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#ifndef Magnum_Primitives_Cylinder_h
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#define Magnum_Primitives_Cylinder_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Primitives::Cylinder
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*/
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#include <Containers/EnumSet.h>
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#include "Magnum.h"
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#include "Primitives/magnumPrimitivesVisibility.h"
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#include "Trade/Trade.h"
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namespace Magnum { namespace Primitives {
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/**
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@brief 3D cylinder primitive
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%Cylinder along Y axis of radius `1`.
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*/
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class MAGNUM_PRIMITIVES_EXPORT Cylinder {
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public:
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/**
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* @brief %Flags
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*
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* @see Flags, Cylinder()
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*/
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enum class Flag {
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GenerateTextureCoords = 1, /**< @brief Generate texture coordinates */
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CapEnds /**< @brief Cap ends */
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};
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/** @brief %Flags */
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typedef Containers::EnumSet<Flag, int> Flags;
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/**
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* @brief Solid cylinder
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* @param rings Number of (face) rings. Must be larger or
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* equal to 1.
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* @param segments Number of (face) segments. Must be larger or
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* equal to 3.
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* @param length Cylinder length
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* @param flags Flags
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*
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* Indexed @ref Mesh::Primitive "Triangles" with normals, optional 2D
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* texture coordinates and optional capped ends. If texture coordinates
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* are generated, vertices of one segment are duplicated for texture
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* wrapping.
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*/
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static Trade::MeshData3D solid(UnsignedInt rings, UnsignedInt segments, Float length, Flags flags = Flags());
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/**
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* @brief Wireframe cylinder
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* @param rings Number of (line) rings. Must be larger or equal
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* to 1.
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* @param segments Number of (line) segments. Must be larger or
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* equal to 4 and multiple of 4.
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* @param length Cylinder length
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*
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* Indexed @ref Mesh::Primitive "Lines".
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*/
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static Trade::MeshData3D wireframe(UnsignedInt rings, UnsignedInt segments, Float length);
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};
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CORRADE_ENUMSET_OPERATORS(Cylinder::Flags)
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}}
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#endif
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