
|
|
/* GL_KHR_debug */
|
||
|
|
|
||
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
||
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
||
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
||
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
||
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
||
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
||
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
||
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
||
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
||
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
||
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
||
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
||
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
||
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
||
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
||
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
||
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
||
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
||
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
||
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
||
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
||
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
||
|
|
#define GL_BUFFER 0x82E0
|
||
|
|
#define GL_SHADER 0x82E1
|
||
|
|
#define GL_PROGRAM 0x82E2
|
||
|
|
#define GL_VERTEX_ARRAY 0x8074
|
||
|
|
#define GL_QUERY 0x82E3
|
||
|
|
#define GL_SAMPLER 0x82E6
|
||
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
||
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
||
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
||
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
||
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
||
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
||
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
||
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
||
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
||
|
|
#define GL_STACK_OVERFLOW 0x0503
|
||
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
||
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
||
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
||
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
||
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
||
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
||
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
|
||
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
|
||
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
|
||
|
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
|
||
|
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
|
||
|
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
|
||
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
|
||
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
|
||
|
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
|
||
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
|
||
|
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
|
||
|
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
|
||
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
|
||
|
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
|
||
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
|
||
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
|
||
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
|
||
|
|
#define GL_BUFFER_KHR 0x82E0
|
||
|
|
#define GL_SHADER_KHR 0x82E1
|
||
|
|
#define GL_PROGRAM_KHR 0x82E2
|
||
|
|
#define GL_VERTEX_ARRAY_KHR 0x8074
|
||
|
|
#define GL_QUERY_KHR 0x82E3
|
||
|
|
#define GL_SAMPLER_KHR 0x82E6
|
||
|
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
|
||
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
|
||
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
|
||
|
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
|
||
|
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
|
||
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
|
||
|
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
|
||
|
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0
|
||
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
|
||
|
|
#define GL_STACK_OVERFLOW_KHR 0x0503
|
||
|
|
#define GL_STACK_UNDERFLOW_KHR 0x0504
|
||
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
||
|
|
#define GL_DISPLAY_LIST 0x82E7
|
||
|
|
|
||
|
|
/* GL_NV_texture_border_clamp */
|
||
|
|
|
||
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
||
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
||
|
|
|
||
|
|
/* GL_OES_depth32 */
|
||
|
|
|
||
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
||
|
|
|
||
|
|
/* GL_OES_mapbuffer */
|
||
|
|
|
||
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
||
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
||
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
||
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
||
|
|
|
||
|
|
/* GL_OES_stencil1 */
|
||
|
|
|
||
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
||
|
|
|
||
|
|
/* GL_OES_stencil4 */
|
||
|
|
|
||
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
||
|
|
|
||
|
|
/* Function prototypes */
|
||
|
|
|
||
|
|
/* GL_ES_VERSION_2_0 */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glActiveTexture(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glAttachShader(GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBuffer(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindFramebuffer(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindRenderbuffer(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquation(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendEquationSeparate(GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferData(GLenum, GLsizeiptr, const void *, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glCheckFramebufferStatus(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepthf(GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompileShader(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateProgram(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glCreateShader(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteBuffers(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteFramebuffers(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteProgram(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteRenderbuffers(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteShader(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRangef(GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDetachShader(GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisableVertexAttribArray(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnableVertexAttribArray(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenBuffers(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenerateMipmap(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenFramebuffers(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenRenderbuffers(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetAttribLocation(GLuint, const GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramiv(GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetRenderbufferParameteriv(GLenum, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderiv(GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformiv(GLuint, GLint, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetUniformLocation(GLuint, const GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, void **);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsBuffer(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsFramebuffer(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsProgram(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsRenderbuffer(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsShader(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLinkProgram(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReleaseShaderCompiler(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSampleCoverage(GLfloat, GLboolean);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMaskSeparate(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1f(GLint, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1i(GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1iv(GLint, GLsizei, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2f(GLint, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2i(GLint, GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2iv(GLint, GLsizei, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3i(GLint, GLint, GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3iv(GLint, GLsizei, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4iv(GLint, GLsizei, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUseProgram(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glValidateProgram(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1f(GLuint, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
|
||
|
|
|
||
|
|
/* GL_ES_VERSION_3_0 */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenQueries(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteQueries(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsQuery(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBeginQuery(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEndQuery(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryiv(GLenum, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetQueryObjectuiv(GLuint, GLenum, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glUnmapBuffer(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferPointerv(GLenum, GLenum, void **);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffers(GLsizei, const GLenum *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void * APIENTRY glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindVertexArray(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteVertexArrays(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenVertexArrays(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsVertexArray(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegeri_v(GLenum, GLuint, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBeginTransformFeedback(GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEndTransformFeedback(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindBufferBase(GLenum, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar *const*, GLenum);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIiv(GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetVertexAttribIuiv(GLuint, GLenum, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4iv(GLuint, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribI4uiv(GLuint, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformuiv(GLuint, GLint, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLint APIENTRY glGetFragDataLocation(GLuint, const GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1ui(GLint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2ui(GLint, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3ui(GLint, GLuint, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform1uiv(GLint, GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform2uiv(GLint, GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform3uiv(GLint, GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniform4uiv(GLint, GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferiv(GLenum, GLint, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferuiv(GLenum, GLint, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfv(GLenum, GLint, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearBufferfi(GLenum, GLint, GLfloat, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetStringi(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetUniformIndices(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint APIENTRY glGetUniformBlockIndex(GLuint, const GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glUniformBlockBinding(GLuint, GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLsync APIENTRY glFenceSync(GLenum, GLbitfield);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSync(GLsync);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSync(GLsync);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glClientWaitSync(GLsync, GLbitfield, GLuint64);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glWaitSync(GLsync, GLbitfield, GLuint64);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64v(GLenum, GLint64 *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetInteger64i_v(GLenum, GLuint, GLint64 *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBufferParameteri64v(GLenum, GLenum, GLint64 *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenSamplers(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteSamplers(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsSampler(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindSampler(GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteri(GLuint, GLenum, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameteriv(GLuint, GLenum, const GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterf(GLuint, GLenum, GLfloat);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glSamplerParameterfv(GLuint, GLenum, const GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameteriv(GLuint, GLenum, GLint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetSamplerParameterfv(GLuint, GLenum, GLfloat *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glVertexAttribDivisor(GLuint, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTransformFeedback(GLenum, GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTransformFeedbacks(GLsizei, const GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTransformFeedbacks(GLsizei, GLuint *);
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTransformFeedback(GLuint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPauseTransformFeedback(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glResumeTransformFeedback(void);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glProgramBinary(GLuint, GLenum, const void *, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glProgramParameteri(GLuint, GLenum, GLint);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
||
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *);
|
||
|
|
|
||
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_texture_filter_anisotropic */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_read_format_bgra */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_multi_draw_arrays */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
||
|
|
#define glMultiDrawArraysEXT flextglMultiDrawArraysEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
||
|
|
#define glMultiDrawElementsEXT flextglMultiDrawElementsEXT
|
||
|
|
|
||
|
|
/* GL_EXT_debug_label */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *);
|
||
|
|
#define glLabelObjectEXT flextglLabelObjectEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
#define glGetObjectLabelEXT flextglGetObjectLabelEXT
|
||
|
|
|
||
|
|
/* GL_EXT_debug_marker */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *);
|
||
|
|
#define glInsertEventMarkerEXT flextglInsertEventMarkerEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *);
|
||
|
|
#define glPushGroupMarkerEXT flextglPushGroupMarkerEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void);
|
||
|
|
#define glPopGroupMarkerEXT flextglPopGroupMarkerEXT
|
||
|
|
|
||
|
|
/* GL_EXT_disjoint_timer_query */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *);
|
||
|
|
#define glGenQueriesEXT flextglGenQueriesEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *);
|
||
|
|
#define glDeleteQueriesEXT flextglDeleteQueriesEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint);
|
||
|
|
#define glIsQueryEXT flextglIsQueryEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint);
|
||
|
|
#define glBeginQueryEXT flextglBeginQueryEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum);
|
||
|
|
#define glEndQueryEXT flextglEndQueryEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum);
|
||
|
|
#define glQueryCounterEXT flextglQueryCounterEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *);
|
||
|
|
#define glGetQueryivEXT flextglGetQueryivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *);
|
||
|
|
#define glGetQueryObjectivEXT flextglGetQueryObjectivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *);
|
||
|
|
#define glGetQueryObjectuivEXT flextglGetQueryObjectuivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
||
|
|
#define glGetQueryObjecti64vEXT flextglGetQueryObjecti64vEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
||
|
|
#define glGetQueryObjectui64vEXT flextglGetQueryObjectui64vEXT
|
||
|
|
|
||
|
|
/* GL_EXT_texture_sRGB_decode */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_separate_shader_objects */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseShaderProgramEXT)(GLenum, GLuint);
|
||
|
|
#define glUseShaderProgramEXT flextglUseShaderProgramEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveProgramEXT)(GLuint);
|
||
|
|
#define glActiveProgramEXT flextglActiveProgramEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramEXT)(GLenum, const GLchar *);
|
||
|
|
#define glCreateShaderProgramEXT flextglCreateShaderProgramEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint);
|
||
|
|
#define glActiveShaderProgramEXT flextglActiveShaderProgramEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint);
|
||
|
|
#define glBindProgramPipelineEXT flextglBindProgramPipelineEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **);
|
||
|
|
#define glCreateShaderProgramvEXT flextglCreateShaderProgramvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *);
|
||
|
|
#define glDeleteProgramPipelinesEXT flextglDeleteProgramPipelinesEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *);
|
||
|
|
#define glGenProgramPipelinesEXT flextglGenProgramPipelinesEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
#define glGetProgramPipelineInfoLogEXT flextglGetProgramPipelineInfoLogEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *);
|
||
|
|
#define glGetProgramPipelineivEXT flextglGetProgramPipelineivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint);
|
||
|
|
#define glIsProgramPipelineEXT flextglIsProgramPipelineEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint);
|
||
|
|
#define glProgramParameteriEXT flextglProgramParameteriEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat);
|
||
|
|
#define glProgramUniform1fEXT flextglProgramUniform1fEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
||
|
|
#define glProgramUniform1fvEXT flextglProgramUniform1fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint);
|
||
|
|
#define glProgramUniform1iEXT flextglProgramUniform1iEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
||
|
|
#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
|
||
|
|
#define glProgramUniform2fEXT flextglProgramUniform2fEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
||
|
|
#define glProgramUniform2fvEXT flextglProgramUniform2fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
|
||
|
|
#define glProgramUniform2iEXT flextglProgramUniform2iEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
||
|
|
#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
||
|
|
#define glProgramUniform3fEXT flextglProgramUniform3fEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
||
|
|
#define glProgramUniform3fvEXT flextglProgramUniform3fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
||
|
|
#define glProgramUniform3iEXT flextglProgramUniform3iEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
||
|
|
#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||
|
|
#define glProgramUniform4fEXT flextglProgramUniform4fEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
||
|
|
#define glProgramUniform4fvEXT flextglProgramUniform4fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
||
|
|
#define glProgramUniform4iEXT flextglProgramUniform4iEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
||
|
|
#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
|
||
|
|
#define glUseProgramStagesEXT flextglUseProgramStagesEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint);
|
||
|
|
#define glValidateProgramPipelineEXT flextglValidateProgramPipelineEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint);
|
||
|
|
#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
|
||
|
|
#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
|
||
|
|
#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
||
|
|
#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
||
|
|
#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
||
|
|
#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
||
|
|
#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
||
|
|
#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
||
|
|
#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT
|
||
|
|
|
||
|
|
/* GL_EXT_sRGB */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_EXT_multisampled_render_to_texture */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
||
|
|
#define glRenderbufferStorageMultisampleEXT flextglRenderbufferStorageMultisampleEXT
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
||
|
|
#define glFramebufferTexture2DMultisampleEXT flextglFramebufferTexture2DMultisampleEXT
|
||
|
|
|
||
|
|
/* GL_EXT_robustness */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void);
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#define glGetGraphicsResetStatusEXT flextglGetGraphicsResetStatusEXT
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
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#define glReadnPixelsEXT flextglReadnPixelsEXT
|
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *);
|
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#define glGetnUniformfvEXT flextglGetnUniformfvEXT
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *);
|
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#define glGetnUniformivEXT flextglGetnUniformivEXT
|
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/* GL_KHR_debug */
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
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#define glDebugMessageControl flextglDebugMessageControl
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
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#define glDebugMessageInsert flextglDebugMessageInsert
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *);
|
||
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#define glDebugMessageCallback flextglDebugMessageCallback
|
||
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
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#define glGetDebugMessageLog flextglGetDebugMessageLog
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
|
||
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#define glPushDebugGroup flextglPushDebugGroup
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void);
|
||
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#define glPopDebugGroup flextglPopDebugGroup
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
|
||
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#define glObjectLabel flextglObjectLabel
|
||
|
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
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#define glGetObjectLabel flextglGetObjectLabel
|
||
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *);
|
||
|
|
#define glObjectPtrLabel flextglObjectPtrLabel
|
||
|
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
|
||
|
|
#define glGetObjectPtrLabel flextglGetObjectPtrLabel
|
||
|
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **);
|
||
|
|
#define glGetPointerv flextglGetPointerv
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
||
|
|
#define glDebugMessageControlKHR flextglDebugMessageControlKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
||
|
|
#define glDebugMessageInsertKHR flextglDebugMessageInsertKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *);
|
||
|
|
#define glDebugMessageCallbackKHR flextglDebugMessageCallbackKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
||
|
|
#define glGetDebugMessageLogKHR flextglGetDebugMessageLogKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
||
|
|
#define glPushDebugGroupKHR flextglPushDebugGroupKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void);
|
||
|
|
#define glPopDebugGroupKHR flextglPopDebugGroupKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
||
|
|
#define glObjectLabelKHR flextglObjectLabelKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
||
|
|
#define glGetObjectLabelKHR flextglGetObjectLabelKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *);
|
||
|
|
#define glObjectPtrLabelKHR flextglObjectPtrLabelKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *);
|
||
|
|
#define glGetObjectPtrLabelKHR flextglGetObjectPtrLabelKHR
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **);
|
||
|
|
#define glGetPointervKHR flextglGetPointervKHR
|
||
|
|
|
||
|
|
/* GL_NV_read_buffer_front */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_NV_read_depth */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_NV_read_stencil */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_NV_read_depth_stencil */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_NV_texture_border_clamp */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_OES_depth32 */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_OES_mapbuffer */
|
||
|
|
|
||
|
|
GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum);
|
||
|
|
#define glMapBufferOES flextglMapBufferOES
|
||
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum);
|
||
|
|
#define glUnmapBufferOES flextglUnmapBufferOES
|
||
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **);
|
||
|
|
#define glGetBufferPointervOES flextglGetBufferPointervOES
|
||
|
|
|
||
|
|
/* GL_OES_stencil1 */
|
||
|
|
|
||
|
|
|
||
|
|
/* GL_OES_stencil4 */
|
||
|
|
|
||
|
|
|
||
|
|
#ifdef __cplusplus
|
||
|
|
}
|
||
|
|
#endif
|
||
|
|
|
||
|
|
#endif
|