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#ifndef Magnum_GL_MultisampleTexture_h
#define Magnum_GL_MultisampleTexture_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
/** @file
* @brief Class @ref Magnum::MultisampleTexture, typedef @ref Magnum::MultisampleTexture2D, @ref Magnum::MultisampleTexture2DArray
*/
#endif
#include "Magnum/DimensionTraits.h"
#include "Magnum/GL/AbstractTexture.h"
#include "Magnum/Math/Vector3.h"
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
namespace Magnum {
namespace Implementation {
template<UnsignedInt> constexpr GLenum multisampleTextureTarget();
template<> constexpr GLenum multisampleTextureTarget<2>() { return GL_TEXTURE_2D_MULTISAMPLE; }
template<> constexpr GLenum multisampleTextureTarget<3>() {
#ifndef MAGNUM_TARGET_GLES
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
#else
return GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES;
#endif
}
template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxMultisampleTextureSize();
template<> MAGNUM_GL_EXPORT Vector2i maxMultisampleTextureSize<2>();
template<> MAGNUM_GL_EXPORT Vector3i maxMultisampleTextureSize<3>();
}
/**
@brief Multisample texture sample locations
@see @ref MultisampleTexture::setStorage()
@m_enum_values_as_keywords
*/
enum class MultisampleTextureSampleLocations: GLboolean {
NotFixed = GL_FALSE, /**< Not fixed */
Fixed = GL_TRUE /**< Fixed */
};
/**
@brief Mulitsample texture
Template class for 2D mulitsample texture and 2D multisample texture array.
Used only from shaders for manual multisample resolve and other operations. See
also @ref AbstractTexture documentation for more information.
@section MultisampleTexture-usage Usage
As multisample textures have no sampler state, the only thing you need is to
set storage:
@snippet MagnumGL.cpp MultisampleTexture-usage
In shader, the texture is used via @glsl sampler2DMS @ce / @glsl sampler2DMSArray @ce,
@glsl isampler2DMS @ce / @glsl isampler2DMSArray @ce or @glsl usampler2DMS @ce
/ @glsl usampler2DMSArray @ce. See @ref AbstractShaderProgram documentation for
more information about usage in shaders.
Note that multisample textures don't support compressed formats.
@see @ref MultisampleTexture2D, @ref MultisampleTexture2DArray, @ref Texture,
@ref TextureArray, @ref CubeMapTexture, @ref CubeMapTextureArray,
@ref RectangleTexture, @ref BufferTexture
@m_keywords{GL_TEXTURE_2D_MULTISAMPLE GL_TEXTURE_2D_MULTISAMPLE_ARRAY}
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gles31 Multisample 2D textures are not available in OpenGL ES 3.0 and
older.
@requires_gles30 Multisample 2D array textures are not defined in OpenGL ES
2.0.
@requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
@extension{OES,texture_storage_multisample_2d_array} for multisample 2D
array textures.
@requires_gles Multisample textures are not available in WebGL.
*/
template<UnsignedInt dimensions> class MultisampleTexture: public AbstractTexture {
public:
enum: UnsignedInt {
Dimensions = dimensions /**< Texture dimension count */
};
/**
* @brief Max supported multisample texture size
*
* The result is cached, repeated queries don't result in repeated
* OpenGL calls. If neither extension @extension{ARB,texture_multisample}
* (part of OpenGL 3.2) nor OpenGL ES 3.1 is available, returns zero
* vector.
* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_SIZE} and
* @def_gl_keyword{MAX_3D_TEXTURE_SIZE}
*/
static VectorTypeFor<dimensions, Int> maxSize() {
return Implementation::maxMultisampleTextureSize<dimensions>();
}
/**
* @brief Wrap existing OpenGL multisample texture object
* @param id OpenGL multisample texture ID
* @param flags Object creation flags
*
* The @p id is expected to be of an existing OpenGL texture object
* with target @def_gl{TEXTURE_2D_MULTISAMPLE} or
* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY} based on dimension count.
* Unlike texture created using constructor, the OpenGL object is by
* default not deleted on destruction, use @p flags for different
* behavior.
* @see @ref release()
*/
static MultisampleTexture<dimensions> wrap(GLuint id, ObjectFlags flags = {}) {
return MultisampleTexture<dimensions>{id, flags};
}
/**
* @brief Constructor
*
* Creates new OpenGL texture object. If @extension{ARB,direct_state_access}
* (part of OpenGL 4.5) is not available, the texture is created on
* first use.
* @see @ref MultisampleTexture(NoCreateT), @ref wrap(),
* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_2D_MULTISAMPLE}
* or @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY}, eventually
* @fn_gl_keyword{GenTextures}
*/
explicit MultisampleTexture(): AbstractTexture(Implementation::multisampleTextureTarget<dimensions>()) {}
/**
* @brief Construct without creating the underlying OpenGL object
*
* The constructed instance is equivalent to moved-from state. Useful
* in cases where you will overwrite the instance later anyway. Move
* another object over it to make it useful.
*
* This function can be safely used for constructing (and later
* destructing) objects even without any OpenGL context being active.
* @see @ref MultisampleTexture(), @ref wrap()
*/
explicit MultisampleTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, Implementation::multisampleTextureTarget<dimensions>()} {}
/**
* @brief Bind texture to given image unit
* @param imageUnit Image unit
* @param access Image access
* @param format Image format
*
* Available only on 2D multisample textures.
* @note This function is meant to be used only internally from
* @ref AbstractShaderProgram subclasses. See its documentation
* for more information.
* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(),
* @ref AbstractShaderProgram::maxImageUnits(),
* @fn_gl_keyword{BindImageTexture}
* @requires_gl42 Extension @extension{ARB,shader_image_load_store}
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 2>::type>
#endif
void bindImage(Int imageUnit, ImageAccess access, ImageFormat format) {
bindImageInternal(imageUnit, 0, false, 0, access, format);
}
/**
* @brief Bind texture layer to given image unit
* @param imageUnit Image unit
* @param layer Texture layer
* @param access Image access
* @param format Image format
*
* Available only on 2D multisample texture arrays.
* @note This function is meant to be used only internally from
* @ref AbstractShaderProgram subclasses. See its documentation
* for more information.
* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(),
* @ref AbstractShaderProgram::maxImageUnits(),
* @fn_gl_keyword{BindImageTexture}
* @requires_gl42 Extension @extension{ARB,shader_image_load_store}
* @requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
* @extension{OES,texture_storage_multisample_2d_array} for
* multisample 2D array textures.
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type>
#endif
void bindImage(Int imageUnit, Int layer, ImageAccess access, ImageFormat format) {
bindImageInternal(imageUnit, 0, false, layer, access, format);
}
/**
* @brief Bind layered texture to given image unit
* @param imageUnit Image unit
* @param access Image access
* @param format Image format
*
* Available only on 2D multisample texture arrays.
* @note This function is meant to be used only internally from
* @ref AbstractShaderProgram subclasses. See its documentation
* for more information.
* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
* @ref bindImage(), @ref unbindImages(), @ref unbindImage(),
* @ref AbstractShaderProgram::maxImageUnits(),
* @fn_gl_keyword{BindImageTexture}
* @requires_gl42 Extension @extension{ARB,shader_image_load_store}
* @requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
* @extension{OES,texture_storage_multisample_2d_array} for
* multisample 2D array textures.
*/
#ifndef DOXYGEN_GENERATING_OUTPUT
template<UnsignedInt d = dimensions, class = typename std::enable_if<d == 3>::type>
#endif
void bindImageLayered(Int imageUnit, ImageAccess access, ImageFormat format) {
bindImageInternal(imageUnit, 0, true, 0, access, format);
}
/**
* @brief Set storage
* @param samples Sample count
* @param internalFormat Internal format
* @param size Texture size
* @param sampleLocations Whether to use fixed sample locations
* @return Reference to self (for method chaining)
*
* After calling this function the texture is immutable and calling
* @ref setStorage() again is not allowed.
*
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5)
* nor @extension{EXT,direct_state_access} desktop extension is
* available, the texture is bound before the operation (if not
* already). If @extension{ARB,texture_storage_multisample} (part of
* OpenGL 4.3) is not available, the texture is bound and the feature
* is emulated using plain @extension{ARB,texture_multisample}
* functionality.
* @see @ref maxSize(), @ref maxColorSamples(), @ref maxDepthSamples(),
* @ref maxIntegerSamples(), @fn_gl2_keyword{TextureStorage2DMultisample,TexStorage2DMultisample} /
* @fn_gl2_keyword{TextureStorage3DMultisample,TexStorage3DMultisample},
* @fn_gl_extension_keyword{TextureStorage2DMultisample,EXT,direct_state_access} /
* @fn_gl_extension_keyword{TextureStorage3DMultisample,EXT,direct_state_access},
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture}
* and @fn_gl_keyword{TexStorage2DMultisample} / @fn_gl_keyword{TexStorage3DMultisample}
* or @fn_gl_keyword{TexImage2DMultisample} / @fn_gl_keyword{TexImage3DMultisample}
*/
/* The default parameter value was chosen based on discussion in
ARB_texture_multisample specs (fixed locations is treated as the
special case) */
MultisampleTexture<dimensions>& setStorage(Int samples, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size, MultisampleTextureSampleLocations sampleLocations = MultisampleTextureSampleLocations::NotFixed) {
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
DataHelper<dimensions>::setStorageMultisample(*this, samples, internalFormat, size, GLboolean(sampleLocations));
return *this;
}
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
/**
* @brief Texture image size
*
* See @ref Texture::imageSize() for more information.
* @requires_gles31 Texture image size queries are not available in
* OpenGL ES 3.0 and older.
*/
VectorTypeFor<dimensions, Int> imageSize() {
return DataHelper<dimensions>::imageSize(*this, 0);
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
}
/**
* @brief @copybrief Texture::invalidateImage()
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
*
* See @ref Texture::invalidateImage() for more information.
*/
void invalidateImage() { AbstractTexture::invalidateImage(0); }
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
/**
* @brief @copybrief Texture::invalidateSubImage()
Full ARB_direct_state_access support in textures. ARB_DSA is now preferred in single-bind cases, as it is easier to use than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred for single-bind previously simply because EXT_DSA was not in core. Because there is a lot to say about feature selection for each function, I took this as a opportunity to remove redundant documentation blocks, just refer to Texture documentation from everywhere and add extension requirements and deprecation where needed, so it's clear for each class what needs what. ARB_DSA also took the opportunity to finally remove all target enum values from function calls and because of that the CubeMapTexture has to handle a bunch of special cases. In order: - CubeMapTexture::imageSize() now doesn't take face parameter and returns one value for all faces. I'm thus now also assuming that the user is sane and called either setStorage() or setImage() with the same size for all faces. In non-ARB_DSA path I'm thus querying only size of +X face and returning it as size for all faces. The old imageSize(Coordinate, Int) overload is still present, but ignores the first parameter and calls imageSize(Int). It is marked as deprecated and will be removed in some future release. - CubeMapTexture::image() now needs to call glTextureSubImage() in ARB_DSA path to make it possible to extract single face. Other code paths (EXT_DSA, Robustness and "default") remain the same. - CubeMapTexture::setSubImage() calls glTextureSubImage3D() in ARB_DSA, because it is not possible to specify face index in glTextureSubImage2D(). Other code paths (EXT_DSA and "default") remain the same. Implementation of these special cases is extracted into CubeMapTexture class to avoid pollution of AbstractTexture with incompatible nonsense.
12 years ago
*
* See @ref Texture::invalidateSubImage() for more information.
*/
void invalidateSubImage(const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) {
DataHelper<dimensions>::invalidateSubImage(*this, 0, offset, size);
}
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
MultisampleTexture<dimensions>& setLabel(const std::string& label) {
AbstractTexture::setLabel(label);
return *this;
}
template<std::size_t size> MultisampleTexture<dimensions>& setLabel(const char(&label)[size]) {
AbstractTexture::setLabel<size>(label);
return *this;
}
#endif
private:
explicit MultisampleTexture(GLuint id, ObjectFlags flags): AbstractTexture{id, Implementation::multisampleTextureTarget<dimensions>(), flags} {}
};
/**
@brief Two-dimensional multisample texture
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and
older.
@requires_gles Multisample textures are not available in WebGL.
*/
typedef MultisampleTexture<2> MultisampleTexture2D;
/**
@brief Two-dimensional multisample texture array
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gles30 Not defined in OpenGL ES 2.0.
@requires_gles32 Extension @extension{ANDROID,extension_pack_es31a} /
@extension{OES,texture_storage_multisample_2d_array}
@requires_gles Multisample textures are not available in WebGL.
*/
typedef MultisampleTexture<3> MultisampleTexture2DArray;
}
#else
#error this header is not available in OpenGL ES 2.0 and WebGL build
#endif
#endif