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#ifndef _flextgl_h_
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#define _flextgl_h_
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/* Defensive include guards */
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#if defined(__gl2_h_)
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#error Attempt to include auto-generated header after including gl2.h
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#endif
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#if defined(__gl2platform_h_)
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#error Attempt to include auto-generated header after including gl2platform.h
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#endif
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#define __gl2_h_
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#define __gl2platform_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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void flextGLInit();
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/* Function declaration macros */
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#define FLEXTGL_EXPORT __attribute__ ((visibility ("default")))
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#define APIENTRY
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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/* Data types */
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#include <KHR/khrplatform.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef char GLchar;
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typedef struct __GLsync *GLsync;
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* Enums */
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/* GL_ES_VERSION_2_0 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_LOW_INT 0x8DF3
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_HIGH_INT 0x8DF5
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGB565 0x8D62
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_NONE 0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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/* GL_ANGLE_framebuffer_blit */
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
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/* GL_ANGLE_framebuffer_multisample */
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
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#define GL_MAX_SAMPLES_ANGLE 0x8D57
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/* GL_ANGLE_instanced_arrays */
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
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/* GL_ANGLE_depth_texture */
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_UNSIGNED_INT 0x1405
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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/* GL_APPLE_framebuffer_multisample */
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
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#define GL_MAX_SAMPLES_APPLE 0x8D57
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
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/* GL_APPLE_texture_max_level */
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#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
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/* GL_EXT_texture_type_2_10_10_10_REV */
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
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/* GL_EXT_discard_framebuffer */
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#define GL_COLOR_EXT 0x1800
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#define GL_DEPTH_EXT 0x1801
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#define GL_STENCIL_EXT 0x1802
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/* GL_EXT_blend_minmax */
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#define GL_MIN_EXT 0x8007
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#define GL_MAX_EXT 0x8008
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/* GL_EXT_occlusion_query_boolean */
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#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
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#define GL_CURRENT_QUERY_EXT 0x8865
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#define GL_QUERY_RESULT_EXT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
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/* GL_EXT_shadow_samplers */
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#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
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#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
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#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
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|
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
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/* GL_EXT_texture_rg */
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#define GL_RED_EXT 0x1903
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#define GL_RG_EXT 0x8227
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#define GL_R8_EXT 0x8229
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#define GL_RG8_EXT 0x822B
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/* GL_EXT_sRGB */
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#define GL_SRGB_EXT 0x8C40
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
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/* GL_EXT_texture_storage */
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#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
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#define GL_ALPHA8_EXT 0x803C
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#define GL_LUMINANCE8_EXT 0x8040
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#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
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#define GL_RGBA32F_EXT 0x8814
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#define GL_RGB32F_EXT 0x8815
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#define GL_ALPHA32F_EXT 0x8816
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#define GL_LUMINANCE32F_EXT 0x8818
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#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
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#define GL_RGBA16F_EXT 0x881A
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#define GL_RGB16F_EXT 0x881B
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#define GL_ALPHA16F_EXT 0x881C
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#define GL_LUMINANCE16F_EXT 0x881E
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#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
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#define GL_RGB10_A2_EXT 0x8059
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|
#define GL_RGB10_EXT 0x8052
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#define GL_BGRA8_EXT 0x93A1
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#define GL_R8_EXT 0x8229
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#define GL_RG8_EXT 0x822B
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#define GL_R32F_EXT 0x822E
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#define GL_RG32F_EXT 0x8230
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#define GL_R16F_EXT 0x822D
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#define GL_RG16F_EXT 0x822F
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/* GL_EXT_map_buffer_range */
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#define GL_MAP_READ_BIT_EXT 0x0001
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#define GL_MAP_WRITE_BIT_EXT 0x0002
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#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
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#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
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#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
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#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
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/* GL_EXT_draw_buffers */
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
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#define GL_DRAW_BUFFER0_EXT 0x8825
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#define GL_DRAW_BUFFER1_EXT 0x8826
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#define GL_DRAW_BUFFER2_EXT 0x8827
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#define GL_DRAW_BUFFER3_EXT 0x8828
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|
#define GL_DRAW_BUFFER4_EXT 0x8829
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|
#define GL_DRAW_BUFFER5_EXT 0x882A
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|
#define GL_DRAW_BUFFER6_EXT 0x882B
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|
#define GL_DRAW_BUFFER7_EXT 0x882C
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|
#define GL_DRAW_BUFFER8_EXT 0x882D
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|
#define GL_DRAW_BUFFER9_EXT 0x882E
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#define GL_DRAW_BUFFER10_EXT 0x882F
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|
#define GL_DRAW_BUFFER11_EXT 0x8830
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|
|
#define GL_DRAW_BUFFER12_EXT 0x8831
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|
#define GL_DRAW_BUFFER13_EXT 0x8832
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|
#define GL_DRAW_BUFFER14_EXT 0x8833
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|
#define GL_DRAW_BUFFER15_EXT 0x8834
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|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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|
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|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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|
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|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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|
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|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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|
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|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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|
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|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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|
|
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
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|
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|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
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|
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|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
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|
|
#define GL_MAX_DRAW_BUFFERS_NV 0x8824
|
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|
|
#define GL_DRAW_BUFFER0_NV 0x8825
|
|
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|
|
#define GL_DRAW_BUFFER1_NV 0x8826
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|
|
#define GL_DRAW_BUFFER2_NV 0x8827
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|
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|
|
#define GL_DRAW_BUFFER3_NV 0x8828
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|
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|
|
#define GL_DRAW_BUFFER4_NV 0x8829
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|
|
#define GL_DRAW_BUFFER5_NV 0x882A
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|
|
#define GL_DRAW_BUFFER6_NV 0x882B
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|
|
#define GL_DRAW_BUFFER7_NV 0x882C
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|
|
#define GL_DRAW_BUFFER8_NV 0x882D
|
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|
|
#define GL_DRAW_BUFFER9_NV 0x882E
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|
|
#define GL_DRAW_BUFFER10_NV 0x882F
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|
|
#define GL_DRAW_BUFFER11_NV 0x8830
|
|
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|
|
#define GL_DRAW_BUFFER12_NV 0x8831
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|
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|
|
#define GL_DRAW_BUFFER13_NV 0x8832
|
|
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|
|
#define GL_DRAW_BUFFER14_NV 0x8833
|
|
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|
|
#define GL_DRAW_BUFFER15_NV 0x8834
|
|
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|
|
#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
|
|
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|
|
#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
|
|
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|
|
#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
|
|
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|
|
#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
|
|
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|
|
#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
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|
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|
|
#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
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|
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|
|
#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
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/* GL_NV_fbo_color_attachments */
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#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
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/* GL_NV_read_buffer */
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#define GL_READ_BUFFER_NV 0x0C02
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/* GL_NV_framebuffer_blit */
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#define GL_READ_FRAMEBUFFER_NV 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
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/* GL_NV_framebuffer_multisample */
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#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
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#define GL_MAX_SAMPLES_NV 0x8D57
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/* GL_NV_instanced_arrays */
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#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
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/* GL_NV_shadow_samplers_array */
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#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
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/* GL_NV_shadow_samplers_cube */
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#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
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/* GL_OES_depth24 */
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#define GL_DEPTH_COMPONENT24_OES 0x81A6
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/* GL_OES_element_index_uint */
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#define GL_UNSIGNED_INT 0x1405
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/* GL_OES_rgb8_rgba8 */
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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/* GL_OES_texture_3D */
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#define GL_TEXTURE_WRAP_R_OES 0x8072
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#define GL_TEXTURE_3D_OES 0x806F
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#define GL_TEXTURE_BINDING_3D_OES 0x806A
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
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#define GL_SAMPLER_3D_OES 0x8B5F
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
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/* GL_OES_texture_half_float */
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#define GL_HALF_FLOAT_OES 0x8D61
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/* GL_OES_texture_float */
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#define GL_FLOAT 0x1406
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/* GL_OES_vertex_half_float */
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#define GL_HALF_FLOAT_OES 0x8D61
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/* GL_OES_packed_depth_stencil */
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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/* GL_OES_depth_texture */
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_UNSIGNED_INT 0x1405
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/* GL_OES_standard_derivatives */
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
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/* GL_OES_vertex_array_object */
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
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/* GL_OES_required_internalformat */
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#define GL_ALPHA8_OES 0x803C
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|
#define GL_DEPTH_COMPONENT16_OES 0x81A5
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#define GL_DEPTH_COMPONENT24_OES 0x81A6
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|
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|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
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|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
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|
#define GL_LUMINANCE4_ALPHA4_OES 0x8043
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|
|
#define GL_LUMINANCE8_ALPHA8_OES 0x8045
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|
#define GL_LUMINANCE8_OES 0x8040
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#define GL_RGBA4_OES 0x8056
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#define GL_RGB5_A1_OES 0x8057
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#define GL_RGB565_OES 0x8D62
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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#define GL_RGB10_EXT 0x8052
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|
#define GL_RGB10_A2_EXT 0x8059
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/* GL_OES_surfaceless_context */
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|
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
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/* GL_APPLE_texture_format_BGRA8888 */
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|
#define GL_BGRA_EXT 0x80E1
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|
#define GL_BGRA8_EXT 0x93A1
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/* GL_EXT_texture_filter_anisotropic */
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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|
/* GL_EXT_texture_format_BGRA8888 */
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|
#define GL_BGRA_EXT 0x80E1
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/* GL_EXT_read_format_bgra */
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#define GL_BGRA_EXT 0x80E1
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|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
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|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
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|
/* GL_EXT_debug_label */
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|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
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|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
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|
#define GL_SHADER_OBJECT_EXT 0x8B48
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|
#define GL_BUFFER_OBJECT_EXT 0x9151
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|
#define GL_QUERY_OBJECT_EXT 0x9153
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|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
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|
|
#define GL_SAMPLER 0x82E6
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|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
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|
|
/* GL_EXT_disjoint_timer_query */
|
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|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
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|
|
#define GL_CURRENT_QUERY_EXT 0x8865
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|
#define GL_QUERY_RESULT_EXT 0x8866
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|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
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|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
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|
|
#define GL_TIMESTAMP_EXT 0x8E28
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|
|
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
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|
|
/* GL_EXT_texture_sRGB_decode */
|
|
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|
|
|
|
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
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|
|
#define GL_DECODE_EXT 0x8A49
|
|
|
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
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|
|
/* GL_EXT_sRGB_write_control */
|
|
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|
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
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|
|
/* GL_EXT_texture_compression_s3tc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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|
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|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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|
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|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
|
|
|
|
|
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|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
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|
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|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
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|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
|
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
|
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
|
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
|
|
|
#define GL_BLEND 0x0BE2
|
|
|
|
|
#define GL_FUNC_ADD 0x8006
|
|
|
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
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|
|
#define GL_MIN 0x8007
|
|
|
|
|
#define GL_MAX 0x8008
|
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|
|
|
#define GL_ZERO 0
|
|
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|
|
#define GL_ONE 1
|
|
|
|
|
#define GL_SRC_COLOR 0x0300
|
|
|
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
|
|
|
#define GL_DST_COLOR 0x0306
|
|
|
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
|
|
|
#define GL_SRC_ALPHA 0x0302
|
|
|
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
|
|
|
#define GL_DST_ALPHA 0x0304
|
|
|
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
|
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
|
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
|
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_EXT 0x812D
|
|
|
|
|
|
|
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|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
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|
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|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
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|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
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|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
|
|
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|
|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_ldr */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_hdr */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
|
|
|
|
|
#define GL_BUFFER_KHR 0x82E0
|
|
|
|
|
#define GL_SHADER_KHR 0x82E1
|
|
|
|
|
#define GL_PROGRAM_KHR 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY_KHR 0x8074
|
|
|
|
|
#define GL_QUERY_KHR 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
|
|
|
|
|
#define GL_SAMPLER_KHR 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW_KHR 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW_KHR 0x0504
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTIPLY_KHR 0x9294
|
|
|
|
|
#define GL_SCREEN_KHR 0x9295
|
|
|
|
|
#define GL_OVERLAY_KHR 0x9296
|
|
|
|
|
#define GL_DARKEN_KHR 0x9297
|
|
|
|
|
#define GL_LIGHTEN_KHR 0x9298
|
|
|
|
|
#define GL_COLORDODGE_KHR 0x9299
|
|
|
|
|
#define GL_COLORBURN_KHR 0x929A
|
|
|
|
|
#define GL_HARDLIGHT_KHR 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT_KHR 0x929C
|
|
|
|
|
#define GL_DIFFERENCE_KHR 0x929E
|
|
|
|
|
#define GL_EXCLUSION_KHR 0x92A0
|
|
|
|
|
#define GL_HSL_HUE_KHR 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION_KHR 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR_KHR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST_KHR 0x0507
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_context_flush_control */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
|
|
|
|
|
/* GL_NV_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40
|
|
|
|
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
|
|
|
|
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
|
|
|
|
|
#define GL_POINT_NV 0x1B00
|
|
|
|
|
#define GL_LINE_NV 0x1B01
|
|
|
|
|
#define GL_FILL_NV 0x1B02
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth32 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
|
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
|
|
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
|
|
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil1 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil4 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_stencil8 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901
|
|
|
|
|
#define GL_STENCIL_INDEX8_OES 0x8D48
|
|
|
|
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_depth_texture */
|
|
|
|
|
#ifndef GL_ANGLE_depth_texture
|
|
|
|
|
#define GL_ANGLE_depth_texture 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
|
|
|
#ifndef GL_ANGLE_framebuffer_blit
|
|
|
|
|
#define GL_ANGLE_framebuffer_blit 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlitFramebufferANGLE(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
#define glBlitFramebufferANGLE GLES2BlitFramebufferANGLE
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
|
|
|
#ifndef GL_ANGLE_framebuffer_multisample
|
|
|
|
|
#define GL_ANGLE_framebuffer_multisample 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleANGLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleANGLE GLES2RenderbufferStorageMultisampleANGLE
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
#ifndef GL_ANGLE_instanced_arrays
|
|
|
|
|
#define GL_ANGLE_instanced_arrays 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glDrawArraysInstancedANGLE GLES2DrawArraysInstancedANGLE
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glDrawElementsInstancedANGLE GLES2DrawElementsInstancedANGLE
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisorANGLE GLES2VertexAttribDivisorANGLE
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
|
|
|
#ifndef GL_APPLE_framebuffer_multisample
|
|
|
|
|
#define GL_APPLE_framebuffer_multisample 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleAPPLE GLES2RenderbufferStorageMultisampleAPPLE
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ResolveMultisampleFramebufferAPPLE(void);
|
|
|
|
|
#define glResolveMultisampleFramebufferAPPLE GLES2ResolveMultisampleFramebufferAPPLE
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
|
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
|
|
|
#define GL_APPLE_texture_format_BGRA8888 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
|
|
|
#ifndef GL_APPLE_texture_max_level
|
|
|
|
|
#define GL_APPLE_texture_max_level 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_ARM_rgba8 */
|
|
|
|
|
#ifndef GL_ARM_rgba8
|
|
|
|
|
#define GL_ARM_rgba8 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
#ifndef GL_ES_VERSION_2_0
|
|
|
|
|
#define GL_ES_VERSION_2_0 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ActiveTexture(GLenum);
|
|
|
|
|
#define glActiveTexture GLES2ActiveTexture
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2AttachShader(GLuint, GLuint);
|
|
|
|
|
#define glAttachShader GLES2AttachShader
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindAttribLocation(GLuint, GLuint, const GLchar *);
|
|
|
|
|
#define glBindAttribLocation GLES2BindAttribLocation
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindBuffer(GLenum, GLuint);
|
|
|
|
|
#define glBindBuffer GLES2BindBuffer
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindFramebuffer(GLenum, GLuint);
|
|
|
|
|
#define glBindFramebuffer GLES2BindFramebuffer
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindRenderbuffer(GLenum, GLuint);
|
|
|
|
|
#define glBindRenderbuffer GLES2BindRenderbuffer
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindTexture(GLenum, GLuint);
|
|
|
|
|
#define glBindTexture GLES2BindTexture
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glBlendColor GLES2BlendColor
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendEquation(GLenum);
|
|
|
|
|
#define glBlendEquation GLES2BlendEquation
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparate(GLenum, GLenum);
|
|
|
|
|
#define glBlendEquationSeparate GLES2BlendEquationSeparate
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendFunc(GLenum, GLenum);
|
|
|
|
|
#define glBlendFunc GLES2BlendFunc
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparate(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glBlendFuncSeparate GLES2BlendFuncSeparate
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BufferData(GLenum, GLsizeiptr, const void *, GLenum);
|
|
|
|
|
#define glBufferData GLES2BufferData
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BufferSubData(GLenum, GLintptr, GLsizeiptr, const void *);
|
|
|
|
|
#define glBufferSubData GLES2BufferSubData
|
|
|
|
|
GL_APICALL GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum);
|
|
|
|
|
#define glCheckFramebufferStatus GLES2CheckFramebufferStatus
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2Clear(GLbitfield);
|
|
|
|
|
#define glClear GLES2Clear
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glClearColor GLES2ClearColor
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ClearDepthf(GLfloat);
|
|
|
|
|
#define glClearDepthf GLES2ClearDepthf
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GL_APICALL void GL_APIENTRY GLES2ClearStencil(GLint);
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#define glClearStencil GLES2ClearStencil
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GL_APICALL void GL_APIENTRY GLES2ColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
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#define glColorMask GLES2ColorMask
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GL_APICALL void GL_APIENTRY GLES2CompileShader(GLuint);
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#define glCompileShader GLES2CompileShader
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GL_APICALL void GL_APIENTRY GLES2CompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
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#define glCompressedTexImage2D GLES2CompressedTexImage2D
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GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
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#define glCompressedTexSubImage2D GLES2CompressedTexSubImage2D
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GL_APICALL void GL_APIENTRY GLES2CopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
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#define glCopyTexImage2D GLES2CopyTexImage2D
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GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
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#define glCopyTexSubImage2D GLES2CopyTexSubImage2D
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GL_APICALL GLuint GL_APIENTRY GLES2CreateProgram(void);
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#define glCreateProgram GLES2CreateProgram
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GL_APICALL GLuint GL_APIENTRY GLES2CreateShader(GLenum);
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#define glCreateShader GLES2CreateShader
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GL_APICALL void GL_APIENTRY GLES2CullFace(GLenum);
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#define glCullFace GLES2CullFace
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GL_APICALL void GL_APIENTRY GLES2DeleteBuffers(GLsizei, const GLuint *);
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#define glDeleteBuffers GLES2DeleteBuffers
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GL_APICALL void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei, const GLuint *);
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#define glDeleteFramebuffers GLES2DeleteFramebuffers
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GL_APICALL void GL_APIENTRY GLES2DeleteProgram(GLuint);
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#define glDeleteProgram GLES2DeleteProgram
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GL_APICALL void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei, const GLuint *);
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#define glDeleteRenderbuffers GLES2DeleteRenderbuffers
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GL_APICALL void GL_APIENTRY GLES2DeleteShader(GLuint);
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#define glDeleteShader GLES2DeleteShader
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GL_APICALL void GL_APIENTRY GLES2DeleteTextures(GLsizei, const GLuint *);
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#define glDeleteTextures GLES2DeleteTextures
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GL_APICALL void GL_APIENTRY GLES2DepthFunc(GLenum);
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#define glDepthFunc GLES2DepthFunc
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GL_APICALL void GL_APIENTRY GLES2DepthMask(GLboolean);
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#define glDepthMask GLES2DepthMask
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GL_APICALL void GL_APIENTRY GLES2DepthRangef(GLfloat, GLfloat);
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#define glDepthRangef GLES2DepthRangef
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GL_APICALL void GL_APIENTRY GLES2DetachShader(GLuint, GLuint);
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#define glDetachShader GLES2DetachShader
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GL_APICALL void GL_APIENTRY GLES2Disable(GLenum);
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#define glDisable GLES2Disable
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GL_APICALL void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint);
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#define glDisableVertexAttribArray GLES2DisableVertexAttribArray
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GL_APICALL void GL_APIENTRY GLES2DrawArrays(GLenum, GLint, GLsizei);
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#define glDrawArrays GLES2DrawArrays
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GL_APICALL void GL_APIENTRY GLES2DrawElements(GLenum, GLsizei, GLenum, const void *);
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#define glDrawElements GLES2DrawElements
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GL_APICALL void GL_APIENTRY GLES2Enable(GLenum);
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#define glEnable GLES2Enable
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GL_APICALL void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint);
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#define glEnableVertexAttribArray GLES2EnableVertexAttribArray
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GL_APICALL void GL_APIENTRY GLES2Finish(void);
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#define glFinish GLES2Finish
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GL_APICALL void GL_APIENTRY GLES2Flush(void);
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#define glFlush GLES2Flush
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GL_APICALL void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
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#define glFramebufferRenderbuffer GLES2FramebufferRenderbuffer
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GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
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#define glFramebufferTexture2D GLES2FramebufferTexture2D
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GL_APICALL void GL_APIENTRY GLES2FrontFace(GLenum);
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#define glFrontFace GLES2FrontFace
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GL_APICALL void GL_APIENTRY GLES2GenBuffers(GLsizei, GLuint *);
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#define glGenBuffers GLES2GenBuffers
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GL_APICALL void GL_APIENTRY GLES2GenFramebuffers(GLsizei, GLuint *);
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#define glGenFramebuffers GLES2GenFramebuffers
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GL_APICALL void GL_APIENTRY GLES2GenRenderbuffers(GLsizei, GLuint *);
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#define glGenRenderbuffers GLES2GenRenderbuffers
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GL_APICALL void GL_APIENTRY GLES2GenTextures(GLsizei, GLuint *);
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#define glGenTextures GLES2GenTextures
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GL_APICALL void GL_APIENTRY GLES2GenerateMipmap(GLenum);
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#define glGenerateMipmap GLES2GenerateMipmap
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GL_APICALL void GL_APIENTRY GLES2GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
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#define glGetActiveAttrib GLES2GetActiveAttrib
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GL_APICALL void GL_APIENTRY GLES2GetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
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#define glGetActiveUniform GLES2GetActiveUniform
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GL_APICALL void GL_APIENTRY GLES2GetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *);
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#define glGetAttachedShaders GLES2GetAttachedShaders
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GL_APICALL GLint GL_APIENTRY GLES2GetAttribLocation(GLuint, const GLchar *);
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#define glGetAttribLocation GLES2GetAttribLocation
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GL_APICALL void GL_APIENTRY GLES2GetBooleanv(GLenum, GLboolean *);
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#define glGetBooleanv GLES2GetBooleanv
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GL_APICALL void GL_APIENTRY GLES2GetBufferParameteriv(GLenum, GLenum, GLint *);
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#define glGetBufferParameteriv GLES2GetBufferParameteriv
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GL_APICALL GLenum GL_APIENTRY GLES2GetError(void);
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#define glGetError GLES2GetError
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GL_APICALL void GL_APIENTRY GLES2GetFloatv(GLenum, GLfloat *);
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#define glGetFloatv GLES2GetFloatv
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GL_APICALL void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *);
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#define glGetFramebufferAttachmentParameteriv GLES2GetFramebufferAttachmentParameteriv
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GL_APICALL void GL_APIENTRY GLES2GetIntegerv(GLenum, GLint *);
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#define glGetIntegerv GLES2GetIntegerv
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GL_APICALL void GL_APIENTRY GLES2GetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetProgramInfoLog GLES2GetProgramInfoLog
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GL_APICALL void GL_APIENTRY GLES2GetProgramiv(GLuint, GLenum, GLint *);
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#define glGetProgramiv GLES2GetProgramiv
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GL_APICALL void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum, GLenum, GLint *);
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#define glGetRenderbufferParameteriv GLES2GetRenderbufferParameteriv
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GL_APICALL void GL_APIENTRY GLES2GetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetShaderInfoLog GLES2GetShaderInfoLog
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GL_APICALL void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *);
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#define glGetShaderPrecisionFormat GLES2GetShaderPrecisionFormat
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GL_APICALL void GL_APIENTRY GLES2GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetShaderSource GLES2GetShaderSource
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GL_APICALL void GL_APIENTRY GLES2GetShaderiv(GLuint, GLenum, GLint *);
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#define glGetShaderiv GLES2GetShaderiv
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GL_APICALL const GLubyte * GL_APIENTRY GLES2GetString(GLenum);
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#define glGetString GLES2GetString
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GL_APICALL void GL_APIENTRY GLES2GetTexParameterfv(GLenum, GLenum, GLfloat *);
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#define glGetTexParameterfv GLES2GetTexParameterfv
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GL_APICALL void GL_APIENTRY GLES2GetTexParameteriv(GLenum, GLenum, GLint *);
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#define glGetTexParameteriv GLES2GetTexParameteriv
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GL_APICALL GLint GL_APIENTRY GLES2GetUniformLocation(GLuint, const GLchar *);
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#define glGetUniformLocation GLES2GetUniformLocation
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GL_APICALL void GL_APIENTRY GLES2GetUniformfv(GLuint, GLint, GLfloat *);
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#define glGetUniformfv GLES2GetUniformfv
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GL_APICALL void GL_APIENTRY GLES2GetUniformiv(GLuint, GLint, GLint *);
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#define glGetUniformiv GLES2GetUniformiv
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GL_APICALL void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint, GLenum, void **);
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#define glGetVertexAttribPointerv GLES2GetVertexAttribPointerv
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GL_APICALL void GL_APIENTRY GLES2GetVertexAttribfv(GLuint, GLenum, GLfloat *);
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#define glGetVertexAttribfv GLES2GetVertexAttribfv
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GL_APICALL void GL_APIENTRY GLES2GetVertexAttribiv(GLuint, GLenum, GLint *);
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#define glGetVertexAttribiv GLES2GetVertexAttribiv
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GL_APICALL void GL_APIENTRY GLES2Hint(GLenum, GLenum);
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#define glHint GLES2Hint
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GL_APICALL GLboolean GL_APIENTRY GLES2IsBuffer(GLuint);
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#define glIsBuffer GLES2IsBuffer
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GL_APICALL GLboolean GL_APIENTRY GLES2IsEnabled(GLenum);
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#define glIsEnabled GLES2IsEnabled
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GL_APICALL GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint);
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#define glIsFramebuffer GLES2IsFramebuffer
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GL_APICALL GLboolean GL_APIENTRY GLES2IsProgram(GLuint);
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#define glIsProgram GLES2IsProgram
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GL_APICALL GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint);
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#define glIsRenderbuffer GLES2IsRenderbuffer
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GL_APICALL GLboolean GL_APIENTRY GLES2IsShader(GLuint);
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#define glIsShader GLES2IsShader
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GL_APICALL GLboolean GL_APIENTRY GLES2IsTexture(GLuint);
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#define glIsTexture GLES2IsTexture
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GL_APICALL void GL_APIENTRY GLES2LineWidth(GLfloat);
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#define glLineWidth GLES2LineWidth
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GL_APICALL void GL_APIENTRY GLES2LinkProgram(GLuint);
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#define glLinkProgram GLES2LinkProgram
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GL_APICALL void GL_APIENTRY GLES2PixelStorei(GLenum, GLint);
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#define glPixelStorei GLES2PixelStorei
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GL_APICALL void GL_APIENTRY GLES2PolygonOffset(GLfloat, GLfloat);
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#define glPolygonOffset GLES2PolygonOffset
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GL_APICALL void GL_APIENTRY GLES2ReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
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#define glReadPixels GLES2ReadPixels
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GL_APICALL void GL_APIENTRY GLES2ReleaseShaderCompiler(void);
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#define glReleaseShaderCompiler GLES2ReleaseShaderCompiler
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GL_APICALL void GL_APIENTRY GLES2RenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
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#define glRenderbufferStorage GLES2RenderbufferStorage
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GL_APICALL void GL_APIENTRY GLES2SampleCoverage(GLfloat, GLboolean);
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#define glSampleCoverage GLES2SampleCoverage
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GL_APICALL void GL_APIENTRY GLES2Scissor(GLint, GLint, GLsizei, GLsizei);
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#define glScissor GLES2Scissor
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GL_APICALL void GL_APIENTRY GLES2ShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
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#define glShaderBinary GLES2ShaderBinary
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GL_APICALL void GL_APIENTRY GLES2ShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *);
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#define glShaderSource GLES2ShaderSource
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GL_APICALL void GL_APIENTRY GLES2StencilFunc(GLenum, GLint, GLuint);
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#define glStencilFunc GLES2StencilFunc
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GL_APICALL void GL_APIENTRY GLES2StencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
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#define glStencilFuncSeparate GLES2StencilFuncSeparate
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GL_APICALL void GL_APIENTRY GLES2StencilMask(GLuint);
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#define glStencilMask GLES2StencilMask
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GL_APICALL void GL_APIENTRY GLES2StencilMaskSeparate(GLenum, GLuint);
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#define glStencilMaskSeparate GLES2StencilMaskSeparate
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GL_APICALL void GL_APIENTRY GLES2StencilOp(GLenum, GLenum, GLenum);
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#define glStencilOp GLES2StencilOp
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GL_APICALL void GL_APIENTRY GLES2StencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
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#define glStencilOpSeparate GLES2StencilOpSeparate
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GL_APICALL void GL_APIENTRY GLES2TexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
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#define glTexImage2D GLES2TexImage2D
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GL_APICALL void GL_APIENTRY GLES2TexParameterf(GLenum, GLenum, GLfloat);
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#define glTexParameterf GLES2TexParameterf
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GL_APICALL void GL_APIENTRY GLES2TexParameterfv(GLenum, GLenum, const GLfloat *);
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#define glTexParameterfv GLES2TexParameterfv
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GL_APICALL void GL_APIENTRY GLES2TexParameteri(GLenum, GLenum, GLint);
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#define glTexParameteri GLES2TexParameteri
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GL_APICALL void GL_APIENTRY GLES2TexParameteriv(GLenum, GLenum, const GLint *);
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#define glTexParameteriv GLES2TexParameteriv
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GL_APICALL void GL_APIENTRY GLES2TexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
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#define glTexSubImage2D GLES2TexSubImage2D
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GL_APICALL void GL_APIENTRY GLES2Uniform1f(GLint, GLfloat);
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#define glUniform1f GLES2Uniform1f
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GL_APICALL void GL_APIENTRY GLES2Uniform1fv(GLint, GLsizei, const GLfloat *);
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#define glUniform1fv GLES2Uniform1fv
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GL_APICALL void GL_APIENTRY GLES2Uniform1i(GLint, GLint);
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#define glUniform1i GLES2Uniform1i
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GL_APICALL void GL_APIENTRY GLES2Uniform1iv(GLint, GLsizei, const GLint *);
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#define glUniform1iv GLES2Uniform1iv
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GL_APICALL void GL_APIENTRY GLES2Uniform2f(GLint, GLfloat, GLfloat);
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#define glUniform2f GLES2Uniform2f
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GL_APICALL void GL_APIENTRY GLES2Uniform2fv(GLint, GLsizei, const GLfloat *);
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#define glUniform2fv GLES2Uniform2fv
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GL_APICALL void GL_APIENTRY GLES2Uniform2i(GLint, GLint, GLint);
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#define glUniform2i GLES2Uniform2i
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GL_APICALL void GL_APIENTRY GLES2Uniform2iv(GLint, GLsizei, const GLint *);
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#define glUniform2iv GLES2Uniform2iv
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GL_APICALL void GL_APIENTRY GLES2Uniform3f(GLint, GLfloat, GLfloat, GLfloat);
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#define glUniform3f GLES2Uniform3f
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GL_APICALL void GL_APIENTRY GLES2Uniform3fv(GLint, GLsizei, const GLfloat *);
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#define glUniform3fv GLES2Uniform3fv
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GL_APICALL void GL_APIENTRY GLES2Uniform3i(GLint, GLint, GLint, GLint);
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#define glUniform3i GLES2Uniform3i
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GL_APICALL void GL_APIENTRY GLES2Uniform3iv(GLint, GLsizei, const GLint *);
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#define glUniform3iv GLES2Uniform3iv
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GL_APICALL void GL_APIENTRY GLES2Uniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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#define glUniform4f GLES2Uniform4f
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GL_APICALL void GL_APIENTRY GLES2Uniform4fv(GLint, GLsizei, const GLfloat *);
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#define glUniform4fv GLES2Uniform4fv
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GL_APICALL void GL_APIENTRY GLES2Uniform4i(GLint, GLint, GLint, GLint, GLint);
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#define glUniform4i GLES2Uniform4i
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GL_APICALL void GL_APIENTRY GLES2Uniform4iv(GLint, GLsizei, const GLint *);
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#define glUniform4iv GLES2Uniform4iv
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
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#define glUniformMatrix2fv GLES2UniformMatrix2fv
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
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#define glUniformMatrix3fv GLES2UniformMatrix3fv
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GL_APICALL void GL_APIENTRY GLES2UniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
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#define glUniformMatrix4fv GLES2UniformMatrix4fv
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GL_APICALL void GL_APIENTRY GLES2UseProgram(GLuint);
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#define glUseProgram GLES2UseProgram
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GL_APICALL void GL_APIENTRY GLES2ValidateProgram(GLuint);
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#define glValidateProgram GLES2ValidateProgram
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib1f(GLuint, GLfloat);
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#define glVertexAttrib1f GLES2VertexAttrib1f
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib1fv(GLuint, const GLfloat *);
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#define glVertexAttrib1fv GLES2VertexAttrib1fv
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib2f(GLuint, GLfloat, GLfloat);
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#define glVertexAttrib2f GLES2VertexAttrib2f
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib2fv(GLuint, const GLfloat *);
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#define glVertexAttrib2fv GLES2VertexAttrib2fv
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat);
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#define glVertexAttrib3f GLES2VertexAttrib3f
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib3fv(GLuint, const GLfloat *);
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#define glVertexAttrib3fv GLES2VertexAttrib3fv
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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#define glVertexAttrib4f GLES2VertexAttrib4f
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GL_APICALL void GL_APIENTRY GLES2VertexAttrib4fv(GLuint, const GLfloat *);
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#define glVertexAttrib4fv GLES2VertexAttrib4fv
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GL_APICALL void GL_APIENTRY GLES2VertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
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#define glVertexAttribPointer GLES2VertexAttribPointer
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GL_APICALL void GL_APIENTRY GLES2Viewport(GLint, GLint, GLsizei, GLsizei);
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#define glViewport GLES2Viewport
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#endif
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/* GL_EXT_blend_minmax */
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#ifndef GL_EXT_blend_minmax
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#define GL_EXT_blend_minmax 1
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#endif
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/* GL_EXT_debug_label */
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|
#ifndef GL_EXT_debug_label
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#define GL_EXT_debug_label 1
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GL_APICALL void GL_APIENTRY GLES2GetObjectLabelEXT(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectLabelEXT GLES2GetObjectLabelEXT
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GL_APICALL void GL_APIENTRY GLES2LabelObjectEXT(GLenum, GLuint, GLsizei, const GLchar *);
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#define glLabelObjectEXT GLES2LabelObjectEXT
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#endif
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/* GL_EXT_debug_marker */
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|
#ifndef GL_EXT_debug_marker
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|
#define GL_EXT_debug_marker 1
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GL_APICALL void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei, const GLchar *);
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|
#define glInsertEventMarkerEXT GLES2InsertEventMarkerEXT
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|
GL_APICALL void GL_APIENTRY GLES2PopGroupMarkerEXT(void);
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|
|
#define glPopGroupMarkerEXT GLES2PopGroupMarkerEXT
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GL_APICALL void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei, const GLchar *);
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|
|
#define glPushGroupMarkerEXT GLES2PushGroupMarkerEXT
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|
#endif
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/* GL_EXT_discard_framebuffer */
|
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|
|
#ifndef GL_EXT_discard_framebuffer
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|
|
#define GL_EXT_discard_framebuffer 1
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|
|
GL_APICALL void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum, GLsizei, const GLenum *);
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|
|
#define glDiscardFramebufferEXT GLES2DiscardFramebufferEXT
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|
#endif
|
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|
/* GL_EXT_disjoint_timer_query */
|
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|
|
#ifndef GL_EXT_disjoint_timer_query
|
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|
|
#define GL_EXT_disjoint_timer_query 1
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|
|
GL_APICALL void GL_APIENTRY GLES2GetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *);
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|
|
#define glGetQueryObjecti64vEXT GLES2GetQueryObjecti64vEXT
|
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|
|
GL_APICALL void GL_APIENTRY GLES2GetQueryObjectivEXT(GLuint, GLenum, GLint *);
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|
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|
|
#define glGetQueryObjectivEXT GLES2GetQueryObjectivEXT
|
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|
|
|
GL_APICALL void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *);
|
|
|
|
|
#define glGetQueryObjectui64vEXT GLES2GetQueryObjectui64vEXT
|
|
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|
|
GL_APICALL void GL_APIENTRY GLES2QueryCounterEXT(GLuint, GLenum);
|
|
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|
|
#define glQueryCounterEXT GLES2QueryCounterEXT
|
|
|
|
|
#endif
|
|
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|
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|
|
/* GL_EXT_draw_buffers */
|
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|
|
#ifndef GL_EXT_draw_buffers
|
|
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|
|
#define GL_EXT_draw_buffers 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei, const GLenum *);
|
|
|
|
|
#define glDrawBuffersEXT GLES2DrawBuffersEXT
|
|
|
|
|
#endif
|
|
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|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
#ifndef GL_EXT_draw_buffers_indexed
|
|
|
|
|
#define GL_EXT_draw_buffers_indexed 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendEquationSeparateiEXT(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendEquationSeparateiEXT GLES2BlendEquationSeparateiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendEquationiEXT(GLuint, GLenum);
|
|
|
|
|
#define glBlendEquationiEXT GLES2BlendEquationiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendFuncSeparateiEXT(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
#define glBlendFuncSeparateiEXT GLES2BlendFuncSeparateiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendFunciEXT(GLuint, GLenum, GLenum);
|
|
|
|
|
#define glBlendFunciEXT GLES2BlendFunciEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ColorMaskiEXT(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
#define glColorMaskiEXT GLES2ColorMaskiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DisableiEXT(GLenum, GLuint);
|
|
|
|
|
#define glDisableiEXT GLES2DisableiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2EnableiEXT(GLenum, GLuint);
|
|
|
|
|
#define glEnableiEXT GLES2EnableiEXT
|
|
|
|
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsEnablediEXT(GLenum, GLuint);
|
|
|
|
|
#define glIsEnablediEXT GLES2IsEnablediEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_instanced */
|
|
|
|
|
#ifndef GL_EXT_draw_instanced
|
|
|
|
|
#define GL_EXT_draw_instanced 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_instanced_arrays */
|
|
|
|
|
#ifndef GL_EXT_instanced_arrays
|
|
|
|
|
#define GL_EXT_instanced_arrays 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedEXT(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glDrawArraysInstancedEXT GLES2DrawArraysInstancedEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedEXT(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glDrawElementsInstancedEXT GLES2DrawElementsInstancedEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorEXT(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisorEXT GLES2VertexAttribDivisorEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_map_buffer_range */
|
|
|
|
|
#ifndef GL_EXT_map_buffer_range
|
|
|
|
|
#define GL_EXT_map_buffer_range 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2FlushMappedBufferRangeEXT(GLenum, GLintptr, GLsizeiptr);
|
|
|
|
|
#define glFlushMappedBufferRangeEXT GLES2FlushMappedBufferRangeEXT
|
|
|
|
|
GL_APICALL void * GL_APIENTRY GLES2MapBufferRangeEXT(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
|
|
|
#define glMapBufferRangeEXT GLES2MapBufferRangeEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
|
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2MultiDrawArraysEXT(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
#define glMultiDrawArraysEXT GLES2MultiDrawArraysEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2MultiDrawElementsEXT(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
|
|
|
|
#define glMultiDrawElementsEXT GLES2MultiDrawElementsEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
#ifndef GL_EXT_multisampled_render_to_texture
|
|
|
|
|
#define GL_EXT_multisampled_render_to_texture 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
|
|
|
#define glFramebufferTexture2DMultisampleEXT GLES2FramebufferTexture2DMultisampleEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleEXT GLES2RenderbufferStorageMultisampleEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_occlusion_query_boolean */
|
|
|
|
|
#ifndef GL_EXT_occlusion_query_boolean
|
|
|
|
|
#define GL_EXT_occlusion_query_boolean 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BeginQueryEXT(GLenum, GLuint);
|
|
|
|
|
#define glBeginQueryEXT GLES2BeginQueryEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteQueriesEXT GLES2DeleteQueriesEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2EndQueryEXT(GLenum);
|
|
|
|
|
#define glEndQueryEXT GLES2EndQueryEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GenQueriesEXT(GLsizei, GLuint *);
|
|
|
|
|
#define glGenQueriesEXT GLES2GenQueriesEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint, GLenum, GLuint *);
|
|
|
|
|
#define glGetQueryObjectuivEXT GLES2GetQueryObjectuivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetQueryivEXT(GLenum, GLenum, GLint *);
|
|
|
|
|
#define glGetQueryivEXT GLES2GetQueryivEXT
|
|
|
|
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint);
|
|
|
|
|
#define glIsQueryEXT GLES2IsQueryEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
|
|
|
#ifndef GL_EXT_read_format_bgra
|
|
|
|
|
#define GL_EXT_read_format_bgra 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
#ifndef GL_EXT_robustness
|
|
|
|
|
#define GL_EXT_robustness 1
|
|
|
|
|
GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusEXT(void);
|
|
|
|
|
#define glGetGraphicsResetStatusEXT GLES2GetGraphicsResetStatusEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformfvEXT(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
#define glGetnUniformfvEXT GLES2GetnUniformfvEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformivEXT(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
#define glGetnUniformivEXT GLES2GetnUniformivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
#define glReadnPixelsEXT GLES2ReadnPixelsEXT
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB */
|
|
|
|
|
#ifndef GL_EXT_sRGB
|
|
|
|
|
#define GL_EXT_sRGB 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB_write_control */
|
|
|
|
|
#ifndef GL_EXT_sRGB_write_control
|
|
|
|
|
#define GL_EXT_sRGB_write_control 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
|
|
|
#define GL_EXT_separate_shader_objects 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ActiveShaderProgramEXT(GLuint, GLuint);
|
|
|
|
|
#define glActiveShaderProgramEXT GLES2ActiveShaderProgramEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindProgramPipelineEXT(GLuint);
|
|
|
|
|
#define glBindProgramPipelineEXT GLES2BindProgramPipelineEXT
|
|
|
|
|
GL_APICALL GLuint GL_APIENTRY GLES2CreateShaderProgramvEXT(GLenum, GLsizei, const GLchar **);
|
|
|
|
|
#define glCreateShaderProgramvEXT GLES2CreateShaderProgramvEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DeleteProgramPipelinesEXT(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteProgramPipelinesEXT GLES2DeleteProgramPipelinesEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GenProgramPipelinesEXT(GLsizei, GLuint *);
|
|
|
|
|
#define glGenProgramPipelinesEXT GLES2GenProgramPipelinesEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineInfoLogEXT(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
#define glGetProgramPipelineInfoLogEXT GLES2GetProgramPipelineInfoLogEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetProgramPipelineivEXT(GLuint, GLenum, GLint *);
|
|
|
|
|
#define glGetProgramPipelineivEXT GLES2GetProgramPipelineivEXT
|
|
|
|
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsProgramPipelineEXT(GLuint);
|
|
|
|
|
#define glIsProgramPipelineEXT GLES2IsProgramPipelineEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramParameteriEXT(GLuint, GLenum, GLint);
|
|
|
|
|
#define glProgramParameteriEXT GLES2ProgramParameteriEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fEXT(GLuint, GLint, GLfloat);
|
|
|
|
|
#define glProgramUniform1fEXT GLES2ProgramUniform1fEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform1fvEXT GLES2ProgramUniform1fvEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1iEXT(GLuint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform1iEXT GLES2ProgramUniform1iEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1ivEXT(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform1ivEXT GLES2ProgramUniform1ivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uiEXT(GLuint, GLint, GLuint);
|
|
|
|
|
#define glProgramUniform1uiEXT GLES2ProgramUniform1uiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform1uivEXT(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform1uivEXT GLES2ProgramUniform1uivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fEXT(GLuint, GLint, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform2fEXT GLES2ProgramUniform2fEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform2fvEXT GLES2ProgramUniform2fvEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2iEXT(GLuint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform2iEXT GLES2ProgramUniform2iEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2ivEXT(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
#define glProgramUniform2ivEXT GLES2ProgramUniform2ivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uiEXT(GLuint, GLint, GLuint, GLuint);
|
|
|
|
|
#define glProgramUniform2uiEXT GLES2ProgramUniform2uiEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform2uivEXT(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
#define glProgramUniform2uivEXT GLES2ProgramUniform2uivEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
#define glProgramUniform3fEXT GLES2ProgramUniform3fEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
#define glProgramUniform3fvEXT GLES2ProgramUniform3fvEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3iEXT(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
#define glProgramUniform3iEXT GLES2ProgramUniform3iEXT
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ProgramUniform3ivEXT(GLuint, GLint, GLsizei, const GLint *);
|
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#define glProgramUniform3ivEXT GLES2ProgramUniform3ivEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uiEXT(GLuint, GLint, GLuint, GLuint, GLuint);
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#define glProgramUniform3uiEXT GLES2ProgramUniform3uiEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform3uivEXT(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform3uivEXT GLES2ProgramUniform3uivEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fEXT(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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#define glProgramUniform4fEXT GLES2ProgramUniform4fEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4fvEXT(GLuint, GLint, GLsizei, const GLfloat *);
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#define glProgramUniform4fvEXT GLES2ProgramUniform4fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4iEXT(GLuint, GLint, GLint, GLint, GLint, GLint);
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#define glProgramUniform4iEXT GLES2ProgramUniform4iEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4ivEXT(GLuint, GLint, GLsizei, const GLint *);
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#define glProgramUniform4ivEXT GLES2ProgramUniform4ivEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uiEXT(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
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#define glProgramUniform4uiEXT GLES2ProgramUniform4uiEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniform4uivEXT(GLuint, GLint, GLsizei, const GLuint *);
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#define glProgramUniform4uivEXT GLES2ProgramUniform4uivEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2fvEXT GLES2ProgramUniformMatrix2fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2x3fvEXT GLES2ProgramUniformMatrix2x3fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix2x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix2x4fvEXT GLES2ProgramUniformMatrix2x4fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3fvEXT GLES2ProgramUniformMatrix3fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3x2fvEXT GLES2ProgramUniformMatrix3x2fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix3x4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix3x4fvEXT GLES2ProgramUniformMatrix3x4fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4fvEXT GLES2ProgramUniformMatrix4fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x2fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4x2fvEXT GLES2ProgramUniformMatrix4x2fvEXT
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GL_APICALL void GL_APIENTRY GLES2ProgramUniformMatrix4x3fvEXT(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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#define glProgramUniformMatrix4x3fvEXT GLES2ProgramUniformMatrix4x3fvEXT
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GL_APICALL void GL_APIENTRY GLES2UseProgramStagesEXT(GLuint, GLbitfield, GLuint);
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#define glUseProgramStagesEXT GLES2UseProgramStagesEXT
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GL_APICALL void GL_APIENTRY GLES2ValidateProgramPipelineEXT(GLuint);
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#define glValidateProgramPipelineEXT GLES2ValidateProgramPipelineEXT
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#endif
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/* GL_EXT_shader_texture_lod */
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#ifndef GL_EXT_shader_texture_lod
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#define GL_EXT_shader_texture_lod 1
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#endif
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/* GL_EXT_shadow_samplers */
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#ifndef GL_EXT_shadow_samplers
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#define GL_EXT_shadow_samplers 1
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#endif
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/* GL_EXT_texture_border_clamp */
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#ifndef GL_EXT_texture_border_clamp
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#define GL_EXT_texture_border_clamp 1
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GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIivEXT(GLuint, GLenum, GLint *);
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#define glGetSamplerParameterIivEXT GLES2GetSamplerParameterIivEXT
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GL_APICALL void GL_APIENTRY GLES2GetSamplerParameterIuivEXT(GLuint, GLenum, GLuint *);
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#define glGetSamplerParameterIuivEXT GLES2GetSamplerParameterIuivEXT
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GL_APICALL void GL_APIENTRY GLES2GetTexParameterIivEXT(GLenum, GLenum, GLint *);
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#define glGetTexParameterIivEXT GLES2GetTexParameterIivEXT
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GL_APICALL void GL_APIENTRY GLES2GetTexParameterIuivEXT(GLenum, GLenum, GLuint *);
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#define glGetTexParameterIuivEXT GLES2GetTexParameterIuivEXT
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GL_APICALL void GL_APIENTRY GLES2SamplerParameterIivEXT(GLuint, GLenum, const GLint *);
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#define glSamplerParameterIivEXT GLES2SamplerParameterIivEXT
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GL_APICALL void GL_APIENTRY GLES2SamplerParameterIuivEXT(GLuint, GLenum, const GLuint *);
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#define glSamplerParameterIuivEXT GLES2SamplerParameterIuivEXT
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GL_APICALL void GL_APIENTRY GLES2TexParameterIivEXT(GLenum, GLenum, const GLint *);
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#define glTexParameterIivEXT GLES2TexParameterIivEXT
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GL_APICALL void GL_APIENTRY GLES2TexParameterIuivEXT(GLenum, GLenum, const GLuint *);
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#define glTexParameterIuivEXT GLES2TexParameterIuivEXT
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#endif
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/* GL_EXT_texture_compression_s3tc */
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|
|
#ifndef GL_EXT_texture_compression_s3tc
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|
#define GL_EXT_texture_compression_s3tc 1
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|
|
#endif
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/* GL_EXT_texture_filter_anisotropic */
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|
#ifndef GL_EXT_texture_filter_anisotropic
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|
|
#define GL_EXT_texture_filter_anisotropic 1
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|
#endif
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/* GL_EXT_texture_format_BGRA8888 */
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|
#ifndef GL_EXT_texture_format_BGRA8888
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|
|
#define GL_EXT_texture_format_BGRA8888 1
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|
|
#endif
|
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|
/* GL_EXT_texture_rg */
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|
|
#ifndef GL_EXT_texture_rg
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|
|
#define GL_EXT_texture_rg 1
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|
#endif
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/* GL_EXT_texture_sRGB_decode */
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|
|
#ifndef GL_EXT_texture_sRGB_decode
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|
|
#define GL_EXT_texture_sRGB_decode 1
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|
|
#endif
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|
/* GL_EXT_texture_storage */
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|
|
#ifndef GL_EXT_texture_storage
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|
|
#define GL_EXT_texture_storage 1
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|
|
GL_APICALL void GL_APIENTRY GLES2TexStorage1DEXT(GLenum, GLsizei, GLenum, GLsizei);
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|
|
#define glTexStorage1DEXT GLES2TexStorage1DEXT
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GL_APICALL void GL_APIENTRY GLES2TexStorage2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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|
|
#define glTexStorage2DEXT GLES2TexStorage2DEXT
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|
GL_APICALL void GL_APIENTRY GLES2TexStorage3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
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|
|
#define glTexStorage3DEXT GLES2TexStorage3DEXT
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GL_APICALL void GL_APIENTRY GLES2TextureStorage1DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei);
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|
|
#define glTextureStorage1DEXT GLES2TextureStorage1DEXT
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GL_APICALL void GL_APIENTRY GLES2TextureStorage2DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
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|
|
#define glTextureStorage2DEXT GLES2TextureStorage2DEXT
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GL_APICALL void GL_APIENTRY GLES2TextureStorage3DEXT(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
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|
|
#define glTextureStorage3DEXT GLES2TextureStorage3DEXT
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|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
|
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
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|
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
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|
|
|
#endif
|
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|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
#ifndef GL_KHR_blend_equation_advanced
|
|
|
|
|
#define GL_KHR_blend_equation_advanced 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlendBarrierKHR(void);
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|
|
|
|
#define glBlendBarrierKHR GLES2BlendBarrierKHR
|
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|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
|
#ifndef GL_KHR_blend_equation_advanced_coherent
|
|
|
|
|
#define GL_KHR_blend_equation_advanced_coherent 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_context_flush_control */
|
|
|
|
|
#ifndef GL_KHR_context_flush_control
|
|
|
|
|
#define GL_KHR_context_flush_control 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
#ifndef GL_KHR_debug
|
|
|
|
|
#define GL_KHR_debug 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DebugMessageCallbackKHR(GLDEBUGPROCKHR, const void *);
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|
|
|
|
#define glDebugMessageCallbackKHR GLES2DebugMessageCallbackKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DebugMessageControlKHR(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
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|
|
|
|
#define glDebugMessageControlKHR GLES2DebugMessageControlKHR
|
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|
|
GL_APICALL void GL_APIENTRY GLES2DebugMessageInsertKHR(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
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|
|
|
#define glDebugMessageInsertKHR GLES2DebugMessageInsertKHR
|
|
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|
|
GL_APICALL GLuint GL_APIENTRY GLES2GetDebugMessageLogKHR(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
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|
|
|
#define glGetDebugMessageLogKHR GLES2GetDebugMessageLogKHR
|
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|
|
|
GL_APICALL void GL_APIENTRY GLES2GetObjectLabelKHR(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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|
|
|
#define glGetObjectLabelKHR GLES2GetObjectLabelKHR
|
|
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|
|
GL_APICALL void GL_APIENTRY GLES2GetObjectPtrLabelKHR(const void *, GLsizei, GLsizei *, GLchar *);
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|
|
|
#define glGetObjectPtrLabelKHR GLES2GetObjectPtrLabelKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetPointervKHR(GLenum, void **);
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|
|
|
#define glGetPointervKHR GLES2GetPointervKHR
|
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|
|
|
GL_APICALL void GL_APIENTRY GLES2ObjectLabelKHR(GLenum, GLuint, GLsizei, const GLchar *);
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|
|
#define glObjectLabelKHR GLES2ObjectLabelKHR
|
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|
|
GL_APICALL void GL_APIENTRY GLES2ObjectPtrLabelKHR(const void *, GLsizei, const GLchar *);
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|
|
|
#define glObjectPtrLabelKHR GLES2ObjectPtrLabelKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2PopDebugGroupKHR(void);
|
|
|
|
|
#define glPopDebugGroupKHR GLES2PopDebugGroupKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2PushDebugGroupKHR(GLenum, GLuint, GLsizei, const GLchar *);
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|
|
|
#define glPushDebugGroupKHR GLES2PushDebugGroupKHR
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robust_buffer_access_behavior */
|
|
|
|
|
#ifndef GL_KHR_robust_buffer_access_behavior
|
|
|
|
|
#define GL_KHR_robust_buffer_access_behavior 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
#ifndef GL_KHR_robustness
|
|
|
|
|
#define GL_KHR_robustness 1
|
|
|
|
|
GL_APICALL GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR(void);
|
|
|
|
|
#define glGetGraphicsResetStatusKHR GLES2GetGraphicsResetStatusKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformfvKHR(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
#define glGetnUniformfvKHR GLES2GetnUniformfvKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformivKHR(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
#define glGetnUniformivKHR GLES2GetnUniformivKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GetnUniformuivKHR(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
#define glGetnUniformuivKHR GLES2GetnUniformuivKHR
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ReadnPixelsKHR(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
#define glReadnPixelsKHR GLES2ReadnPixelsKHR
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_hdr */
|
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_hdr
|
|
|
|
|
#define GL_KHR_texture_compression_astc_hdr 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_texture_compression_astc_ldr */
|
|
|
|
|
#ifndef GL_KHR_texture_compression_astc_ldr
|
|
|
|
|
#define GL_KHR_texture_compression_astc_ldr 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_buffers */
|
|
|
|
|
#ifndef GL_NV_draw_buffers
|
|
|
|
|
#define GL_NV_draw_buffers 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawBuffersNV(GLsizei, const GLenum *);
|
|
|
|
|
#define glDrawBuffersNV GLES2DrawBuffersNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_draw_instanced */
|
|
|
|
|
#ifndef GL_NV_draw_instanced
|
|
|
|
|
#define GL_NV_draw_instanced 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawArraysInstancedNV(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
#define glDrawArraysInstancedNV GLES2DrawArraysInstancedNV
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DrawElementsInstancedNV(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
#define glDrawElementsInstancedNV GLES2DrawElementsInstancedNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
|
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
|
|
|
#define GL_NV_fbo_color_attachments 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_blit */
|
|
|
|
|
#ifndef GL_NV_framebuffer_blit
|
|
|
|
|
#define GL_NV_framebuffer_blit 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BlitFramebufferNV(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
|
|
|
#define glBlitFramebufferNV GLES2BlitFramebufferNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_framebuffer_multisample */
|
|
|
|
|
#ifndef GL_NV_framebuffer_multisample
|
|
|
|
|
#define GL_NV_framebuffer_multisample 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2RenderbufferStorageMultisampleNV(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
#define glRenderbufferStorageMultisampleNV GLES2RenderbufferStorageMultisampleNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_instanced_arrays */
|
|
|
|
|
#ifndef GL_NV_instanced_arrays
|
|
|
|
|
#define GL_NV_instanced_arrays 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2VertexAttribDivisorNV(GLuint, GLuint);
|
|
|
|
|
#define glVertexAttribDivisorNV GLES2VertexAttribDivisorNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
#ifndef GL_NV_polygon_mode
|
|
|
|
|
#define GL_NV_polygon_mode 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2PolygonModeNV(GLenum, GLenum);
|
|
|
|
|
#define glPolygonModeNV GLES2PolygonModeNV
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_NV_read_buffer */
|
|
|
|
|
#ifndef GL_NV_read_buffer
|
|
|
|
|
#define GL_NV_read_buffer 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2ReadBufferNV(GLenum);
|
|
|
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#define glReadBufferNV GLES2ReadBufferNV
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#endif
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/* GL_NV_read_buffer_front */
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#ifndef GL_NV_read_buffer_front
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#define GL_NV_read_buffer_front 1
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#endif
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/* GL_NV_read_depth */
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#ifndef GL_NV_read_depth
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#define GL_NV_read_depth 1
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#endif
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/* GL_NV_read_depth_stencil */
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#ifndef GL_NV_read_depth_stencil
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#define GL_NV_read_depth_stencil 1
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#endif
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/* GL_NV_read_stencil */
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#ifndef GL_NV_read_stencil
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#define GL_NV_read_stencil 1
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#endif
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/* GL_NV_shadow_samplers_array */
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#ifndef GL_NV_shadow_samplers_array
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#define GL_NV_shadow_samplers_array 1
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#endif
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/* GL_NV_shadow_samplers_cube */
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#ifndef GL_NV_shadow_samplers_cube
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#define GL_NV_shadow_samplers_cube 1
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#endif
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/* GL_NV_texture_border_clamp */
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#ifndef GL_NV_texture_border_clamp
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#define GL_NV_texture_border_clamp 1
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#endif
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/* GL_OES_depth24 */
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#ifndef GL_OES_depth24
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#define GL_OES_depth24 1
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#endif
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/* GL_OES_depth32 */
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#ifndef GL_OES_depth32
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#define GL_OES_depth32 1
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#endif
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/* GL_OES_depth_texture */
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#ifndef GL_OES_depth_texture
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#define GL_OES_depth_texture 1
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#endif
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/* GL_OES_element_index_uint */
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#ifndef GL_OES_element_index_uint
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#define GL_OES_element_index_uint 1
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#endif
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/* GL_OES_mapbuffer */
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#ifndef GL_OES_mapbuffer
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#define GL_OES_mapbuffer 1
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GL_APICALL void GL_APIENTRY GLES2GetBufferPointervOES(GLenum, GLenum, void **);
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#define glGetBufferPointervOES GLES2GetBufferPointervOES
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GL_APICALL void * GL_APIENTRY GLES2MapBufferOES(GLenum, GLenum);
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#define glMapBufferOES GLES2MapBufferOES
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GL_APICALL GLboolean GL_APIENTRY GLES2UnmapBufferOES(GLenum);
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#define glUnmapBufferOES GLES2UnmapBufferOES
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#endif
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/* GL_OES_packed_depth_stencil */
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#ifndef GL_OES_packed_depth_stencil
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#define GL_OES_packed_depth_stencil 1
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#endif
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/* GL_OES_required_internalformat */
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#ifndef GL_OES_required_internalformat
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#define GL_OES_required_internalformat 1
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#endif
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_OES_rgb8_rgba8 1
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#endif
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/* GL_OES_standard_derivatives */
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#ifndef GL_OES_standard_derivatives
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#define GL_OES_standard_derivatives 1
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#endif
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/* GL_OES_stencil1 */
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#ifndef GL_OES_stencil1
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#define GL_OES_stencil1 1
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#endif
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/* GL_OES_stencil4 */
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#ifndef GL_OES_stencil4
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#define GL_OES_stencil4 1
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#endif
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/* GL_OES_surfaceless_context */
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|
#ifndef GL_OES_surfaceless_context
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|
#define GL_OES_surfaceless_context 1
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|
#endif
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/* GL_OES_texture_3D */
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|
#ifndef GL_OES_texture_3D
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|
#define GL_OES_texture_3D 1
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|
GL_APICALL void GL_APIENTRY GLES2CompressedTexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
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|
#define glCompressedTexImage3DOES GLES2CompressedTexImage3DOES
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|
GL_APICALL void GL_APIENTRY GLES2CompressedTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
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|
#define glCompressedTexSubImage3DOES GLES2CompressedTexSubImage3DOES
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|
GL_APICALL void GL_APIENTRY GLES2CopyTexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
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|
|
#define glCopyTexSubImage3DOES GLES2CopyTexSubImage3DOES
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|
GL_APICALL void GL_APIENTRY GLES2FramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
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|
|
#define glFramebufferTexture3DOES GLES2FramebufferTexture3DOES
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|
|
GL_APICALL void GL_APIENTRY GLES2TexImage3DOES(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
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|
|
|
#define glTexImage3DOES GLES2TexImage3DOES
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|
|
GL_APICALL void GL_APIENTRY GLES2TexSubImage3DOES(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
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|
|
|
|
#define glTexSubImage3DOES GLES2TexSubImage3DOES
|
|
|
|
|
#endif
|
|
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|
|
|
|
|
|
|
/* GL_OES_texture_float */
|
|
|
|
|
#ifndef GL_OES_texture_float
|
|
|
|
|
#define GL_OES_texture_float 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_float_linear */
|
|
|
|
|
#ifndef GL_OES_texture_float_linear
|
|
|
|
|
#define GL_OES_texture_float_linear 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_half_float */
|
|
|
|
|
#ifndef GL_OES_texture_half_float
|
|
|
|
|
#define GL_OES_texture_half_float 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_half_float_linear */
|
|
|
|
|
#ifndef GL_OES_texture_half_float_linear
|
|
|
|
|
#define GL_OES_texture_half_float_linear 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_npot */
|
|
|
|
|
#ifndef GL_OES_texture_npot
|
|
|
|
|
#define GL_OES_texture_npot 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_stencil8 */
|
|
|
|
|
#ifndef GL_OES_texture_stencil8
|
|
|
|
|
#define GL_OES_texture_stencil8 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
#ifndef GL_OES_vertex_array_object
|
|
|
|
|
#define GL_OES_vertex_array_object 1
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2BindVertexArrayOES(GLuint);
|
|
|
|
|
#define glBindVertexArrayOES GLES2BindVertexArrayOES
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei, const GLuint *);
|
|
|
|
|
#define glDeleteVertexArraysOES GLES2DeleteVertexArraysOES
|
|
|
|
|
GL_APICALL void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei, GLuint *);
|
|
|
|
|
#define glGenVertexArraysOES GLES2GenVertexArraysOES
|
|
|
|
|
GL_APICALL GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint);
|
|
|
|
|
#define glIsVertexArrayOES GLES2IsVertexArrayOES
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
|
|
|
#ifndef GL_OES_vertex_half_float
|
|
|
|
|
#define GL_OES_vertex_half_float 1
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|