|
|
|
|
#ifndef _flextgl_h_
|
|
|
|
|
#define _flextgl_h_
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Utility/VisibilityMacros.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/configure.h"
|
|
|
|
|
|
|
|
|
|
/* Defensive include guards */
|
|
|
|
|
|
|
|
|
|
#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl3.h
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(__gl2ext_h_) || defined(__gl3ext_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl3ext.h
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(__gl2platform_h_) || defined(__gl3platform_h_)
|
|
|
|
|
#error Attempt to include auto-generated header after including gl3platform.h
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#define __gl_h_
|
|
|
|
|
#define __gl2_h_
|
|
|
|
|
#define __gl3_h_
|
|
|
|
|
#define __gl31_h_
|
|
|
|
|
#define __gl2ext_h_
|
|
|
|
|
#define __gl3ext_h_
|
|
|
|
|
#define __gl2platform_h_
|
|
|
|
|
#define __gl3platform_h_
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
extern "C" {
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void flextGLInit();
|
|
|
|
|
|
|
|
|
|
/* Function declaration macros */
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_BUILD_STATIC
|
|
|
|
|
#ifdef FlextGL_EXPORTS
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT
|
|
|
|
|
#else
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
|
|
|
|
#define WIN32_LEAN_AND_MEAN 1
|
|
|
|
|
#ifndef WINAPI
|
|
|
|
|
#define WINAPI __stdcall
|
|
|
|
|
#endif
|
|
|
|
|
#define APIENTRY WINAPI
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef APIENTRY
|
|
|
|
|
#define APIENTRY
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef GLAPI
|
|
|
|
|
#define GLAPI extern
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Data types */
|
|
|
|
|
|
|
|
|
|
#include <KHR/khrplatform.h>
|
|
|
|
|
typedef unsigned int GLenum;
|
|
|
|
|
typedef unsigned char GLboolean;
|
|
|
|
|
typedef unsigned int GLbitfield;
|
|
|
|
|
typedef void GLvoid;
|
|
|
|
|
typedef khronos_uint8_t GLubyte;
|
|
|
|
|
typedef int GLint;
|
|
|
|
|
typedef unsigned int GLuint;
|
|
|
|
|
typedef int GLsizei;
|
|
|
|
|
typedef khronos_float_t GLfloat;
|
|
|
|
|
typedef char GLchar;
|
|
|
|
|
typedef khronos_uint16_t GLhalf;
|
|
|
|
|
typedef khronos_intptr_t GLintptr;
|
|
|
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
|
|
|
typedef khronos_int64_t GLint64;
|
|
|
|
|
typedef khronos_uint64_t GLuint64;
|
|
|
|
|
typedef struct __GLsync *GLsync;
|
|
|
|
|
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
|
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
|
|
|
|
|
|
|
|
/* Enums */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
|
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
|
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
|
|
|
#define GL_FALSE 0
|
|
|
|
|
#define GL_TRUE 1
|
|
|
|
|
#define GL_POINTS 0x0000
|
|
|
|
|
#define GL_LINES 0x0001
|
|
|
|
|
#define GL_LINE_LOOP 0x0002
|
|
|
|
|
#define GL_LINE_STRIP 0x0003
|
|
|
|
|
#define GL_TRIANGLES 0x0004
|
|
|
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
|
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
|
|
|
#define GL_ZERO 0
|
|
|
|
|
#define GL_ONE 1
|
|
|
|
|
#define GL_SRC_COLOR 0x0300
|
|
|
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
|
|
#define GL_SRC_ALPHA 0x0302
|
|
|
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
|
|
#define GL_DST_ALPHA 0x0304
|
|
|
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
|
#define GL_DST_COLOR 0x0306
|
|
|
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
#define GL_FUNC_ADD 0x8006
|
|
|
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
|
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
|
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
|
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
|
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
|
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
|
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
|
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
|
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
|
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
|
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
|
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
|
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
|
|
|
#define GL_FRONT 0x0404
|
|
|
|
|
#define GL_BACK 0x0405
|
|
|
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
|
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
|
|
|
#define GL_CULL_FACE 0x0B44
|
|
|
|
|
#define GL_BLEND 0x0BE2
|
|
|
|
|
#define GL_DITHER 0x0BD0
|
|
|
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
|
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
|
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
|
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
|
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
|
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_INVALID_ENUM 0x0500
|
|
|
|
|
#define GL_INVALID_VALUE 0x0501
|
|
|
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
|
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
|
#define GL_CW 0x0900
|
|
|
|
|
#define GL_CCW 0x0901
|
|
|
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
|
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
|
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
|
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
|
|
|
#define GL_FRONT_FACE 0x0B46
|
|
|
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
|
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
|
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
|
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
|
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
|
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
|
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
|
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
|
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
|
|
|
#define GL_STENCIL_REF 0x0B97
|
|
|
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
|
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
|
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
|
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
|
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
|
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
|
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
|
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
|
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
|
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
|
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
|
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
|
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
|
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
|
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
|
|
|
#define GL_RED_BITS 0x0D52
|
|
|
|
|
#define GL_GREEN_BITS 0x0D53
|
|
|
|
|
#define GL_BLUE_BITS 0x0D54
|
|
|
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
|
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
|
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
|
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
|
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
|
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
|
|
|
#define GL_SAMPLES 0x80A9
|
|
|
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
|
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
|
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
|
|
|
#define GL_DONT_CARE 0x1100
|
|
|
|
|
#define GL_FASTEST 0x1101
|
|
|
|
|
#define GL_NICEST 0x1102
|
|
|
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
|
|
|
#define GL_BYTE 0x1400
|
|
|
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
|
|
|
#define GL_SHORT 0x1402
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_INT 0x1404
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
#define GL_FLOAT 0x1406
|
|
|
|
|
#define GL_FIXED 0x140C
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_ALPHA 0x1906
|
|
|
|
|
#define GL_RGB 0x1907
|
|
|
|
|
#define GL_RGBA 0x1908
|
|
|
|
|
#define GL_LUMINANCE 0x1909
|
|
|
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
|
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
|
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
|
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
|
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
|
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
|
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
|
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
|
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
|
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
|
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
|
|
|
#define GL_LINK_STATUS 0x8B82
|
|
|
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
|
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
|
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
|
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
|
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
|
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
|
|
|
#define GL_NEVER 0x0200
|
|
|
|
|
#define GL_LESS 0x0201
|
|
|
|
|
#define GL_EQUAL 0x0202
|
|
|
|
|
#define GL_LEQUAL 0x0203
|
|
|
|
|
#define GL_GREATER 0x0204
|
|
|
|
|
#define GL_NOTEQUAL 0x0205
|
|
|
|
|
#define GL_GEQUAL 0x0206
|
|
|
|
|
#define GL_ALWAYS 0x0207
|
|
|
|
|
#define GL_KEEP 0x1E00
|
|
|
|
|
#define GL_REPLACE 0x1E01
|
|
|
|
|
#define GL_INCR 0x1E02
|
|
|
|
|
#define GL_DECR 0x1E03
|
|
|
|
|
#define GL_INVERT 0x150A
|
|
|
|
|
#define GL_INCR_WRAP 0x8507
|
|
|
|
|
#define GL_DECR_WRAP 0x8508
|
|
|
|
|
#define GL_VENDOR 0x1F00
|
|
|
|
|
#define GL_RENDERER 0x1F01
|
|
|
|
|
#define GL_VERSION 0x1F02
|
|
|
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
|
#define GL_NEAREST 0x2600
|
|
|
|
|
#define GL_LINEAR 0x2601
|
|
|
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
|
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
|
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
|
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
|
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
|
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
|
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
|
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
|
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
|
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
|
|
#define GL_TEXTURE0 0x84C0
|
|
|
|
|
#define GL_TEXTURE1 0x84C1
|
|
|
|
|
#define GL_TEXTURE2 0x84C2
|
|
|
|
|
#define GL_TEXTURE3 0x84C3
|
|
|
|
|
#define GL_TEXTURE4 0x84C4
|
|
|
|
|
#define GL_TEXTURE5 0x84C5
|
|
|
|
|
#define GL_TEXTURE6 0x84C6
|
|
|
|
|
#define GL_TEXTURE7 0x84C7
|
|
|
|
|
#define GL_TEXTURE8 0x84C8
|
|
|
|
|
#define GL_TEXTURE9 0x84C9
|
|
|
|
|
#define GL_TEXTURE10 0x84CA
|
|
|
|
|
#define GL_TEXTURE11 0x84CB
|
|
|
|
|
#define GL_TEXTURE12 0x84CC
|
|
|
|
|
#define GL_TEXTURE13 0x84CD
|
|
|
|
|
#define GL_TEXTURE14 0x84CE
|
|
|
|
|
#define GL_TEXTURE15 0x84CF
|
|
|
|
|
#define GL_TEXTURE16 0x84D0
|
|
|
|
|
#define GL_TEXTURE17 0x84D1
|
|
|
|
|
#define GL_TEXTURE18 0x84D2
|
|
|
|
|
#define GL_TEXTURE19 0x84D3
|
|
|
|
|
#define GL_TEXTURE20 0x84D4
|
|
|
|
|
#define GL_TEXTURE21 0x84D5
|
|
|
|
|
#define GL_TEXTURE22 0x84D6
|
|
|
|
|
#define GL_TEXTURE23 0x84D7
|
|
|
|
|
#define GL_TEXTURE24 0x84D8
|
|
|
|
|
#define GL_TEXTURE25 0x84D9
|
|
|
|
|
#define GL_TEXTURE26 0x84DA
|
|
|
|
|
#define GL_TEXTURE27 0x84DB
|
|
|
|
|
#define GL_TEXTURE28 0x84DC
|
|
|
|
|
#define GL_TEXTURE29 0x84DD
|
|
|
|
|
#define GL_TEXTURE30 0x84DE
|
|
|
|
|
#define GL_TEXTURE31 0x84DF
|
|
|
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
|
|
|
#define GL_REPEAT 0x2901
|
|
|
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
|
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
|
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
|
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
|
|
|
#define GL_INT_VEC2 0x8B53
|
|
|
|
|
#define GL_INT_VEC3 0x8B54
|
|
|
|
|
#define GL_INT_VEC4 0x8B55
|
|
|
|
|
#define GL_BOOL 0x8B56
|
|
|
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
|
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
|
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
|
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
|
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
|
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
|
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
|
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
|
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
|
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
|
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
|
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
|
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
|
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
|
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
|
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
|
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
|
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
|
|
|
#define GL_LOW_INT 0x8DF3
|
|
|
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
|
|
|
#define GL_HIGH_INT 0x8DF5
|
|
|
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
|
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
|
|
|
#define GL_RGBA4 0x8056
|
|
|
|
|
#define GL_RGB5_A1 0x8057
|
|
|
|
|
#define GL_RGB565 0x8D62
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
|
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
|
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
|
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
|
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
|
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
|
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
|
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
|
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
|
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
|
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
|
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
|
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
|
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_0 */
|
|
|
|
|
|
|
|
|
|
#define GL_READ_BUFFER 0x0C02
|
|
|
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
|
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
|
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
|
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
|
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
|
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
|
|
|
#define GL_COLOR 0x1800
|
|
|
|
|
#define GL_DEPTH 0x1801
|
|
|
|
|
#define GL_STENCIL 0x1802
|
|
|
|
|
#define GL_RED 0x1903
|
|
|
|
|
#define GL_RGB8 0x8051
|
|
|
|
|
#define GL_RGBA8 0x8058
|
|
|
|
|
#define GL_RGB10_A2 0x8059
|
|
|
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
|
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
|
|
|
#define GL_TEXTURE_3D 0x806F
|
|
|
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
|
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
|
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
|
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
|
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
|
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
|
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
|
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
|
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
|
|
|
#define GL_MIN 0x8007
|
|
|
|
|
#define GL_MAX 0x8008
|
|
|
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
|
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
|
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
|
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
|
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
|
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
|
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
|
|
|
#define GL_STREAM_READ 0x88E1
|
|
|
|
|
#define GL_STREAM_COPY 0x88E2
|
|
|
|
|
#define GL_STATIC_READ 0x88E5
|
|
|
|
|
#define GL_STATIC_COPY 0x88E6
|
|
|
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
|
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
|
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
|
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
|
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
|
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
|
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
|
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
|
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
|
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
|
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
|
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
|
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
|
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
|
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
|
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
|
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
|
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
|
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
|
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
|
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
|
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
|
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
|
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
|
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
|
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
|
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
|
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
|
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
|
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
|
|
|
#define GL_SRGB 0x8C40
|
|
|
|
|
#define GL_SRGB8 0x8C41
|
|
|
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
|
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
|
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
|
|
|
#define GL_MINOR_VERSION 0x821C
|
|
|
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
|
|
|
#define GL_RGBA32F 0x8814
|
|
|
|
|
#define GL_RGB32F 0x8815
|
|
|
|
|
#define GL_RGBA16F 0x881A
|
|
|
|
|
#define GL_RGB16F 0x881B
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
|
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
|
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
|
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
|
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
|
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
|
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
|
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
|
|
|
#define GL_RGB9_E5 0x8C3D
|
|
|
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
|
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
|
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
|
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
|
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
|
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
|
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
|
|
|
#define GL_RGBA32UI 0x8D70
|
|
|
|
|
#define GL_RGB32UI 0x8D71
|
|
|
|
|
#define GL_RGBA16UI 0x8D76
|
|
|
|
|
#define GL_RGB16UI 0x8D77
|
|
|
|
|
#define GL_RGBA8UI 0x8D7C
|
|
|
|
|
#define GL_RGB8UI 0x8D7D
|
|
|
|
|
#define GL_RGBA32I 0x8D82
|
|
|
|
|
#define GL_RGB32I 0x8D83
|
|
|
|
|
#define GL_RGBA16I 0x8D88
|
|
|
|
|
#define GL_RGB16I 0x8D89
|
|
|
|
|
#define GL_RGBA8I 0x8D8E
|
|
|
|
|
#define GL_RGB8I 0x8D8F
|
|
|
|
|
#define GL_RED_INTEGER 0x8D94
|
|
|
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
|
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
|
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
|
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
|
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
|
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
|
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
|
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
|
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
|
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
|
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
|
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
|
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
|
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
|
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
|
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
|
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
|
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
|
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
|
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
|
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
|
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
|
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
|
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
|
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
|
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
|
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
|
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
|
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
|
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
|
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
|
|
|
#define GL_HALF_FLOAT 0x140B
|
|
|
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
|
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
|
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
|
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
|
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
|
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
|
|
|
#define GL_RG 0x8227
|
|
|
|
|
#define GL_RG_INTEGER 0x8228
|
|
|
|
|
#define GL_R8 0x8229
|
|
|
|
|
#define GL_RG8 0x822B
|
|
|
|
|
#define GL_R16F 0x822D
|
|
|
|
|
#define GL_R32F 0x822E
|
|
|
|
|
#define GL_RG16F 0x822F
|
|
|
|
|
#define GL_RG32F 0x8230
|
|
|
|
|
#define GL_R8I 0x8231
|
|
|
|
|
#define GL_R8UI 0x8232
|
|
|
|
|
#define GL_R16I 0x8233
|
|
|
|
|
#define GL_R16UI 0x8234
|
|
|
|
|
#define GL_R32I 0x8235
|
|
|
|
|
#define GL_R32UI 0x8236
|
|
|
|
|
#define GL_RG8I 0x8237
|
|
|
|
|
#define GL_RG8UI 0x8238
|
|
|
|
|
#define GL_RG16I 0x8239
|
|
|
|
|
#define GL_RG16UI 0x823A
|
|
|
|
|
#define GL_RG32I 0x823B
|
|
|
|
|
#define GL_RG32UI 0x823C
|
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
|
|
|
#define GL_R8_SNORM 0x8F94
|
|
|
|
|
#define GL_RG8_SNORM 0x8F95
|
|
|
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
|
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
|
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
|
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
|
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
|
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
|
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
|
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
|
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
|
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
|
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
|
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
|
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
|
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
|
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
|
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
|
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
|
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
|
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
|
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
|
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
|
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
|
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
|
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
|
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
|
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
|
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
|
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
|
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
|
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
|
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
|
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
|
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
|
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
|
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
|
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
|
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
|
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
|
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
|
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
|
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
|
|
|
#define GL_SYNC_STATUS 0x9114
|
|
|
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
|
|
|
#define GL_SYNC_FENCE 0x9116
|
|
|
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
|
|
|
#define GL_UNSIGNALED 0x9118
|
|
|
|
|
#define GL_SIGNALED 0x9119
|
|
|
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
|
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
|
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
|
|
|
#define GL_WAIT_FAILED 0x911D
|
|
|
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
|
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
|
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
|
|
|
#define GL_RGB10_A2UI 0x906F
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
|
|
|
#define GL_GREEN 0x1904
|
|
|
|
|
#define GL_BLUE 0x1905
|
|
|
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
|
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
|
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
|
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
|
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
|
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
|
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
|
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
|
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
|
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
|
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
|
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
|
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
|
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
|
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
|
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
|
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
|
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
|
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
|
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
|
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
|
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
|
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
|
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
|
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
|
|
|
#define GL_UNIFORM 0x92E1
|
|
|
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
|
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
|
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
|
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
|
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
|
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
|
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
|
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
|
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
|
|
|
#define GL_TYPE 0x92FA
|
|
|
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
|
|
|
#define GL_OFFSET 0x92FC
|
|
|
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
|
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
|
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
|
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
|
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
|
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
|
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
|
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
|
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
|
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
|
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
|
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
|
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
|
|
|
#define GL_LOCATION 0x930E
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
|
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
|
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
|
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
|
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
|
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
|
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
|
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
|
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
|
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
|
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
|
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
|
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
|
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
|
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
|
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
|
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
|
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
|
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
|
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
|
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
|
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
|
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
|
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
|
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
|
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
|
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
|
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
|
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
|
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
|
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
|
|
|
#define GL_IMAGE_2D 0x904D
|
|
|
|
|
#define GL_IMAGE_3D 0x904E
|
|
|
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
|
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
|
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
|
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
|
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
|
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
|
|
|
#define GL_READ_ONLY 0x88B8
|
|
|
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
|
|
|
#define GL_READ_WRITE 0x88BA
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
|
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
|
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
|
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
|
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
|
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
|
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
|
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
|
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
|
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
|
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
|
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
|
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
|
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
|
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
|
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
|
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
|
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
|
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
|
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
|
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
|
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
|
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
|
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
|
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
|
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
|
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
|
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
|
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
|
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
|
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
|
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
|
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
|
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
|
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
|
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
|
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
|
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
|
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
|
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
|
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
|
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
|
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
|
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
|
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
|
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_2 */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
|
|
|
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
|
|
|
|
|
#define GL_MULTIPLY 0x9294
|
|
|
|
|
#define GL_SCREEN 0x9295
|
|
|
|
|
#define GL_OVERLAY 0x9296
|
|
|
|
|
#define GL_DARKEN 0x9297
|
|
|
|
|
#define GL_LIGHTEN 0x9298
|
|
|
|
|
#define GL_COLORDODGE 0x9299
|
|
|
|
|
#define GL_COLORBURN 0x929A
|
|
|
|
|
#define GL_HARDLIGHT 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT 0x929C
|
|
|
|
|
#define GL_DIFFERENCE 0x929E
|
|
|
|
|
#define GL_EXCLUSION 0x92A0
|
|
|
|
|
#define GL_HSL_HUE 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY 0x92B0
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
|
|
|
#define GL_BUFFER 0x82E0
|
|
|
|
|
#define GL_SHADER 0x82E1
|
|
|
|
|
#define GL_PROGRAM 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
|
|
|
#define GL_QUERY 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
|
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
|
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
|
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
|
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
|
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
|
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
|
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
|
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
|
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
|
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
|
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
|
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
|
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
|
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
|
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
|
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
|
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
|
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
|
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
|
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
|
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
|
|
|
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
|
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
|
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
|
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
|
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
|
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
|
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
|
|
|
#define GL_PATCHES 0x000E
|
|
|
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
|
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
|
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
|
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
|
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
|
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
|
|
|
#define GL_TRIANGLES 0x0004
|
|
|
|
|
#define GL_ISOLINES 0x8E7A
|
|
|
|
|
#define GL_QUADS 0x0007
|
|
|
|
|
#define GL_EQUAL 0x0202
|
|
|
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
|
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
|
|
|
#define GL_CCW 0x0901
|
|
|
|
|
#define GL_CW 0x0900
|
|
|
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
|
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
|
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
|
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
|
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
|
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
|
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
|
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
|
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
|
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
|
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
|
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
|
|
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
|
|
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
|
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
|
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
|
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
|
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
|
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
|
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
|
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
|
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
|
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
|
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
|
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
|
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
|
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
|
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
|
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
|
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_color_buffer_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
|
|
|
#define GL_RGB16F_EXT 0x881B
|
|
|
|
|
#define GL_RG16F_EXT 0x822F
|
|
|
|
|
#define GL_R16F_EXT 0x822D
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
|
|
|
|
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
|
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
|
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
|
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
|
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
|
|
#define GL_BLEND 0x0BE2
|
|
|
|
|
#define GL_FUNC_ADD 0x8006
|
|
|
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
|
|
|
#define GL_MIN 0x8007
|
|
|
|
|
#define GL_MAX 0x8008
|
|
|
|
|
#define GL_ZERO 0
|
|
|
|
|
#define GL_ONE 1
|
|
|
|
|
#define GL_SRC_COLOR 0x0300
|
|
|
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
|
|
#define GL_DST_COLOR 0x0306
|
|
|
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
|
|
#define GL_SRC_ALPHA 0x0302
|
|
|
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
|
|
#define GL_DST_ALPHA 0x0304
|
|
|
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
|
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_geometry_shader */
|
|
|
|
|
|
|
|
|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
|
|
|
|
|
#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
|
|
|
|
|
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
|
|
|
|
|
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
|
|
|
|
|
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
|
|
|
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
|
|
|
|
|
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
|
|
|
|
|
#define GL_LINES_ADJACENCY_EXT 0x000A
|
|
|
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
|
|
|
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
|
|
|
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
|
|
|
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
|
|
|
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
|
|
|
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
|
|
|
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
|
|
|
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
|
|
|
|
|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
|
|
|
|
|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
|
|
|
|
|
#define GL_UNDEFINED_VERTEX_EXT 0x8260
|
|
|
|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
|
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_tessellation_shader */
|
|
|
|
|
|
|
|
|
|
#define GL_PATCHES_EXT 0x000E
|
|
|
|
|
#define GL_PATCH_VERTICES_EXT 0x8E72
|
|
|
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
|
|
|
|
|
#define GL_TESS_GEN_MODE_EXT 0x8E76
|
|
|
|
|
#define GL_TESS_GEN_SPACING_EXT 0x8E77
|
|
|
|
|
#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
|
|
|
|
|
#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
|
|
|
|
|
#define GL_TRIANGLES 0x0004
|
|
|
|
|
#define GL_ISOLINES_EXT 0x8E7A
|
|
|
|
|
#define GL_QUADS_EXT 0x0007
|
|
|
|
|
#define GL_EQUAL 0x0202
|
|
|
|
|
#define GL_FRACTIONAL_ODD_EXT 0x8E7B
|
|
|
|
|
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
|
|
|
|
|
#define GL_CCW 0x0901
|
|
|
|
|
#define GL_CW 0x0900
|
|
|
|
|
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
|
|
|
|
|
#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
|
|
|
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
|
|
|
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
|
|
|
#define GL_IS_PER_PATCH_EXT 0x92E7
|
|
|
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
|
|
|
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
|
|
|
|
|
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
|
|
|
|
|
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
|
|
|
|
|
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
|
|
|
|
|
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_EXT 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_buffer */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
|
|
|
|
|
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
|
|
|
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
|
|
|
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
|
|
|
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
|
|
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
|
|
|
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
|
|
|
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
|
|
|
#define GL_IMAGE_BUFFER_EXT 0x9051
|
|
|
|
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
|
|
|
|
|
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
|
|
|
|
|
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_cube_map_array */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
|
|
|
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
|
|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
|
|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
|
|
|
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
|
|
|
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
|
|
|
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_primitive_bounding_box */
|
|
|
|
|
|
|
|
|
|
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_ldr */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
|
|
|
|
|
#define GL_BUFFER_KHR 0x82E0
|
|
|
|
|
#define GL_SHADER_KHR 0x82E1
|
|
|
|
|
#define GL_PROGRAM_KHR 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY_KHR 0x8074
|
|
|
|
|
#define GL_QUERY_KHR 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
|
|
|
|
|
#define GL_SAMPLER_KHR 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW_KHR 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW_KHR 0x0504
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTIPLY_KHR 0x9294
|
|
|
|
|
#define GL_SCREEN_KHR 0x9295
|
|
|
|
|
#define GL_OVERLAY_KHR 0x9296
|
|
|
|
|
#define GL_DARKEN_KHR 0x9297
|
|
|
|
|
#define GL_LIGHTEN_KHR 0x9298
|
|
|
|
|
#define GL_COLORDODGE_KHR 0x9299
|
|
|
|
|
#define GL_COLORBURN_KHR 0x929A
|
|
|
|
|
#define GL_HARDLIGHT_KHR 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT_KHR 0x929C
|
|
|
|
|
#define GL_DIFFERENCE_KHR 0x929E
|
|
|
|
|
#define GL_EXCLUSION_KHR 0x92A0
|
|
|
|
|
#define GL_HSL_HUE_KHR 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION_KHR 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR_KHR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST_KHR 0x0507
|
|
|
|
|
|
|
|
|
|
/* GL_OES_sample_shading */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLE_SHADING_OES 0x8C36
|
|
|
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
|
|
|
|
|
|
|
|
|
|
/* GL_OES_shader_multisample_interpolation */
|
|
|
|
|
|
|
|
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
|
|
|
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
|
|
|
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_stencil8 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901
|
|
|
|
|
#define GL_STENCIL_INDEX8_OES 0x8D48
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
|
|
|
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
|
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
|
|
|
|
|
/* GL_ARM_shader_framebuffer_fetch */
|
|
|
|
|
|
|
|
|
|
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
|
|
|
|
|
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
|
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
|
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
|
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
|
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
|
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
|
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_shader_framebuffer_fetch */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
|
|
|
|
#define GL_CURRENT_QUERY_EXT 0x8865
|
|
|
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
|
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
|
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
|
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
|
|
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_decode */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
|
|
|
#define GL_DECODE_EXT 0x8A49
|
|
|
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_s3tc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_hdr */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_context_flush_control */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_no_error */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
|
|
|
|
|
|
|
|
|
/* GL_NV_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40
|
|
|
|
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
|
|
|
|
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
|
|
|
|
|
#define GL_POINT_NV 0x1B00
|
|
|
|
|
#define GL_LINE_NV 0x1B01
|
|
|
|
|
#define GL_FILL_NV 0x1B02
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth32 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
|
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
|
|
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
|
|
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil1 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil4 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
|
|
|
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum);
|
|
|
|
|
#define glActiveTexture flextglActiveTexture
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint);
|
|
|
|
|
#define glAttachShader flextglAttachShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *);
|
|
|
|
|
#define glBindAttribLocation flextglBindAttribLocation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint);
|
|
|
|
|
#define glBindBuffer flextglBindBuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint);
|
|
|
|
|
#define glBindFramebuffer flextglBindFramebuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint);
|
|
|
|
|
#define glBindRenderbuffer flextglBindRenderbuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glBlendColor flextglBlendColor
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum);
|
|
|
|
|
#define glBlendEquation flextglBlendEquation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum);
|
|
|
|
|
#define glBlendEquationSeparate flextglBlendEquationSeparate
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glBlendFuncSeparate flextglBlendFuncSeparate
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum);
|
|
|
|
|
#define glBufferData flextglBufferData
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *);
|
|
|
|
|
#define glBufferSubData flextglBufferSubData
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum);
|
|
|
|
|
#define glCheckFramebufferStatus flextglCheckFramebufferStatus
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat);
|
|
|
|
|
#define glClearDepthf flextglClearDepthf
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint);
|
|
|
|
|
#define glCompileShader flextglCompileShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
#define glCompressedTexImage2D flextglCompressedTexImage2D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
#define glCompressedTexSubImage2D flextglCompressedTexSubImage2D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void);
|
|
|
|
|
#define glCreateProgram flextglCreateProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum);
|
|
|
|
|
#define glCreateShader flextglCreateShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteBuffers flextglDeleteBuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteFramebuffers flextglDeleteFramebuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint);
|
|
|
|
|
#define glDeleteProgram flextglDeleteProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteRenderbuffers flextglDeleteRenderbuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint);
|
|
|
|
|
#define glDeleteShader flextglDeleteShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat);
|
|
|
|
|
#define glDepthRangef flextglDepthRangef
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint);
|
|
|
|
|
#define glDetachShader flextglDetachShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint);
|
|
|
|
|
#define glDisableVertexAttribArray flextglDisableVertexAttribArray
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint);
|
|
|
|
|
#define glEnableVertexAttribArray flextglEnableVertexAttribArray
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
|
|
|
|
|
#define glFramebufferRenderbuffer flextglFramebufferRenderbuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
#define glFramebufferTexture2D flextglFramebufferTexture2D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenBuffers flextglGenBuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenFramebuffers flextglGenFramebuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenRenderbuffers flextglGenRenderbuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum);
|
|
|
|
|
#define glGenerateMipmap flextglGenerateMipmap
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
#define glGetActiveAttrib flextglGetActiveAttrib
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
#define glGetActiveUniform flextglGetActiveUniform
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
|
|
|
#define glGetAttachedShaders flextglGetAttachedShaders
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *);
|
|
|
|
|
#define glGetAttribLocation flextglGetAttribLocation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetBufferParameteriv flextglGetBufferParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetFramebufferAttachmentParameteriv flextglGetFramebufferAttachmentParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetProgramInfoLog flextglGetProgramInfoLog
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetProgramiv flextglGetProgramiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetRenderbufferParameteriv flextglGetRenderbufferParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetShaderInfoLog flextglGetShaderInfoLog
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
|
|
|
|
|
#define glGetShaderPrecisionFormat flextglGetShaderPrecisionFormat
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetShaderSource flextglGetShaderSource
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetShaderiv flextglGetShaderiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *);
|
|
|
|
|
#define glGetUniformLocation flextglGetUniformLocation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *);
|
|
|
|
|
#define glGetUniformfv flextglGetUniformfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *);
|
|
|
|
|
#define glGetUniformiv flextglGetUniformiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **);
|
|
|
|
|
#define glGetVertexAttribPointerv flextglGetVertexAttribPointerv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
|
|
|
|
|
#define glGetVertexAttribfv flextglGetVertexAttribfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetVertexAttribiv flextglGetVertexAttribiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint);
|
|
|
|
|
#define glIsBuffer flextglIsBuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint);
|
|
|
|
|
#define glIsFramebuffer flextglIsFramebuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint);
|
|
|
|
|
#define glIsProgram flextglIsProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint);
|
|
|
|
|
#define glIsRenderbuffer flextglIsRenderbuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint);
|
|
|
|
|
#define glIsShader flextglIsShader
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint);
|
|
|
|
|
#define glLinkProgram flextglLinkProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void);
|
|
|
|
|
#define glReleaseShaderCompiler flextglReleaseShaderCompiler
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorage flextglRenderbufferStorage
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean);
|
|
|
|
|
#define glSampleCoverage flextglSampleCoverage
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glShaderBinary flextglShaderBinary
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
|
|
|
|
#define glShaderSource flextglShaderSource
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
|
|
|
|
|
#define glStencilFuncSeparate flextglStencilFuncSeparate
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint);
|
|
|
|
|
#define glStencilMaskSeparate flextglStencilMaskSeparate
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glStencilOpSeparate flextglStencilOpSeparate
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat);
|
|
|
|
|
#define glUniform1f flextglUniform1f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glUniform1fv flextglUniform1fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint);
|
|
|
|
|
#define glUniform1i flextglUniform1i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glUniform1iv flextglUniform1iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat);
|
|
|
|
|
#define glUniform2f flextglUniform2f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glUniform2fv flextglUniform2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint);
|
|
|
|
|
#define glUniform2i flextglUniform2i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glUniform2iv flextglUniform2iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glUniform3f flextglUniform3f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glUniform3fv flextglUniform3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glUniform3i flextglUniform3i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glUniform3iv flextglUniform3iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glUniform4f flextglUniform4f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glUniform4fv flextglUniform4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glUniform4i flextglUniform4i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glUniform4iv flextglUniform4iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix2fv flextglUniformMatrix2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix3fv flextglUniformMatrix3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix4fv flextglUniformMatrix4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint);
|
|
|
|
|
#define glUseProgram flextglUseProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint);
|
|
|
|
|
#define glValidateProgram flextglValidateProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat);
|
|
|
|
|
#define glVertexAttrib1f flextglVertexAttrib1f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *);
|
|
|
|
|
#define glVertexAttrib1fv flextglVertexAttrib1fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat);
|
|
|
|
|
#define glVertexAttrib2f flextglVertexAttrib2f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *);
|
|
|
|
|
#define glVertexAttrib2fv flextglVertexAttrib2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glVertexAttrib3f flextglVertexAttrib3f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *);
|
|
|
|
|
#define glVertexAttrib3fv flextglVertexAttrib3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glVertexAttrib4f flextglVertexAttrib4f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *);
|
|
|
|
|
#define glVertexAttrib4fv flextglVertexAttrib4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
|
|
|
|
|
#define glVertexAttribPointer flextglVertexAttribPointer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint);
|
|
|
|
|
#define glBeginQuery flextglBeginQuery
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum);
|
|
|
|
|
#define glBeginTransformFeedback flextglBeginTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint);
|
|
|
|
|
#define glBindBufferBase flextglBindBufferBase
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glBindBufferRange flextglBindBufferRange
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint);
|
|
|
|
|
#define glBindSampler flextglBindSampler
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint);
|
|
|
|
|
#define glBindTransformFeedback flextglBindTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint);
|
|
|
|
|
#define glBindVertexArray flextglBindVertexArray
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
#define glBlitFramebuffer flextglBlitFramebuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint);
|
|
|
|
|
#define glClearBufferfi flextglClearBufferfi
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *);
|
|
|
|
|
#define glClearBufferfv flextglClearBufferfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *);
|
|
|
|
|
#define glClearBufferiv flextglClearBufferiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *);
|
|
|
|
|
#define glClearBufferuiv flextglClearBufferuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
|
|
|
#define glClientWaitSync flextglClientWaitSync
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
#define glCompressedTexImage3D flextglCompressedTexImage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
#define glCompressedTexSubImage3D flextglCompressedTexSubImage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glCopyBufferSubData flextglCopyBufferSubData
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glCopyTexSubImage3D flextglCopyTexSubImage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteQueries flextglDeleteQueries
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteSamplers flextglDeleteSamplers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync);
|
|
|
|
|
#define glDeleteSync flextglDeleteSync
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteTransformFeedbacks flextglDeleteTransformFeedbacks
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteVertexArrays flextglDeleteVertexArrays
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glDrawArraysInstanced flextglDrawArraysInstanced
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *);
|
|
|
|
|
#define glDrawBuffers flextglDrawBuffers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glDrawElementsInstanced flextglDrawElementsInstanced
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *);
|
|
|
|
|
#define glDrawRangeElements flextglDrawRangeElements
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum);
|
|
|
|
|
#define glEndQuery flextglEndQuery
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void);
|
|
|
|
|
#define glEndTransformFeedback flextglEndTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield);
|
|
|
|
|
#define glFenceSync flextglFenceSync
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glFlushMappedBufferRange flextglFlushMappedBufferRange
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
|
|
|
#define glFramebufferTextureLayer flextglFramebufferTextureLayer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenQueries flextglGenQueries
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenSamplers flextglGenSamplers
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenTransformFeedbacks flextglGenTransformFeedbacks
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenVertexArrays flextglGenVertexArrays
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetActiveUniformBlockName flextglGetActiveUniformBlockName
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetActiveUniformBlockiv flextglGetActiveUniformBlockiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
|
|
|
|
#define glGetActiveUniformsiv flextglGetActiveUniformsiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
|
|
|
|
|
#define glGetBufferParameteri64v flextglGetBufferParameteri64v
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **);
|
|
|
|
|
#define glGetBufferPointerv flextglGetBufferPointerv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *);
|
|
|
|
|
#define glGetFragDataLocation flextglGetFragDataLocation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *);
|
|
|
|
|
#define glGetInteger64i_v flextglGetInteger64i_v
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *);
|
|
|
|
|
#define glGetInteger64v flextglGetInteger64v
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *);
|
|
|
|
|
#define glGetIntegeri_v flextglGetIntegeri_v
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
|
|
|
|
|
#define glGetInternalformativ flextglGetInternalformativ
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *);
|
|
|
|
|
#define glGetProgramBinary flextglGetProgramBinary
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetQueryObjectuiv flextglGetQueryObjectuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetQueryiv flextglGetQueryiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
|
|
|
|
|
#define glGetSamplerParameterfv flextglGetSamplerParameterfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetSamplerParameteriv flextglGetSamplerParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint);
|
|
|
|
|
#define glGetStringi flextglGetStringi
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
|
|
|
|
#define glGetSynciv flextglGetSynciv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
|
|
|
#define glGetTransformFeedbackVarying flextglGetTransformFeedbackVarying
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *);
|
|
|
|
|
#define glGetUniformBlockIndex flextglGetUniformBlockIndex
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
|
|
|
|
#define glGetUniformIndices flextglGetUniformIndices
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *);
|
|
|
|
|
#define glGetUniformuiv flextglGetUniformuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetVertexAttribIiv flextglGetVertexAttribIiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetVertexAttribIuiv flextglGetVertexAttribIuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
|
|
|
|
|
#define glInvalidateFramebuffer flextglInvalidateFramebuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glInvalidateSubFramebuffer flextglInvalidateSubFramebuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint);
|
|
|
|
|
#define glIsQuery flextglIsQuery
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint);
|
|
|
|
|
#define glIsSampler flextglIsSampler
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync);
|
|
|
|
|
#define glIsSync flextglIsSync
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint);
|
|
|
|
|
#define glIsTransformFeedback flextglIsTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint);
|
|
|
|
|
#define glIsVertexArray flextglIsVertexArray
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
|
|
|
#define glMapBufferRange flextglMapBufferRange
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void);
|
|
|
|
|
#define glPauseTransformFeedback flextglPauseTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glProgramBinary flextglProgramBinary
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint);
|
|
|
|
|
#define glProgramParameteri flextglProgramParameteri
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisample flextglRenderbufferStorageMultisample
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void);
|
|
|
|
|
#define glResumeTransformFeedback flextglResumeTransformFeedback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat);
|
|
|
|
|
#define glSamplerParameterf flextglSamplerParameterf
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
|
|
|
|
|
#define glSamplerParameterfv flextglSamplerParameterfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint);
|
|
|
|
|
#define glSamplerParameteri flextglSamplerParameteri
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *);
|
|
|
|
|
#define glSamplerParameteriv flextglSamplerParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
#define glTexImage3D flextglTexImage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glTexStorage2D flextglTexStorage2D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
|
|
|
#define glTexStorage3D flextglTexStorage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
#define glTexSubImage3D flextglTexSubImage3D
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
|
|
|
|
|
#define glTransformFeedbackVaryings flextglTransformFeedbackVaryings
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint);
|
|
|
|
|
#define glUniform1ui flextglUniform1ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glUniform1uiv flextglUniform1uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint);
|
|
|
|
|
#define glUniform2ui flextglUniform2ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glUniform2uiv flextglUniform2uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glUniform3ui flextglUniform3ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glUniform3uiv flextglUniform3uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glUniform4ui flextglUniform4ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glUniform4uiv flextglUniform4uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint);
|
|
|
|
|
#define glUniformBlockBinding flextglUniformBlockBinding
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix2x3fv flextglUniformMatrix2x3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix2x4fv flextglUniformMatrix2x4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix3x2fv flextglUniformMatrix3x2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix3x4fv flextglUniformMatrix3x4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix4x2fv flextglUniformMatrix4x2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glUniformMatrix4x3fv flextglUniformMatrix4x3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum);
|
|
|
|
|
#define glUnmapBuffer flextglUnmapBuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisor flextglVertexAttribDivisor
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glVertexAttribI4i flextglVertexAttribI4i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *);
|
|
|
|
|
#define glVertexAttribI4iv flextglVertexAttribI4iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribI4ui flextglVertexAttribI4ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *);
|
|
|
|
|
#define glVertexAttribI4uiv flextglVertexAttribI4uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *);
|
|
|
|
|
#define glVertexAttribIPointer flextglVertexAttribIPointer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
|
|
|
#define glWaitSync flextglWaitSync
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint);
|
|
|
|
|
#define glActiveShaderProgram flextglActiveShaderProgram
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
|
|
|
|
|
#define glBindImageTexture flextglBindImageTexture
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint);
|
|
|
|
|
#define glBindProgramPipeline flextglBindProgramPipeline
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
|
|
|
|
|
#define glBindVertexBuffer flextglBindVertexBuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
|
|
|
#define glCreateShaderProgramv flextglCreateShaderProgramv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteProgramPipelines flextglDeleteProgramPipelines
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint);
|
|
|
|
|
#define glDispatchCompute flextglDispatchCompute
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr);
|
|
|
|
|
#define glDispatchComputeIndirect flextglDispatchComputeIndirect
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *);
|
|
|
|
|
#define glDrawArraysIndirect flextglDrawArraysIndirect
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *);
|
|
|
|
|
#define glDrawElementsIndirect flextglDrawElementsIndirect
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint);
|
|
|
|
|
#define glFramebufferParameteri flextglFramebufferParameteri
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenProgramPipelines flextglGenProgramPipelines
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *);
|
|
|
|
|
#define glGetBooleani_v flextglGetBooleani_v
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetFramebufferParameteriv flextglGetFramebufferParameteriv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *);
|
|
|
|
|
#define glGetMultisamplefv flextglGetMultisamplefv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetProgramInterfaceiv flextglGetProgramInterfaceiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetProgramPipelineiv flextglGetProgramPipelineiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
|
|
|
|
|
#define glGetProgramResourceIndex flextglGetProgramResourceIndex
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
|
|
|
|
|
#define glGetProgramResourceLocation flextglGetProgramResourceLocation
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetProgramResourceName flextglGetProgramResourceName
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
|
|
|
|
|
#define glGetProgramResourceiv flextglGetProgramResourceiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint);
|
|
|
|
|
#define glIsProgramPipeline flextglIsProgramPipeline
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield);
|
|
|
|
|
#define glMemoryBarrier flextglMemoryBarrier
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield);
|
|
|
|
|
#define glMemoryBarrierByRegion flextglMemoryBarrierByRegion
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat);
|
|
|
|
|
#define glProgramUniform1f flextglProgramUniform1f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform1fv flextglProgramUniform1fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform1i flextglProgramUniform1i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform1iv flextglProgramUniform1iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint);
|
|
|
|
|
#define glProgramUniform1ui flextglProgramUniform1ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform1uiv flextglProgramUniform1uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform2f flextglProgramUniform2f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform2fv flextglProgramUniform2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform2i flextglProgramUniform2i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform2iv flextglProgramUniform2iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform2ui flextglProgramUniform2ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform2uiv flextglProgramUniform2uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform3f flextglProgramUniform3f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform3fv flextglProgramUniform3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform3i flextglProgramUniform3i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform3iv flextglProgramUniform3iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform3ui flextglProgramUniform3ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform3uiv flextglProgramUniform3uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform4f flextglProgramUniform4f
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform4fv flextglProgramUniform4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform4i flextglProgramUniform4i
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform4iv flextglProgramUniform4iv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform4ui flextglProgramUniform4ui
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform4uiv flextglProgramUniform4uiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield);
|
|
|
|
|
#define glSampleMaski flextglSampleMaski
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
|
|
|
|
|
#define glTexStorage2DMultisample flextglTexStorage2DMultisample
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint);
|
|
|
|
|
#define glUseProgramStages flextglUseProgramStages
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint);
|
|
|
|
|
#define glValidateProgramPipeline flextglValidateProgramPipeline
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribBinding flextglVertexAttribBinding
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
|
|
|
|
|
#define glVertexAttribFormat flextglVertexAttribFormat
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
|
|
|
|
|
#define glVertexAttribIFormat flextglVertexAttribIFormat
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint);
|
|
|
|
|
#define glVertexBindingDivisor flextglVertexBindingDivisor
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_2 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void);
|
|
|
|
|
#define glBlendBarrier flextglBlendBarrier
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendEquationSeparatei flextglBlendEquationSeparatei
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum);
|
|
|
|
|
#define glBlendEquationi flextglBlendEquationi
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glBlendFuncSeparatei flextglBlendFuncSeparatei
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendFunci flextglBlendFunci
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
#define glColorMaski flextglColorMaski
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
|
|
|
#define glCopyImageSubData flextglCopyImageSubData
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *);
|
|
|
|
|
#define glDebugMessageCallback flextglDebugMessageCallback
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
|
|
|
#define glDebugMessageControl flextglDebugMessageControl
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
|
|
|
#define glDebugMessageInsert flextglDebugMessageInsert
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint);
|
|
|
|
|
#define glDisablei flextglDisablei
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint);
|
|
|
|
|
#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint);
|
|
|
|
|
#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint);
|
|
|
|
|
#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint);
|
|
|
|
|
#define glEnablei flextglEnablei
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
#define glFramebufferTexture flextglFramebufferTexture
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetDebugMessageLog flextglGetDebugMessageLog
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void);
|
|
|
|
|
#define glGetGraphicsResetStatus flextglGetGraphicsResetStatus
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetObjectLabel flextglGetObjectLabel
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetObjectPtrLabel flextglGetObjectPtrLabel
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **);
|
|
|
|
|
#define glGetPointerv flextglGetPointerv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetTexParameterIiv flextglGetTexParameterIiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
|
|
|
|
|
#define glGetTexParameterIuiv flextglGetTexParameterIuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
#define glGetnUniformfv flextglGetnUniformfv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
#define glGetnUniformiv flextglGetnUniformiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
#define glGetnUniformuiv flextglGetnUniformuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint);
|
|
|
|
|
#define glIsEnabledi flextglIsEnabledi
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat);
|
|
|
|
|
#define glMinSampleShading flextglMinSampleShading
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
#define glObjectLabel flextglObjectLabel
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *);
|
|
|
|
|
#define glObjectPtrLabel flextglObjectPtrLabel
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint);
|
|
|
|
|
#define glPatchParameteri flextglPatchParameteri
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void);
|
|
|
|
|
#define glPopDebugGroup flextglPopDebugGroup
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glPrimitiveBoundingBox flextglPrimitiveBoundingBox
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
#define glPushDebugGroup flextglPushDebugGroup
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
#define glReadnPixels flextglReadnPixels
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *);
|
|
|
|
|
#define glSamplerParameterIiv flextglSamplerParameterIiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
|
|
|
|
|
#define glSamplerParameterIuiv flextglSamplerParameterIuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint);
|
|
|
|
|
#define glTexBuffer flextglTexBuffer
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glTexBufferRange flextglTexBufferRange
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *);
|
|
|
|
|
#define glTexParameterIiv flextglTexParameterIiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *);
|
|
|
|
|
#define glTexParameterIuiv flextglTexParameterIuiv
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
|
|
|
#define glTexStorage3DMultisample flextglTexStorage3DMultisample
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_copy_image */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
|
|
|
#define glCopyImageSubDataEXT flextglCopyImageSubDataEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetObjectLabelEXT flextglGetObjectLabelEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
#define glLabelObjectEXT flextglLabelObjectEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_marker */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
#define glInsertEventMarkerEXT flextglInsertEventMarkerEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void);
|
|
|
|
|
#define glPopGroupMarkerEXT flextglPopGroupMarkerEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
#define glPushGroupMarkerEXT flextglPushGroupMarkerEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint);
|
|
|
|
|
#define glBeginQueryEXT flextglBeginQueryEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteQueriesEXT flextglDeleteQueriesEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum);
|
|
|
|
|
#define glEndQueryEXT flextglEndQueryEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenQueriesEXT flextglGenQueriesEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
|
|
|
|
#define glGetQueryObjecti64vEXT flextglGetQueryObjecti64vEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetQueryObjectivEXT flextglGetQueryObjectivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
|
|
|
|
#define glGetQueryObjectui64vEXT flextglGetQueryObjectui64vEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetQueryObjectuivEXT flextglGetQueryObjectuivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetQueryivEXT flextglGetQueryivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint);
|
|
|
|
|
#define glIsQueryEXT flextglIsQueryEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum);
|
|
|
|
|
#define glQueryCounterEXT flextglQueryCounterEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparateiEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendEquationSeparateiEXT flextglBlendEquationSeparateiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationiEXT)(GLuint, GLenum);
|
|
|
|
|
#define glBlendEquationiEXT flextglBlendEquationiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glBlendFuncSeparateiEXT flextglBlendFuncSeparateiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunciEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendFunciEXT flextglBlendFunciEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
#define glColorMaskiEXT flextglColorMaskiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableiEXT)(GLenum, GLuint);
|
|
|
|
|
#define glDisableiEXT flextglDisableiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableiEXT)(GLenum, GLuint);
|
|
|
|
|
#define glEnableiEXT flextglEnableiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnablediEXT)(GLenum, GLuint);
|
|
|
|
|
#define glIsEnablediEXT flextglIsEnablediEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_geometry_shader */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
#define glFramebufferTextureEXT flextglFramebufferTextureEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
#define glMultiDrawArraysEXT flextglMultiDrawArraysEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
|
|
|
|
#define glMultiDrawElementsEXT flextglMultiDrawElementsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
|
|
|
#define glFramebufferTexture2DMultisampleEXT flextglFramebufferTexture2DMultisampleEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleEXT flextglRenderbufferStorageMultisampleEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_primitive_bounding_box */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBoxEXT)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glPrimitiveBoundingBoxEXT flextglPrimitiveBoundingBoxEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void);
|
|
|
|
|
#define glGetGraphicsResetStatusEXT flextglGetGraphicsResetStatusEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
#define glGetnUniformfvEXT flextglGetnUniformfvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
#define glGetnUniformivEXT flextglGetnUniformivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
#define glReadnPixelsEXT flextglReadnPixelsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint);
|
|
|
|
|
#define glActiveShaderProgramEXT flextglActiveShaderProgramEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint);
|
|
|
|
|
#define glBindProgramPipelineEXT flextglBindProgramPipelineEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **);
|
|
|
|
|
#define glCreateShaderProgramvEXT flextglCreateShaderProgramvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteProgramPipelinesEXT flextglDeleteProgramPipelinesEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *);
|
|
|
|
|
#define glGenProgramPipelinesEXT flextglGenProgramPipelinesEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetProgramPipelineInfoLogEXT flextglGetProgramPipelineInfoLogEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetProgramPipelineivEXT flextglGetProgramPipelineivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint);
|
|
|
|
|
#define glIsProgramPipelineEXT flextglIsProgramPipelineEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint);
|
|
|
|
|
#define glProgramParameteriEXT flextglProgramParameteriEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat);
|
|
|
|
|
#define glProgramUniform1fEXT flextglProgramUniform1fEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform1fvEXT flextglProgramUniform1fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform1iEXT flextglProgramUniform1iEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint);
|
|
|
|
|
#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform2fEXT flextglProgramUniform2fEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform2fvEXT flextglProgramUniform2fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform2iEXT flextglProgramUniform2iEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform3fEXT flextglProgramUniform3fEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform3fvEXT flextglProgramUniform3fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform3iEXT flextglProgramUniform3iEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform4fEXT flextglProgramUniform4fEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform4fvEXT flextglProgramUniform4fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform4iEXT flextglProgramUniform4iEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
|
|
|
|
|
#define glUseProgramStagesEXT flextglUseProgramStagesEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint);
|
|
|
|
|
#define glValidateProgramPipelineEXT flextglValidateProgramPipelineEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_tessellation_shader */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteriEXT)(GLenum, GLint);
|
|
|
|
|
#define glPatchParameteriEXT flextglPatchParameteriEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetSamplerParameterIivEXT flextglGetSamplerParameterIivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetSamplerParameterIuivEXT flextglGetSamplerParameterIuivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetTexParameterIivEXT flextglGetTexParameterIivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *);
|
|
|
|
|
#define glGetTexParameterIuivEXT flextglGetTexParameterIuivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIivEXT)(GLuint, GLenum, const GLint *);
|
|
|
|
|
#define glSamplerParameterIivEXT flextglSamplerParameterIivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *);
|
|
|
|
|
#define glSamplerParameterIuivEXT flextglSamplerParameterIuivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIivEXT)(GLenum, GLenum, const GLint *);
|
|
|
|
|
#define glTexParameterIivEXT flextglTexParameterIivEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuivEXT)(GLenum, GLenum, const GLuint *);
|
|
|
|
|
#define glTexParameterIuivEXT flextglTexParameterIuivEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_buffer */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferEXT)(GLenum, GLenum, GLuint);
|
|
|
|
|
#define glTexBufferEXT flextglTexBufferEXT
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRangeEXT)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glTexBufferRangeEXT flextglTexBufferRangeEXT
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void);
|
|
|
|
|
#define glBlendBarrierKHR flextglBlendBarrierKHR
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *);
|
|
|
|
|
#define glDebugMessageCallbackKHR flextglDebugMessageCallbackKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
|
|
|
#define glDebugMessageControlKHR flextglDebugMessageControlKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
|
|
|
#define glDebugMessageInsertKHR flextglDebugMessageInsertKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetDebugMessageLogKHR flextglGetDebugMessageLogKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetObjectLabelKHR flextglGetObjectLabelKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetObjectPtrLabelKHR flextglGetObjectPtrLabelKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **);
|
|
|
|
|
#define glGetPointervKHR flextglGetPointervKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
#define glObjectLabelKHR flextglObjectLabelKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *);
|
|
|
|
|
#define glObjectPtrLabelKHR flextglObjectPtrLabelKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void);
|
|
|
|
|
#define glPopDebugGroupKHR flextglPopDebugGroupKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
#define glPushDebugGroupKHR flextglPushDebugGroupKHR
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusKHR)(void);
|
|
|
|
|
#define glGetGraphicsResetStatusKHR flextglGetGraphicsResetStatusKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
#define glGetnUniformfvKHR flextglGetnUniformfvKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
#define glGetnUniformivKHR flextglGetnUniformivKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
#define glGetnUniformuivKHR flextglGetnUniformuivKHR
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
#define glReadnPixelsKHR flextglReadnPixelsKHR
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPolygonModeNV)(GLenum, GLenum);
|
|
|
|
|
#define glPolygonModeNV flextglPolygonModeNV
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **);
|
|
|
|
|
#define glGetBufferPointervOES flextglGetBufferPointervOES
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum);
|
|
|
|
|
#define glMapBufferOES flextglMapBufferOES
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum);
|
|
|
|
|
#define glUnmapBufferOES flextglUnmapBufferOES
|
|
|
|
|
|
|
|
|
|
/* GL_OES_sample_shading */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShadingOES)(GLfloat);
|
|
|
|
|
#define glMinSampleShadingOES flextglMinSampleShadingOES
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisampleOES)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
|
|
|
#define glTexStorage3DMultisampleOES flextglTexStorage3DMultisampleOES
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|